Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Answer key: Number worksheet — GCSE Higher
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- (a) the nearest whole number — The error intervals are 23.5 ≤ p < 24.5 and 5.5 ≤ q < 6.5. The minimum of p ÷ q is 23.5 ÷ 6.5 ≈ 3.615, and the maximum is 24.5 ÷ 5.5 ≈ 4.455. Both of these round to 4 at the nearest whole number, so the answer is guaranteed correct to the nearest whole number — but not to the nearest 0.1, since 3.615 rounds to 3.6 while 4.455 rounds to 4.5, which do not agree. Claiming the nearest 0.1 assumes every figure a calculator shows is trustworthy, without checking whether the bounds actually agree that far. Claiming only the nearest 10 badly understates how much can be guaranteed here, since both bounds already round to 4, not merely to 0. Saying no degree of accuracy can be guaranteed gives up before checking whether the bounds agree at any level at all.
- (b) 25 g — Method: substitute the number of years into the model, raise the fraction to that power first, then multiply by the starting mass. Working: with n = 3 the model gives M = 200 × (1/2)³. Since (1/2)³ = 1/8, the mass is 200 ÷ 8 = 25. Answer: 25 g. The distractors: 12.5 g comes from halving four times instead of three, counting the first weighing as a year; 300 g comes from multiplying by 1/2 × 3 = 1.5 instead of raising 1/2 to the power 3; 0.125 g comes from working out (1/2)³ = 0.125 and stopping there, without multiplying by the starting mass.
- (c) 1/4 — A negative index means the reciprocal of the positive power, so 2⁻² = 1 ÷ 2² = 1/4. Treating the negative sign as making the answer negative instead gives −(2²) = −4. Ignoring the negative sign altogether gives just 2² = 4. Finding the reciprocal correctly but then also applying a negative sign gives −1/4.
- (c) 27 — Each of the 3 digits can be chosen independently for each of the 3 positions, so multiply: 3 × 3 × 3 = 27. 9 comes from multiplying only two of the three positions, 3 × 3, and forgetting the third. 6 comes from working out 3 × 2 × 1 = 6, which counts codes where digits do not repeat, but the question allows repeated digits. 3 comes from considering only one digit position.
- (a) 2/5 — Method: find the number of vegetable plots in each allotment, add them, then divide by the total number of plots in both allotments. Working: Allotment A: 3/5 × 20 = 12 vegetable plots. Allotment B: 1/5 × 20 = 4 vegetable plots. Total vegetable plots = 12 + 4 = 16. Total plots = 20 + 20 = 40. Fraction = 16/40 = 2/5. Answer: 2/5. 3/10 comes from using only Allotment A's 12 vegetable plots over the combined total of 40 plots, forgetting to add Allotment B's vegetable plots. 1/5 comes from using only Allotment B's ratio (1:4) as the fraction of vegetables, ignoring Allotment A altogether. 3/5 comes from working out the fraction of the combined plots that grow flowers instead of vegetables.
- (b) 5.1 — ∛130 lies between 5 and 6, since 125 < 130 < 216, and closer to 5 because 130 is much nearer 125 than 216. To pin down the first decimal place, test the midpoint of the tenth, 5.05: 5.05³ = 5.05 × 5.05 × 5.05 ≈ 128.79. Since 130 is greater than 128.79, ∛130 lies above 5.05, so it rounds to 5.1 rather than 5.0. Rounding down to 5.0, on the assumption that a value close to the lower bound 125 must round down, ignores that 5.05³ is already less than 130. Estimating 5.2 overshoots the true root: 5.2³ = 140.608, which is well above 130, so ∛130 cannot round to 5.2. Taking 6.0, the upper of the two whole numbers the root lies between, ignores that 130 is far nearer to 5³ = 125 than to 6³ = 216, so the root sits just above 5, not just below 6.
- (a) 1/2 — The ratio 1:2:3 has 1 + 2 + 3 = 6 parts in total. Amir and Bo together receive 1 + 2 = 3 of those parts, so together they receive 3/6 of the £60, which simplifies to 1/2. Using only Amir's single part, 1/6, ignores Bo's share entirely. Adding Bo's and Chen's parts instead of Amir's and Bo's, 2 + 3 = 5, gives 5/6. Comparing Amir and Bo's 3 parts to Chen's 3 parts, rather than to the total of 6 parts, gives 3/3 = 1.
- (c) 9/5 — Method: the area of a rectangle is its length multiplied by its width; the decimal product is then written over a power of ten and cancelled. Working: 24 × 75 = 1800, and 2.4 and 0.75 have three decimal places between them, so 2.4 × 0.75 = 1.8; the area of the panel is 1.8 square metres, which is eighteen tenths, so it can be written as 18/10, and dividing the numerator and the denominator by 2 gives 9 over 5. Answer: 9/5. The distractors: 4/5 comes from converting only the digits after the decimal point and losing the whole one, turning 1.8 into eight tenths; 63/20 comes from adding the two sides instead of multiplying them, giving 3.15; 9/50 comes from misplacing the decimal point in the product and writing 0.18, which cancels to 9 over 50.
