Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Number worksheet — GCSE Higher
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- (c) 12.3 ≤ t < 12.4 — Method: truncating cuts the later digits off instead of rounding them, so nothing is ever pushed upwards. The displayed value is therefore the smallest the time can be, and the time can run up to, but not reach, the next value the display can show. Working: the display reads 12.3, so the actual time is at least 12.3 seconds; as soon as the time reaches 12.3 + 0.1 = 12.4 seconds the display would read 12.4, so 12.4 is not included. Answer: 12.3 ≤ t < 12.4. The distractors: 12.25 ≤ t < 12.35 is the interval for a time rounded to 1 decimal place, and this display does not round; 12.3 < t ≤ 12.4 excludes the one value the display certainly allows and includes the one it rules out; 12.3 ≤ t ≤ 12.4 treats 12.4 seconds as possible, but at 12.4 seconds the display would no longer read 12.3.
- (d) 6,000,000 — Method: round each number to 1 significant figure, then subtract. Working: 8,340,000 rounds to 8,000,000 (1 s.f.); 1,950,000 rounds to 2,000,000 (1 s.f.); 8,000,000 − 2,000,000 = 6,000,000. Answer: 6,000,000. 6,390,000 is the exact difference, found without rounding the numbers first. 8,000,000 comes from rounding the population correctly but forgetting to subtract the capital's population at all. 6,300,000 comes from rounding 8,340,000 to the nearest hundred thousand, 8,300,000, instead of to 1 significant figure, then subtracting the correctly rounded 2,000,000.
- (d) 50 km/h — The error intervals are 99.5 ≤ distance < 100.5 and 1.95 ≤ time < 2.05. The minimum speed is 99.5 ÷ 2.05 ≈ 48.54 km/h, and the maximum speed is 100.5 ÷ 1.95 ≈ 51.54 km/h. These two bounds round to different whole numbers, 49 and 52, so the speed cannot be guaranteed to the nearest whole number — but every value between them rounds to 50 at the nearest 10, so 50 km/h is the value that can safely be guaranteed. Quoting 49 km/h uses only the minimum bound's rounding, without checking that the maximum bound rounds to something different. Quoting 52 km/h makes the same mistake using only the maximum bound instead. Quoting 48.54 km/h states one bound to the full accuracy a calculator shows, as if the smallest possible speed were the answer, when the true speed could be anything up to 51.54 km/h.
- (c) 360 — There are 5 choices for the letter. The first digit can be any of the 9 digits from 1 to 9, giving 9 choices, and the second digit must differ from the first, leaving 8 choices. By the product rule, the number of PINs is 5 × 9 × 8 = 360. Allowing the second digit to repeat the first, ignoring the 'no digit twice' rule, gives 5 × 9 × 9 = 405. Adding the numbers of choices instead of multiplying them, 5 + 9 + 8, gives 22. Treating the pair of digits as an unordered choice, rather than as a first digit followed by a second digit in a fixed order, halves the digit count: 5 × (9 × 8 ÷ 2) = 180.
- (d) £70 — Method: the discount is a percentage of the original price only, so work it out, subtract it, and add the fixed delivery charge afterwards. Working: 25% of £80 is £80 ÷ 4 = £20, so the discounted price is £80 − £20 = £60, and the total is £60 + £10 = £70. Answer: £70. The distractors: £60 comes from working out the discounted price and stopping there, leaving the delivery charge out of the total; £65 comes from taking £25 off the price instead of 25% of it, giving £80 − £25 = £55 and then £55 + £10 = £65; £67.50 comes from adding the delivery charge before the discount and reducing the whole amount, giving 75% of £90 = £67.50.
- (b) £72 — One fifth of £60 = £12. New price = £60 + £12 = £72. A candidate who gives the increase instead of the new price gets £12. A candidate who subtracts the increase instead of adding it gets £60 − £12 = £48. A candidate who uses 1/4 instead of 1/5 gets £60 + £15 = £75.
- (d) 10 — Method: list the pairs systematically, taking each sweet in turn and pairing it only with the sweets that come after it, so that no pair is written down twice. Working: numbering the sweets 1 to 5, the first sweet pairs with 4 others, the second pairs with 3 sweets that come after it, the third with 2 and the fourth with 1, so the total is 4 + 3 + 2 + 1 = 10. Answer: 10. The distractors: 20 comes from working out 5 × 4 and never halving, which counts each pair twice, once in each order; 25 comes from working out 5 × 5, which allows the same sweet to be chosen twice; 9 comes from adding the 5 choices and the 4 remaining choices instead of combining them as a selection of two.
