Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Number worksheet — GCSE Higher
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- (b) 28 — Method: count the ordered choices with the product rule and then correct for the double counting, because the two captains have equal standing and so a pair is the same pair whichever captain is named first. Working: there are 8 players who could be named first and 7 who could be named second, giving 8 × 7 = 56 ordered choices; each pair has been counted twice, once in each order, so the number of pairs is 56 ÷ 2 = 28. Answer: 28. The distractors: 56 comes from stopping at 8 × 7 and never halving, which counts each pair of captains twice; 64 comes from working out 8 × 8, which allows the same player to be chosen as both captains; 16 comes from multiplying the 8 players by the 2 captaincies instead of pairing the players with one another.
- (a) 56 — Method: count the ordered selections with the product rule first, then divide by the number of different orders in which any one committee could have been picked. Working: there are 8 choices for a first pupil, 7 for a second and 6 for a third, giving 8 × 7 × 6 = 336 ordered selections; any particular three pupils could have been picked in 3 × 2 × 1 = 6 orders, so the number of different committees is 336 ÷ 6 = 56. Answer: 56. The distractors: 336 comes from stopping at 8 × 7 × 6 and treating the three places as distinct posts when they are identical; 168 comes from dividing that product by 2 rather than by the 6 orders in which three chosen pupils can be listed; 24 comes from multiplying the 8 volunteers by the 3 places instead of multiplying the choices at each stage.
- (a) 7.5 × 10⁴ — Standard form is A × 10ⁿ, where A is between 1 and 10 (1 ≤ A < 10) and n is an integer — 7.5 × 10⁴ satisfies all of this. 12 × 10³ fails because 12 is not below 10. 0.5 × 10⁴ fails because 0.5 is not at least 1. 6.2 × 4⁵ fails because standard form always uses a power of 10, not a power of 4.
- (c) 45 — Method: count the ordered pairings with the product rule and then correct for the fact that a game between two players is the same game whichever player it is counted from. Working: each of the 10 players meets 9 opponents, so 10 × 9 = 90 pairings are counted; every game has been counted twice, once from each player's side, so the number of games is 90 ÷ 2 = 45. Answer: 45. The distractors: 90 comes from stopping at 10 × 9 and never halving, so that each game is counted once for each of its two players; 55 comes from adding 10 + 9 + 8 + ... + 1 instead of 9 + 8 + ... + 1, which counts one extra round of games; 20 comes from multiplying the 10 players by the 2 players in each game rather than pairing the players with one another.
- (a) 28.8 km/h — A compound unit is converted one part at a time. There are 3600 seconds in an hour, so in one hour the cyclist travels 8 × 3600 = 28 800 metres. There are 1000 metres in a kilometre, so 28 800 m = 28 800 ÷ 1000 = 28.8 km/h. 28 800 km/h leaves the distance in metres, 0.48 km/h converts the seconds to minutes rather than to hours, and 2.22 km/h divides by 3.6 instead of multiplying.
- (c) 22 — Without restriction there are 6 × 4 = 24 combinations. Two specific combinations are not available, so subtract 2: 24 − 2 = 22. 24 comes from ignoring the restriction completely. 23 comes from subtracting only 1 of the 2 excluded combinations. 18 comes from removing the whole sport trim level, 6 × 3 = 18, instead of removing just the two excluded combinations.
- (d) £50.00 — The sale price is 85% of the original, so the original price = £42.50 ÷ 0.85 = £50.00. 15% of £42.50 is £6.375. A candidate who finds 15% of £42.50 and subtracts it from the sale price gets £42.50 − £6.375 = £36.125, which is £36.13 to the nearest penny. A candidate who adds 15% of £42.50 instead of reversing the decrease gets £42.50 + £6.375 = £48.875, which is £48.88 to the nearest penny. A candidate who divides by 0.15 instead of 0.85 gets £283.33.
