Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Number worksheet — GCSE Higher
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- (b) £300 — The increased price is 110% of the original, so the original price = £330 ÷ 1.1 = £300. A candidate who finds 10% of £330 and subtracts it, wrongly treating £330 as the original, gets £330 − £33 = £297. A candidate who adds 10% of £330 again instead of reversing the increase gets £330 + £33 = £363. A candidate who divides by 0.1 instead of 1.1 gets £3,300.
- (b) 30 — Method: 12% of an amount is 12/100 of it, so find 1% by dividing by 100 and then multiply by 12. Working: 1% of 250 is 250 ÷ 100 = 2.5, and 12% is 2.5 × 12 = 30. Answer: 30 seats. The distractors: 3 comes from writing 12% as 0.012 instead of 0.12, giving 0.012 × 250 = 3; 25 comes from finding 10% of the seats and stopping there; 24 comes from counting 12 seats for each whole hundred, 12 + 12 = 24, and ignoring the remaining 50 seats.
- (c) 8 hours 35 minutes — From 21:35 to midnight is 2 hours 25 minutes, and from midnight to 06:10 is a further 6 hours 10 minutes, giving a total of 8 hours 35 minutes. Misreading the departure time as 22:35 instead of 21:35 loses an hour from the calculation and gives 7 hours 35 minutes. Misreading the departure time as 20:35 instead of 21:35 gains an hour and gives 9 hours 35 minutes. Subtracting the times as if both fell on the same day, without crossing midnight, gives 15 hours 25 minutes.
- (a) The tape can only give the length to the nearest centimetre — Method: a measurement should never be written to a finer degree of accuracy than the instrument used can read. Working: the tape is marked in centimetres, so the smallest division Leah can read is 1 cm, which is 0.01 m and two decimal places in metres; writing 7.3157 m claims the length to the nearest tenth of a millimetre, four decimal places, which the markings cannot support. A record of 7.32 m, to the nearest centimetre, is what this tape justifies. Answer: The tape can only give the length to the nearest centimetre. The distractors: the nearest millimetre contradicts the markings described in the question, which are centimetres, and would still claim more accuracy than the tape offers; the rule that a length in metres must be written to 2 decimal places borrows the habit of writing money to the penny, when the accuracy of a length depends on the instrument; rounding to the nearest metre would throw away accuracy the tape genuinely provides.
- (a) 6 × 10² metres — Method: distance = speed × time, so multiply the coefficients and add the indices. Working: 3 × 2 = 6 for the coefficients, and 8 + (−6) = 2 for the indices; 6 lies between 1 and 10, so the coefficient needs no adjustment. Answer: 6 × 10² metres, which is 600 metres. The distractors: 5 × 10² metres comes from adding the coefficients, 3 + 2, instead of multiplying them; 6 × 10¹⁴ metres comes from subtracting the indices, 8 − (−6), which is the rule for dividing rather than for multiplying; 6 × 10⁻⁴⁸ metres comes from multiplying the indices, 8 × (−6), instead of adding them.
- (a) 0.55, 58%, 3/5 — Converting all three to decimals: 3/5 = 0.6, 0.55 stays as 0.55, and 58% = 0.58. In order from smallest to largest, this is 0.55, then 58%, then 3/5. Writing the numbers in the reverse order, largest to smallest, gives 3/5, 58%, 0.55. Misconverting 3/5 as 0.5 instead of 0.6 makes it appear smaller than both other values, giving the order 3/5, 0.55, 58%. Misconverting 58% as 0.058 instead of 0.58, by moving the decimal point two extra places, makes it appear smallest of the three, giving the order 58%, 0.55, 3/5.
- (a) 120 — There are 6 choices for the first digit. The second digit must be different from the first, leaving 5 choices, and the third digit must differ from both of the first two, leaving 4 choices. By the product rule, the number of codes is 6 × 5 × 4 = 120. Allowing every digit to repeat, ignoring the 'no digit twice' rule entirely, gives 6 × 6 × 6 = 216. Adding the number of choices at each position instead of multiplying them, 6 + 5 + 4, gives 15. Treating the three chosen digits as one unordered set, rather than as digits in a fixed order on the padlock, divides by the 3! = 6 ways of arranging them: 120 ÷ 6 = 20.
- (c) 360 — There are 5 choices for the letter. The first digit can be any of the 9 digits from 1 to 9, giving 9 choices, and the second digit must differ from the first, leaving 8 choices. By the product rule, the number of PINs is 5 × 9 × 8 = 360. Allowing the second digit to repeat the first, ignoring the 'no digit twice' rule, gives 5 × 9 × 9 = 405. Adding the numbers of choices instead of multiplying them, 5 + 9 + 8, gives 22. Treating the pair of digits as an unordered choice, rather than as a first digit followed by a second digit in a fixed order, halves the digit count: 5 × (9 × 8 ÷ 2) = 180.