- (d) x⁴ — Method: dividing two powers of the same letter subtracts the index of the divisor from the index of the term being divided. Working: six factors of x on the top and two on the bottom cancel in pairs, leaving 6 − 2 = 4 factors of x. Answer: x⁴. The distractors: x³ comes from dividing the indices, 6 ÷ 2, instead of subtracting them; x⁸ comes from adding the indices, 6 + 2, as though the powers were being multiplied; x¹² comes from multiplying the indices, 6 × 2, as though a power were being raised to a power.
- (c) 45 — Method: count the ordered pairings with the product rule and then correct for the fact that a game between two players is the same game whichever player it is counted from. Working: each of the 10 players meets 9 opponents, so 10 × 9 = 90 pairings are counted; every game has been counted twice, once from each player's side, so the number of games is 90 ÷ 2 = 45. Answer: 45. The distractors: 90 comes from stopping at 10 × 9 and never halving, so that each game is counted once for each of its two players; 55 comes from adding 10 + 9 + 8 + ... + 1 instead of 9 + 8 + ... + 1, which counts one extra round of games; 20 comes from multiplying the 10 players by the 2 players in each game rather than pairing the players with one another.
- (c) 62.35 ≤ r < 62.45 — Method: with a value rounded to 1 decimal place, the error interval reaches half of 0.1 either side. Working: half of 0.1 is 0.05, so the interval runs from 62.4 − 0.05 to 62.4 + 0.05. Answer: 62.35 ≤ r < 62.45. (62 ≤ r < 63 comes from rounding to the nearest whole number instead of 1 decimal place. 62.35 ≤ r ≤ 62.45 comes from including the upper bound with ≤ instead of excluding it with <. 62.3 ≤ r < 62.5 comes from using 0.1 either side instead of half of it.)
- (b) 0.3, 32%, 7/20 — Method: convert every number to a decimal so they can be compared on the same scale. Working: 7/20 = 0.35, 0.3 stays as 0.3, and 32% = 0.32. Comparing 0.3, 0.32 and 0.35 in size gives the order 0.3, then 0.32, then 0.35. Answer: 0.3, 32%, 7/20. 7/20, 32%, 0.3 lists the numbers from largest to smallest instead of smallest to largest. 0.3, 7/20, 32% swaps 32% and 7/20, treating the fraction 7/20 as smaller even though 7/20 = 0.35 is bigger than 32% = 0.32. 32%, 0.3, 7/20 comes from moving the digits one place too far when converting the percentage, giving 0.032 instead of 0.32, which makes 32% look far smaller than it really is.
- (c) 0.5, 0.45, −0.09, −0.15, −0.6 — Method: compare the decimals by their position on a number line, remembering that with negative decimals the one closer to zero is larger. Working: 0.5 and 0.45 are positive, so they come first, with 0.5 the larger of the two. Among the negatives, −0.09 is closest to zero, then −0.15, then −0.6 is furthest from zero and so the smallest. Answer: 0.5, 0.45, −0.09, −0.15, −0.6. 0.5, 0.45, −0.15, −0.09, −0.6 swaps −0.09 and −0.15, treating the negative decimal with more digits after the point as closer to zero. −0.6, −0.15, −0.09, 0.45, 0.5 lists the numbers from smallest to largest instead of largest to smallest. 0.5, 0.45, −0.6, −0.15, −0.09 orders the negative decimals by the size of the digit (0.6 > 0.15 > 0.09) as if they were positive, instead of recognising that a bigger negative decimal is further from zero and so smaller.
- (c) 7 × 10⁻⁸ — '100 times smaller' means dividing by 100 = 10². Dividing 7 × 10⁻⁶ by 10² means subtracting 2 from the exponent: −6 − 2 = −8, giving 7 × 10⁻⁸. A candidate who multiplied by 100 instead of dividing added 2 to the exponent, getting 7 × 10⁻⁴. A candidate who divided by 10 instead of 100 subtracted only 1 from the exponent, getting 7 × 10⁻⁵. A candidate who did not apply the scale factor at all left the diameter as 7 × 10⁻⁶, the same as the red blood cell.
- (c) 1,000 m² — Method: round each length to 1 significant figure, then use area of a rectangle = length × width on the rounded lengths. Working: 19.6 m rounds to 20 m and 48.3 m rounds to 50 m, so the estimate is 20 × 50 = 1,000 and the area is about 1,000 m². Answer: 1,000 m². The distractors: 800 m² comes from rounding 48.3 down to 40 when the digit after its first significant figure is 8 and sends it up to 50, giving 20 × 40 = 800; 140 m² is the perimeter of the rounded rectangle, 2 × 20 + 2 × 50 = 140, not its area; 70 m² comes from adding the rounded lengths, 20 + 50 = 70, instead of multiplying them.
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