Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Calculator
Answer key: Number worksheet — GCSE Higher
MathsUKwww.geekhero.co.uk
- (d) 50 km/h — The error intervals are 99.5 ≤ distance < 100.5 and 1.95 ≤ time < 2.05. The minimum speed is 99.5 ÷ 2.05 ≈ 48.54 km/h, and the maximum speed is 100.5 ÷ 1.95 ≈ 51.54 km/h. These two bounds round to different whole numbers, 49 and 52, so the speed cannot be guaranteed to the nearest whole number — but every value between them rounds to 50 at the nearest 10, so 50 km/h is the value that can safely be guaranteed. Quoting 49 km/h uses only the minimum bound's rounding, without checking that the maximum bound rounds to something different. Quoting 52 km/h makes the same mistake using only the maximum bound instead. Quoting 48.54 km/h states one bound to the full accuracy a calculator shows, as if the smallest possible speed were the answer, when the true speed could be anything up to 51.54 km/h.
- (d) 24.69 — To round to 2 decimal places, look only at the third decimal digit to decide whether the second decimal digit rounds up. In 24.6851 the third decimal digit is 5, and since 5 is 5 or more, the second decimal digit rounds up from 8 to 9, giving 24.69. Rounding to 1 decimal place instead of 2 gives 24.7, one place value too coarse. Keeping the third decimal digit rather than dropping it gives 24.685, which is 3 decimal places. Looking at the fourth decimal digit, 1, instead of the third one, and wrongly deciding that no rounding is needed, leaves the length unrounded at 24.68.
- (c) 150 — Since 90 students represent 3 of the 5 equal parts, one part is 90 ÷ 3 = 30, and the whole year group is five parts: 30 × 5 = 150. Applying the fraction forwards to 90 instead of reversing it, 90 × 3/5 = 54, treats the given number as the whole rather than as three fifths of it. Finding one part correctly as 30 but forgetting to scale up to the whole year group leaves 30 as the final answer. Treating 90 as the whole year group and adding on 2/5 of 90 for the students who do not walk, 90 + (90 × 2/5) = 126, applies the missing fraction to the wrong base amount.
- (b) 18.5 ≤ T < 18.7 — Method: the error interval reaches half the rounding unit either side of the recorded value. Working: half of 0.2 is 0.1, so the interval runs from 18.6 − 0.1 to 18.6 + 0.1. Answer: 18.5 ≤ T < 18.7. (18.4 ≤ T < 18.8 comes from using the full rounding unit, 0.2, either side instead of half of it. 18.5 ≤ T ≤ 18.7 comes from including the upper bound with ≤ instead of excluding it with <. 18.6 ≤ T < 18.8 comes from treating the recorded value as the start of the interval and adding the whole rounding unit, 0.2, above it.)
- (c) 45 — Method: count the ordered pairings with the product rule and then correct for the fact that a game between two players is the same game whichever player it is counted from. Working: each of the 10 players meets 9 opponents, so 10 × 9 = 90 pairings are counted; every game has been counted twice, once from each player's side, so the number of games is 90 ÷ 2 = 45. Answer: 45. The distractors: 90 comes from stopping at 10 × 9 and never halving, so that each game is counted once for each of its two players; 55 comes from adding 10 + 9 + 8 + ... + 1 instead of 9 + 8 + ... + 1, which counts one extra round of games; 20 comes from multiplying the 10 players by the 2 players in each game rather than pairing the players with one another.
- (c) 25 cm — Method: for a cube, the edge length is the cube root of the volume. Working: 25 × 25 × 25 = 15,625, so the edge length is 25 cm. 5 cm comes from cube-rooting 125 instead of 15,625, misreading the number of digits. 50 cm comes from working out 25 × 2 = 50, doubling the correct edge length. 125 cm comes from taking the square root of the volume instead of the cube root, since 125 × 125 = 15,625 — that would be the side of a SQUARE of area 15,625, not the edge of a cube of that volume. Answer: 25 cm.
- (a) the nearest whole number — The error intervals are 23.5 ≤ p < 24.5 and 5.5 ≤ q < 6.5. The minimum of p ÷ q is 23.5 ÷ 6.5 ≈ 3.615, and the maximum is 24.5 ÷ 5.5 ≈ 4.455. Both of these round to 4 at the nearest whole number, so the answer is guaranteed correct to the nearest whole number — but not to the nearest 0.1, since 3.615 rounds to 3.6 while 4.455 rounds to 4.5, which do not agree. Claiming the nearest 0.1 assumes every figure a calculator shows is trustworthy, without checking whether the bounds actually agree that far. Claiming only the nearest 10 badly understates how much can be guaranteed here, since both bounds already round to 4, not merely to 0. Saying no degree of accuracy can be guaranteed gives up before checking whether the bounds agree at any level at all.
