Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Number worksheet — GCSE Higher
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- (a) 1/16 — Method: terms can only be subtracted once they share a denominator, so write every term over the largest denominator, 16, and then subtract the numerators in order from left to right. Working: 1 = 16/16, 1/2 = 8/16, 1/4 = 4/16 and 1/8 = 2/16, so the numerators give 16 − 8 − 4 − 2 − 1 = 1, over a denominator of 16. Answer: 1/16. The distractors: 1/8 comes from stopping one term early, after 16 − 8 − 4 − 2 = 2; 3/16 comes from a sign slip on the last term, adding it instead of subtracting it, which gives 2 + 1 = 3; 15/16 comes from working from the right-hand end as though the last four terms were bracketed together, so that only a single sixteenth is taken away from 1.
- (c) 2/3 — Method: multiply the numerators together and the denominators together, then divide both parts of the result by their highest common factor. Working: 3 × 14 = 42 and 7 × 9 = 63, giving 42/63; the highest common factor of 42 and 63 is 21, and 42 ÷ 21 = 2 with 63 ÷ 21 = 3. Answer: 2/3. The distractors: 17/16 comes from adding the numerators and adding the denominators, giving (3 + 14)/(7 + 9); 27/98 comes from turning the second fraction upside down and multiplying, which divides instead of multiplying and gives 3/7 × 9/14; 2/21 comes from cancelling the 7 into the 14 in the numerator but leaving the 7 in the denominator, giving 6/63.
- (b) 4.05 — Method: line up the decimal points (or place value columns) before adding. Working: 3.60 + 0.45 = 4.05. Answer: 4.05. 3.65 is Priya's answer, from adding the digits without lining up the place value columns, which effectively treats 0.45 as 0.05. 4.5 comes from rounding both numbers up first, 3.6 to 4 and 0.45 to 0.5, and adding those instead of adding the exact values. 0.81 comes from adding the digits 36 and 45 together to get 81, then placing the decimal point in the wrong position.
- (b) 54 — Method: round each number to the nearest whole number, then subtract the rounded values. Working: 79.3 rounds to 79 (nearest whole number) and 24.6 rounds to 25 (nearest whole number). 79 − 25 = 54. Answer: 54. 54.7 is the exact value of 79.3 − 24.6, found without rounding first, so it is not an estimate. 55 comes from rounding 24.6 down to 24 instead of up to the nearest whole number, 25, giving 79 − 24. 59 comes from rounding 24.6 to the nearest 10, 20, instead of to the nearest whole number, 25, giving 79 − 20.
- (b) 30 — Method: the smallest matching total is the lowest common multiple of the two pack sizes. Working: multiples of 6 are 6, 12, 18, 24, 30 …; multiples of 10 are 10, 20, 30 …. The lowest common multiple is 30. 60 comes from working out 6 × 10 = 60, the product of the pack sizes rather than their lowest common multiple. 16 comes from working out 6 + 10 = 16, which is not a common multiple at all. 2 is the highest common factor of 6 and 10, not a total of tickets. Answer: 30.
- (c) 3/11 — Method: let a letter stand for the recurring decimal, multiply by the power of ten that shifts exactly one repeating block past the point, subtract the original equation so that the recurring tail cancels, then solve and cancel. Working: let x = 0.272727...; the repeating block is two digits long, so multiply by 100 to give 100x = 27.272727...; subtracting gives 99x = 27, so x = 27/99; the highest common factor of 27 and 99 is 9, and 27 ÷ 9 = 3 with 99 ÷ 9 = 11. Answer: 3/11. The distractors: 27/100 comes from writing the repeating block over 100 instead of over 99, forgetting that subtracting x leaves 99x rather than 100x; 3/10 comes from rounding the decimal to one place and converting 0.3; 2/9 comes from treating only the 2 as recurring and converting 0.222... instead.
- (a) 30 cm — The tile's side length must be a common factor of 90 and 120. The factors of 90 include 1, 2, 3, 5, 6, 9, 10, 15, 18, 30, 45, 90; the factors of 120 include 1, 2, 3, 4, 5, 6, 8, 10, 12, 15, 20, 24, 30, 40, 60, 120. The highest number common to both lists is 30, so the largest square tile has a side length of 30 cm. Picking 15 cm, a common factor but not the largest, gives tiles that are smaller than necessary. Picking 10 cm, also a common factor but smaller still, wastes even more of the possible tile size. Working out the lowest common multiple instead of the highest common factor gives 360 cm, a length far bigger than either side of the patio. So the largest square tile Ben can use has a side length of 30 cm.
