Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Number worksheet — GCSE Higher
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- (c) 11 — Method: work out the total number of combinations as if there were no restriction, then subtract the one combination that is not allowed. Working: without any restriction there are 4 backdrops × 3 outfits = 12 combinations. The grey backdrop with the formal suit is not allowed, removing 1 combination: 12 − 1 = 11. Answer: 11. 12 comes from forgetting to remove the combination that is not allowed. 8 comes from removing the entire formal suit outfit from the count instead of just the one combination with the grey backdrop. 10 comes from removing two combinations instead of just the one that is not allowed.
- (a) 33.2 — The radius was rounded to 1 decimal place, so its error interval is 3.15 ≤ r < 3.25. The upper bound for the area uses the upper bound of the radius, squared: area = π × 3.25² ≈ 33.183, which rounds to 33.2 m² (3 s.f.). Using the given value of the radius directly instead of its upper bound, π × 3.2² ≈ 32.2, ignores that the radius itself has a range of possible values. Bounding the radius correctly but forgetting to square it, using area = π × 3.25 ≈ 10.2 instead of π × 3.25², drops the whole squaring step from the area formula. Using the LOWER bound of the radius instead of the upper one, π × 3.15² ≈ 31.2, finds the lower bound of the area, not the upper one.
- (c) 45 — Method: count the ordered pairings with the product rule and then correct for the fact that a game between two players is the same game whichever player it is counted from. Working: each of the 10 players meets 9 opponents, so 10 × 9 = 90 pairings are counted; every game has been counted twice, once from each player's side, so the number of games is 90 ÷ 2 = 45. Answer: 45. The distractors: 90 comes from stopping at 10 × 9 and never halving, so that each game is counted once for each of its two players; 55 comes from adding 10 + 9 + 8 + ... + 1 instead of 9 + 8 + ... + 1, which counts one extra round of games; 20 comes from multiplying the 10 players by the 2 players in each game rather than pairing the players with one another.
- (a) 42.5 ≤ t < 47.5 — Rounding to the nearest 5 minutes means the actual time can be up to half of 5 minutes, 2.5 minutes, below or above 45 before it would round to a different multiple of 5. The lower bound is 45 − 2.5 = 42.5 and the upper bound is 45 + 2.5 = 47.5. A time of exactly 47.5 minutes would round up to 50, not 45, so 47.5 is excluded while 42.5 does still round to 45. Writing 42.5 ≤ t ≤ 47.5 wrongly includes 47.5. Writing 40 ≤ t < 50 uses a whole rounding unit, 5, either side instead of half of it. Writing 44.5 ≤ t < 45.5 treats the rounding unit as 1 minute instead of 5 minutes.
- (c) 4 × 10⁴ — 8 ÷ 2 = 4, and 6 − 2 = 4, so each project receives 4 × 10⁴ pounds. Multiplying the exponents instead of subtracting them gives 6 × 2 = 12, so 4 × 10¹². Adding the exponents instead of subtracting them gives 6 + 2 = 8, so 4 × 10⁸. Subtracting the coefficients instead of dividing them gives 8 − 2 = 6, so 6 × 10⁴.
- (a) 40 — Method: a number is odd exactly when its units digit is odd, so the restricted position is filled first and the two free positions are then filled from the digits that are left, multiplying the number of choices at each stage. Working: of the six digits only 3 and 9 are odd, so there are 2 choices for the units digit; once that digit has been used, 5 digits remain for the hundreds position and then 4 remain for the tens position, so the count is 2 × 5 × 4 = 40. Answer: 40. The distractors: 120 comes from ignoring the word odd altogether and counting every three-digit number that can be made from the six digits, 6 × 5 × 4; 60 comes from filling the hundreds and tens positions first, 6 then 5, and only then allowing 2 odd digits for the units position, which overcounts because one of 3 and 9 may already have been used, giving 6 × 5 × 2; 72 comes from restricting the units digit to 3 or 9 correctly but overlooking the condition that no digit may be used twice, so all six digits are still counted as available for each of the other two positions, giving 2 × 6 × 6.
- (c) 25 cm — Method: for a cube, the edge length is the cube root of the volume. Working: 25 × 25 × 25 = 15,625, so the edge length is 25 cm. 5 cm comes from cube-rooting 125 instead of 15,625, misreading the number of digits. 50 cm comes from working out 25 × 2 = 50, doubling the correct edge length. 125 cm comes from taking the square root of the volume instead of the cube root, since 125 × 125 = 15,625 — that would be the side of a SQUARE of area 15,625, not the edge of a cube of that volume. Answer: 25 cm.