- (d) 1.2 × 10⁵ — 4 × 3 = 12, and 3 + 1 = 4, giving 12 × 10⁴ — but 12 is not between 1 and 10, so this must be rewritten as 1.2 × 10⁵. Stopping at 12 × 10⁴ without rewriting it leaves the coefficient out of range. Rewriting 12 as 1.2 but leaving the exponent at 4 instead of increasing it to 5 gives 1.2 × 10⁴, which is ten times too small. Adding the coefficients instead of multiplying them gives 4 + 3 = 7, so 7 × 10⁴.
- (a) 200 g — One quarter of 160 g is 40 g. Increasing the amount means adding this on: 160 + 40 = 200 g. Finding the increase, 1/4 of 160 = 40 g, but stopping there without adding it to the original amount leaves just 40 g. Using 4/5 instead of 5/4 as the scaling fraction, 160 × 4/5 = 128 g, actually decreases the amount rather than increasing it. Increasing by a half instead of a quarter, 160 + 80 = 240 g, uses the wrong fraction of 160.
- (c) 5/8 — Method: write the decimal over 1000 using its three decimal places, then simplify. Working: 0.625 = 625/1000 = 5/8 (dividing both numerator and denominator by 125). Answer: 5/8. 25/4 comes from writing the decimal over 100 instead of 1000, as if there were only two decimal places. 31/50 comes from rounding 0.625 to 0.62 before converting. 8/5 comes from simplifying correctly to 5/8 and then writing the fraction upside down.
- (a) 300 N/m² — Pressure is force ÷ area, and the unit N/m² says so: newtons divided by square metres. The calculation is 240 ÷ 0.8. Multiplying both numbers by 10 clears the decimal: 2400 ÷ 8 = 300 N/m². 192 N/m² multiplies the force by the area instead of dividing, 30 N/m² divides by 8 and so loses the decimal point, and 3000 N/m² multiplies only the force by 10 when clearing the decimal.
- (d) 60 mph — Average speed = distance ÷ time, with the time measured in hours. 45 minutes is 45/60 of an hour, which is 0.75 of an hour, so the journey takes 1.75 hours. Speed = 105 ÷ 1.75 = 60 mph. 52.5 mph rounds the time up to 2 hours, 72.4 mph writes 1 hour 45 minutes as 1.45 hours, and 183.75 mph multiplies the distance by the time instead of dividing.
- (c) £47.00 — First apply the 20% reduction: £65 × 0.8 = £52.00. Then take off the further £5: £52.00 − £5 = £47.00. Treating the 20% as a flat £20 rather than a percentage of the price, £65 − £20 − £5, gives £40.00. Applying the 20% reduction correctly but forgetting to take off the extra £5 leaves £52.00. Taking off the £5 first and then applying the 20% reduction to the smaller amount, (£65 − £5) × 0.8, gives £48.00.
- (a) 8.35 ≤ L < 8.45 — Method: a length rounded to 1 decimal place lies within half of 0.1 cm, that is 0.05 cm, of the value written down. The lower limit is included because it rounds up to that value, and the upper limit is excluded because it rounds up to the next value instead. Working: 8.4 − 0.05 = 8.35 and 8.4 + 0.05 = 8.45, so a length of 8.35 cm still rounds to 8.4 cm while a length of 8.45 cm rounds to 8.5 cm. Answer: 8.35 ≤ L < 8.45. The distractors: 8.3 ≤ L < 8.5 goes a whole 0.1 cm either side instead of half of it; 8.35 < L ≤ 8.45 has the two limits the wrong way round, excluding the length that does round to 8.4 cm and including the one that does not; 8.4 ≤ L < 8.5 is the interval for a length truncated to 1 decimal place, not one rounded to it.
- (c) 36 — Method: set the outcomes out in a grid with one die along the top and the other down the side, so that every cell of the grid is one outcome, and count the cells. Working: the red die can land in 6 ways, so the grid has 6 columns, and the blue die can also land in 6 ways, so the grid has 6 rows; the number of cells is 6 × 6 = 36. Answer: 36. The distractors: 12 comes from adding 6 and 6 instead of multiplying them; 6 comes from counting the outcomes of a single die and forgetting that the second die also has to land; 21 comes from treating the two dice as indistinguishable, so that a red 2 with a blue 3 and a red 3 with a blue 2 are counted as one outcome.
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