- (d) 1050 ml — Convert both amounts to millilitres: 1.8 litres = 1800 ml and 3/4 litre = 750 ml. Subtracting gives 1800 − 750 = 1050 ml. Confusing 3/4 with 75% and converting it as 75 ml instead of 750 ml gives 1800 − 75 = 1725 ml. Adding the amount poured out instead of subtracting it gives 1800 + 750 = 2550 ml. Misreading 1.8 litres as 0.8 litres, losing the whole litre, gives 800 − 750 = 50 ml.
- (c) 3 × 10⁶ — Daily revenue = (4 × 10³) × 2.5 = 1 × 10⁴ (£10,000). Multiplying by the number of days, (3 × 10²), gives annual revenue = (1 × 10⁴) × (3 × 10²) = 3 × 10⁶ (£3,000,000). A candidate who forgot to multiply by the price and just multiplied the number of items by the number of days worked out (4 × 10³) × (3 × 10²) = 1.2 × 10⁶. A candidate who added the number of days to the daily revenue instead of multiplying worked out 1 × 10⁴ + 3 × 10² = 1.03 × 10⁴. A candidate who misread £2.50 as £25 worked out a daily revenue of (4 × 10³) × 25 = 1 × 10⁵, giving an annual total of (1 × 10⁵) × (3 × 10²) = 3 × 10⁷.
- (c) 45 — Method: count the ordered pairings with the product rule and then correct for the fact that a game between two players is the same game whichever player it is counted from. Working: each of the 10 players meets 9 opponents, so 10 × 9 = 90 pairings are counted; every game has been counted twice, once from each player's side, so the number of games is 90 ÷ 2 = 45. Answer: 45. The distractors: 90 comes from stopping at 10 × 9 and never halving, so that each game is counted once for each of its two players; 55 comes from adding 10 + 9 + 8 + ... + 1 instead of 9 + 8 + ... + 1, which counts one extra round of games; 20 comes from multiplying the 10 players by the 2 players in each game rather than pairing the players with one another.
- (c) 4 × 10⁴ — 8 ÷ 2 = 4, and 6 − 2 = 4, so each project receives 4 × 10⁴ pounds. Multiplying the exponents instead of subtracting them gives 6 × 2 = 12, so 4 × 10¹². Adding the exponents instead of subtracting them gives 6 + 2 = 8, so 4 × 10⁸. Subtracting the coefficients instead of dividing them gives 8 − 2 = 6, so 6 × 10⁴.
- (d) 50 km/h — The error intervals are 99.5 ≤ distance < 100.5 and 1.95 ≤ time < 2.05. The minimum speed is 99.5 ÷ 2.05 ≈ 48.54 km/h, and the maximum speed is 100.5 ÷ 1.95 ≈ 51.54 km/h. These two bounds round to different whole numbers, 49 and 52, so the speed cannot be guaranteed to the nearest whole number — but every value between them rounds to 50 at the nearest 10, so 50 km/h is the value that can safely be guaranteed. Quoting 49 km/h uses only the minimum bound's rounding, without checking that the maximum bound rounds to something different. Quoting 52 km/h makes the same mistake using only the maximum bound instead. Quoting 48.54 km/h states one bound to the full accuracy a calculator shows, as if the smallest possible speed were the answer, when the true speed could be anything up to 51.54 km/h.
- (a) 8 × 10³ — Method: divide the capacity of the card by the size of one photograph, dividing the coefficients and subtracting the indices, then bring the coefficient back into the range 1 to 10. Working: 3.2 ÷ 4 = 0.8 and 10 − 6 = 4, which gives 0.8 × 10⁴; a coefficient of 0.8 is smaller than 1, so the decimal point moves one place to the right and the index falls by 1. Answer: 8 × 10³. The distractors: 8 × 10⁴ comes from correcting 0.8 to 8 without reducing the index, which makes the answer ten times too large; 1.28 × 10¹⁷ comes from multiplying the two numbers instead of dividing them, since 3.2 × 4 = 12.8 and 10 + 6 = 16; 8 × 10¹⁵ comes from dividing the coefficients but adding the indices instead of subtracting them.
- (d) 24 — Method: the three parts of the deal are chosen independently, so every sandwich can be taken with every snack and every one of those pairs with every drink; the product rule multiplies the number of choices in each part. Working: there are 4 choices of sandwich and each can be taken with any of the 3 snacks, giving 4 × 3 = 12 sandwich-and-snack pairs; each of those pairs can be completed with either of the 2 drinks, so the number of meal deals is 12 × 2 = 24. Answer: 24. The distractors: 9 comes from adding the choices, 4 + 3 + 2, instead of multiplying them, and a candidate who adds writes that total down as the count; 12 comes from multiplying the sandwiches by the snacks and never bringing the drink into the count at all; 27 comes from adding the items on the menu to get 9 and then multiplying that by the 3 parts of the deal, which counts the menu rather than the combinations.
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