- (c) 22 — Without restriction there are 6 × 4 = 24 combinations. Two specific combinations are not available, so subtract 2: 24 − 2 = 22. 24 comes from ignoring the restriction completely. 23 comes from subtracting only 1 of the 2 excluded combinations. 18 comes from removing the whole sport trim level, 6 × 3 = 18, instead of removing just the two excluded combinations.
- (b) 63 — 10% of 180 = 18, so 5% = 9. 35% = (3 × 18) + 9 = 54 + 9 = 63. A candidate who uses 25% instead of 35% gets 45. A candidate who doubles 35% to get 70% by mistake gets 126. A candidate who subtracts 35 from 180 instead of finding a percentage gets 145.
- (c) 6.3 × 10⁷ — To add numbers in standard form, first write them with the same power of 10. 6 × 10⁷ = 60 × 10⁶, so the sum is 60 × 10⁶ + 3 × 10⁶ = 63 × 10⁶ = 6.3 × 10⁷. A candidate who added the A values without adjusting for the different powers worked out 6 + 3 = 9 and kept the larger power, writing 9 × 10⁷. A candidate who added the powers of 10 as if multiplying wrote 9 × 10¹³. A candidate who added the A values but used the smaller power wrote 9 × 10⁶.
- (b) 28 — Method: count the ordered choices with the product rule and then correct for the double counting, because the two captains have equal standing and so a pair is the same pair whichever captain is named first. Working: there are 8 players who could be named first and 7 who could be named second, giving 8 × 7 = 56 ordered choices; each pair has been counted twice, once in each order, so the number of pairs is 56 ÷ 2 = 28. Answer: 28. The distractors: 56 comes from stopping at 8 × 7 and never halving, which counts each pair of captains twice; 64 comes from working out 8 × 8, which allows the same player to be chosen as both captains; 16 comes from multiplying the 8 players by the 2 captaincies instead of pairing the players with one another.
- (d) £70 — Method: the discount is a percentage of the original price only, so work it out, subtract it, and add the fixed delivery charge afterwards. Working: 25% of £80 is £80 ÷ 4 = £20, so the discounted price is £80 − £20 = £60, and the total is £60 + £10 = £70. Answer: £70. The distractors: £60 comes from working out the discounted price and stopping there, leaving the delivery charge out of the total; £65 comes from taking £25 off the price instead of 25% of it, giving £80 − £25 = £55 and then £55 + £10 = £65; £67.50 comes from adding the delivery charge before the discount and reducing the whole amount, giving 75% of £90 = £67.50.
- (a) 40 — Method: a number is odd exactly when its units digit is odd, so the restricted position is filled first and the two free positions are then filled from the digits that are left, multiplying the number of choices at each stage. Working: of the six digits only 3 and 9 are odd, so there are 2 choices for the units digit; once that digit has been used, 5 digits remain for the hundreds position and then 4 remain for the tens position, so the count is 2 × 5 × 4 = 40. Answer: 40. The distractors: 120 comes from ignoring the word odd altogether and counting every three-digit number that can be made from the six digits, 6 × 5 × 4; 60 comes from filling the hundreds and tens positions first, 6 then 5, and only then allowing 2 odd digits for the units position, which overcounts because one of 3 and 9 may already have been used, giving 6 × 5 × 2; 72 comes from restricting the units digit to 3 or 9 correctly but overlooking the condition that no digit may be used twice, so all six digits are still counted as available for each of the other two positions, giving 2 × 6 × 6.
- (a) 0.5, 0.55, 0.56, 0.6, 0.601 — Compare the decimals by giving them all the same number of decimal places first: 0.600, 0.550, 0.601, 0.500, 0.560. Ordering these from smallest to largest gives 0.500, 0.550, 0.560, 0.600, 0.601, which is 0.5, 0.55, 0.56, 0.6, 0.601. Comparing the digits as though they were whole numbers, reading 0.601 as "601" and 0.5 as "5", without padding to the same number of decimal places, gives the wrong order 0.5, 0.6, 0.55, 0.56, 0.601, because it ignores the place value of each digit. Ordering largest to smallest instead of smallest to largest, as the question asks, gives 0.601, 0.6, 0.56, 0.55, 0.5. Misreading the close values 0.55 and 0.56 and swapping them gives 0.5, 0.56, 0.55, 0.6, 0.601. So the correct order, smallest to largest, is 0.5, 0.55, 0.56, 0.6, 0.601.
- (a) 12 — Method: build the number one place at a time, listing systematically: fix the tens digit, then run through every units digit that is still available. Working: any of the 4 digits can go in the tens place, and once it has been used only 3 digits are left for the units place, so there are 4 × 3 = 12 numbers; listing the numbers that begin with 1 gives 12, 13 and 14, and each of the other three starting digits gives 3 numbers in the same way. Answer: 12. The distractors: 16 comes from working out 4 × 4, which allows a digit to be used twice; 8 comes from multiplying the 4 digits by the 2 places in the number instead of multiplying the choices available at each place; 6 comes from treating a number and its reverse as the same, counting only the unordered pairs of digits.
Build your own mix at the worksheet builder.