Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Answer key: Number worksheet — GCSE Higher
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- (d) 26 and 27 — Find the two consecutive perfect squares either side of 700: 26² = 676 and 27² = 729. Since 676 < 700 < 729, √700 lies between 26 and 27. Answering 7 and 8 comes from stripping the two zeros off 700 and using the 7 itself as the size of the root, instead of comparing 700 with the perfect squares around it — dividing the number under the root by 100 divides the root by 10, so the digits do not simply carry across. Answering 25 and 26 comes from checking 25² = 625, seeing that it is less than 700, and stopping there without also checking the square directly above it. Answering 35 and 36 comes from halving 700 to 350 and then treating that halved value as if it were ten times the true root, drifting into the thirties instead of the twenties.
- (d) 7/20 — Method: write the decimal over the power of ten that matches the number of digits after the point, then divide the numerator and the denominator by their highest common factor. Working: 0.35 has two digits after the point, so it is 35 hundredths and can be written as 35/100; the highest common factor of 35 and 100 is 5, and 35 ÷ 5 = 7 with 100 ÷ 5 = 20. Answer: 7/20. The distractors: 3/10 comes from reading only the first digit after the point and converting 0.3; 7/25 comes from dividing the numerator by 5 but the denominator by 4, using a different factor on the top and on the bottom; 35/10 comes from counting one decimal place instead of two and writing the digits over 10.
- (c) £384.00 — Adding 20% VAT means multiplying the price by 1.2: £320 × 1.2 = £384.00. Treating the 20% as a flat £20 rather than a percentage of the price, £320 + £20, gives £340.00. Working out the VAT amount alone, £320 × 0.2 = £64.00, and stopping there without adding it back to the original price gives just the VAT, not the total price. Misplacing the decimal point and using 2% instead of 20%, £320 × 1.02, gives £326.40.
- (b) 3/50 — Method: write the decimal over the power of ten that matches the number of digits after the point, counting every digit including a zero, then divide the numerator and the denominator by their highest common factor. Working: 0.06 has two digits after the point, so it is 6 hundredths and can be written as 6/100; the highest common factor of 6 and 100 is 2, and 6 ÷ 2 = 3 with 100 ÷ 2 = 50. Answer: 3/50. The distractors: 3/5 comes from ignoring the zero straight after the point and converting 0.6 instead, giving 6/10, which cancels to 3/5; 3/500 comes from counting three decimal places instead of two and writing 6/1000, which cancels to 3/500; 1/6 comes from putting 1 over the digits after the point, as though 0.06 meant one sixth.
- (a) 12 — Method: build the number one place at a time, listing systematically: fix the tens digit, then run through every units digit that is still available. Working: any of the 4 digits can go in the tens place, and once it has been used only 3 digits are left for the units place, so there are 4 × 3 = 12 numbers; listing the numbers that begin with 1 gives 12, 13 and 14, and each of the other three starting digits gives 3 numbers in the same way. Answer: 12. The distractors: 16 comes from working out 4 × 4, which allows a digit to be used twice; 8 comes from multiplying the 4 digits by the 2 places in the number instead of multiplying the choices available at each place; 6 comes from treating a number and its reverse as the same, counting only the unordered pairs of digits.
- (c) 45 — Method: count the ordered pairings with the product rule and then correct for the fact that a game between two players is the same game whichever player it is counted from. Working: each of the 10 players meets 9 opponents, so 10 × 9 = 90 pairings are counted; every game has been counted twice, once from each player's side, so the number of games is 90 ÷ 2 = 45. Answer: 45. The distractors: 90 comes from stopping at 10 × 9 and never halving, so that each game is counted once for each of its two players; 55 comes from adding 10 + 9 + 8 + ... + 1 instead of 9 + 8 + ... + 1, which counts one extra round of games; 20 comes from multiplying the 10 players by the 2 players in each game rather than pairing the players with one another.
- (b) 25 g — Method: substitute the number of years into the model, raise the fraction to that power first, then multiply by the starting mass. Working: with n = 3 the model gives M = 200 × (1/2)³. Since (1/2)³ = 1/8, the mass is 200 ÷ 8 = 25. Answer: 25 g. The distractors: 12.5 g comes from halving four times instead of three, counting the first weighing as a year; 300 g comes from multiplying by 1/2 × 3 = 1.5 instead of raising 1/2 to the power 3; 0.125 g comes from working out (1/2)³ = 0.125 and stopping there, without multiplying by the starting mass.
