Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Non-calculator
Answer key: Number worksheet — GCSE Higher
MathsUKwww.geekhero.co.uk
- (d) 60 mph — Average speed = distance ÷ time, with the time measured in hours. 45 minutes is 45/60 of an hour, which is 0.75 of an hour, so the journey takes 1.75 hours. Speed = 105 ÷ 1.75 = 60 mph. 52.5 mph rounds the time up to 2 hours, 72.4 mph writes 1 hour 45 minutes as 1.45 hours, and 183.75 mph multiplies the distance by the time instead of dividing.
- (c) −1 — Method: find each cube root separately, keeping its sign, and then add the two results. Working: (−3) × (−3) × (−3) = −27, so ∛(−27) = −3, and 2 × 2 × 2 = 8, so ∛8 = 2. Adding gives −3 + 2 = −1. Answer: −1. The distractors: 5 comes from taking the cube root of a negative number as positive, giving 3 + 2; −5 comes from reading the minus sign as applying to the whole sum and working out −(3 + 2); −6 comes from multiplying the two roots, −3 × 2, instead of adding them.
- (d) 6 — By Pythagoras' theorem, the square of the hypotenuse equals the sum of the squares of the other two sides: (√12)² + (√24)² = 12 + 24 = 36. The hypotenuse is √36 = 6 cm. Adding the two side lengths directly instead of squaring them first, treating the theorem as if it were a straight sum of the sides, gives √12 + √24 = 2√3 + 2√6. Multiplying the two squared values, 12 × 24 = 288, instead of adding them, then taking the root, gives √288 = 12√2. Adding the squares correctly to get 36 but forgetting to take the square root at the end leaves 36 as the answer instead of the hypotenuse itself.
- (d) 2/25 — Method: write the decimal over 100 using its two decimal places, then simplify. Working: 0.08 = 8/100 = 2/25 (dividing both numerator and denominator by 4). Answer: 2/25. The student's fraction, 8/10, comes from ignoring the zero in the tenths column and reading 0.08 as though it were 0.8; it simplifies to 4/5. 1/125 comes from writing the decimal over 1000 instead of 100, as if there were three decimal places. 25/2 comes from flipping the correct fraction upside down.
- (c) 1/3 — Method: find non-fiction's fraction of the whole, then multiply by the fraction of non-fiction that is history. Working: total parts = 4 + 5 = 9, so non-fiction is 5/9 of all books. History books are 3/5 of the non-fiction books: 3/5 × 5/9 = 15/45 = 1/3. Answer: 1/3. 3/5 comes from giving the fraction of non-fiction books that are history, without relating it to all the books at the fair. 5/9 comes from stopping after finding the fraction of all books that are non-fiction, without finding the history books within that. 4/15 comes from multiplying 3/5 by the fraction that is fiction (4/9) instead of the fraction that is non-fiction (5/9).
- (a) 4,000 nanometres — Method: the number of nanometres is the diameter divided by the length of one nanometre, and dividing powers of ten means subtracting the indices. Working: −6 − (−9) = 3, so 10⁻⁶ ÷ 10⁻⁹ = 10³, and the diameter is 4 × 10³ nanometres. Answer: 4,000 nanometres. The distractors: 400 nanometres comes from taking the difference between the indices as 2 instead of 3; 4 nanometres comes from changing the name of the unit without converting, leaving the coefficient untouched; 0.004 nanometres comes from dividing by 10³ instead of multiplying by it, as though a nanometre were the larger of the two units.
- (c) 45 — Method: count the ordered pairings with the product rule and then correct for the fact that a game between two players is the same game whichever player it is counted from. Working: each of the 10 players meets 9 opponents, so 10 × 9 = 90 pairings are counted; every game has been counted twice, once from each player's side, so the number of games is 90 ÷ 2 = 45. Answer: 45. The distractors: 90 comes from stopping at 10 × 9 and never halving, so that each game is counted once for each of its two players; 55 comes from adding 10 + 9 + 8 + ... + 1 instead of 9 + 8 + ... + 1, which counts one extra round of games; 20 comes from multiplying the 10 players by the 2 players in each game rather than pairing the players with one another.
- (a) 2/11 — Let x = 0.18 recurring, so x = 0.181818... . Since two digits repeat, multiply by 100: 100x = 18.181818... . Subtracting the original x removes the recurring part, because the digits line up exactly: 100x − x = 18.181818... − 0.181818... = 18, so 99x = 18, giving x = 18/99 = 2/11. Treating the decimal as if it terminated at two places gives 18/100 = 9/50, which is only 0.18 and drops the repeating part entirely. Subtracting 10x instead of x — using 100x − 10x = 90x = 18 — is the wrong power of ten for a two-digit repeating block, and gives x = 18/90 = 1/5. Making an arithmetic slip in the numerator, 18 − 1 = 17 instead of 18, gives 17/99.
