Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Number worksheet — GCSE Higher
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- (d) 26 and 27 — Find the two consecutive perfect squares either side of 700: 26² = 676 and 27² = 729. Since 676 < 700 < 729, √700 lies between 26 and 27. Answering 7 and 8 comes from stripping the two zeros off 700 and using the 7 itself as the size of the root, instead of comparing 700 with the perfect squares around it — dividing the number under the root by 100 divides the root by 10, so the digits do not simply carry across. Answering 25 and 26 comes from checking 25² = 625, seeing that it is less than 700, and stopping there without also checking the square directly above it. Answering 35 and 36 comes from halving 700 to 350 and then treating that halved value as if it were ten times the true root, drifting into the thirties instead of the twenties.
- (a) 13/40 — Method: write the decimal over 1000 using its three decimal places, then simplify. Working: 0.325 = 325/1000 = 13/40 (dividing both numerator and denominator by 25). Answer: 13/40. 13/4 comes from writing the decimal over 100 instead of 1000, as if there were only two decimal places. 8/25 comes from rounding 0.325 down to 0.32 before converting. 3/8 comes from recalling the learned conversion 3/8 = 0.375 and matching it to 0.325 because both are three-place decimals beginning with 3, instead of converting the decimal given.
- (b) 0.83333... — Divide 5 by 6 using long division. 5.000... ÷ 6: 50 ÷ 6 = 8 remainder 2, giving the first decimal digit 8. Bring down a 0 to make 20, and 20 ÷ 6 = 3 remainder 2 — the remainder 2 has reappeared, so from here the digit 3 repeats forever. This gives 5/6 = 0.83333... . Stopping after two decimal places and writing 0.83 treats the division as if it terminated, when the remainder never reaches zero. Shifting the decimal point one place too far to the left gives 0.083333..., the same digits divided by an extra power of ten. A slip in the long division itself, misreading a remainder, can produce the wrong repeating digit, 0.85555... .
- (b) 18.5 ≤ T < 18.7 — Method: the error interval reaches half the rounding unit either side of the recorded value. Working: half of 0.2 is 0.1, so the interval runs from 18.6 − 0.1 to 18.6 + 0.1. Answer: 18.5 ≤ T < 18.7. (18.4 ≤ T < 18.8 comes from using the full rounding unit, 0.2, either side instead of half of it. 18.5 ≤ T ≤ 18.7 comes from including the upper bound with ≤ instead of excluding it with <. 18.6 ≤ T < 18.8 comes from treating the recorded value as the start of the interval and adding the whole rounding unit, 0.2, above it.)
- (d) 636 g — Let x = 0.636363... . Since two digits repeat, multiply by 100: 100x = 63.636363... . Subtracting removes the recurring part exactly: 100x − x = 63.636363... − 0.636363... = 63, so 99x = 63, giving x = 63/99 = 7/11 kg. Converting to grams: 7/11 × 1000 = 7000/11 = 636.3636... g, which rounds to 636 g. Treating the decimal as if it terminated, writing 0.63 as 63/100 kg, gives 630 g when multiplied by 1000 — this drops the recurring part entirely. Subtracting 10x instead of x, using 100x − 10x = 90x = 63, is the wrong power of ten for a two-digit block, giving x = 63/90 = 7/10 kg, which is 700 g. A numerator slip in the subtraction, 63 − 1 = 62 instead of 63, gives x = 62/99 kg, which is 62000/99 = 626.26... g, rounding to 626 g.
- (c) 45 — Method: count the ordered pairings with the product rule and then correct for the fact that a game between two players is the same game whichever player it is counted from. Working: each of the 10 players meets 9 opponents, so 10 × 9 = 90 pairings are counted; every game has been counted twice, once from each player's side, so the number of games is 90 ÷ 2 = 45. Answer: 45. The distractors: 90 comes from stopping at 10 × 9 and never halving, so that each game is counted once for each of its two players; 55 comes from adding 10 + 9 + 8 + ... + 1 instead of 9 + 8 + ... + 1, which counts one extra round of games; 20 comes from multiplying the 10 players by the 2 players in each game rather than pairing the players with one another.
- (a) 3.84 × 10⁵ — 384,000 = 3.84 × 100,000 = 3.84 × 10⁵, with the decimal point moved five places and the coefficient kept between 1 and 10. Moving the point six places instead of five gives 3.84 × 10⁶, ten times too large. Leaving the coefficient as 38.4 gives 38.4 × 10⁴, which is not between 1 and 10. Using a negative exponent instead of a positive one gives 3.84 × 10⁻⁵, a number far smaller than 1.
