Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Answer key: Number worksheet — GCSE Higher
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- (a) 40 — Method: a number is odd exactly when its units digit is odd, so the restricted position is filled first and the two free positions are then filled from the digits that are left, multiplying the number of choices at each stage. Working: of the six digits only 3 and 9 are odd, so there are 2 choices for the units digit; once that digit has been used, 5 digits remain for the hundreds position and then 4 remain for the tens position, so the count is 2 × 5 × 4 = 40. Answer: 40. The distractors: 120 comes from ignoring the word odd altogether and counting every three-digit number that can be made from the six digits, 6 × 5 × 4; 60 comes from filling the hundreds and tens positions first, 6 then 5, and only then allowing 2 odd digits for the units position, which overcounts because one of 3 and 9 may already have been used, giving 6 × 5 × 2; 72 comes from restricting the units digit to 3 or 9 correctly but overlooking the condition that no digit may be used twice, so all six digits are still counted as available for each of the other two positions, giving 2 × 6 × 6.
- (b) 24 — List multiples of 8 and of 12: multiples of 8 are 8, 16, 24, 32; multiples of 12 are 12, 24, 36. The lowest number in both lists is 24, so the lighthouses next flash together after 24 minutes. Multiplying the two numbers together, 8 × 12, gives 96, which double-counts the common factor of 4 shared by 8 and 12. Working out the highest common factor instead of the lowest common multiple gives 4, far too soon a time for both lighthouses to line up again. Adding the two numbers, 8 + 12, gives 20, which is not even a multiple of either 8 or 12. So the lighthouses next flash together after 24 minutes.
- (c) £8.20 — Method: find the total cost, then subtract from the amount paid. Working: 35 × £1.48 = £51.80. Amount paid = 3 × £20 = £60.00. Change = £60.00 − £51.80 = £8.20. Answer: £8.20. (£58.52 comes from forgetting to multiply the price by the 35 litres and subtracting only £1.48 from £60. £7.50 comes from rounding £1.48 up to £1.50 before multiplying, giving a total of £52.50 instead of £51.80. £9.20 comes from miscarrying in the pence column when subtracting £51.80 from £60.00.)
- (b) 90 km/h — To convert metres per second to kilometres per hour, multiply by 3.6 (there are 3600 seconds in an hour and 1000 metres in a kilometre, and 3600 ÷ 1000 = 3.6): 25 × 3.6 = 90 km/h. Dividing by 3.6 instead of multiplying gives 25 ÷ 3.6 = 6.9 km/h (to 1 d.p.). Multiplying by 60 instead of 3.6, confusing the conversion from seconds to minutes with the conversion to hours, gives 25 × 60 = 1500 km/h. Multiplying by 3600 to convert seconds to hours but forgetting to convert metres to kilometres gives 25 × 3600 = 90000, which is a speed in metres per hour, not kilometres per hour.
- (d) 1 × 10⁷ seconds — Method: the time for a journey is the distance divided by the speed, so round each number to 1 significant figure and then divide; dividing numbers in standard form means dividing the coefficients and subtracting the indices. Working: 3.1 × 10¹⁵ rounds to 3 × 10¹⁵ and 2.998 × 10⁸ rounds to 3 × 10⁸; 3 ÷ 3 = 1 for the coefficients, and 15 − 8 = 7 for the indices. Answer: about 1 × 10⁷ seconds. The distractors: 3 × 10⁷ seconds comes from subtracting the indices correctly but leaving the coefficient as 3 instead of dividing 3 by 3; 1 × 10⁻⁷ seconds comes from dividing the speed by the distance instead of the distance by the speed; 9 × 10²³ seconds comes from multiplying the two quantities instead of dividing them, since 3 × 3 = 9 and 15 + 8 = 23.
- (b) £13.48 — Method: an amount of money is written to the nearest penny, which is 2 decimal places, so the calculator display has to be rounded to 2 decimal places. Working: 53.90 ÷ 4 = 13.475, and the digit in the third decimal place is 5, so the penny digit goes up from 7 to 8. Answer: £13.48. The distractors: £13.47 comes from chopping the third decimal place off instead of rounding with it; £13.50 comes from rounding to the nearest 10p rather than to the nearest penny; £13.40 comes from cutting the display short at 1 decimal place, which is both the wrong degree of accuracy and a truncation rather than a rounding.
- (c) 25/36 — Method: square a fraction by squaring its numerator and its denominator separately, then add the two results over a common denominator. Working: (2/3)² = 4/9 and (1/2)² = 1/4; the lowest common denominator of 9 and 4 is 36, so 4/9 = 16/36 and 1/4 = 9/36, and 16 + 9 = 25. Answer: 25/36. The distractors: 49/36 comes from adding the two fractions first and squaring the total, giving (7/6)²; 5/13 comes from squaring correctly but then adding the numerators and the denominators, as (4 + 1)/(9 + 4); 7/3 comes from doubling each fraction instead of squaring it, giving 4/3 + 1.
