Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Answer key: Number worksheet — GCSE Higher
MathsUKwww.geekhero.co.uk
- (c) 45 — Method: count the ordered pairings with the product rule and then correct for the fact that a game between two players is the same game whichever player it is counted from. Working: each of the 10 players meets 9 opponents, so 10 × 9 = 90 pairings are counted; every game has been counted twice, once from each player's side, so the number of games is 90 ÷ 2 = 45. Answer: 45. The distractors: 90 comes from stopping at 10 × 9 and never halving, so that each game is counted once for each of its two players; 55 comes from adding 10 + 9 + 8 + ... + 1 instead of 9 + 8 + ... + 1, which counts one extra round of games; 20 comes from multiplying the 10 players by the 2 players in each game rather than pairing the players with one another.
- (b) Yes — the actual mass could be as low as 995 g — Method: a mass shown to the nearest 10 g lies within half of 10 g, that is 5 g, of the figure on the display, so compare the smallest mass the bag can have with the checker's limit of 996 g. Working: 1,000 − 5 = 995, so the actual mass of the bag can be as low as 995 g, and 995 g is below the 996 g limit, so a bag showing 1,000 g on the machine can still be rejected. Answer: Yes — the actual mass could be as low as 995 g. The distractors: 990 g comes from going a whole 10 g below the display instead of half of it; 999.5 g comes from treating the display as being to the nearest gram, when it is to the nearest 10 g; the claim that the mass is exactly 1,000 g treats a rounded display as an exact measurement.
- (d) 24.69 — To round to 2 decimal places, look only at the third decimal digit to decide whether the second decimal digit rounds up. In 24.6851 the third decimal digit is 5, and since 5 is 5 or more, the second decimal digit rounds up from 8 to 9, giving 24.69. Rounding to 1 decimal place instead of 2 gives 24.7, one place value too coarse. Keeping the third decimal digit rather than dropping it gives 24.685, which is 3 decimal places. Looking at the fourth decimal digit, 1, instead of the third one, and wrongly deciding that no rounding is needed, leaves the length unrounded at 24.68.
- (c) 6.3 × 10⁷ — To add numbers in standard form, first write them with the same power of 10. 6 × 10⁷ = 60 × 10⁶, so the sum is 60 × 10⁶ + 3 × 10⁶ = 63 × 10⁶ = 6.3 × 10⁷. A candidate who added the A values without adjusting for the different powers worked out 6 + 3 = 9 and kept the larger power, writing 9 × 10⁷. A candidate who added the powers of 10 as if multiplying wrote 9 × 10¹³. A candidate who added the A values but used the smaller power wrote 9 × 10⁶.
- (b) 63 — 10% of 180 = 18, so 5% = 9. 35% = (3 × 18) + 9 = 54 + 9 = 63. A candidate who uses 25% instead of 35% gets 45. A candidate who doubles 35% to get 70% by mistake gets 126. A candidate who subtracts 35 from 180 instead of finding a percentage gets 145.
- (a) 120 — There are 6 choices for the first digit. The second digit must be different from the first, leaving 5 choices, and the third digit must differ from both of the first two, leaving 4 choices. By the product rule, the number of codes is 6 × 5 × 4 = 120. Allowing every digit to repeat, ignoring the 'no digit twice' rule entirely, gives 6 × 6 × 6 = 216. Adding the number of choices at each position instead of multiplying them, 6 + 5 + 4, gives 15. Treating the three chosen digits as one unordered set, rather than as digits in a fixed order on the padlock, divides by the 3! = 6 ways of arranging them: 120 ÷ 6 = 20.
- (c) 9/5 — Method: the area of a rectangle is its length multiplied by its width; the decimal product is then written over a power of ten and cancelled. Working: 24 × 75 = 1800, and 2.4 and 0.75 have three decimal places between them, so 2.4 × 0.75 = 1.8; the area of the panel is 1.8 square metres, which is eighteen tenths, so it can be written as 18/10, and dividing the numerator and the denominator by 2 gives 9 over 5. Answer: 9/5. The distractors: 4/5 comes from converting only the digits after the decimal point and losing the whole one, turning 1.8 into eight tenths; 63/20 comes from adding the two sides instead of multiplying them, giving 3.15; 9/50 comes from misplacing the decimal point in the product and writing 0.18, which cancels to 9 over 50.
