Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Answer key: Number worksheet — GCSE Higher
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- (c) 62.35 ≤ r < 62.45 — Method: with a value rounded to 1 decimal place, the error interval reaches half of 0.1 either side. Working: half of 0.1 is 0.05, so the interval runs from 62.4 − 0.05 to 62.4 + 0.05. Answer: 62.35 ≤ r < 62.45. (62 ≤ r < 63 comes from rounding to the nearest whole number instead of 1 decimal place. 62.35 ≤ r ≤ 62.45 comes from including the upper bound with ≤ instead of excluding it with <. 62.3 ≤ r < 62.5 comes from using 0.1 either side instead of half of it.)
- (a) 5 — Method: each index is worked out first, and subtracting a negative number is the same as adding the positive. Working: (−2)³ = (−2) × (−2) × (−2) = −8 and (−3)² = (−3) × (−3) = 9, while − (−4) becomes + 4, so the calculation becomes −8 + 9 + 4 = 5. Answer: 5. The distractors: −13 comes from taking (−3)² as −9, giving −8 − 9 + 4 = −13; −3 comes from reading − (−4) as − 4, giving −8 + 9 − 4 = −3; 21 comes from treating every power of a negative number as positive, so that (−2)³ is taken as 8 and the calculation becomes 8 + 9 + 4 = 21.
- (d) 1 7/12 — Method: convert both mixed numbers to improper fractions with a common denominator, then subtract. Working: 3 1/4 = 39/12 and 1 2/3 = 20/12, so 39/12 − 20/12 = 19/12 = 1 7/12. Answer: 1 7/12. Chloe's method, subtracting whole numbers (3−1=2) and fraction parts (2/3−1/4=5/12) separately without exchanging, gives 2 5/12. 1 3/4 comes from converting 2/3 to twelfths incorrectly as 6/12 instead of 8/12, then subtracting. 8 comes from converting both mixed numbers to improper fractions correctly (13/4 and 5/3) but then subtracting numerators and denominators separately: (13−5)/(4−3) = 8/1.
- (b) 2.1 m — The three pieces use 3 × 0.9 = 2.7 m of wood. Remaining wood = 4.8 − 2.7 = 2.1 m. A candidate who miscounts and only subtracts 2 pieces instead of 3 gets 4.8 − 1.8 = 3.0 m. A candidate who adds instead of subtracting gets 4.8 + 2.7 = 7.5 m. A candidate who gives the length used instead of the length remaining gets 2.7 m.
- (d) £6 — First find 30% of £200, which is £60, then find 10% of that: £60 × 0.1 = £6. Adding the two percentages together instead of applying them one after the other, 10% + 30% = 40%, and finding 40% of £200 gives £80. Finding 30% of £200 = £60 correctly but stopping before applying the second percentage leaves £60 as the final answer. Finding only 10% of the original £200, ignoring the 30% entirely, gives £20.
- (a) 40 — Multiply the number of choices for each item: 4 × 5 × 2 = 40. 11 comes from adding the three numbers instead of multiplying them. 20 comes from multiplying only the crisps and chocolate bars, 4 × 5, and forgetting the drink. 10 comes from multiplying only the chocolate bars and drinks, 5 × 2, and forgetting the crisps.
- (a) 120 — There are 6 choices for the first digit. The second digit must be different from the first, leaving 5 choices, and the third digit must differ from both of the first two, leaving 4 choices. By the product rule, the number of codes is 6 × 5 × 4 = 120. Allowing every digit to repeat, ignoring the 'no digit twice' rule entirely, gives 6 × 6 × 6 = 216. Adding the number of choices at each position instead of multiplying them, 6 + 5 + 4, gives 15. Treating the three chosen digits as one unordered set, rather than as digits in a fixed order on the padlock, divides by the 3! = 6 ways of arranging them: 120 ÷ 6 = 20.
- (c) 4 × 10⁴ — 8 ÷ 2 = 4, and 6 − 2 = 4, so each project receives 4 × 10⁴ pounds. Multiplying the exponents instead of subtracting them gives 6 × 2 = 12, so 4 × 10¹². Adding the exponents instead of subtracting them gives 6 + 2 = 8, so 4 × 10⁸. Subtracting the coefficients instead of dividing them gives 8 − 2 = 6, so 6 × 10⁴.