- (a) 56 — Method: count the ordered selections with the product rule first, then divide by the number of different orders in which any one committee could have been picked. Working: there are 8 choices for a first pupil, 7 for a second and 6 for a third, giving 8 × 7 × 6 = 336 ordered selections; any particular three pupils could have been picked in 3 × 2 × 1 = 6 orders, so the number of different committees is 336 ÷ 6 = 56. Answer: 56. The distractors: 336 comes from stopping at 8 × 7 × 6 and treating the three places as distinct posts when they are identical; 168 comes from dividing that product by 2 rather than by the 6 orders in which three chosen pupils can be listed; 24 comes from multiplying the 8 volunteers by the 3 places instead of multiplying the choices at each stage.
- (c) £47.00 — First apply the 20% reduction: £65 × 0.8 = £52.00. Then take off the further £5: £52.00 − £5 = £47.00. Treating the 20% as a flat £20 rather than a percentage of the price, £65 − £20 − £5, gives £40.00. Applying the 20% reduction correctly but forgetting to take off the extra £5 leaves £52.00. Taking off the £5 first and then applying the 20% reduction to the smaller amount, (£65 − £5) × 0.8, gives £48.00.
- (d) 720 — Method: the three medals are awarded one after the other, and each award removes one athlete from the pool available for the next, so the product rule multiplies the number of choices at each stage. Working: 10 athletes could take gold; once gold is settled 9 could take silver; once silver is settled 8 could take bronze; so the number of ways is 10 × 9 × 8 = 720. Answer: 720. The distractors: 1000 comes from working out 10 × 10 × 10, which allows the same athlete to take more than one medal; 120 comes from dividing the product by 6, which would be right only if the three medals were identical, whereas gold, silver and bronze are different; 30 comes from multiplying the 10 athletes by the 3 medals instead of multiplying the choices at each stage.
- (c) 62.35 ≤ r < 62.45 — Method: with a value rounded to 1 decimal place, the error interval reaches half of 0.1 either side. Working: half of 0.1 is 0.05, so the interval runs from 62.4 − 0.05 to 62.4 + 0.05. Answer: 62.35 ≤ r < 62.45. (62 ≤ r < 63 comes from rounding to the nearest whole number instead of 1 decimal place. 62.35 ≤ r ≤ 62.45 comes from including the upper bound with ≤ instead of excluding it with <. 62.3 ≤ r < 62.5 comes from using 0.1 either side instead of half of it.)
- (b) £300 — The increased price is 110% of the original, so the original price = £330 ÷ 1.1 = £300. A candidate who finds 10% of £330 and subtracts it, wrongly treating £330 as the original, gets £330 − £33 = £297. A candidate who adds 10% of £330 again instead of reversing the increase gets £330 + £33 = £363. A candidate who divides by 0.1 instead of 1.1 gets £3,300.
- (c) 150 — Since 90 students represent 3 of the 5 equal parts, one part is 90 ÷ 3 = 30, and the whole year group is five parts: 30 × 5 = 150. Applying the fraction forwards to 90 instead of reversing it, 90 × 3/5 = 54, treats the given number as the whole rather than as three fifths of it. Finding one part correctly as 30 but forgetting to scale up to the whole year group leaves 30 as the final answer. Treating 90 as the whole year group and adding on 2/5 of 90 for the students who do not walk, 90 + (90 × 2/5) = 126, applies the missing fraction to the wrong base amount.
- (d) 0.024 cm — Method: significant figures are counted from the first non-zero digit; the zeros in front of it only fix the place value and are not significant. Working: in 0.02384 the first significant figure is 2 and the second is 3, so the rounding is decided by the next digit, 8. As 8 is 5 or more, the second significant figure goes up from 3 to 4, in the same place value. Answer: 0.024 cm. The distractors: 0.023 cm comes from chopping the 84 off instead of rounding it; 0.02 cm comes from counting the leading zeros as significant figures, so the 2 is taken as the second figure and the rounding stops there; 0.0238 cm is 0.02384 correct to 3 significant figures, one figure too many.
- (c) 4 × 10⁻¹ — Multiply the A values: 8 × 5 = 40. Add the powers of 10: −5 + 3 = −2, giving 40 × 10⁻². Since A must satisfy 1 ≤ A < 10, rewrite 40 as 4 × 10¹, so 40 × 10⁻² = 4 × 10¹ × 10⁻² = 4 × 10⁻¹. A candidate who stopped at 40 × 10⁻² did the index arithmetic correctly but left the answer outside standard form, since 40 is not between 1 and 10. A candidate who adjusted the A value to 4 correctly but then took the power of 10 by subtracting the two given powers, −5 − 3 = −8, wrote 4 × 10⁻⁸. A candidate who adjusted the A value to 4 but multiplied the two given powers, −5 × 3 = −15, wrote 4 × 10⁻¹⁵. Both of these forgot that multiplying in standard form means adding the powers.
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