- (a) 7 — Method: BIDMAS deals with the index first, then the multiplication, then the subtraction. Working: (−2)² = (−2) × (−2) = 4, then 3 × 4 = 12, and finally 12 − 5 = 7. Answer: 7. The distractors: −17 comes from squaring only the 2 and keeping the minus sign, giving 3 × (−4) = −12 and then −12 − 5 = −17; 31 comes from multiplying before applying the index, giving (3 × (−2))² = (−6)² = 36 and then 36 − 5 = 31; −3 comes from carrying out the subtraction before the multiplication, giving 3 × (4 − 5) = 3 × (−1) = −3.
- (c) 23.375 — The error intervals are 7.5 ≤ base < 8.5 and 4.5 ≤ height < 5.5. The upper bound of the area uses the upper bound of both the base and the height, then halves the product: 8.5 × 5.5 ÷ 2 = 23.375 cm². Using the lower bound of both dimensions instead, 7.5 × 4.5 ÷ 2 = 16.875, gives the lower bound of the area rather than the upper one. Multiplying the two upper bounds together but forgetting to halve for the triangle formula, 8.5 × 5.5 = 46.750, treats the triangle as if it were a rectangle. Using the given values directly without applying any bound at all, 8 × 5 ÷ 2 = 20.000, ignores that each rounded measurement has its own range of possible values.
- (a) 2 × 3² × 5 — Method: divide repeatedly by the smallest prime number until only prime factors remain. Working: 90 ÷ 2 = 45, 45 ÷ 3 = 15, 15 ÷ 3 = 5, and 5 is prime, so 90 = 2 × 3 × 3 × 5, written as 2 × 3² × 5. 2 × 3 × 15 stops before the 15 is broken down into 3 × 5, so it is not fully factorised. 3 × 3 × 10 stops before the 10 is broken down into 2 × 5. 2 × 45 stops after only one division. Answer: 2 × 3² × 5.
- (d) 10 — Method: list the pairs systematically, taking each sweet in turn and pairing it only with the sweets that come after it, so that no pair is written down twice. Working: numbering the sweets 1 to 5, the first sweet pairs with 4 others, the second pairs with 3 sweets that come after it, the third with 2 and the fourth with 1, so the total is 4 + 3 + 2 + 1 = 10. Answer: 10. The distractors: 20 comes from working out 5 × 4 and never halving, which counts each pair twice, once in each order; 25 comes from working out 5 × 5, which allows the same sweet to be chosen twice; 9 comes from adding the 5 choices and the 4 remaining choices instead of combining them as a selection of two.
- (b) 11 — Method: roots and the multiplication are worked out before the addition and subtraction, and what is left is then worked through from left to right. Working: √144 = 12, √25 = 5 and 2 × 3 = 6, so the calculation becomes 12 − 6 + 5, which gives 6 + 5 = 11. Answer: 11. The distractors: 1 comes from carrying out the addition before the subtraction, giving 12 − (6 + 5) = 12 − 11 = 1; 35 comes from working from left to right with no priority, giving 12 − 2 = 10, then 10 × 3 = 30 and 30 + 5 = 35; 7 comes from combining the two roots as √(144 + 25) = √169 = 13 and then subtracting the product, giving 13 − 6 = 7.
- (d) 60 — Method: round each number to 1 significant figure and multiply; the estimate then shows whether the calculator answer is sensible. Working: 3.1 rounds to 3 and 19.6 rounds to 20, so the estimate is 3 × 20 = 60. Answer: 60. Hannah's 6.076 is about ten times too small, which is what happens when 19.6 is keyed in as 1.96. The distractors: 62 comes from rounding 19.6 only and leaving 3.1 as it stands, giving 3.1 × 20 = 62; 6 comes from trusting the calculator display rather than checking it against an estimate; 600 comes from rounding 19.6 to 200 instead of to 20, a place-value slip, giving 3 × 200 = 600.
- (b) 3 — Method: solving an index equation like this means finding how many factors of the base multiply together to give the number on the right. Working: 4¹ = 4, 4² = 16 and 4³ = 64, so three factors of 4 are needed. Answer: 3. The distractors: 4 comes from listing 4, 16 and 64 and counting the base itself as a step, which gives one more than the index; 6 comes from solving the equation with 2 as the base instead of 4, since 2⁶ = 64; 16 comes from dividing 64 by 4, treating the index as an instruction to divide.
- (d) 1050 ml — Convert both amounts to millilitres: 1.8 litres = 1800 ml and 3/4 litre = 750 ml. Subtracting gives 1800 − 750 = 1050 ml. Confusing 3/4 with 75% and converting it as 75 ml instead of 750 ml gives 1800 − 75 = 1725 ml. Adding the amount poured out instead of subtracting it gives 1800 + 750 = 2550 ml. Misreading 1.8 litres as 0.8 litres, losing the whole litre, gives 800 − 750 = 50 ml.
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