- (c) 1/4 — A negative index means the reciprocal of the positive power, so 2⁻² = 1 ÷ 2² = 1/4. Treating the negative sign as making the answer negative instead gives −(2²) = −4. Ignoring the negative sign altogether gives just 2² = 4. Finding the reciprocal correctly but then also applying a negative sign gives −1/4.
- (b) £220 — Method: round each ticket price to the nearest £5, multiply each rounded price by the number of tickets, then add the two totals. Working: the adult price £38.50 rounds to £40, and 4 × £40 = £160; the child price £19.75 rounds to £20, and 3 × £20 = £60; £160 + £60 = £220. Answer: £220. £213.25 is the exact total cost, found without rounding the prices first, so it is not an estimate. £160 comes from including the cost of the adult tickets only and forgetting the three children's tickets. £200 comes from swapping the two ticket quantities, using 3 adults and 4 children instead of 4 adults and 3 children.
- (b) 2⁵ — Method: a power outside brackets multiplies the index of every factor inside them, and dividing powers of the same base subtracts their indices. Working: (5² × 2³)³ = 5⁶ × 2⁹ and (5³ × 2²)² = 5⁶ × 2⁴. Dividing gives 5⁶⁻⁶ × 2⁹⁻⁴, and since 5⁰ = 1 the whole expression reduces to 2⁵. Answer: 2⁵. The distractors: 2² comes from adding the outside index to each inside index instead of multiplying, which gives 5⁵ × 2⁶ over 5⁵ × 2⁴; 2¹³ comes from adding the indices of 2 when dividing, 9 + 4, instead of subtracting them; 2 comes from applying the outside power to the first factor inside each bracket only, leaving 5⁶ × 2³ over 5⁶ × 2².
- (d) 6,000,000 — Method: round each number to 1 significant figure, then subtract. Working: 8,340,000 rounds to 8,000,000 (1 s.f.); 1,950,000 rounds to 2,000,000 (1 s.f.); 8,000,000 − 2,000,000 = 6,000,000. Answer: 6,000,000. 6,390,000 is the exact difference, found without rounding the numbers first. 8,000,000 comes from rounding the population correctly but forgetting to subtract the capital's population at all. 6,300,000 comes from rounding 8,340,000 to the nearest hundred thousand, 8,300,000, instead of to 1 significant figure, then subtracting the correctly rounded 2,000,000.
- (b) 400 — Method: round each number to the nearest 100, then subtract the rounded values. Working: 812 rounds to 800 (nearest 100) and 397 rounds to 400 (nearest 100). 800 − 400 = 400. Answer: 400. 500 comes from rounding 397 down to 300 instead of up to the nearest 100, 400. 300 comes from rounding 812 down to 700 instead of up to the nearest 100, 800. 415 is the exact value of 812 − 397, found without rounding first, so it is not an estimate — the spreadsheet's answer of 315 is too far from the estimate of 400 to be correct.
- (d) 6 × 10⁷ — Method: the coefficients and the powers of ten are handled separately — multiply the coefficients, and add the indices because the powers share the base 10. Working: 2 × 3 = 6 for the coefficients, and 10³ × 10⁴ = 10⁷ for the powers; 6 lies between 1 and 10, so the coefficient needs no adjustment. Answer: 6 × 10⁷. The distractors: 5 × 10⁷ comes from adding the coefficients, 2 + 3, instead of multiplying them; 6 × 10¹² comes from multiplying the indices, 3 × 4, instead of adding them; 6 × 10¹ comes from subtracting the indices, 4 − 3, which is the rule for dividing rather than for multiplying.
- (b) −18 — Method: the multiplication is carried out before the addition, and a negative multiplied by a positive is negative. Working: (−4) × 3 = −12, so the calculation becomes (−6) + (−12) = −18. Answer: −18. The distractors: −30 comes from adding first and multiplying afterwards, giving (−6 + −4) × 3 = −10 × 3 = −30; 6 comes from treating (−4) × 3 as +12 on the grounds that a minus sign makes a product positive, giving −6 + 12 = 6; 18 comes from ignoring both minus signs and working out 6 + 4 × 3 = 18.
Build your own mix at the worksheet builder.