- (d) 64 — Method: each time the power increases by 1, the value doubles, since one more 2 is multiplied in. Working: 2⁶ = 2⁵ × 2 = 32 × 2 = 64. Answer: 64. (37 comes from adding the power to the value, 32 + 5, instead of multiplying by the base. 192 comes from multiplying 32 by the new power, 6, instead of by the base, 2. 34 comes from adding the base to the value, 32 + 2, instead of multiplying.)
- (c) 19 — Without any restriction there would be 5 × 4 = 20 different sandwiches. The restriction removes exactly one combination, cheese and mustard on gluten-free bread, so subtract 1: 20 − 1 = 19. 20 comes from ignoring the restriction completely. 15 comes from removing the gluten-free bread altogether, as if none of the fillings were available on it, 5 × 3 = 15. 16 comes from removing the cheese and mustard filling completely, as if it were not available on any bread, 4 × 4 = 16.
- (b) £96.90 — Method: multiply the number of units by the cost per unit, then convert the result from pence to pounds. Working: 340 × 28.5p = 9690p; converting to pounds, 9690p ÷ 100 = £96.90. Answer: £96.90. £969.00 comes from misplacing the decimal point when converting pence to pounds, dividing by 10 instead of 100. £9.69 comes from misplacing the decimal point the other way, dividing by 1000 instead of 100. £102.00 comes from rounding the rate to 30p per unit before multiplying.
- (c) 4 × 10⁴ — 8 ÷ 2 = 4, and 6 − 2 = 4, so each project receives 4 × 10⁴ pounds. Multiplying the exponents instead of subtracting them gives 6 × 2 = 12, so 4 × 10¹². Adding the exponents instead of subtracting them gives 6 + 2 = 8, so 4 × 10⁸. Subtracting the coefficients instead of dividing them gives 8 − 2 = 6, so 6 × 10⁴.
- (d) £4.80 — Method: find the error interval, then check which value falls outside it. Working: half of 20p is 10p, so the actual cost, c, satisfies £4.50 ≤ c < £4.70. £4.80 is above £4.70, so it could not be the actual cost. Answer: £4.80. (£4.50 is a genuine possible cost — it sits at the included lower boundary. £4.65 is a genuine possible cost, below the £4.70 upper boundary. £4.55 is a genuine possible cost, well inside the interval.)
- (d) 720 — Method: the three medals are awarded one after the other, and each award removes one athlete from the pool available for the next, so the product rule multiplies the number of choices at each stage. Working: 10 athletes could take gold; once gold is settled 9 could take silver; once silver is settled 8 could take bronze; so the number of ways is 10 × 9 × 8 = 720. Answer: 720. The distractors: 1000 comes from working out 10 × 10 × 10, which allows the same athlete to take more than one medal; 120 comes from dividing the product by 6, which would be right only if the three medals were identical, whereas gold, silver and bronze are different; 30 comes from multiplying the 10 athletes by the 3 medals instead of multiplying the choices at each stage.
- (a) 6 × 10² metres — Method: distance = speed × time, so multiply the coefficients and add the indices. Working: 3 × 2 = 6 for the coefficients, and 8 + (−6) = 2 for the indices; 6 lies between 1 and 10, so the coefficient needs no adjustment. Answer: 6 × 10² metres, which is 600 metres. The distractors: 5 × 10² metres comes from adding the coefficients, 3 + 2, instead of multiplying them; 6 × 10¹⁴ metres comes from subtracting the indices, 8 − (−6), which is the rule for dividing rather than for multiplying; 6 × 10⁻⁴⁸ metres comes from multiplying the indices, 8 × (−6), instead of adding them.
- (c) 45 — Method: count the ordered pairings with the product rule and then correct for the fact that a game between two players is the same game whichever player it is counted from. Working: each of the 10 players meets 9 opponents, so 10 × 9 = 90 pairings are counted; every game has been counted twice, once from each player's side, so the number of games is 90 ÷ 2 = 45. Answer: 45. The distractors: 90 comes from stopping at 10 × 9 and never halving, so that each game is counted once for each of its two players; 55 comes from adding 10 + 9 + 8 + ... + 1 instead of 9 + 8 + ... + 1, which counts one extra round of games; 20 comes from multiplying the 10 players by the 2 players in each game rather than pairing the players with one another.
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