Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Number worksheet — GCSE Higher
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- (a) 0.5, 0.55, 0.56, 0.6, 0.601 — Compare the decimals by giving them all the same number of decimal places first: 0.600, 0.550, 0.601, 0.500, 0.560. Ordering these from smallest to largest gives 0.500, 0.550, 0.560, 0.600, 0.601, which is 0.5, 0.55, 0.56, 0.6, 0.601. Comparing the digits as though they were whole numbers, reading 0.601 as "601" and 0.5 as "5", without padding to the same number of decimal places, gives the wrong order 0.5, 0.6, 0.55, 0.56, 0.601, because it ignores the place value of each digit. Ordering largest to smallest instead of smallest to largest, as the question asks, gives 0.601, 0.6, 0.56, 0.55, 0.5. Misreading the close values 0.55 and 0.56 and swapping them gives 0.5, 0.56, 0.55, 0.6, 0.601. So the correct order, smallest to largest, is 0.5, 0.55, 0.56, 0.6, 0.601.
- (a) 1,500 ≤ m < 2,500 — Method: a four-digit figure written to 1 significant figure has been rounded to the nearest 1,000, so the mass lies within half of 1,000, that is 500, of the figure given. Working: 2,000 − 500 = 1,500 and 2,000 + 500 = 2,500. The lower limit is included, because 1,500 kg rounds up to 2,000 kg to 1 significant figure, while 2,500 kg rounds up to 3,000 kg, so the upper limit is not. Answer: 1,500 ≤ m < 2,500. The distractors: 1,950 ≤ m < 2,050 comes from rounding to the nearest 100 instead of to 1 significant figure; 1,000 ≤ m < 3,000 goes a whole 1,000 either side instead of half of it; 1,500 < m ≤ 2,500 has the two limits the wrong way round.
- (d) 720 — Method: the three medals are awarded one after the other, and each award removes one athlete from the pool available for the next, so the product rule multiplies the number of choices at each stage. Working: 10 athletes could take gold; once gold is settled 9 could take silver; once silver is settled 8 could take bronze; so the number of ways is 10 × 9 × 8 = 720. Answer: 720. The distractors: 1000 comes from working out 10 × 10 × 10, which allows the same athlete to take more than one medal; 120 comes from dividing the product by 6, which would be right only if the three medals were identical, whereas gold, silver and bronze are different; 30 comes from multiplying the 10 athletes by the 3 medals instead of multiplying the choices at each stage.
- (d) 4/3 — Method: the product of two negative numbers is positive, so work with 2/5 × 10/3 and then simplify. Multiply the numerators together and the denominators together. Working: 2 × 10 = 20 and 5 × 3 = 15, giving 20/15; both 20 and 15 divide by 5, so 20/15 = 4/3. Answer: 4/3. The distractors: −4/3 has the arithmetic right but keeps a minus sign, from treating negative × negative as negative; 3/25 comes from turning the second fraction upside down and multiplying, which divides instead of multiplying and gives 2/5 × 3/10 = 6/50; −56/15 comes from adding the two fractions instead of multiplying them, giving −6/15 − 50/15.
- (a) 12 — Method: build the number one place at a time, listing systematically: fix the tens digit, then run through every units digit that is still available. Working: any of the 4 digits can go in the tens place, and once it has been used only 3 digits are left for the units place, so there are 4 × 3 = 12 numbers; listing the numbers that begin with 1 gives 12, 13 and 14, and each of the other three starting digits gives 3 numbers in the same way. Answer: 12. The distractors: 16 comes from working out 4 × 4, which allows a digit to be used twice; 8 comes from multiplying the 4 digits by the 2 places in the number instead of multiplying the choices available at each place; 6 comes from treating a number and its reverse as the same, counting only the unordered pairs of digits.
- (c) 12 — Method: division and multiplication have equal priority, so they are carried out in the order they are written, from left to right; a negative divided by a negative is positive. Working: (−36) ÷ (−6) = 6, and then 6 × 2 = 12. Answer: 12. The distractors: 3 comes from carrying out the multiplication first, (−6) × 2 = −12 followed by (−36) ÷ (−12) = 3; −12 comes from treating a negative divided by a negative as negative, giving −6 and then −6 × 2 = −12; 6 comes from stopping at the division and never carrying out the multiplication by 2.
- (d) 2³ × 5² — Method: divide repeatedly by the smallest prime number, then write any repeated prime using a power. Working: 200 ÷ 2 = 100, 100 ÷ 2 = 50, 50 ÷ 2 = 25, 25 ÷ 5 = 5, and 5 is prime, so 200 = 2 × 2 × 2 × 5 × 5, written as 2³ × 5². 2² × 5³ swaps the two powers, giving 4 × 125 = 500, not 200. 2³ × 5 leaves out one of the two 5s, giving 8 × 5 = 40, not 200. 2 × 5³ leaves out two of the three 2s, giving 2 × 125 = 250, not 200. Answer: 2³ × 5².
