Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Number worksheet — GCSE Higher
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- (c) 5 — Method: work out the volume of one box, divide the total volume by it, then round down since a partial box cannot fit. Working: volume of one box = 7³ = 343 cm³. 2000 ÷ 343 = 5.83 (2 d.p.). Since only whole boxes fit, the greatest number is 5. Answer: 5. (6 comes from rounding 5.83 up to the nearest whole number instead of rounding down to the number of boxes that actually fit. 343 comes from giving the volume of one box instead of the number of boxes. 5.8 comes from leaving the division as a decimal instead of rounding down to a whole number of boxes.)
- (a) 42.5 ≤ t < 47.5 — Rounding to the nearest 5 minutes means the actual time can be up to half of 5 minutes, 2.5 minutes, below or above 45 before it would round to a different multiple of 5. The lower bound is 45 − 2.5 = 42.5 and the upper bound is 45 + 2.5 = 47.5. A time of exactly 47.5 minutes would round up to 50, not 45, so 47.5 is excluded while 42.5 does still round to 45. Writing 42.5 ≤ t ≤ 47.5 wrongly includes 47.5. Writing 40 ≤ t < 50 uses a whole rounding unit, 5, either side instead of half of it. Writing 44.5 ≤ t < 45.5 treats the rounding unit as 1 minute instead of 5 minutes.
- (c) 150 — Since 90 students represent 3 of the 5 equal parts, one part is 90 ÷ 3 = 30, and the whole year group is five parts: 30 × 5 = 150. Applying the fraction forwards to 90 instead of reversing it, 90 × 3/5 = 54, treats the given number as the whole rather than as three fifths of it. Finding one part correctly as 30 but forgetting to scale up to the whole year group leaves 30 as the final answer. Treating 90 as the whole year group and adding on 2/5 of 90 for the students who do not walk, 90 + (90 × 2/5) = 126, applies the missing fraction to the wrong base amount.
- (a) 120 — There are 6 choices for the first digit. The second digit must be different from the first, leaving 5 choices, and the third digit must differ from both of the first two, leaving 4 choices. By the product rule, the number of codes is 6 × 5 × 4 = 120. Allowing every digit to repeat, ignoring the 'no digit twice' rule entirely, gives 6 × 6 × 6 = 216. Adding the number of choices at each position instead of multiplying them, 6 + 5 + 4, gives 15. Treating the three chosen digits as one unordered set, rather than as digits in a fixed order on the padlock, divides by the 3! = 6 ways of arranging them: 120 ÷ 6 = 20.
- (c) 45 — Method: count the ordered pairings with the product rule and then correct for the fact that a game between two players is the same game whichever player it is counted from. Working: each of the 10 players meets 9 opponents, so 10 × 9 = 90 pairings are counted; every game has been counted twice, once from each player's side, so the number of games is 90 ÷ 2 = 45. Answer: 45. The distractors: 90 comes from stopping at 10 × 9 and never halving, so that each game is counted once for each of its two players; 55 comes from adding 10 + 9 + 8 + ... + 1 instead of 9 + 8 + ... + 1, which counts one extra round of games; 20 comes from multiplying the 10 players by the 2 players in each game rather than pairing the players with one another.
- (a) 17 — Method: work out each power separately, then combine them as the question asks. Working: $2^3 = 8$ and $3^2 = 9$, and 8 + 9 = 17. 72 comes from working out 8 × 9 = 72, multiplying the two powers instead of adding them. 12 comes from misreading the powers as repeated multiplication of the base by the index, 2 × 3 + 3 × 2 = 6 + 6 = 12. −1 comes from working out 8 − 9 = −1, subtracting the powers instead of adding them. Answer: 17.
- (d) £800 — Rounding 38.7 to 1 significant figure gives 40, and rounding 21.40 to 1 significant figure gives 20. Multiplying the rounded values gives an estimate of 40 × 20 = £800. Rounding 21.40 to the nearest whole number instead of to 1 significant figure gives 21, and 40 × 21 = £840, one place value too fine for the price. Adding the rounded values instead of multiplying them gives 40 + 20 = £60. Rounding both numbers to 2 significant figures instead of 1, giving 39 and 21, produces 39 × 21 = £819.
