Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Number worksheet — GCSE Higher
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- (b) 30 — Method: 12% of an amount is 12/100 of it, so find 1% by dividing by 100 and then multiply by 12. Working: 1% of 250 is 250 ÷ 100 = 2.5, and 12% is 2.5 × 12 = 30. Answer: 30 seats. The distractors: 3 comes from writing 12% as 0.012 instead of 0.12, giving 0.012 × 250 = 3; 25 comes from finding 10% of the seats and stopping there; 24 comes from counting 12 seats for each whole hundred, 12 + 12 = 24, and ignoring the remaining 50 seats.
- (c) 45 — Method: count the ordered pairings with the product rule and then correct for the fact that a game between two players is the same game whichever player it is counted from. Working: each of the 10 players meets 9 opponents, so 10 × 9 = 90 pairings are counted; every game has been counted twice, once from each player's side, so the number of games is 90 ÷ 2 = 45. Answer: 45. The distractors: 90 comes from stopping at 10 × 9 and never halving, so that each game is counted once for each of its two players; 55 comes from adding 10 + 9 + 8 + ... + 1 instead of 9 + 8 + ... + 1, which counts one extra round of games; 20 comes from multiplying the 10 players by the 2 players in each game rather than pairing the players with one another.
- (a) 12 — Method: build the number one place at a time, listing systematically: fix the tens digit, then run through every units digit that is still available. Working: any of the 4 digits can go in the tens place, and once it has been used only 3 digits are left for the units place, so there are 4 × 3 = 12 numbers; listing the numbers that begin with 1 gives 12, 13 and 14, and each of the other three starting digits gives 3 numbers in the same way. Answer: 12. The distractors: 16 comes from working out 4 × 4, which allows a digit to be used twice; 8 comes from multiplying the 4 digits by the 2 places in the number instead of multiplying the choices available at each place; 6 comes from treating a number and its reverse as the same, counting only the unordered pairs of digits.
- (a) 28.8 km/h — A compound unit is converted one part at a time. There are 3600 seconds in an hour, so in one hour the cyclist travels 8 × 3600 = 28 800 metres. There are 1000 metres in a kilometre, so 28 800 m = 28 800 ÷ 1000 = 28.8 km/h. 28 800 km/h leaves the distance in metres, 0.48 km/h converts the seconds to minutes rather than to hours, and 2.22 km/h divides by 3.6 instead of multiplying.
- (b) 90 km/h — To convert metres per second to kilometres per hour, multiply by 3.6 (there are 3600 seconds in an hour and 1000 metres in a kilometre, and 3600 ÷ 1000 = 3.6): 25 × 3.6 = 90 km/h. Dividing by 3.6 instead of multiplying gives 25 ÷ 3.6 = 6.9 km/h (to 1 d.p.). Multiplying by 60 instead of 3.6, confusing the conversion from seconds to minutes with the conversion to hours, gives 25 × 60 = 1500 km/h. Multiplying by 3600 to convert seconds to hours but forgetting to convert metres to kilometres gives 25 × 3600 = 90000, which is a speed in metres per hour, not kilometres per hour.
- (a) 1,500 ≤ m < 2,500 — Method: a four-digit figure written to 1 significant figure has been rounded to the nearest 1,000, so the mass lies within half of 1,000, that is 500, of the figure given. Working: 2,000 − 500 = 1,500 and 2,000 + 500 = 2,500. The lower limit is included, because 1,500 kg rounds up to 2,000 kg to 1 significant figure, while 2,500 kg rounds up to 3,000 kg, so the upper limit is not. Answer: 1,500 ≤ m < 2,500. The distractors: 1,950 ≤ m < 2,050 comes from rounding to the nearest 100 instead of to 1 significant figure; 1,000 ≤ m < 3,000 goes a whole 1,000 either side instead of half of it; 1,500 < m ≤ 2,500 has the two limits the wrong way round.
- (b) £96.90 — Method: multiply the number of units by the cost per unit, then convert the result from pence to pounds. Working: 340 × 28.5p = 9690p; converting to pounds, 9690p ÷ 100 = £96.90. Answer: £96.90. £969.00 comes from misplacing the decimal point when converting pence to pounds, dividing by 10 instead of 100. £9.69 comes from misplacing the decimal point the other way, dividing by 1000 instead of 100. £102.00 comes from rounding the rate to 30p per unit before multiplying.
