Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Number worksheet — GCSE Higher
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- (a) 17 — Method: work out each power separately, then combine them as the question asks. Working: $2^3 = 8$ and $3^2 = 9$, and 8 + 9 = 17. 72 comes from working out 8 × 9 = 72, multiplying the two powers instead of adding them. 12 comes from misreading the powers as repeated multiplication of the base by the index, 2 × 3 + 3 × 2 = 6 + 6 = 12. −1 comes from working out 8 − 9 = −1, subtracting the powers instead of adding them. Answer: 17.
- (a) the nearest whole number — The error intervals are 23.5 ≤ p < 24.5 and 5.5 ≤ q < 6.5. The minimum of p ÷ q is 23.5 ÷ 6.5 ≈ 3.615, and the maximum is 24.5 ÷ 5.5 ≈ 4.455. Both of these round to 4 at the nearest whole number, so the answer is guaranteed correct to the nearest whole number — but not to the nearest 0.1, since 3.615 rounds to 3.6 while 4.455 rounds to 4.5, which do not agree. Claiming the nearest 0.1 assumes every figure a calculator shows is trustworthy, without checking whether the bounds actually agree that far. Claiming only the nearest 10 badly understates how much can be guaranteed here, since both bounds already round to 4, not merely to 0. Saying no degree of accuracy can be guaranteed gives up before checking whether the bounds agree at any level at all.
- (c) 3:4 — The jacket costs 3/7 of £84, which is 3 × (84 ÷ 7) = 3 × 12 = £36. The bag then costs the rest of the money, £84 − £36 = £48. The ratio of the jacket to the bag is 36:48, which simplifies to 3:4. Writing the fraction spent on the jacket, 3/7, directly as the ratio, without working out that the bag's share is the remaining 4/7, gives 3:7. Giving the ratio the wrong way round, bag to jacket instead of jacket to bag, gives 4:3. Assuming the jacket and bag cost the same, ignoring the fraction given, gives 1:1.
- (b) £45 — Since 2/3 of the amount is £30, one third is £30 ÷ 2 = £15, and the whole amount is three thirds: £15 × 3 = £45. Applying the fraction forwards to £30 instead of reversing it, £30 × 2/3 = £20, treats the given amount as the whole rather than as two thirds of it. Finding one third correctly as £15 but forgetting to multiply by 3 to get the whole amount leaves £15 as the final answer. Reading £30 as one third of the amount rather than as two thirds, and so multiplying straight by 3, gives £30 × 3 = £90.
- (d) 12 — Method: if the bracelets are identical and no beads are left over, the number of bracelets must divide exactly into both totals, so it is the highest common factor of 24 and 36. Working: 24 = 2³ × 3 and 36 = 2² × 3²; taking the lower index of each shared prime gives 2² × 3 = 4 × 3 = 12. Each bracelet then has 2 red beads and 3 blue beads. Answer: 12. The distractors: 6 comes from taking each shared prime once rather than at its lower index, giving 2 × 3, which is a common factor but not the highest; 72 is the lowest common multiple of 24 and 36, from taking the higher index of each prime instead of the lower; 60 comes from adding the two bead totals instead of looking for a common factor.
- (c) 45 — Method: count the ordered pairings with the product rule and then correct for the fact that a game between two players is the same game whichever player it is counted from. Working: each of the 10 players meets 9 opponents, so 10 × 9 = 90 pairings are counted; every game has been counted twice, once from each player's side, so the number of games is 90 ÷ 2 = 45. Answer: 45. The distractors: 90 comes from stopping at 10 × 9 and never halving, so that each game is counted once for each of its two players; 55 comes from adding 10 + 9 + 8 + ... + 1 instead of 9 + 8 + ... + 1, which counts one extra round of games; 20 comes from multiplying the 10 players by the 2 players in each game rather than pairing the players with one another.
- (c) 4.6 — Since 100 lies between 64 and 125, ∛100 lies between 4 and 5. Narrow it down: 4.6³ = 97.336, which is less than 100, so ∛100 is greater than 4.6. To decide how it rounds to 1 decimal place, test the midpoint: 4.65³ = 100.544, which is more than 100, so ∛100 is less than 4.65 and therefore rounds down to 4.6. Simply taking the midpoint of 4 and 5 without testing any cube gives 4.5. Going up to the next tenth because 4.6³ fell short of 100, without checking that 4.65³ already overshoots, gives 4.7. Comparing 100 with the two given cubes, 64 and 125, noticing that 100 is nearer to 125, and rounding straight to the nearest whole number gives 5.0 — but that comparison is between the cubes, not between the cube roots, and cubing stretches the gaps unevenly, so it says nothing about which value the cube root rounds to.
- (c) 3 — Method: the index counts how many times the coefficient has been multiplied by 10, which is the number of places the decimal point moves from the end of the number to just after the first significant digit. Working: 2,000 = 2 × 1,000, and 1,000 = 10 × 10 × 10, which is three tens. Answer: 3. The distractors: 4 comes from counting the four digits of 2,000 rather than the three places the decimal point moves; 2 comes from copying the coefficient 2 into the index; −3 comes from making the index negative, which would describe a number smaller than 1 rather than two thousand.
