Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Number worksheet — GCSE Higher
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- (b) 120 — Method: fill the positions on the shelf one at a time; each book placed leaves one fewer book available for the next position, and the product rule multiplies the choices. Working: there are 5 books for the first position, 4 for the second, 3 for the third, 2 for the fourth and 1 for the last, so the number of orders is 5 × 4 × 3 × 2 × 1 = 120. Answer: 120. The distractors: 25 comes from multiplying the 5 books by the 5 positions rather than multiplying the shrinking number of choices at each position; 60 comes from halving the correct product, as though each order had been counted twice in the way that pairs are; 720 comes from carrying the product one factor too far and working out 6 × 5 × 4 × 3 × 2 × 1, as though there were six books.
- (d) 64 — Method: each time the power increases by 1, the value doubles, since one more 2 is multiplied in. Working: 2⁶ = 2⁵ × 2 = 32 × 2 = 64. Answer: 64. (37 comes from adding the power to the value, 32 + 5, instead of multiplying by the base. 192 comes from multiplying 32 by the new power, 6, instead of by the base, 2. 34 comes from adding the base to the value, 32 + 2, instead of multiplying.)
- (a) 7 — Convert the mixed number to an improper fraction: 5 1/4 = 21/4. Dividing by 3/4 means multiplying by its reciprocal, 4/3: 21/4 × 4/3 gives 84/12, which simplifies to 7. So exactly 7 complete pieces of 3/4 m can be cut. Ignoring the 1/4 m and dividing only the whole number, 5 ÷ 3/4, gives 20/3, which is 6 complete pieces with some wood left over. Multiplying by 3/4 instead of its reciprocal, 21/4 × 3/4, gives 63/16, which is 3 complete pieces. Misreading 5 1/4 as the fraction 5/4, then dividing by 3/4, gives 5/3, which is only 1 complete piece. So 7 complete pieces can be cut from the plank.
- (c) 19 — Without any restriction there would be 5 × 4 = 20 different sandwiches. The restriction removes exactly one combination, cheese and mustard on gluten-free bread, so subtract 1: 20 − 1 = 19. 20 comes from ignoring the restriction completely. 15 comes from removing the gluten-free bread altogether, as if none of the fillings were available on it, 5 × 3 = 15. 16 comes from removing the cheese and mustard filling completely, as if it were not available on any bread, 4 × 4 = 16.
- (d) £143 — From 09:15 to 12:45 is 3 hours 30 minutes, which is 3.5 hours. The charge for the time is 3.5 × £28 = £98, and the call-out fee is added on once: £98 + £45 = £143. £98 leaves out the call-out fee altogether, £129 charges for 3 hours instead of 3.5 hours, and £255.50 adds the fee to the hourly rate before multiplying, which charges the £45 for every hour.
- (d) 24 — Method: the three parts of the deal are chosen independently, so every sandwich can be taken with every snack and every one of those pairs with every drink; the product rule multiplies the number of choices in each part. Working: there are 4 choices of sandwich and each can be taken with any of the 3 snacks, giving 4 × 3 = 12 sandwich-and-snack pairs; each of those pairs can be completed with either of the 2 drinks, so the number of meal deals is 12 × 2 = 24. Answer: 24. The distractors: 9 comes from adding the choices, 4 + 3 + 2, instead of multiplying them, and a candidate who adds writes that total down as the count; 12 comes from multiplying the sandwiches by the snacks and never bringing the drink into the count at all; 27 comes from adding the items on the menu to get 9 and then multiplying that by the 3 parts of the deal, which counts the menu rather than the combinations.
- (c) 45 — Method: count the ordered pairings with the product rule and then correct for the fact that a game between two players is the same game whichever player it is counted from. Working: each of the 10 players meets 9 opponents, so 10 × 9 = 90 pairings are counted; every game has been counted twice, once from each player's side, so the number of games is 90 ÷ 2 = 45. Answer: 45. The distractors: 90 comes from stopping at 10 × 9 and never halving, so that each game is counted once for each of its two players; 55 comes from adding 10 + 9 + 8 + ... + 1 instead of 9 + 8 + ... + 1, which counts one extra round of games; 20 comes from multiplying the 10 players by the 2 players in each game rather than pairing the players with one another.
- (d) 360 km — Method: first find the kilometres per litre by dividing distance by fuel used, then multiply this rate by the new tank size. Working: 180 ÷ 6 = 30 km per litre; 30 × 12 = 360 km. Answer: 360 km. 30 km comes from finding the correct fuel consumption but stopping there, without scaling it up to the full tank. 2160 km comes from multiplying the original distance (180) by the tank size (12) directly, skipping the unit rate. 90 km comes from pairing the numbers the wrong way round: dividing the distance by the new tank size, 180 ÷ 12 = 15, and then multiplying by the original 6 litres, 15 × 6 = 90.
