Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Answer key: Number worksheet — GCSE Higher
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- (b) 4 — Method: the cube root of a number is the value that multiplies by itself three times to give that number. Working: 4 × 4 × 4 = 64, so ∛64 = 4. Answer: 4. (8 comes from finding the square root of 64 instead of the cube root. 192 comes from multiplying 64 by 3 instead of finding the number that cubes to 64. 21.3 comes from dividing 64 by 3 instead of finding its cube root.)
- (a) 2/5 — The ratio 2:3 has 2 + 3 = 5 parts in total, and the larger plot is 3 of those parts. Since the larger plot is 18 m², each part is 18 ÷ 3 = 6 m², so the total area is 5 × 6 = 30 m² and the smaller plot is 2 × 6 = 12 m². The fraction of the total area taken up by the smaller plot is 12/30, which simplifies to 2/5. Giving the fraction for the larger plot instead of the smaller one gives 3/5. Comparing the smaller plot to the larger plot instead of to the total area gives 2/3. Assuming the two plots split the area evenly, ignoring the given ratio altogether, gives 1/2.
- (b) 9 — Method: a negative index means take the reciprocal of the base first and then apply the positive power. Working: the reciprocal of 1/3 is 3, so (1/3)⁻² = 3² = 3 × 3 = 9. Answer: 9. The distractors: 1/9 comes from ignoring the minus sign and squaring 1/3 as it stands; −9 comes from reading the negative index as a minus sign on the result; 6 comes from multiplying the denominator by the index, 3 × 2, instead of squaring the reciprocal.
- (b) 30 — 70 is close to the perfect square 64, so √70 ≈ 8. 65 is close to the perfect cube 64, so ∛65 ≈ 4. Multiplying these estimates: 8 × 4 = 32, which rounds to 30 to 1 significant figure. Estimating ∛65 as 5 instead of 4, perhaps by confusing it with the nearby cube 125 = 5³ rather than the much closer 64 = 4³, and then multiplying by 8, gives 8 × 5 = 40. Adding the two estimates instead of multiplying them, 8 + 4 = 12, rounds to 10 to 1 significant figure. Rounding both estimates up to the next whole number using the wrong nearby power for each, taking √70 as 9 and ∛65 as 5, gives 9 × 5 = 45, which rounds to 50 to 1 significant figure.
- (a) 12 — Method: build the number one place at a time, listing systematically: fix the tens digit, then run through every units digit that is still available. Working: any of the 4 digits can go in the tens place, and once it has been used only 3 digits are left for the units place, so there are 4 × 3 = 12 numbers; listing the numbers that begin with 1 gives 12, 13 and 14, and each of the other three starting digits gives 3 numbers in the same way. Answer: 12. The distractors: 16 comes from working out 4 × 4, which allows a digit to be used twice; 8 comes from multiplying the 4 digits by the 2 places in the number instead of multiplying the choices available at each place; 6 comes from treating a number and its reverse as the same, counting only the unordered pairs of digits.
- (c) 2.5 × 10⁶ — Divide the A values: 5 ÷ 2 = 2.5. Subtract the powers of 10: 4 − (−2) = 4 + 2 = 6. So the answer is 2.5 × 10⁶. A candidate who worked out 4 − 2 = 2, treating the subtraction of a negative as an ordinary subtraction, wrote 2.5 × 10². A candidate who subtracted in the wrong order, −2 − 4 = −6, wrote 2.5 × 10⁻⁶. A candidate who multiplied the A values instead of dividing, 5 × 2 = 10, and added the powers, 4 + (−2) = 2, then rewrote 10 × 10² in standard form as 1 × 10³.
- (c) 45 — Method: count the ordered pairings with the product rule and then correct for the fact that a game between two players is the same game whichever player it is counted from. Working: each of the 10 players meets 9 opponents, so 10 × 9 = 90 pairings are counted; every game has been counted twice, once from each player's side, so the number of games is 90 ÷ 2 = 45. Answer: 45. The distractors: 90 comes from stopping at 10 × 9 and never halving, so that each game is counted once for each of its two players; 55 comes from adding 10 + 9 + 8 + ... + 1 instead of 9 + 8 + ... + 1, which counts one extra round of games; 20 comes from multiplying the 10 players by the 2 players in each game rather than pairing the players with one another.