- (c) 2.5 × 10⁶ — Divide the A values: 5 ÷ 2 = 2.5. Subtract the powers of 10: 4 − (−2) = 4 + 2 = 6. So the answer is 2.5 × 10⁶. A candidate who worked out 4 − 2 = 2, treating the subtraction of a negative as an ordinary subtraction, wrote 2.5 × 10². A candidate who subtracted in the wrong order, −2 − 4 = −6, wrote 2.5 × 10⁻⁶. A candidate who multiplied the A values instead of dividing, 5 × 2 = 10, and added the powers, 4 + (−2) = 2, then rewrote 10 × 10² in standard form as 1 × 10³.
- (c) £0.45 — Method: find the total cost, then subtract from £20. Working: 4 × £3.20 = £12.80. £12.80 + £6.75 = £19.55. Change = £20.00 − £19.55 = £0.45. Answer: £0.45. (£7.20 comes from forgetting to include the compost and subtracting only the plants' cost from £20. £1.45 comes from dropping the carry when adding the pence: 80p + 75p = £1.55, but only the 55p is written down, giving £18.55 instead of £19.55. £10.05 comes from buying only one plant instead of four, using £3.20 + £6.75.)
- (d) 1.2 × 10⁵ — 4 × 3 = 12, and 3 + 1 = 4, giving 12 × 10⁴ — but 12 is not between 1 and 10, so this must be rewritten as 1.2 × 10⁵. Stopping at 12 × 10⁴ without rewriting it leaves the coefficient out of range. Rewriting 12 as 1.2 but leaving the exponent at 4 instead of increasing it to 5 gives 1.2 × 10⁴, which is ten times too small. Adding the coefficients instead of multiplying them gives 4 + 3 = 7, so 7 × 10⁴.
- (a) the nearest whole number — The error intervals are 23.5 ≤ p < 24.5 and 5.5 ≤ q < 6.5. The minimum of p ÷ q is 23.5 ÷ 6.5 ≈ 3.615, and the maximum is 24.5 ÷ 5.5 ≈ 4.455. Both of these round to 4 at the nearest whole number, so the answer is guaranteed correct to the nearest whole number — but not to the nearest 0.1, since 3.615 rounds to 3.6 while 4.455 rounds to 4.5, which do not agree. Claiming the nearest 0.1 assumes every figure a calculator shows is trustworthy, without checking whether the bounds actually agree that far. Claiming only the nearest 10 badly understates how much can be guaranteed here, since both bounds already round to 4, not merely to 0. Saying no degree of accuracy can be guaranteed gives up before checking whether the bounds agree at any level at all.
- (a) 200 g — One quarter of 160 g is 40 g. Increasing the amount means adding this on: 160 + 40 = 200 g. Finding the increase, 1/4 of 160 = 40 g, but stopping there without adding it to the original amount leaves just 40 g. Using 4/5 instead of 5/4 as the scaling fraction, 160 × 4/5 = 128 g, actually decreases the amount rather than increasing it. Increasing by a half instead of a quarter, 160 + 80 = 240 g, uses the wrong fraction of 160.
- (c) 36 — Method: set the outcomes out in a grid with one die along the top and the other down the side, so that every cell of the grid is one outcome, and count the cells. Working: the red die can land in 6 ways, so the grid has 6 columns, and the blue die can also land in 6 ways, so the grid has 6 rows; the number of cells is 6 × 6 = 36. Answer: 36. The distractors: 12 comes from adding 6 and 6 instead of multiplying them; 6 comes from counting the outcomes of a single die and forgetting that the second die also has to land; 21 comes from treating the two dice as indistinguishable, so that a red 2 with a blue 3 and a red 3 with a blue 2 are counted as one outcome.
- (b) 63 — 10% of 180 = 18, so 5% = 9. 35% = (3 × 18) + 9 = 54 + 9 = 63. A candidate who uses 25% instead of 35% gets 45. A candidate who doubles 35% to get 70% by mistake gets 126. A candidate who subtracts 35 from 180 instead of finding a percentage gets 145.
- (b) 28 — Method: count the ordered choices with the product rule and then correct for the double counting, because the two captains have equal standing and so a pair is the same pair whichever captain is named first. Working: there are 8 players who could be named first and 7 who could be named second, giving 8 × 7 = 56 ordered choices; each pair has been counted twice, once in each order, so the number of pairs is 56 ÷ 2 = 28. Answer: 28. The distractors: 56 comes from stopping at 8 × 7 and never halving, which counts each pair of captains twice; 64 comes from working out 8 × 8, which allows the same player to be chosen as both captains; 16 comes from multiplying the 8 players by the 2 captaincies instead of pairing the players with one another.
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