- (d) 1 × 10⁷ seconds — Method: the time for a journey is the distance divided by the speed, so round each number to 1 significant figure and then divide; dividing numbers in standard form means dividing the coefficients and subtracting the indices. Working: 3.1 × 10¹⁵ rounds to 3 × 10¹⁵ and 2.998 × 10⁸ rounds to 3 × 10⁸; 3 ÷ 3 = 1 for the coefficients, and 15 − 8 = 7 for the indices. Answer: about 1 × 10⁷ seconds. The distractors: 3 × 10⁷ seconds comes from subtracting the indices correctly but leaving the coefficient as 3 instead of dividing 3 by 3; 1 × 10⁻⁷ seconds comes from dividing the speed by the distance instead of the distance by the speed; 9 × 10²³ seconds comes from multiplying the two quantities instead of dividing them, since 3 × 3 = 9 and 15 + 8 = 23.
- (b) 5/27 — Method: multiply the numerators together and the denominators together, then simplify. Working: (5 × 2)/(6 × 9) = 10/54 = 5/27. Answer: 5/27. 7/15 comes from adding the fractions instead of multiplying: (5+2)/(6+9) = 7/15. 15/4 comes from flipping the second fraction, as if dividing: (5 × 9)/(6 × 2) = 45/12 = 15/4. 5/3 comes from cancelling the two denominators against each other, dividing both 6 and 9 by 3 to leave 5/2 × 2/3 = 10/6 = 5/3; cancelling is only valid between a numerator and a denominator, never between two denominators.
- (a) to the nearest centimetre — Method: the error interval of a rounded measurement runs from half a unit below the stated value to half a unit above it, so the width of the interval is one whole unit of the accuracy used. Working: the interval runs from 24.5 to 25.5, a width of 25.5 − 24.5 = 1, so the unit of accuracy is 1 cm; the stated value is the midpoint, 25 cm, and 25 correct to the nearest centimetre is exactly what gives 24.5 ≤ L < 25.5. Answer: to the nearest centimetre. To the nearest 0.5 cm comes from reading the half-unit, 0.5, as the accuracy itself instead of doubling it back to the full unit. To 1 decimal place comes from seeing the bounds written with one decimal place and taking that as the accuracy, but the bounds of a value given to 1 decimal place would be only 0.05 either side. To the nearest 10 cm comes from confusing the size of the value, about 25, with the unit it was rounded to; rounding to the nearest 10 cm would give an interval 5 cm either side of the stated value.
- (b) 3 — Method: list all valid two-digit numbers that can be made without starting with 0, then keep only the ones that are multiples of 5. Working: the two-digit numbers possible are 30, 35, 50 and 53. A number is a multiple of 5 only if it ends in 0 or 5: 30 ends in 0, 35 ends in 5, 50 ends in 0, but 53 ends in 3. So there are 3 multiples of 5. Answer: 3. 4 comes from including 53 as a multiple of 5 without checking that its last digit is not 0 or 5. 2 comes from leaving out 50, wrongly assuming 0 cannot be used as the second digit either. 6 comes from listing every two-digit arrangement of the three digits, including ones that start with 0, without applying either restriction.
- (b) 3/10 — Since each bag's ratio has 5 parts and both bags contain the same total number of nuts, imagine each bag has 5 nuts: Bag A has 2 peanuts and Bag B has 1 peanut, so together there are 2 + 1 = 3 peanuts out of a combined 5 + 5 = 10 nuts, giving 3/10. 1/5 comes from using only Bag A's peanuts, 2 out of 10, without adding Bag B's peanuts. 1/10 comes from using only Bag B's peanut, without adding Bag A's peanuts. 3/5 comes from writing the combined peanuts over the number of parts in one bag instead of the combined total number of nuts.
- (b) £37 — One box costs £4 + £3 = £7. Five boxes cost 5 × £7 = £35. Adding the single £2 delivery fee gives £35 + £2 = £37. A candidate who added the £2 delivery fee to each box instead of once for the whole order worked out 5 × (£7 + £2) = 5 × £9 = £45. A candidate who forgot the £3 markup and used the shop's buying price worked out 5 × £4 + £2 = £22. A candidate who added the £3 markup only once, after multiplying the buying price by 5, worked out 5 × £4 + £3 + £2 = £25.
- (a) 10 — √49 = 7 and ∛27 = 3, so √49 + ∛27 = 7 + 3 = 10. Treating the cube root as dividing by 3 instead of finding the cube root gives 27 ÷ 3 = 9, then 7 + 9 = 16. Multiplying the two roots instead of adding them gives 7 × 3 = 21. Ignoring the cube root symbol and using 27 as it stands gives 7 + 27 = 34.
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