- (d) 12 — Method: if the bracelets are identical and no beads are left over, the number of bracelets must divide exactly into both totals, so it is the highest common factor of 24 and 36. Working: 24 = 2³ × 3 and 36 = 2² × 3²; taking the lower index of each shared prime gives 2² × 3 = 4 × 3 = 12. Each bracelet then has 2 red beads and 3 blue beads. Answer: 12. The distractors: 6 comes from taking each shared prime once rather than at its lower index, giving 2 × 3, which is a common factor but not the highest; 72 is the lowest common multiple of 24 and 36, from taking the higher index of each prime instead of the lower; 60 comes from adding the two bead totals instead of looking for a common factor.
- (c) 0.0479 — Method: round each option to 2 significant figures and check which one gives 0.048. Working: for 0.0479, the first two significant figures are 4 and 7; the next digit is 9, so 7 rounds up to 8, giving 0.048. For 0.0485, the first two significant figures are 4 and 8; the next digit is 5, so 8 rounds up to 9, giving 0.049, not 0.048. 0.052 already has exactly 2 significant figures, 5 and 2, so it stays as 0.052 and does not round to 0.048 at all. 0.04 has only 1 significant figure, so it is already less precise than the 2 significant figures asked for. Answer: 0.0479.
- (c) 1/x⁶ — Method: raising a power to another power multiplies the two indices, and a negative index means one over the matching positive power. Working: −2 × 3 = −6, so (x⁻²)³ = x⁻⁶, and x⁻⁶ written as a fraction is 1/x⁶. Answer: 1/x⁶. The distractors: x⁶ comes from multiplying the indices correctly but dropping the minus sign; 1/x⁵ comes from adding the sizes of the indices, 2 + 3, instead of multiplying them; −x⁶ comes from reading the negative index as a minus sign in front of the whole term.
- (a) 0.0069 — Leading zeros are not significant, so the significant figures in 0.006852 start at 6: 6, 8, 5, 2. Rounding to 2 significant figures means keeping 6 and 8, and looking at the next digit, 5, to decide whether to round up. Since 5 rounds up, the second significant figure increases from 8 to 9: 0.006852 rounds to 0.0069. A candidate who rounded to 1 significant figure instead of 2 wrote 0.007. A candidate who rounded to 3 significant figures instead of 2 wrote 0.00685. A candidate who did not round up despite the next digit being 5 wrote 0.0068.
- (b) 24 — List multiples of 8 and of 12: multiples of 8 are 8, 16, 24, 32; multiples of 12 are 12, 24, 36. The lowest number in both lists is 24, so the lighthouses next flash together after 24 minutes. Multiplying the two numbers together, 8 × 12, gives 96, which double-counts the common factor of 4 shared by 8 and 12. Working out the highest common factor instead of the lowest common multiple gives 4, far too soon a time for both lighthouses to line up again. Adding the two numbers, 8 + 12, gives 20, which is not even a multiple of either 8 or 12. So the lighthouses next flash together after 24 minutes.
- (a) 8 — To undo 'multiply by 4, then add 8', reverse the operations in reverse order: subtract 8 first, then divide by 4. 40 − 8 = 32, and 32 ÷ 4 = 8, so the number is 8. A candidate who added 8 again instead of subtracting worked out 40 + 8 = 48, then 48 ÷ 4 = 12. A candidate who divided before subtracting, doing the inverse operations in the wrong order, worked out 40 ÷ 4 = 10, then 10 − 8 = 2. A candidate who multiplied instead of dividing at the last step worked out (40 − 8) × 4 = 32 × 4 = 128.
- (d) 28 — Method: round each number to the nearest whole number, then multiply the rounded numbers to get an estimate that can be compared with the assistant's answer. Working: 7.2 rounds to 7, and 3.9 rounds to 4, so the estimate is 7 × 4 = 28. Since 28 is much smaller than 56.16, the assistant's answer cannot be correct. 56 comes from rounding the assistant's answer to the nearest whole number, instead of rounding the two numbers being multiplied and then multiplying them. 35 comes from rounding both numbers correctly but then slipping in the seven times table, writing 7 × 5 = 35 in place of 7 × 4 = 28. 21 comes from rounding 3.9 down to 3 instead of 4, giving 7 × 3 = 21. Answer: 28.
- (b) 4 — Method: the cube root of a number is the value that multiplies by itself three times to give that number. Working: 4 × 4 × 4 = 64, so ∛64 = 4. Answer: 4. (8 comes from finding the square root of 64 instead of the cube root. 192 comes from multiplying 64 by 3 instead of finding the number that cubes to 64. 21.3 comes from dividing 64 by 3 instead of finding its cube root.)
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