- (a) 2.5 × 10⁷ — Method: place the decimal point so that the coefficient is at least 1 and less than 10, then count the places it has moved. Working: the digits give a coefficient of 2.5, and the decimal point travels from the end of 25,000,000 until it sits between the 2 and the 5, a move of 7 places. Answer: 2.5 × 10⁷. The distractors: 25 × 10⁶ is the same area but not in standard form, because the coefficient must be less than 10; 2.5 × 10⁸ comes from counting the eight digits of 25,000,000 instead of the seven places the decimal point moves; 2.5 × 10⁻⁷ comes from making the index negative because the decimal point was carried to the left.
- (d) x⁽¹⁄²⁾ — Method: dividing two powers of the same letter subtracts the index of the divisor from the index of the term being divided, and fractional indices are subtracted like any other fractions. Working: 3/4 − 1/4 = 2/4, which simplifies to 1/2, so the result is x⁽¹⁄²⁾. Answer: x⁽¹⁄²⁾. The distractors: x comes from adding the indices, 3/4 + 1/4 = 1, as though the powers were being multiplied; x³ comes from dividing the indices, so that 3/4 divided by 1/4 gives 3; x⁽³⁄¹⁶⁾ comes from multiplying the indices, 3/4 × 1/4.
- (a) 71 — 2.9⁴ = (2.9²)². First, 2.9² = 8.41. Then square that: 8.41² = 70.7281, since 841² = 707281 and the decimal point moves four places. To 2 significant figures this rounds to 71, because the figure after the first two significant figures (7 and 0) is a 7, which rounds the 0 up to 1. Rounding the working down instead of up — taking 70.7281 to 70 — ignores that the next figure is 5 or more. Rounding 2.9 up to 3 before doing any working at all, then computing 3⁴ = 81, uses a much cruder approximation and overshoots the true value. Rounding 8.41 all the way down to 8 before squaring, 8² = 64, rounds far too aggressively and loses the accuracy needed for 2 significant figures.
- (c) 23.375 — The error intervals are 7.5 ≤ base < 8.5 and 4.5 ≤ height < 5.5. The upper bound of the area uses the upper bound of both the base and the height, then halves the product: 8.5 × 5.5 ÷ 2 = 23.375 cm². Using the lower bound of both dimensions instead, 7.5 × 4.5 ÷ 2 = 16.875, gives the lower bound of the area rather than the upper one. Multiplying the two upper bounds together but forgetting to halve for the triangle formula, 8.5 × 5.5 = 46.750, treats the triangle as if it were a rectangle. Using the given values directly without applying any bound at all, 8 × 5 ÷ 2 = 20.000, ignores that each rounded measurement has its own range of possible values.
- (d) 11 mm — Method: for a square, the side length is the square root of the area. Working: 11 × 11 = 121, so the side length is 11 mm. 60.5 mm comes from working out 121 ÷ 2 = 60.5, halving the area instead of finding its square root. 242 mm comes from working out 121 × 2 = 242, doubling the area instead of finding its square root. 22 mm comes from working out 11 × 2 = 22, doubling the correct side length. Answer: 11 mm.
- (c) 4 × 10⁴ — 8 ÷ 2 = 4, and 6 − 2 = 4, so each project receives 4 × 10⁴ pounds. Multiplying the exponents instead of subtracting them gives 6 × 2 = 12, so 4 × 10¹². Adding the exponents instead of subtracting them gives 6 + 2 = 8, so 4 × 10⁸. Subtracting the coefficients instead of dividing them gives 8 − 2 = 6, so 6 × 10⁴.
- (a) 0 — Method: BIDMAS works through the index first, then the multiplication, then the subtraction. Working: 5² = 25, then 4 × 25 = 100, and finally 100 − 100 = 0. Answer: 0. The distractors: 2400 comes from working from left to right and subtracting first, giving (100 − 4) × 25 = 96 × 25 = 2400; −300 comes from multiplying before applying the index, giving (4 × 5)² = 20² = 400 and then 100 − 400 = −300; 60 comes from reading 5² as 5 × 2 = 10, so that 4 × 10 = 40 and 100 − 40 = 60.
- (c) 7 + 4√3 — Expand the brackets fully: (2 + √3)² = 2² + 2 × 2 × √3 + (√3)² = 4 + 4√3 + 3. Adding the two whole-number terms, 4 + 3 = 7, gives 7 + 4√3. Using (a + b)² = a² + b² and skipping the middle cross term entirely gives just 4 + 3 = 7, with no surd term at all. Treating (√3)² as if it stayed √3 rather than becoming 3, then merging it with the existing surd term, gives 4 + 5√3. Squaring only the surd term correctly but carrying the whole-number term as 2 instead of squaring it to 4 gives 2 + 3 + 4√3 = 5 + 4√3.
Build your own mix at the worksheet builder.