- (b) Yes — the actual mass could be as low as 995 g — Method: a mass shown to the nearest 10 g lies within half of 10 g, that is 5 g, of the figure on the display, so compare the smallest mass the bag can have with the checker's limit of 996 g. Working: 1,000 − 5 = 995, so the actual mass of the bag can be as low as 995 g, and 995 g is below the 996 g limit, so a bag showing 1,000 g on the machine can still be rejected. Answer: Yes — the actual mass could be as low as 995 g. The distractors: 990 g comes from going a whole 10 g below the display instead of half of it; 999.5 g comes from treating the display as being to the nearest gram, when it is to the nearest 10 g; the claim that the mass is exactly 1,000 g treats a rounded display as an exact measurement.
- (a) 3.84 × 10⁵ — 384,000 = 3.84 × 100,000 = 3.84 × 10⁵, with the decimal point moved five places and the coefficient kept between 1 and 10. Moving the point six places instead of five gives 3.84 × 10⁶, ten times too large. Leaving the coefficient as 38.4 gives 38.4 × 10⁴, which is not between 1 and 10. Using a negative exponent instead of a positive one gives 3.84 × 10⁻⁵, a number far smaller than 1.
- (a) 8 × 10³ — Method: divide the capacity of the card by the size of one photograph, dividing the coefficients and subtracting the indices, then bring the coefficient back into the range 1 to 10. Working: 3.2 ÷ 4 = 0.8 and 10 − 6 = 4, which gives 0.8 × 10⁴; a coefficient of 0.8 is smaller than 1, so the decimal point moves one place to the right and the index falls by 1. Answer: 8 × 10³. The distractors: 8 × 10⁴ comes from correcting 0.8 to 8 without reducing the index, which makes the answer ten times too large; 1.28 × 10¹⁷ comes from multiplying the two numbers instead of dividing them, since 3.2 × 4 = 12.8 and 10 + 6 = 16; 8 × 10¹⁵ comes from dividing the coefficients but adding the indices instead of subtracting them.
- (d) 2/25 — Method: write the decimal over 100 using its two decimal places, then simplify. Working: 0.08 = 8/100 = 2/25 (dividing both numerator and denominator by 4). Answer: 2/25. The student's fraction, 8/10, comes from ignoring the zero in the tenths column and reading 0.08 as though it were 0.8; it simplifies to 4/5. 1/125 comes from writing the decimal over 1000 instead of 100, as if there were three decimal places. 25/2 comes from flipping the correct fraction upside down.
- (d) £33.00 — The profit is 3/8 of £24 = (£24 ÷ 8) × 3 = £3 × 3 = £9.00. Selling price = £24 + £9.00 = £33.00. A candidate who gives the profit instead of the selling price gets £9.00. A candidate who subtracts the profit instead of adding it gets £24 − £9 = £15.00. A candidate who works out one eighth of £24 and adds that on, forgetting to multiply by the numerator 3, gets £24 + £3 = £27.00.
- (d) 6 — Method: the square root of a product can be found either by multiplying first and then rooting, or by rooting each factor and multiplying the two roots together. Working: 4 × 9 = 36, and 6 × 6 = 36, so the root is 6; the same value comes from √4 × √9 = 2 × 3. Answer: 6. The distractors: 36 comes from multiplying inside the root and then leaving the root untaken; 5 comes from rooting each factor and adding the results, 2 + 3, instead of multiplying them; 18 comes from rooting the 4 only and leaving the 9 untouched, giving 2 × 9.
- (a) 0.1666... — Method: a fraction bar means divide, so the decimal is found by dividing the numerator by the denominator; when a remainder comes back unchanged the division never ends, the digit it produces repeats for ever, and the exact value has to be written with that recurring digit rather than a rounded one. Working: 1 ÷ 6 is set out as 1.000 ÷ 6; six does not go into 1, and six goes into 10 tenths once with 4 left over, so the first decimal digit is 1; the 4 left over makes 40 hundredths, and six goes into 40 six times with 4 left over again; that same remainder of 4 returns at every step, so the digit 6 repeats without end. Answer: 0.1666... The distractors: 0.16 comes from carrying the division out to two decimal places and stopping there, as though the decimal terminated; 0.17 comes from rounding the division to two decimal places, which gives a value close to one sixth but not equal to it; 0.6 comes from writing the digit of the denominator straight after the decimal point, as though 1/6 meant six tenths.
- (c) 5 × 10⁻³ — Method: in standard form the coefficient must be at least 1 and less than 10, and for a number smaller than 1 the index is negative and counts the places the decimal point moves to the right. Working: the only significant digit is 5, so the coefficient is 5; moving the decimal point in 0.005 three places to the right gives 5, so the index is −3. Answer: 5 × 10⁻³. The distractors: 0.5 × 10⁻² is the same value written the wrong way, because 0.5 is smaller than 1 and so is not an allowed coefficient; 5 × 10⁻² comes from counting the two zeros after the decimal point instead of the three places the point moves; 5 × 10³ comes from taking the index as positive, which describes a number in the thousands rather than one smaller than 1.
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