Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
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Answer key: Number worksheet — GCSE Higher
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- (a) £600 — Method: round the number of cakes and the price of each cake to 1 significant figure, then multiply the rounded values. Working: 187 rounds to 200, and £2.95 rounds to £3 (the digit after the first, 9, rounds the 2 up to 3), so the estimate is 200 × £3 = £600. £400 comes from rounding £2.95 down to £2 instead of up to £3, giving 200 × £2 = £400. £561 comes from rounding only the price and using the exact number of cakes, 187 × £3 = £561. £570 comes from rounding 187 to the nearest 10 as 190 instead of to 1 significant figure as 200, giving 190 × £3 = £570. Answer: £600.
- (b) £13.48 — Method: an amount of money is written to the nearest penny, which is 2 decimal places, so the calculator display has to be rounded to 2 decimal places. Working: 53.90 ÷ 4 = 13.475, and the digit in the third decimal place is 5, so the penny digit goes up from 7 to 8. Answer: £13.48. The distractors: £13.47 comes from chopping the third decimal place off instead of rounding with it; £13.50 comes from rounding to the nearest 10p rather than to the nearest penny; £13.40 comes from cutting the display short at 1 decimal place, which is both the wrong degree of accuracy and a truncation rather than a rounding.
- (d) 3/8 — Method: making half the recipe means dividing the quantity of sugar by 2. Working: 3/4 ÷ 2 = 3/8. Answer: 3/8. 3/2 comes from multiplying by 2 instead of dividing, as if doubling the recipe. 5/4 comes from adding 1/2 to 3/4 instead of halving it, confusing "half of" with "plus a half". 3/4 comes from leaving the amount unchanged, forgetting to halve it for the smaller recipe.
- (a) 5√2 — Simplify each surd first: √8 = √4 × √2 = 2√2, and √18 = √9 × √2 = 3√2. Both terms are now multiples of √2, so they are like terms: 2√2 + 3√2 = 5√2. Adding the numbers under the two roots first, 8 + 18 = 26, and writing √26 treats unlike surds as if they combine under one root — they only combine once they share the same radicand, which is not how addition of surds works. Writing 9√2 for √18 instead of 3√2 (forgetting to root the 9) and then adding gives 2√2 + 9√2 = 11√2. Writing 4√2 for √8 instead of 2√2 (forgetting to root the 4) and adding gives 4√2 + 3√2 = 7√2.
- (b) 28 — Method: count the ordered choices with the product rule and then correct for the double counting, because the two captains have equal standing and so a pair is the same pair whichever captain is named first. Working: there are 8 players who could be named first and 7 who could be named second, giving 8 × 7 = 56 ordered choices; each pair has been counted twice, once in each order, so the number of pairs is 56 ÷ 2 = 28. Answer: 28. The distractors: 56 comes from stopping at 8 × 7 and never halving, which counts each pair of captains twice; 64 comes from working out 8 × 8, which allows the same player to be chosen as both captains; 16 comes from multiplying the 8 players by the 2 captaincies instead of pairing the players with one another.
- (c) 0.5, 0.45, −0.09, −0.15, −0.6 — Method: compare the decimals by their position on a number line, remembering that with negative decimals the one closer to zero is larger. Working: 0.5 and 0.45 are positive, so they come first, with 0.5 the larger of the two. Among the negatives, −0.09 is closest to zero, then −0.15, then −0.6 is furthest from zero and so the smallest. Answer: 0.5, 0.45, −0.09, −0.15, −0.6. 0.5, 0.45, −0.15, −0.09, −0.6 swaps −0.09 and −0.15, treating the negative decimal with more digits after the point as closer to zero. −0.6, −0.15, −0.09, 0.45, 0.5 lists the numbers from smallest to largest instead of largest to smallest. 0.5, 0.45, −0.6, −0.15, −0.09 orders the negative decimals by the size of the digit (0.6 > 0.15 > 0.09) as if they were positive, instead of recognising that a bigger negative decimal is further from zero and so smaller.
- (b) 750,000,000 — Method: multiplying by 10⁸ moves the decimal point eight places to the right, and every empty place is filled with a zero. Working: 10⁸ = 100,000,000, and moving the decimal point in 7.5 eight places to the right gives 7.5 × 100,000,000. Answer: 750,000,000. The distractors: 7,500,000,000 comes from removing the decimal point first to make 75 and then writing eight zeros after it, which carries the digits one place too far; 600 comes from reading 10⁸ as 10 × 8 = 80 and working out 7.5 × 80; 0.000000075 comes from moving the decimal point eight places to the left, as though the index were negative.
