Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Answer key: Number worksheet — GCSE Higher
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- (b) −18 — Method: the multiplication is carried out before the addition, and a negative multiplied by a positive is negative. Working: (−4) × 3 = −12, so the calculation becomes (−6) + (−12) = −18. Answer: −18. The distractors: −30 comes from adding first and multiplying afterwards, giving (−6 + −4) × 3 = −10 × 3 = −30; 6 comes from treating (−4) × 3 as +12 on the grounds that a minus sign makes a product positive, giving −6 + 12 = 6; 18 comes from ignoring both minus signs and working out 6 + 4 × 3 = 18.
- (c) 12.3 ≤ t < 12.4 — Method: truncating cuts the later digits off instead of rounding them, so nothing is ever pushed upwards. The displayed value is therefore the smallest the time can be, and the time can run up to, but not reach, the next value the display can show. Working: the display reads 12.3, so the actual time is at least 12.3 seconds; as soon as the time reaches 12.3 + 0.1 = 12.4 seconds the display would read 12.4, so 12.4 is not included. Answer: 12.3 ≤ t < 12.4. The distractors: 12.25 ≤ t < 12.35 is the interval for a time rounded to 1 decimal place, and this display does not round; 12.3 < t ≤ 12.4 excludes the one value the display certainly allows and includes the one it rules out; 12.3 ≤ t ≤ 12.4 treats 12.4 seconds as possible, but at 12.4 seconds the display would no longer read 12.3.
- (c) 4.6 — Since 100 lies between 64 and 125, ∛100 lies between 4 and 5. Narrow it down: 4.6³ = 97.336, which is less than 100, so ∛100 is greater than 4.6. To decide how it rounds to 1 decimal place, test the midpoint: 4.65³ = 100.544, which is more than 100, so ∛100 is less than 4.65 and therefore rounds down to 4.6. Simply taking the midpoint of 4 and 5 without testing any cube gives 4.5. Going up to the next tenth because 4.6³ fell short of 100, without checking that 4.65³ already overshoots, gives 4.7. Comparing 100 with the two given cubes, 64 and 125, noticing that 100 is nearer to 125, and rounding straight to the nearest whole number gives 5.0 — but that comparison is between the cubes, not between the cube roots, and cubing stretches the gaps unevenly, so it says nothing about which value the cube root rounds to.
- (b) 120 — Method: fill the positions on the shelf one at a time; each book placed leaves one fewer book available for the next position, and the product rule multiplies the choices. Working: there are 5 books for the first position, 4 for the second, 3 for the third, 2 for the fourth and 1 for the last, so the number of orders is 5 × 4 × 3 × 2 × 1 = 120. Answer: 120. The distractors: 25 comes from multiplying the 5 books by the 5 positions rather than multiplying the shrinking number of choices at each position; 60 comes from halving the correct product, as though each order had been counted twice in the way that pairs are; 720 comes from carrying the product one factor too far and working out 6 × 5 × 4 × 3 × 2 × 1, as though there were six books.
- (d) 60 — Method: round each number to 1 significant figure and multiply; the estimate then shows whether the calculator answer is sensible. Working: 3.1 rounds to 3 and 19.6 rounds to 20, so the estimate is 3 × 20 = 60. Answer: 60. Hannah's 6.076 is about ten times too small, which is what happens when 19.6 is keyed in as 1.96. The distractors: 62 comes from rounding 19.6 only and leaving 3.1 as it stands, giving 3.1 × 20 = 62; 6 comes from trusting the calculator display rather than checking it against an estimate; 600 comes from rounding 19.6 to 200 instead of to 20, a place-value slip, giving 3 × 200 = 600.
- (a) 6 — Use √a × √b = √(ab): √3 × √12 = √(3 × 12) = √36 = 6. Adding the numbers under the roots instead of multiplying them, 3 + 12 = 15, gives √15 — that comes from applying the rule for adding surds to a multiplication question. Multiplying the two numbers under the roots but then forgetting to take the square root at the end leaves 36. Simplifying only √12 to 2√3 and then dropping the other √3 factor entirely gives 2√3.
- (d) −1.4, −6/5, 0, 5/4, 1.3 — Method: convert the fractions 5/4 and −6/5 to decimals so every number is written the same way, then compare all five decimals. Working: 5/4 = 1.25 and −6/5 = −1.2. Comparing −1.4, −1.2, 0, 1.25 and 1.3 in size gives the order −1.4, −1.2, 0, 1.25, 1.3. Answer: −1.4, −6/5, 0, 5/4, 1.3. −6/5, −1.4, 0, 5/4, 1.3 swaps the two negative numbers, treating −6/5 as more negative than −1.4 even though −1.2 is closer to zero than −1.4. 1.3, 5/4, 0, −6/5, −1.4 lists the numbers from largest to smallest instead of smallest to largest. −1.4, −6/5, 0, 1.3, 5/4 swaps 5/4 and 1.3, comparing the numerator 5 directly with 1.3 instead of converting 5/4 to the decimal 1.25 first.
