Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Calculator
Answer key: Number worksheet — GCSE Higher
MathsUKwww.geekhero.co.uk
- (b) £300 — The increased price is 110% of the original, so the original price = £330 ÷ 1.1 = £300. A candidate who finds 10% of £330 and subtracts it, wrongly treating £330 as the original, gets £330 − £33 = £297. A candidate who adds 10% of £330 again instead of reversing the increase gets £330 + £33 = £363. A candidate who divides by 0.1 instead of 1.1 gets £3,300.
- (a) 17 — Method: work out each power separately, then combine them as the question asks. Working: $2^3 = 8$ and $3^2 = 9$, and 8 + 9 = 17. 72 comes from working out 8 × 9 = 72, multiplying the two powers instead of adding them. 12 comes from misreading the powers as repeated multiplication of the base by the index, 2 × 3 + 3 × 2 = 6 + 6 = 12. −1 comes from working out 8 − 9 = −1, subtracting the powers instead of adding them. Answer: 17.
- (b) £37 — One box costs £4 + £3 = £7. Five boxes cost 5 × £7 = £35. Adding the single £2 delivery fee gives £35 + £2 = £37. A candidate who added the £2 delivery fee to each box instead of once for the whole order worked out 5 × (£7 + £2) = 5 × £9 = £45. A candidate who forgot the £3 markup and used the shop's buying price worked out 5 × £4 + £2 = £22. A candidate who added the £3 markup only once, after multiplying the buying price by 5, worked out 5 × £4 + £3 + £2 = £25.
- (c) 45 — Method: count the ordered pairings with the product rule and then correct for the fact that a game between two players is the same game whichever player it is counted from. Working: each of the 10 players meets 9 opponents, so 10 × 9 = 90 pairings are counted; every game has been counted twice, once from each player's side, so the number of games is 90 ÷ 2 = 45. Answer: 45. The distractors: 90 comes from stopping at 10 × 9 and never halving, so that each game is counted once for each of its two players; 55 comes from adding 10 + 9 + 8 + ... + 1 instead of 9 + 8 + ... + 1, which counts one extra round of games; 20 comes from multiplying the 10 players by the 2 players in each game rather than pairing the players with one another.
- (c) £47.00 — First apply the 20% reduction: £65 × 0.8 = £52.00. Then take off the further £5: £52.00 − £5 = £47.00. Treating the 20% as a flat £20 rather than a percentage of the price, £65 − £20 − £5, gives £40.00. Applying the 20% reduction correctly but forgetting to take off the extra £5 leaves £52.00. Taking off the £5 first and then applying the 20% reduction to the smaller amount, (£65 − £5) × 0.8, gives £48.00.
- (a) 1,500 ≤ m < 2,500 — Method: a four-digit figure written to 1 significant figure has been rounded to the nearest 1,000, so the mass lies within half of 1,000, that is 500, of the figure given. Working: 2,000 − 500 = 1,500 and 2,000 + 500 = 2,500. The lower limit is included, because 1,500 kg rounds up to 2,000 kg to 1 significant figure, while 2,500 kg rounds up to 3,000 kg, so the upper limit is not. Answer: 1,500 ≤ m < 2,500. The distractors: 1,950 ≤ m < 2,050 comes from rounding to the nearest 100 instead of to 1 significant figure; 1,000 ≤ m < 3,000 goes a whole 1,000 either side instead of half of it; 1,500 < m ≤ 2,500 has the two limits the wrong way round.
- (c) 25 cm — Method: for a cube, the edge length is the cube root of the volume. Working: 25 × 25 × 25 = 15,625, so the edge length is 25 cm. 5 cm comes from cube-rooting 125 instead of 15,625, misreading the number of digits. 50 cm comes from working out 25 × 2 = 50, doubling the correct edge length. 125 cm comes from taking the square root of the volume instead of the cube root, since 125 × 125 = 15,625 — that would be the side of a SQUARE of area 15,625, not the edge of a cube of that volume. Answer: 25 cm.
- (a) 33.2 — The radius was rounded to 1 decimal place, so its error interval is 3.15 ≤ r < 3.25. The upper bound for the area uses the upper bound of the radius, squared: area = π × 3.25² ≈ 33.183, which rounds to 33.2 m² (3 s.f.). Using the given value of the radius directly instead of its upper bound, π × 3.2² ≈ 32.2, ignores that the radius itself has a range of possible values. Bounding the radius correctly but forgetting to square it, using area = π × 3.25 ≈ 10.2 instead of π × 3.25², drops the whole squaring step from the area formula. Using the LOWER bound of the radius instead of the upper one, π × 3.15² ≈ 31.2, finds the lower bound of the area, not the upper one.