- (c) 693 — Method: multiplying a bracket by a number multiplies every term inside it, so 7 × (100 − 1) = 7 × 100 − 7 × 1. Working: 7 × 100 = 700 and 7 × 1 = 7, so the calculation becomes 700 − 7 = 693. Answer: 693. The distractors: 699 comes from subtracting the 1 itself rather than 7 lots of it, giving 700 − 1 = 699; 707 comes from adding the second product instead of subtracting it, giving 700 + 7 = 707; 700 comes from rounding 99 up to 100 and then offering the estimate 7 × 100 as an exact value.
- (a) 12 — Method: build the number one place at a time, listing systematically: fix the tens digit, then run through every units digit that is still available. Working: any of the 4 digits can go in the tens place, and once it has been used only 3 digits are left for the units place, so there are 4 × 3 = 12 numbers; listing the numbers that begin with 1 gives 12, 13 and 14, and each of the other three starting digits gives 3 numbers in the same way. Answer: 12. The distractors: 16 comes from working out 4 × 4, which allows a digit to be used twice; 8 comes from multiplying the 4 digits by the 2 places in the number instead of multiplying the choices available at each place; 6 comes from treating a number and its reverse as the same, counting only the unordered pairs of digits.
- (b) 28 — Method: count the ordered choices with the product rule and then correct for the double counting, because the two captains have equal standing and so a pair is the same pair whichever captain is named first. Working: there are 8 players who could be named first and 7 who could be named second, giving 8 × 7 = 56 ordered choices; each pair has been counted twice, once in each order, so the number of pairs is 56 ÷ 2 = 28. Answer: 28. The distractors: 56 comes from stopping at 8 × 7 and never halving, which counts each pair of captains twice; 64 comes from working out 8 × 8, which allows the same player to be chosen as both captains; 16 comes from multiplying the 8 players by the 2 captaincies instead of pairing the players with one another.
- (d) 0.3 — Converting the fractions to decimals, 1/4 = 0.25 and 2/5 = 0.4, so any decimal between 0.25 and 0.4 is a valid answer, and 0.3 fits. Confusing 1/4 with 1/5 and converting it as 0.2 instead of 0.25 gives a value below the true lower bound. Confusing 2/5 with 1/2 and converting it as 0.5 instead of 0.4 gives a value above the true upper bound. Converting the fractions correctly but choosing a decimal above the true upper bound of 0.4 instead of between the two values gives 0.45.
- (a) 7 — Convert the mixed number to an improper fraction: 5 1/4 = 21/4. Dividing by 3/4 means multiplying by its reciprocal, 4/3: 21/4 × 4/3 gives 84/12, which simplifies to 7. So exactly 7 complete pieces of 3/4 m can be cut. Ignoring the 1/4 m and dividing only the whole number, 5 ÷ 3/4, gives 20/3, which is 6 complete pieces with some wood left over. Multiplying by 3/4 instead of its reciprocal, 21/4 × 3/4, gives 63/16, which is 3 complete pieces. Misreading 5 1/4 as the fraction 5/4, then dividing by 3/4, gives 5/3, which is only 1 complete piece. So 7 complete pieces can be cut from the plank.
- (c) 3 × 10⁶ — Daily revenue = (4 × 10³) × 2.5 = 1 × 10⁴ (£10,000). Multiplying by the number of days, (3 × 10²), gives annual revenue = (1 × 10⁴) × (3 × 10²) = 3 × 10⁶ (£3,000,000). A candidate who forgot to multiply by the price and just multiplied the number of items by the number of days worked out (4 × 10³) × (3 × 10²) = 1.2 × 10⁶. A candidate who added the number of days to the daily revenue instead of multiplying worked out 1 × 10⁴ + 3 × 10² = 1.03 × 10⁴. A candidate who misread £2.50 as £25 worked out a daily revenue of (4 × 10³) × 25 = 1 × 10⁵, giving an annual total of (1 × 10⁵) × (3 × 10²) = 3 × 10⁷.
- (a) 8.35 ≤ L < 8.45 — Method: a length rounded to 1 decimal place lies within half of 0.1 cm, that is 0.05 cm, of the value written down. The lower limit is included because it rounds up to that value, and the upper limit is excluded because it rounds up to the next value instead. Working: 8.4 − 0.05 = 8.35 and 8.4 + 0.05 = 8.45, so a length of 8.35 cm still rounds to 8.4 cm while a length of 8.45 cm rounds to 8.5 cm. Answer: 8.35 ≤ L < 8.45. The distractors: 8.3 ≤ L < 8.5 goes a whole 0.1 cm either side instead of half of it; 8.35 < L ≤ 8.45 has the two limits the wrong way round, excluding the length that does round to 8.4 cm and including the one that does not; 8.4 ≤ L < 8.5 is the interval for a length truncated to 1 decimal place, not one rounded to it.
- (c) 5 — 0.2 = 1/5, and turning the fraction upside down gives the reciprocal 5/1 = 5. Writing −0.2 mistakes the reciprocal for the negative of the number. Working out 1 − 0.2 = 0.8 mistakes the reciprocal for subtracting the number from 1. Writing 0.5 is the reciprocal of 2, not of 0.2 — a place-value slip that drops the decimal, since 1 ÷ 0.2 = 5 while 1 ÷ 2 = 0.5.
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