- (d) 6 + 2√3 — Multiply √3 by each term in the bracket separately. First term: √3 × 2 = 2√3. Second term: √3 × √12 = √(3 × 12) = √36 = 6. Adding the two results in the order they were found, and writing the whole-number term first, gives 6 + 2√3. Adding the numbers under the root for the second term instead of multiplying them (3 + 12 = 15) gives √15 in place of 6, leading to √15 + 2√3. Multiplying √3 by the 2 but never distributing to the √12 term at all leaves just 2√3. Treating √3 × 2 as if the 3 were multiplied by the 2 inside the root, √3 × 2 → √6, while still getting the second term correct, gives 6 + √6.
- (c) 2/5 — To find a fraction of a fraction, multiply them together: 3/5 × 2/3 = 6/15, which simplifies to 2/5. Multiplying only the numerators, 3 × 2 = 6, but adding the denominators, 5 + 3 = 8, instead of multiplying them gives 6/8, which simplifies to 3/4. Using only the fraction who study French, 3/5, and ignoring that a further fraction of them also study Spanish gives 3/5. Dividing by 2/3 instead of multiplying by it, using its reciprocal 3/2, gives 3/5 × 3/2 = 9/10.
- (c) 7/30 — Let x = 0.2333... . Because only the 3 recurs, use two multiples of x that line up the recurring part exactly: 10x = 2.333... and 100x = 23.333... . Subtracting removes the recurring tail completely: 100x − 10x = 23.333... − 2.333... = 21, so 90x = 21, giving x = 21/90 = 7/30. Treating the decimal as if it terminated after two places, writing 0.23 as 23/100, ignores that the 3 carries on forever. Misreading which digits recur — treating 0.2333... as if the block '23' repeated, giving 0.232323... — leads to x = 23/99, which is a different, larger recurring decimal from the one given. A numerator slip in the subtraction, computing 22 instead of 21, gives x = 22/90 = 11/45.
- (c) 62.35 ≤ r < 62.45 — Method: with a value rounded to 1 decimal place, the error interval reaches half of 0.1 either side. Working: half of 0.1 is 0.05, so the interval runs from 62.4 − 0.05 to 62.4 + 0.05. Answer: 62.35 ≤ r < 62.45. (62 ≤ r < 63 comes from rounding to the nearest whole number instead of 1 decimal place. 62.35 ≤ r ≤ 62.45 comes from including the upper bound with ≤ instead of excluding it with <. 62.3 ≤ r < 62.5 comes from using 0.1 either side instead of half of it.)
- (a) 5 — 16 + 9 = 25, then √25 = 5. Splitting the root over the addition instead gives √16 = 4 and √9 = 3, then 4 + 3 = 7 — but a root does not split over a sum like this. Multiplying those two roots instead of adding them gives 4 × 3 = 12. Taking the negative square root instead of the positive one gives −5.
- (a) 1,850 — Method: find the error interval, then check which value falls outside it. Working: half of 100 is 50, so the actual number of visitors, v, satisfies 1,750 ≤ v < 1,850. 1,850 sits exactly on the excluded upper boundary, since a value of 1,850 would round to 1,900, not 1,800. Answer: 1,850. (1,750 is a genuine possible value — it sits at the included lower boundary. 1,799 is a genuine possible value, just below the upper boundary. 1,760 is a genuine possible value, well inside the interval.)
- (a) 25 — Method: squaring a square root removes the root, so a square root raised to the power 4 can be squared in two stages. Working: (√5)⁴ = ((√5)²)² = 5² = 5 × 5 = 25. Answer: 25. The distractors: 5 comes from squaring once and stopping, treating the fourth power as a square; 625 comes from raising 5 to the power 4 and ignoring the root sign altogether; 20 comes from multiplying 5 by the index 4 instead of raising 5 to that power.
- (c) 5 × 10⁻³ — Method: in standard form the coefficient must be at least 1 and less than 10, and for a number smaller than 1 the index is negative and counts the places the decimal point moves to the right. Working: the only significant digit is 5, so the coefficient is 5; moving the decimal point in 0.005 three places to the right gives 5, so the index is −3. Answer: 5 × 10⁻³. The distractors: 0.5 × 10⁻² is the same value written the wrong way, because 0.5 is smaller than 1 and so is not an allowed coefficient; 5 × 10⁻² comes from counting the two zeros after the decimal point instead of the three places the point moves; 5 × 10³ comes from taking the index as positive, which describes a number in the thousands rather than one smaller than 1.
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