- (b) −0.7 < −0.25 — Method: compare the two negative decimals by their distance from zero on a number line. Working: −0.7 is 0.7 away from zero and −0.25 is 0.25 away from zero, so −0.7 is further from zero in the negative direction, making it the smaller number. Answer: −0.7 < −0.25 is true. "−0.7 > −0.25" comes from comparing 0.7 and 0.25 as if both numbers were positive, ignoring the negative signs. "−0.7 = −0.25" comes from assuming the two numbers are equal because they are both negative decimals. "−0.7 ≥ −0.25" combines the false statement "−0.7 > −0.25" with the false statement "−0.7 = −0.25".
- (b) 1 : 2 — 2/5 of 50 is 20, so there are 20 red counters and 50 − 20 = 30 blue counters. Taking 5 red counters out leaves 15 red and 30 blue, so red : blue = 15 : 30. Dividing both parts by 15 gives 1 : 2. 2 : 3 is the ratio before any counters are removed, 2 : 1 has the two parts the wrong way round, and 4 : 5 comes from taking the 5 counters out of the blue instead of the red.
- (b) 3 — Method: solving an index equation like this means finding how many factors of the base multiply together to give the number on the right. Working: 4¹ = 4, 4² = 16 and 4³ = 64, so three factors of 4 are needed. Answer: 3. The distractors: 4 comes from listing 4, 16 and 64 and counting the base itself as a step, which gives one more than the index; 6 comes from solving the equation with 2 as the base instead of 4, since 2⁶ = 64; 16 comes from dividing 64 by 4, treating the index as an instruction to divide.
- (c) 2.5 × 10⁶ — Divide the A values: 5 ÷ 2 = 2.5. Subtract the powers of 10: 4 − (−2) = 4 + 2 = 6. So the answer is 2.5 × 10⁶. A candidate who worked out 4 − 2 = 2, treating the subtraction of a negative as an ordinary subtraction, wrote 2.5 × 10². A candidate who subtracted in the wrong order, −2 − 4 = −6, wrote 2.5 × 10⁻⁶. A candidate who multiplied the A values instead of dividing, 5 × 2 = 10, and added the powers, 4 + (−2) = 2, then rewrote 10 × 10² in standard form as 1 × 10³.
- (a) 1/4 — First find the fraction of the people who are children: the pool is 3 + 5 = 8 equal shares and the children take 5, so the children are 5/8 of the people. The boys are 2/5 of that, and 'of' means multiply: 2/5 × 5/8 = 10/40 = 1/4. Answering 2/5 gives the boys as a fraction of the children only, 3/20 multiplies by the adults' fraction 3/8 instead of the children's, and 3/5 is the fraction of the children who are girls.
- (a) £18 — Method: the percentage acts as an operator on the bill, and 15% can be built from 10% and 5%, where 5% is half of 10%. Working: 10% of £120 is £120 ÷ 10 = £12, and 5% is half of that, £6, so the charge is £12 + £6 = £18. Answer: £18. The distractors: £8 comes from reading 15% as one fifteenth and working out £120 ÷ 15 = £8; £12 comes from finding 10% of the bill and stopping there; £138 comes from finding the charge correctly and then giving the new total, £120 + £18, rather than the charge the question asks for.
- (c) 3 — Method: the index counts how many times the coefficient has been multiplied by 10, which is the number of places the decimal point moves from the end of the number to just after the first significant digit. Working: 2,000 = 2 × 1,000, and 1,000 = 10 × 10 × 10, which is three tens. Answer: 3. The distractors: 4 comes from counting the four digits of 2,000 rather than the three places the decimal point moves; 2 comes from copying the coefficient 2 into the index; −3 comes from making the index negative, which would describe a number smaller than 1 rather than two thousand.
- (d) 720 — Method: the three medals are awarded one after the other, and each award removes one athlete from the pool available for the next, so the product rule multiplies the number of choices at each stage. Working: 10 athletes could take gold; once gold is settled 9 could take silver; once silver is settled 8 could take bronze; so the number of ways is 10 × 9 × 8 = 720. Answer: 720. The distractors: 1000 comes from working out 10 × 10 × 10, which allows the same athlete to take more than one medal; 120 comes from dividing the product by 6, which would be right only if the three medals were identical, whereas gold, silver and bronze are different; 30 comes from multiplying the 10 athletes by the 3 medals instead of multiplying the choices at each stage.
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