Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Answer key: Number worksheet — GCSE Higher
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- (b) 2² × 3 × 5 — Repeatedly divide 60 by prime numbers: 60 ÷ 2 = 30, 30 ÷ 2 = 15, 15 ÷ 3 = 5, and 5 is itself prime. So 60 is 2 × 2 × 3 × 5, which in index notation is 2² × 3 × 5. Stopping the factor tree after only three divisions and writing 2 × 3 × 5 misses that the 2 divides in twice, and gives only 30, not 60. Squaring the 3 as well as the 2 gives 2² × 3² × 5, which comes to 180, far too big. Squaring the 5 instead of the 2 gives 2 × 3 × 5², which comes to 150, also too big. So 60 = 2² × 3 × 5.
- (b) 78 hours — From 10:00 on Monday to 10:00 on Thursday is exactly 3 complete days, which is 3 × 24 = 72 hours. From 10:00 to 16:00 on the Thursday is a further 6 hours, giving a total of 72 + 6 = 78 hours. Counting Monday to Thursday as 4 full calendar days instead of 3 complete 24-hour periods gives 4 × 24 = 96 hours. Undercounting the number of complete days as 2 instead of 3 gives 2 × 24 + 6 = 54 hours. Subtracting the extra 6 hours instead of adding them to the 3 complete days gives 72 − 6 = 66 hours.
- (d) 3/5 — The box is 8 equal shares, of which 5 are milk, so the dark chocolates take 8 − 5 = 3 shares and dark : milk = 3 : 5. The comparison asked for is dark with milk, so the milk share count is the denominator and the fraction is 3/5. 5/3 compares milk with dark, 3/8 compares the dark chocolates with the whole box rather than with the milk ones, and 8/5 comes from reading 5/8 as the ratio milk : dark.
- (a) 0 — Method: BIDMAS works through the index first, then the multiplication, then the subtraction. Working: 5² = 25, then 4 × 25 = 100, and finally 100 − 100 = 0. Answer: 0. The distractors: 2400 comes from working from left to right and subtracting first, giving (100 − 4) × 25 = 96 × 25 = 2400; −300 comes from multiplying before applying the index, giving (4 × 5)² = 20² = 400 and then 100 − 400 = −300; 60 comes from reading 5² as 5 × 2 = 10, so that 4 × 10 = 40 and 100 − 40 = 60.
- (d) 2 — Method: a fourth root undoes raising to the power 4, so look for the number that gives 16 when it is multiplied by itself four times. Working: 2 × 2 = 4, 4 × 2 = 8 and 8 × 2 = 16, which uses four factors of 2. Answer: 2. The distractors: 4 comes from taking the square root of 16 instead of its fourth root; 8 comes from halving 16, treating any root as a halving; 64 comes from multiplying 16 by 4 instead of taking a fourth root.
- (c) 150 — Since 90 students represent 3 of the 5 equal parts, one part is 90 ÷ 3 = 30, and the whole year group is five parts: 30 × 5 = 150. Applying the fraction forwards to 90 instead of reversing it, 90 × 3/5 = 54, treats the given number as the whole rather than as three fifths of it. Finding one part correctly as 30 but forgetting to scale up to the whole year group leaves 30 as the final answer. Treating 90 as the whole year group and adding on 2/5 of 90 for the students who do not walk, 90 + (90 × 2/5) = 126, applies the missing fraction to the wrong base amount.
- (c) 0.0065 — Leading zeros are never significant, so counting from the first non-zero digit, the first two significant figures of 0.006482 are 6 and 4. Look at the next digit along, 8, to decide whether the second figure rounds up: since 8 is 5 or more, the 4 rounds up to 5, giving 0.0065. Rounding to 2 decimal places instead of 2 significant figures gives 0.01, which answers a different question. Wrongly counting one of the leading zeros as a significant figure and stopping one figure short gives 0.006. Keeping an extra digit, as in 0.00648, gives 3 significant figures rather than 2.
- (c) 5/11 — Let x = 0.45 recurring, so x = 0.454545... . Since two digits repeat, multiply by 100: 100x = 45.454545... . Subtracting the original x removes the recurring part exactly, because it lines up digit for digit: 100x − x = 45.454545... − 0.454545... = 45, so 99x = 45, giving x = 45/99 = 5/11. Treating the decimal as if it terminated at two places gives 45/100 = 9/20, which is only 0.45 and drops the repeating part entirely. Subtracting 10x instead of x — using 100x − 10x = 90x = 45 — is the wrong power of ten for a two-digit repeating block, and gives x = 45/90 = 1/2. Making an arithmetic slip in the numerator, 45 − 1 = 44 instead of 45, gives 44/99 = 4/9.