- (c) 3/11 — Method: let a letter stand for the recurring decimal, multiply by the power of ten that shifts exactly one repeating block past the point, subtract the original equation so that the recurring tail cancels, then solve and cancel. Working: let x = 0.272727...; the repeating block is two digits long, so multiply by 100 to give 100x = 27.272727...; subtracting gives 99x = 27, so x = 27/99; the highest common factor of 27 and 99 is 9, and 27 ÷ 9 = 3 with 99 ÷ 9 = 11. Answer: 3/11. The distractors: 27/100 comes from writing the repeating block over 100 instead of over 99, forgetting that subtracting x leaves 99x rather than 100x; 3/10 comes from rounding the decimal to one place and converting 0.3; 2/9 comes from treating only the 2 as recurring and converting 0.222... instead.
- (d) 1/16 — Method: a negative index means the reciprocal of the power, so 2⁻⁴ is 1 divided by 2⁴. Working: 2⁴ = 2 × 2 × 2 × 2 = 16, so the value is 1/16. Answer: 1/16. The distractors: −16 comes from reading the negative index as a minus sign on the result; 16 comes from ignoring the minus sign and working out 2⁴; 1/8 comes from multiplying the base by the index, 2 × 4, and writing 1 over that product.
- (d) −1.7 — Since the numbers have different signs, find the difference between their sizes: 4.5 − 2.8 = 1.7, then keep the sign of the number further from zero. So −4.5 + 2.8 = −1.7. A candidate who drops the negative sign gets 1.7. A candidate who adds the magnitudes instead of finding the difference gets −(4.5 + 2.8) = −7.3. A candidate who takes the smaller digit from the larger in the tenths column, doing 8 − 5 = 3 instead of borrowing to make 15 − 8 = 7, gets 2.3 and so −2.3.
- (d) 24 km — Method: a fraction acts as an operator, so finding 8/12 of a distance means dividing by the denominator and multiplying by the numerator. Working: 36 ÷ 12 = 3, so one twelfth of the walk is 3 km, and eight twelfths is 3 × 8 = 24 km. Answer: 24 km. The distractors: 12 km comes from working out the part of the walk still left, the other four twelfths, instead of the part already completed; 288 km comes from multiplying by the numerator without dividing by the denominator, giving 36 × 8 = 288; 4.5 km comes from dividing by the numerator instead of multiplying by it, giving 36 ÷ 8 = 4.5.
- (a) 3 — Method: the fourth root of a number is the positive value that gives that number when it is multiplied by itself four times. Working: 2 × 2 × 2 × 2 = 16, which is too small, and 3 × 3 × 3 × 3 = 9 × 9 = 81. Answer: 3. The distractors: 9 comes from taking the square root of 81 instead of its fourth root; 4.5 comes from taking the square root and then halving it, as though a fourth root were half a square root; 20.25 comes from dividing 81 by 4, treating the root's index as a divisor.
- (c) An under-estimate, by 8 — Method: work out the exact product, then compare it with the estimate; an estimate that is smaller than the exact value is an under-estimate, and the difference between them is the size of the error. Working: 48 × 21 = 48 × 20 + 48 = 960 + 48 = 1,008, and 1,008 − 1,000 = 8, so the estimate falls short. Answer: an under-estimate, by 8. The distractors: an over-estimate by 8 has the size of the error right but the direction wrong, and comes from assuming that rounding 48 up to 50 must push the estimate above the exact value, without allowing for 21 being rounded down; an over-estimate by 19 comes from working out 48 × 21 as 48 × 20 + 21 = 981, adding a 21 where another 48 belongs; the claim that the estimate is exactly right comes from arguing that one number was rounded up and the other down, so the two changes must cancel.
- (b) 1 : 2 — 2/5 of 50 is 20, so there are 20 red counters and 50 − 20 = 30 blue counters. Taking 5 red counters out leaves 15 red and 30 blue, so red : blue = 15 : 30. Dividing both parts by 15 gives 1 : 2. 2 : 3 is the ratio before any counters are removed, 2 : 1 has the two parts the wrong way round, and 4 : 5 comes from taking the 5 counters out of the blue instead of the red.
- (a) 2√3 — Multiply the top and bottom of the fraction by √3, since √3 × √3 = 3: 6/√3 = (6 × √3)/(√3 × √3) = 6√3/3. Dividing 6 by 3 gives 2, so the fraction simplifies to 2√3. Multiplying only the numerator by √3 and then cancelling the surd in the denominator against it as if they were the same term, without properly squaring the denominator, leads to 6. Dividing 6 by 3 as 3 instead of 2 gives 3√3 — a slip in the final division. Simplifying 6√3/3 by cancelling the whole numerator's 3 with the denominator's 3, including the surd, gives 2, which loses the surd altogether.
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