- (c) 8 hours 35 minutes — From 21:35 to midnight is 2 hours 25 minutes, and from midnight to 06:10 is a further 6 hours 10 minutes, giving a total of 8 hours 35 minutes. Misreading the departure time as 22:35 instead of 21:35 loses an hour from the calculation and gives 7 hours 35 minutes. Misreading the departure time as 20:35 instead of 21:35 gains an hour and gives 9 hours 35 minutes. Subtracting the times as if both fell on the same day, without crossing midnight, gives 15 hours 25 minutes.
- (c) 20p — Turn each price into the same rate before comparing. The small bag is 400 g = 0.4 kg, so it costs £1.12 ÷ 0.4 = £2.80 per kg. The large bag costs £3.90 ÷ 1.5 = £2.60 per kg. The saving is £2.80 − £2.60 = £0.20, which is 20p per kg. 2p compares the prices per 100 g rather than per kilogram, £2.78 subtracts one bag price from the other without turning either into a rate, and £2.60 is the large bag's price per kilogram rather than the saving.
- (c) 3 × 10⁶ — Daily revenue = (4 × 10³) × 2.5 = 1 × 10⁴ (£10,000). Multiplying by the number of days, (3 × 10²), gives annual revenue = (1 × 10⁴) × (3 × 10²) = 3 × 10⁶ (£3,000,000). A candidate who forgot to multiply by the price and just multiplied the number of items by the number of days worked out (4 × 10³) × (3 × 10²) = 1.2 × 10⁶. A candidate who added the number of days to the daily revenue instead of multiplying worked out 1 × 10⁴ + 3 × 10² = 1.03 × 10⁴. A candidate who misread £2.50 as £25 worked out a daily revenue of (4 × 10³) × 25 = 1 × 10⁵, giving an annual total of (1 × 10⁵) × (3 × 10²) = 3 × 10⁷.
- (d) 40 miles — Method: round each number to 1 significant figure first, then divide to estimate the daily distance. Working: 830 rounds to 800, and 19 rounds to 20, and 800 ÷ 20 = 40, so the estimate is 40 miles per day. 41.5 miles comes from rounding only the number of days and working out 830 ÷ 20 = 41.5, without rounding the distance too. 830 miles is the total distance for the whole trek, given as the answer without dividing by the number of days at all. 4 miles comes from working out 80 ÷ 20 = 4, misplacing a digit in the rounded distance. Answer: 40 miles.
- (c) 7 × 10⁻⁸ — '100 times smaller' means dividing by 100 = 10². Dividing 7 × 10⁻⁶ by 10² means subtracting 2 from the exponent: −6 − 2 = −8, giving 7 × 10⁻⁸. A candidate who multiplied by 100 instead of dividing added 2 to the exponent, getting 7 × 10⁻⁴. A candidate who divided by 10 instead of 100 subtracted only 1 from the exponent, getting 7 × 10⁻⁵. A candidate who did not apply the scale factor at all left the diameter as 7 × 10⁻⁶, the same as the red blood cell.
- (b) 28 — Method: count the ordered choices with the product rule and then correct for the double counting, because the two captains have equal standing and so a pair is the same pair whichever captain is named first. Working: there are 8 players who could be named first and 7 who could be named second, giving 8 × 7 = 56 ordered choices; each pair has been counted twice, once in each order, so the number of pairs is 56 ÷ 2 = 28. Answer: 28. The distractors: 56 comes from stopping at 8 × 7 and never halving, which counts each pair of captains twice; 64 comes from working out 8 × 8, which allows the same player to be chosen as both captains; 16 comes from multiplying the 8 players by the 2 captaincies instead of pairing the players with one another.
- (c) 4.1 × 10³, 3.2 × 10⁴, 2.9 × 10⁵ — The exponent decides the size first: 10³ is smaller than 10⁴, which is smaller than 10⁵, so the order is 4.1 × 10³, then 3.2 × 10⁴, then 2.9 × 10⁵. Reversing the whole list gives largest to smallest instead of smallest to largest. Comparing 3.2 × 10⁴ and 4.1 × 10³ by their coefficients alone, 3.2 against 4.1, and swapping them ignores that 10⁴ is bigger than 10³ regardless of the coefficient. Comparing 2.9 × 10⁵ and 3.2 × 10⁴ by their coefficients alone and swapping them makes the same mistake at the top of the list.
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