- (b) £96.90 — Method: multiply the number of units by the cost per unit, then convert the result from pence to pounds. Working: 340 × 28.5p = 9690p; converting to pounds, 9690p ÷ 100 = £96.90. Answer: £96.90. £969.00 comes from misplacing the decimal point when converting pence to pounds, dividing by 10 instead of 100. £9.69 comes from misplacing the decimal point the other way, dividing by 1000 instead of 100. £102.00 comes from rounding the rate to 30p per unit before multiplying.
- (a) 8,350 — Rounding to the nearest 100 means the true number can be up to half of 100, which is 50, below the recorded figure before it would round down to a lower hundred. The smallest possible number is therefore 8,400 − 50 = 8,350. Adding 50 instead of subtracting it gives 8,450, which is the upper end of the interval rather than the smallest value, and 8,450 is not itself possible because it would round up to 8,500. Subtracting a whole 100 instead of half of it gives 8,300, going too far below the recorded value. Subtracting 10 instead of half of the rounding unit gives 8,390, treating the rounding unit as 100 but the tolerance as only 10.
- (d) £120 — Total parts = 5 + 3 = 8, so one part is worth 320 ÷ 8 = 40 pounds. The cake sale is 3 parts, so it raised 3 × 40 = 120 pounds. £200 comes from working out the raffle's share, 5 × 40, instead of the cake sale's share. £40 comes from finding the value of one part but forgetting to multiply by 3. £192 comes from dividing the total by 5 instead of 8 to find the value of one part, 320 ÷ 5 = 64, then multiplying by 3, 3 × 64 = 192.
- (d) 40 miles — Method: round each number to 1 significant figure first, then divide to estimate the daily distance. Working: 830 rounds to 800, and 19 rounds to 20, and 800 ÷ 20 = 40, so the estimate is 40 miles per day. 41.5 miles comes from rounding only the number of days and working out 830 ÷ 20 = 41.5, without rounding the distance too. 830 miles is the total distance for the whole trek, given as the answer without dividing by the number of days at all. 4 miles comes from working out 80 ÷ 20 = 4, misplacing a digit in the rounded distance. Answer: 40 miles.
- (d) 360 km — Method: first find the kilometres per litre by dividing distance by fuel used, then multiply this rate by the new tank size. Working: 180 ÷ 6 = 30 km per litre; 30 × 12 = 360 km. Answer: 360 km. 30 km comes from finding the correct fuel consumption but stopping there, without scaling it up to the full tank. 2160 km comes from multiplying the original distance (180) by the tank size (12) directly, skipping the unit rate. 90 km comes from pairing the numbers the wrong way round: dividing the distance by the new tank size, 180 ÷ 12 = 15, and then multiplying by the original 6 litres, 15 × 6 = 90.
- (c) Sam is correct — The leading zeros in 0.070268 are not significant, so the first three significant figures are 7, 0 and 2. The next digit along is 6, and since 6 is 5 or more, the third significant figure rounds up from 2 to 3, giving 0.0703. This means Sam's answer is correct. Writing 0.070 keeps only 2 significant figures, one short of what was asked. Writing 0.0702 ignores the digit 6 that follows and leaves the third figure unrounded. Writing 0.0704 rounds the third figure up twice, as if a later digit had also pushed it up.
- (a) 8 × 10³ — Method: divide the capacity of the card by the size of one photograph, dividing the coefficients and subtracting the indices, then bring the coefficient back into the range 1 to 10. Working: 3.2 ÷ 4 = 0.8 and 10 − 6 = 4, which gives 0.8 × 10⁴; a coefficient of 0.8 is smaller than 1, so the decimal point moves one place to the right and the index falls by 1. Answer: 8 × 10³. The distractors: 8 × 10⁴ comes from correcting 0.8 to 8 without reducing the index, which makes the answer ten times too large; 1.28 × 10¹⁷ comes from multiplying the two numbers instead of dividing them, since 3.2 × 4 = 12.8 and 10 + 6 = 16; 8 × 10¹⁵ comes from dividing the coefficients but adding the indices instead of subtracting them.
Build your own mix at the worksheet builder.