Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Number worksheet — GCSE Higher
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- (a) 10 — √49 = 7 and ∛27 = 3, so √49 + ∛27 = 7 + 3 = 10. Treating the cube root as dividing by 3 instead of finding the cube root gives 27 ÷ 3 = 9, then 7 + 9 = 16. Multiplying the two roots instead of adding them gives 7 × 3 = 21. Ignoring the cube root symbol and using 27 as it stands gives 7 + 27 = 34.
- (a) −22 — Method: both multiplications are carried out before the addition, and a positive multiplied by a negative is negative. Working: (−3) × 4 = −12 and 2 × (−5) = −10, so the calculation becomes −12 + (−10) = −22. Answer: −22. The distractors: 22 comes from ignoring the minus signs and working out 3 × 4 + 2 × 5 = 22; 50 comes from working from left to right with no priority at all, giving −12 + 2 = −10 and then −10 × (−5) = 50; −2 comes from taking 2 × (−5) as +10, so that −12 + 10 = −2.
- (a) −108 — Method: a power is worked out before any minus sign written in front of it, while a minus sign inside the brackets is part of the base. Working: (−3)⁴ = 81, because four negative factors multiply to a positive result, so −(−3)⁴ = −81. (−3)³ = −27, because three negative factors multiply to a negative result. Adding gives −81 + (−27) = −108. Answer: −108. The distractors: 54 comes from attaching the leading minus sign to the base, working out (−(−3))⁴ = 81 and then adding −27; −54 comes from taking (−3)³ as +27, forgetting that an odd power keeps the negative sign; 108 comes from believing that any power of a negative number is positive and that the leading minus belongs to the base, giving 81 + 27.
- (c) 4.6 — Since 100 lies between 64 and 125, ∛100 lies between 4 and 5. Narrow it down: 4.6³ = 97.336, which is less than 100, so ∛100 is greater than 4.6. To decide how it rounds to 1 decimal place, test the midpoint: 4.65³ = 100.544, which is more than 100, so ∛100 is less than 4.65 and therefore rounds down to 4.6. Simply taking the midpoint of 4 and 5 without testing any cube gives 4.5. Going up to the next tenth because 4.6³ fell short of 100, without checking that 4.65³ already overshoots, gives 4.7. Comparing 100 with the two given cubes, 64 and 125, noticing that 100 is nearer to 125, and rounding straight to the nearest whole number gives 5.0 — but that comparison is between the cubes, not between the cube roots, and cubing stretches the gaps unevenly, so it says nothing about which value the cube root rounds to.
- (b) 88.8 — Multiply as whole numbers first, ignoring the decimal point: 37 × 24. Split it as 37 × 20 = 740 and 37 × 4 = 148, so 37 × 24 = 740 + 148 = 888. 3.7 has 1 decimal place and 24 has none, so the answer needs 1 decimal place: 88.8. Counting the 2 digits in "3.7" as though that were the number of decimal places gives 8.88 instead of 1 decimal place. Leaving the decimal point out altogether gives 888. Misreading 37 × 4 as 138 rather than 148 gives a running total of 878, placed with 1 decimal place as 87.8. So 3.7 × 24 = 88.8.
- (d) 15 — Use √a × √b = √(ab): √20 × √12 = √(20 × 12) = √240. Since 15² = 225 and 16² = 256, and 240 is a little closer to 225 than to 256, √240 is a little under 15.5 — in fact √240 ≈ 15.49, which rounds to 15. Adding the two roots instead of multiplying them, √20 + √12 ≈ 4.47 + 3.46 ≈ 7.94, rounds to 8, but the question asks for the product, not the sum. Multiplying 20 by 12 and stopping there, without ever taking a square root, leaves 240, which is the number under the root, not its value. Rounding each root to the nearest whole number BEFORE multiplying — √20 ≈ 4 and √12 ≈ 3 — gives 4 × 3 = 12, a cruder estimate that loses accuracy by rounding twice instead of once.
- (d) 6 + 2√3 — Multiply √3 by each term in the bracket separately. First term: √3 × 2 = 2√3. Second term: √3 × √12 = √(3 × 12) = √36 = 6. Adding the two results in the order they were found, and writing the whole-number term first, gives 6 + 2√3. Adding the numbers under the root for the second term instead of multiplying them (3 + 12 = 15) gives √15 in place of 6, leading to √15 + 2√3. Multiplying √3 by the 2 but never distributing to the √12 term at all leaves just 2√3. Treating √3 × 2 as if the 3 were multiplied by the 2 inside the root, √3 × 2 → √6, while still getting the second term correct, gives 6 + √6.
