Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Number worksheet — GCSE Higher
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- (d) £70 — Method: the discount is a percentage of the original price only, so work it out, subtract it, and add the fixed delivery charge afterwards. Working: 25% of £80 is £80 ÷ 4 = £20, so the discounted price is £80 − £20 = £60, and the total is £60 + £10 = £70. Answer: £70. The distractors: £60 comes from working out the discounted price and stopping there, leaving the delivery charge out of the total; £65 comes from taking £25 off the price instead of 25% of it, giving £80 − £25 = £55 and then £55 + £10 = £65; £67.50 comes from adding the delivery charge before the discount and reducing the whole amount, giving 75% of £90 = £67.50.
- (c) 4 × 10⁴ — 8 ÷ 2 = 4, and 6 − 2 = 4, so each project receives 4 × 10⁴ pounds. Multiplying the exponents instead of subtracting them gives 6 × 2 = 12, so 4 × 10¹². Adding the exponents instead of subtracting them gives 6 + 2 = 8, so 4 × 10⁸. Subtracting the coefficients instead of dividing them gives 8 − 2 = 6, so 6 × 10⁴.
- (d) 0.024 cm — Method: significant figures are counted from the first non-zero digit; the zeros in front of it only fix the place value and are not significant. Working: in 0.02384 the first significant figure is 2 and the second is 3, so the rounding is decided by the next digit, 8. As 8 is 5 or more, the second significant figure goes up from 3 to 4, in the same place value. Answer: 0.024 cm. The distractors: 0.023 cm comes from chopping the 84 off instead of rounding it; 0.02 cm comes from counting the leading zeros as significant figures, so the 2 is taken as the second figure and the rounding stops there; 0.0238 cm is 0.02384 correct to 3 significant figures, one figure too many.
- (d) 50 km/h — The error intervals are 99.5 ≤ distance < 100.5 and 1.95 ≤ time < 2.05. The minimum speed is 99.5 ÷ 2.05 ≈ 48.54 km/h, and the maximum speed is 100.5 ÷ 1.95 ≈ 51.54 km/h. These two bounds round to different whole numbers, 49 and 52, so the speed cannot be guaranteed to the nearest whole number — but every value between them rounds to 50 at the nearest 10, so 50 km/h is the value that can safely be guaranteed. Quoting 49 km/h uses only the minimum bound's rounding, without checking that the maximum bound rounds to something different. Quoting 52 km/h makes the same mistake using only the maximum bound instead. Quoting 48.54 km/h states one bound to the full accuracy a calculator shows, as if the smallest possible speed were the answer, when the true speed could be anything up to 51.54 km/h.
- (a) 6 — Method: the two scoops sit in different places on the cone, so a cone is an ordered choice; the possibilities can be listed systematically or counted by multiplying the choices available at each stage. Working: there are 3 flavours for the bottom scoop, and once that flavour is used only 2 flavours remain for the top scoop, so there are 3 × 2 = 6 cones; listing them confirms this, since vanilla on the bottom allows mango or pistachio on top, mango on the bottom allows vanilla or pistachio, and pistachio on the bottom allows vanilla or mango. Answer: 6. The distractors: 3 comes from treating the two scoops as interchangeable, so that vanilla under mango and mango under vanilla are counted as one cone; 9 comes from allowing the same flavour to be used for both scoops, giving 3 × 3; 5 comes from adding the 3 choices for the bottom scoop to the 2 choices left for the top scoop instead of multiplying them.
- (c) 25 cm — Method: for a cube, the edge length is the cube root of the volume. Working: 25 × 25 × 25 = 15,625, so the edge length is 25 cm. 5 cm comes from cube-rooting 125 instead of 15,625, misreading the number of digits. 50 cm comes from working out 25 × 2 = 50, doubling the correct edge length. 125 cm comes from taking the square root of the volume instead of the cube root, since 125 × 125 = 15,625 — that would be the side of a SQUARE of area 15,625, not the edge of a cube of that volume. Answer: 25 cm.
- (d) 9 — Method: split into two cases — the soups with no restriction, and the mushroom soup on its own — then add the totals. Working: the 2 soups other than mushroom can be paired with any of the 4 sandwiches: 2 × 4 = 8. The mushroom soup can only be paired with the cheese sandwich: 1 combination. Total = 8 + 1 = 9. Answer: 9. 12 comes from working out 3 × 4 = 12 without applying the restriction at all. 8 comes from correctly finding the 2 unrestricted soups' 8 combinations, but forgetting to add back the 1 allowed mushroom-and-cheese combination. 11 comes from taking the unrestricted total of 12 and removing only 1 mushroom combination instead of all 3 disallowed ones.