- (c) 7 × 10⁻⁸ — '100 times smaller' means dividing by 100 = 10². Dividing 7 × 10⁻⁶ by 10² means subtracting 2 from the exponent: −6 − 2 = −8, giving 7 × 10⁻⁸. A candidate who multiplied by 100 instead of dividing added 2 to the exponent, getting 7 × 10⁻⁴. A candidate who divided by 10 instead of 100 subtracted only 1 from the exponent, getting 7 × 10⁻⁵. A candidate who did not apply the scale factor at all left the diameter as 7 × 10⁻⁶, the same as the red blood cell.
- (d) 60 mph — Average speed = distance ÷ time, with the time measured in hours. 45 minutes is 45/60 of an hour, which is 0.75 of an hour, so the journey takes 1.75 hours. Speed = 105 ÷ 1.75 = 60 mph. 52.5 mph rounds the time up to 2 hours, 72.4 mph writes 1 hour 45 minutes as 1.45 hours, and 183.75 mph multiplies the distance by the time instead of dividing.
- (d) 0.024 cm — Method: significant figures are counted from the first non-zero digit; the zeros in front of it only fix the place value and are not significant. Working: in 0.02384 the first significant figure is 2 and the second is 3, so the rounding is decided by the next digit, 8. As 8 is 5 or more, the second significant figure goes up from 3 to 4, in the same place value. Answer: 0.024 cm. The distractors: 0.023 cm comes from chopping the 84 off instead of rounding it; 0.02 cm comes from counting the leading zeros as significant figures, so the 2 is taken as the second figure and the rounding stops there; 0.0238 cm is 0.02384 correct to 3 significant figures, one figure too many.
- (d) 1.2 × 10⁵ — 4 × 3 = 12, and 3 + 1 = 4, giving 12 × 10⁴ — but 12 is not between 1 and 10, so this must be rewritten as 1.2 × 10⁵. Stopping at 12 × 10⁴ without rewriting it leaves the coefficient out of range. Rewriting 12 as 1.2 but leaving the exponent at 4 instead of increasing it to 5 gives 1.2 × 10⁴, which is ten times too small. Adding the coefficients instead of multiplying them gives 4 + 3 = 7, so 7 × 10⁴.
- (a) 56 — Method: count the ordered selections with the product rule first, then divide by the number of different orders in which any one committee could have been picked. Working: there are 8 choices for a first pupil, 7 for a second and 6 for a third, giving 8 × 7 × 6 = 336 ordered selections; any particular three pupils could have been picked in 3 × 2 × 1 = 6 orders, so the number of different committees is 336 ÷ 6 = 56. Answer: 56. The distractors: 336 comes from stopping at 8 × 7 × 6 and treating the three places as distinct posts when they are identical; 168 comes from dividing that product by 2 rather than by the 6 orders in which three chosen pupils can be listed; 24 comes from multiplying the 8 volunteers by the 3 places instead of multiplying the choices at each stage.
- (d) £120 — Total parts = 5 + 3 = 8, so one part is worth 320 ÷ 8 = 40 pounds. The cake sale is 3 parts, so it raised 3 × 40 = 120 pounds. £200 comes from working out the raffle's share, 5 × 40, instead of the cake sale's share. £40 comes from finding the value of one part but forgetting to multiply by 3. £192 comes from dividing the total by 5 instead of 8 to find the value of one part, 320 ÷ 5 = 64, then multiplying by 3, 3 × 64 = 192.
- (c) Sam is correct — The leading zeros in 0.070268 are not significant, so the first three significant figures are 7, 0 and 2. The next digit along is 6, and since 6 is 5 or more, the third significant figure rounds up from 2 to 3, giving 0.0703. This means Sam's answer is correct. Writing 0.070 keeps only 2 significant figures, one short of what was asked. Writing 0.0702 ignores the digit 6 that follows and leaves the third figure unrounded. Writing 0.0704 rounds the third figure up twice, as if a later digit had also pushed it up.
- (d) 24 — Method: the three parts of the deal are chosen independently, so every sandwich can be taken with every snack and every one of those pairs with every drink; the product rule multiplies the number of choices in each part. Working: there are 4 choices of sandwich and each can be taken with any of the 3 snacks, giving 4 × 3 = 12 sandwich-and-snack pairs; each of those pairs can be completed with either of the 2 drinks, so the number of meal deals is 12 × 2 = 24. Answer: 24. The distractors: 9 comes from adding the choices, 4 + 3 + 2, instead of multiplying them, and a candidate who adds writes that total down as the count; 12 comes from multiplying the sandwiches by the snacks and never bringing the drink into the count at all; 27 comes from adding the items on the menu to get 9 and then multiplying that by the 3 parts of the deal, which counts the menu rather than the combinations.
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