- (b) 5 — Method: find the square root first, then divide. Working: √225 = 15, and 15 ÷ 3 = 5. Answer: 5. (75 comes from dividing 225 by 3 first and forgetting to take the square root at all. 8.7 comes from dividing 225 by 3 inside the root, √(225 ÷ 3) ≈ 8.7, instead of taking the root first. 45 comes from misreading the divisor as 5 instead of 3, working out 225 ÷ 5 = 45.)
- (d) 5 — Method: the greatest number of identical bunches is the highest common factor of the two flower totals; then divide the red roses by that number of bunches. Working: 60 = 2² × 3 × 5 and 84 = 2² × 3 × 7, so their highest common factor is 2² × 3 = 12. That means 12 bunches, and 60 ÷ 12 = 5 red roses in each. 7 is the number of white roses in each bunch, since 84 ÷ 12 = 7, not red roses. 12 is the number of bunches itself, not the number of red roses in one bunch. 20 comes from working out 60 ÷ 3 = 20, dividing by only part of the highest common factor. Answer: 5.
- (a) 25 — Method: squaring a square root removes the root, so a square root raised to the power 4 can be squared in two stages. Working: (√5)⁴ = ((√5)²)² = 5² = 5 × 5 = 25. Answer: 25. The distractors: 5 comes from squaring once and stopping, treating the fourth power as a square; 625 comes from raising 5 to the power 4 and ignoring the root sign altogether; 20 comes from multiplying 5 by the index 4 instead of raising 5 to that power.
- (b) 750,000,000 — Method: multiplying by 10⁸ moves the decimal point eight places to the right, and every empty place is filled with a zero. Working: 10⁸ = 100,000,000, and moving the decimal point in 7.5 eight places to the right gives 7.5 × 100,000,000. Answer: 750,000,000. The distractors: 7,500,000,000 comes from removing the decimal point first to make 75 and then writing eight zeros after it, which carries the digits one place too far; 600 comes from reading 10⁸ as 10 × 8 = 80 and working out 7.5 × 80; 0.000000075 comes from moving the decimal point eight places to the left, as though the index were negative.
- (c) 9/5 — Method: the area of a rectangle is its length multiplied by its width; the decimal product is then written over a power of ten and cancelled. Working: 24 × 75 = 1800, and 2.4 and 0.75 have three decimal places between them, so 2.4 × 0.75 = 1.8; the area of the panel is 1.8 square metres, which is eighteen tenths, so it can be written as 18/10, and dividing the numerator and the denominator by 2 gives 9 over 5. Answer: 9/5. The distractors: 4/5 comes from converting only the digits after the decimal point and losing the whole one, turning 1.8 into eight tenths; 63/20 comes from adding the two sides instead of multiplying them, giving 3.15; 9/50 comes from misplacing the decimal point in the product and writing 0.18, which cancels to 9 over 50.
- (d) 2 — Method: a fourth root undoes raising to the power 4, so look for the number that gives 16 when it is multiplied by itself four times. Working: 2 × 2 = 4, 4 × 2 = 8 and 8 × 2 = 16, which uses four factors of 2. Answer: 2. The distractors: 4 comes from taking the square root of 16 instead of its fourth root; 8 comes from halving 16, treating any root as a halving; 64 comes from multiplying 16 by 4 instead of taking a fourth root.
- (c) 45 — Method: count the ordered pairings with the product rule and then correct for the fact that a game between two players is the same game whichever player it is counted from. Working: each of the 10 players meets 9 opponents, so 10 × 9 = 90 pairings are counted; every game has been counted twice, once from each player's side, so the number of games is 90 ÷ 2 = 45. Answer: 45. The distractors: 90 comes from stopping at 10 × 9 and never halving, so that each game is counted once for each of its two players; 55 comes from adding 10 + 9 + 8 + ... + 1 instead of 9 + 8 + ... + 1, which counts one extra round of games; 20 comes from multiplying the 10 players by the 2 players in each game rather than pairing the players with one another.
- (d) 28 — Method: round each number to the nearest whole number, then multiply the rounded numbers to get an estimate that can be compared with the assistant's answer. Working: 7.2 rounds to 7, and 3.9 rounds to 4, so the estimate is 7 × 4 = 28. Since 28 is much smaller than 56.16, the assistant's answer cannot be correct. 56 comes from rounding the assistant's answer to the nearest whole number, instead of rounding the two numbers being multiplied and then multiplying them. 35 comes from rounding both numbers correctly but then slipping in the seven times table, writing 7 × 5 = 35 in place of 7 × 4 = 28. 21 comes from rounding 3.9 down to 3 instead of 4, giving 7 × 3 = 21. Answer: 28.
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