- (d) 0.3 — Converting the fractions to decimals, 1/4 = 0.25 and 2/5 = 0.4, so any decimal between 0.25 and 0.4 is a valid answer, and 0.3 fits. Confusing 1/4 with 1/5 and converting it as 0.2 instead of 0.25 gives a value below the true lower bound. Confusing 2/5 with 1/2 and converting it as 0.5 instead of 0.4 gives a value above the true upper bound. Converting the fractions correctly but choosing a decimal above the true upper bound of 0.4 instead of between the two values gives 0.45.
- (c) £196.35 — Method: convert both prices to pounds, multiply each by its quantity, then add the two totals. Working: 340 rolls at £0.24 each = £81.60; 85 cakes at £1.35 each = £114.75; £81.60 + £114.75 = £196.35. Answer: £196.35. £81.60 comes from working out the cost of the rolls only and forgetting to add the cost of the cakes. £114.75 comes from working out the cost of the cakes only and forgetting to add the cost of the rolls. £122.91 comes from converting 24p to £0.024 instead of £0.24, a place value error of a factor of 10 in the price of the rolls, before adding the correctly worked out cost of the cakes.
- (a) 8 × 10³ — Method: divide the capacity of the card by the size of one photograph, dividing the coefficients and subtracting the indices, then bring the coefficient back into the range 1 to 10. Working: 3.2 ÷ 4 = 0.8 and 10 − 6 = 4, which gives 0.8 × 10⁴; a coefficient of 0.8 is smaller than 1, so the decimal point moves one place to the right and the index falls by 1. Answer: 8 × 10³. The distractors: 8 × 10⁴ comes from correcting 0.8 to 8 without reducing the index, which makes the answer ten times too large; 1.28 × 10¹⁷ comes from multiplying the two numbers instead of dividing them, since 3.2 × 4 = 12.8 and 10 + 6 = 16; 8 × 10¹⁵ comes from dividing the coefficients but adding the indices instead of subtracting them.
- (c) > — Method: write both fractions with a common denominator so they can be compared directly. Working: −2/3 = −4/6. Comparing −4/6 and −5/6, −4 is greater than −5, so −4/6 is greater than −5/6. Answer: −2/3 > −5/6, so the symbol is >. < comes from treating the fraction with the larger numerator and denominator, 5/6, as the greater number, ignoring that both fractions are negative. = comes from assuming the fractions must be equal because they look similar in size. ≤ combines < (false) with = (false).
- (a) 1/2, 3/5, 2/3, 5/6 — Convert all four fractions to a common denominator of 30: 2/3 is 20/30, 3/5 is 18/30, 5/6 is 25/30, and 1/2 is 15/30. Ordering by these numerators, smallest to largest, gives 15/30, 18/30, 20/30, 25/30, which is 1/2, 3/5, 2/3, 5/6. Ordering by the size of the numerator in the original fractions, 1, 2, 3, 5, rather than converting to a common denominator, gives the wrong order 1/2, 2/3, 3/5, 5/6, because it ignores that the denominators are different. Ordering largest to smallest instead of smallest to largest, as the question asks, gives 5/6, 2/3, 3/5, 1/2. Using the rule "the bigger the denominator, the smaller the fraction" to place the last two, so that 5/6 is put below 2/3 because 6 is bigger than 3, gives 1/2, 3/5, 5/6, 2/3 — that rule only holds when the numerators are the same, and here 20/30 really is smaller than 25/30. So the correct order, smallest to largest, is 1/2, 3/5, 2/3, 5/6.
- (c) 45 — Method: count the ordered pairings with the product rule and then correct for the fact that a game between two players is the same game whichever player it is counted from. Working: each of the 10 players meets 9 opponents, so 10 × 9 = 90 pairings are counted; every game has been counted twice, once from each player's side, so the number of games is 90 ÷ 2 = 45. Answer: 45. The distractors: 90 comes from stopping at 10 × 9 and never halving, so that each game is counted once for each of its two players; 55 comes from adding 10 + 9 + 8 + ... + 1 instead of 9 + 8 + ... + 1, which counts one extra round of games; 20 comes from multiplying the 10 players by the 2 players in each game rather than pairing the players with one another.
- (a) x¹¹ — Method: when multiplying powers of the same base, add the indices. Working: 7 + 4 = 11, so x⁷ × x⁴ = x¹¹. x²⁸ comes from multiplying the indices, 7 × 4 = 28, instead of adding them. x³ comes from working out 7 − 4 = 3, which is the rule for dividing powers, not multiplying them. 11x comes from adding the indices to make 11 but then treating x as a coefficient instead of a power. Answer: x¹¹.
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