- (c) 1/4 — A negative index means the reciprocal of the positive power, so 2⁻² = 1 ÷ 2² = 1/4. Treating the negative sign as making the answer negative instead gives −(2²) = −4. Ignoring the negative sign altogether gives just 2² = 4. Finding the reciprocal correctly but then also applying a negative sign gives −1/4.
- (d) 5 — Method: the greatest number of identical bunches is the highest common factor of the two flower totals; then divide the red roses by that number of bunches. Working: 60 = 2² × 3 × 5 and 84 = 2² × 3 × 7, so their highest common factor is 2² × 3 = 12. That means 12 bunches, and 60 ÷ 12 = 5 red roses in each. 7 is the number of white roses in each bunch, since 84 ÷ 12 = 7, not red roses. 12 is the number of bunches itself, not the number of red roses in one bunch. 20 comes from working out 60 ÷ 3 = 20, dividing by only part of the highest common factor. Answer: 5.
- (b) 8π cm² — A diameter of 8 cm gives a radius of 4 cm. The area of a full circle would be π × r² = π × 4² = 16π cm², and a semicircle is exactly half of this, giving 16π ÷ 2 = 8π cm². Forgetting to halve the area for the semicircle gives 16π cm², the area of the whole circle. Halving the diameter twice, using a radius of 2 instead of 4, gives π × 2² = 4π cm². Using the diameter itself as the radius, so π × 8² = 64π, and then halving that for the semicircle gives 32π cm².
- (d) 40 miles — Method: round each number to 1 significant figure first, then divide to estimate the daily distance. Working: 830 rounds to 800, and 19 rounds to 20, and 800 ÷ 20 = 40, so the estimate is 40 miles per day. 41.5 miles comes from rounding only the number of days and working out 830 ÷ 20 = 41.5, without rounding the distance too. 830 miles is the total distance for the whole trek, given as the answer without dividing by the number of days at all. 4 miles comes from working out 80 ÷ 20 = 4, misplacing a digit in the rounded distance. Answer: 40 miles.
- (c) 45 — Method: count the ordered pairings with the product rule and then correct for the fact that a game between two players is the same game whichever player it is counted from. Working: each of the 10 players meets 9 opponents, so 10 × 9 = 90 pairings are counted; every game has been counted twice, once from each player's side, so the number of games is 90 ÷ 2 = 45. Answer: 45. The distractors: 90 comes from stopping at 10 × 9 and never halving, so that each game is counted once for each of its two players; 55 comes from adding 10 + 9 + 8 + ... + 1 instead of 9 + 8 + ... + 1, which counts one extra round of games; 20 comes from multiplying the 10 players by the 2 players in each game rather than pairing the players with one another.
- (d) 72a⁷ — Method: a power outside brackets applies to every factor inside them, and multiplying two powers of the same letter adds their indices. Working: (3a²)² = 3² × a⁴ = 9a⁴, and (2a)³ = 2³ × a³ = 8a³. Multiplying the two results gives 9 × 8 = 72 for the number and 4 + 3 = 7 for the index of a. Answer: 72a⁷. The distractors: 36a⁷ comes from squaring the 2 in (2a)³ instead of cubing it, giving 4a³ and then 9 × 4; 72a¹² comes from multiplying the indices 4 and 3 when the two terms are multiplied, instead of adding them; 17a⁷ comes from adding the coefficients 9 and 8 rather than multiplying them.
- (c) 12.3 ≤ t < 12.4 — Method: truncating cuts the later digits off instead of rounding them, so nothing is ever pushed upwards. The displayed value is therefore the smallest the time can be, and the time can run up to, but not reach, the next value the display can show. Working: the display reads 12.3, so the actual time is at least 12.3 seconds; as soon as the time reaches 12.3 + 0.1 = 12.4 seconds the display would read 12.4, so 12.4 is not included. Answer: 12.3 ≤ t < 12.4. The distractors: 12.25 ≤ t < 12.35 is the interval for a time rounded to 1 decimal place, and this display does not round; 12.3 < t ≤ 12.4 excludes the one value the display certainly allows and includes the one it rules out; 12.3 ≤ t ≤ 12.4 treats 12.4 seconds as possible, but at 12.4 seconds the display would no longer read 12.3.
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