- (a) x⁶ — Method: work through the powers in order — multiplying powers of the same base means adding indices, and dividing powers of the same base means subtracting indices. Working: first, x⁵ × x³ = x⁸ (adding 5 and 3); then x⁸ ÷ x² = x⁶ (subtracting 2 from 8). x⁴ comes from swapping the two rules — subtracting for the multiplication, 5 − 3 = 2, and then adding for the division, 2 + 2 = 4. x¹⁰ comes from adding all three indices, 5 + 3 + 2 = 10, treating the division the same as a multiplication. 6x comes from correctly reaching a total index of 6 but then writing it as a coefficient of x instead of as its power. Answer: x⁶.
- (c) 45 — Method: count the ordered pairings with the product rule and then correct for the fact that a game between two players is the same game whichever player it is counted from. Working: each of the 10 players meets 9 opponents, so 10 × 9 = 90 pairings are counted; every game has been counted twice, once from each player's side, so the number of games is 90 ÷ 2 = 45. Answer: 45. The distractors: 90 comes from stopping at 10 × 9 and never halving, so that each game is counted once for each of its two players; 55 comes from adding 10 + 9 + 8 + ... + 1 instead of 9 + 8 + ... + 1, which counts one extra round of games; 20 comes from multiplying the 10 players by the 2 players in each game rather than pairing the players with one another.
- (d) 10 — Method: picking 3 flowers from 5 leaves 2 flowers behind, so counting the different pairs that could be left out counts the bunches, and those pairs can be listed systematically. Working: number the flowers 1 to 5; the first flower can be left out alongside any of the 4 flowers after it, the second alongside any of the 3 after it, the third alongside any of the 2 after it and the fourth alongside the last one, so the number of pairs left out is 4 + 3 + 2 + 1 = 10. Answer: 10. The distractors: 60 comes from working out 5 × 4 × 3 and treating the three picks as an ordered selection when the order does not matter; 30 comes from dividing that product by 2 instead of by the 6 orders in which three chosen flowers could have been picked; 15 comes from multiplying the 5 flowers by the 3 flowers picked instead of counting the selections.
- (a) 18 — Method: round each number to the nearest whole number, then square each rounded number and add the results. Working: 2.9 rounds to 3 and 3.1 rounds to 3, so the estimate is 3² + 3² = 9 + 9. Answer: 18. The distractors: 36 comes from adding before squaring, working out (3 + 3)² instead of 3² + 3²; 12 comes from doubling each rounded number instead of squaring it, adding 6 and 6; 6 comes from adding the two rounded numbers and forgetting to square them at all.
- (b) 364 — Divide in stages using multiples of 12. 12 × 300 = 3600, leaving a remainder of 4368 − 3600 = 768. Then 12 × 64 = 768, so 4368 ÷ 12 = 300 + 64 = 364. Placing the decimal point as though dividing 436.8 by 12 gives 36.4. Transposing the last two digits of 364 gives 346. Working out 768 ÷ 12 as 4 instead of 64, losing the tens digit, and adding 300 + 4 gives 304. So 4368 ÷ 12 = 364.
- (c) 3.2 litres — The blue paint is 3 of the 8 equal shares in the mix, that is 3/8 of the total. Three shares are 1.2 litres, so one share is 1.2 ÷ 3 = 0.4 litres. The whole mix is 8 shares: 8 × 0.4 = 3.2 litres. 2 litres is the volume of white paint, 1.92 litres divides the blue paint by the white paint's 5 shares instead of its own 3, and 9.6 litres treats the 1.2 litres as a single share.
- (a) 120 — There are 6 choices for the first digit. The second digit must be different from the first, leaving 5 choices, and the third digit must differ from both of the first two, leaving 4 choices. By the product rule, the number of codes is 6 × 5 × 4 = 120. Allowing every digit to repeat, ignoring the 'no digit twice' rule entirely, gives 6 × 6 × 6 = 216. Adding the number of choices at each position instead of multiplying them, 6 + 5 + 4, gives 15. Treating the three chosen digits as one unordered set, rather than as digits in a fixed order on the padlock, divides by the 3! = 6 ways of arranging them: 120 ÷ 6 = 20.
- (b) £45 — Since 2/3 of the amount is £30, one third is £30 ÷ 2 = £15, and the whole amount is three thirds: £15 × 3 = £45. Applying the fraction forwards to £30 instead of reversing it, £30 × 2/3 = £20, treats the given amount as the whole rather than as two thirds of it. Finding one third correctly as £15 but forgetting to multiply by 3 to get the whole amount leaves £15 as the final answer. Reading £30 as one third of the amount rather than as two thirds, and so multiplying straight by 3, gives £30 × 3 = £90.
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