- (d) 64 — Method: each time the power increases by 1, the value doubles, since one more 2 is multiplied in. Working: 2⁶ = 2⁵ × 2 = 32 × 2 = 64. Answer: 64. (37 comes from adding the power to the value, 32 + 5, instead of multiplying by the base. 192 comes from multiplying 32 by the new power, 6, instead of by the base, 2. 34 comes from adding the base to the value, 32 + 2, instead of multiplying.)
- (a) 1,850 — Method: find the error interval, then check which value falls outside it. Working: half of 100 is 50, so the actual number of visitors, v, satisfies 1,750 ≤ v < 1,850. 1,850 sits exactly on the excluded upper boundary, since a value of 1,850 would round to 1,900, not 1,800. Answer: 1,850. (1,750 is a genuine possible value — it sits at the included lower boundary. 1,799 is a genuine possible value, just below the upper boundary. 1,760 is a genuine possible value, well inside the interval.)
- (b) 6.4 × 10⁸ — There are 5 letter positions, each with 23 choices, and 2 digit positions, each with 10 choices, and every position is independent because repeats are allowed. By the product rule, the total is 23⁵ × 10² = 6,436,343 × 100 = 643,634,300, which is 6.4 × 10⁸ to 2 significant figures. Using all 26 letters instead of the 23 that are actually allowed, ignoring the excluded letters entirely, gives 26⁵ × 10² = 1,188,137,600, which is 1.2 × 10⁹ to 2 significant figures. Adding the seven counts of choices instead of multiplying them, 23 + 23 + 10 + 10 + 23 + 23 + 23, gives 135, which is 1.4 × 10² to 2 significant figures — a total far too small for seven independent positions. Swapping which count of choices belongs to letters and which belongs to digits, working out 23² × 10⁵ instead of 23⁵ × 10², gives 52,900,000, which is 5.3 × 10⁷ to 2 significant figures.
- (d) 40 miles — Method: round each number to 1 significant figure first, then divide to estimate the daily distance. Working: 830 rounds to 800, and 19 rounds to 20, and 800 ÷ 20 = 40, so the estimate is 40 miles per day. 41.5 miles comes from rounding only the number of days and working out 830 ÷ 20 = 41.5, without rounding the distance too. 830 miles is the total distance for the whole trek, given as the answer without dividing by the number of days at all. 4 miles comes from working out 80 ÷ 20 = 4, misplacing a digit in the rounded distance. Answer: 40 miles.
- (d) £6 — First find 30% of £200, which is £60, then find 10% of that: £60 × 0.1 = £6. Adding the two percentages together instead of applying them one after the other, 10% + 30% = 40%, and finding 40% of £200 gives £80. Finding 30% of £200 = £60 correctly but stopping before applying the second percentage leaves £60 as the final answer. Finding only 10% of the original £200, ignoring the 30% entirely, gives £20.
- (c) 45 — Method: count the ordered pairings with the product rule and then correct for the fact that a game between two players is the same game whichever player it is counted from. Working: each of the 10 players meets 9 opponents, so 10 × 9 = 90 pairings are counted; every game has been counted twice, once from each player's side, so the number of games is 90 ÷ 2 = 45. Answer: 45. The distractors: 90 comes from stopping at 10 × 9 and never halving, so that each game is counted once for each of its two players; 55 comes from adding 10 + 9 + 8 + ... + 1 instead of 9 + 8 + ... + 1, which counts one extra round of games; 20 comes from multiplying the 10 players by the 2 players in each game rather than pairing the players with one another.
- (c) 62.35 ≤ r < 62.45 — Method: with a value rounded to 1 decimal place, the error interval reaches half of 0.1 either side. Working: half of 0.1 is 0.05, so the interval runs from 62.4 − 0.05 to 62.4 + 0.05. Answer: 62.35 ≤ r < 62.45. (62 ≤ r < 63 comes from rounding to the nearest whole number instead of 1 decimal place. 62.35 ≤ r ≤ 62.45 comes from including the upper bound with ≤ instead of excluding it with <. 62.3 ≤ r < 62.5 comes from using 0.1 either side instead of half of it.)
- (c) 150 — Since 90 students represent 3 of the 5 equal parts, one part is 90 ÷ 3 = 30, and the whole year group is five parts: 30 × 5 = 150. Applying the fraction forwards to 90 instead of reversing it, 90 × 3/5 = 54, treats the given number as the whole rather than as three fifths of it. Finding one part correctly as 30 but forgetting to scale up to the whole year group leaves 30 as the final answer. Treating 90 as the whole year group and adding on 2/5 of 90 for the students who do not walk, 90 + (90 × 2/5) = 126, applies the missing fraction to the wrong base amount.
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