Printable · GCSE Higher · ages 14-16
Number worksheet — GCSE Higher
Fifteen questions across the number statements at Higher tier. Choose the non-calculator filter to rehearse Paper 1, which counts for a third of the marks.
Answer key: Number worksheet — GCSE Higher
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- (a) the nearest whole number — The error intervals are 23.5 ≤ p < 24.5 and 5.5 ≤ q < 6.5. The minimum of p ÷ q is 23.5 ÷ 6.5 ≈ 3.615, and the maximum is 24.5 ÷ 5.5 ≈ 4.455. Both of these round to 4 at the nearest whole number, so the answer is guaranteed correct to the nearest whole number — but not to the nearest 0.1, since 3.615 rounds to 3.6 while 4.455 rounds to 4.5, which do not agree. Claiming the nearest 0.1 assumes every figure a calculator shows is trustworthy, without checking whether the bounds actually agree that far. Claiming only the nearest 10 badly understates how much can be guaranteed here, since both bounds already round to 4, not merely to 0. Saying no degree of accuracy can be guaranteed gives up before checking whether the bounds agree at any level at all.
- (a) 11:20 — Method: find the flight time using time = distance ÷ speed, then add this to the departure time. Working: 2340 ÷ 780 = 3 hours; 08:20 + 3 hours = 11:20. Answer: 11:20. 08:40 comes from dividing speed by distance instead of distance by speed, giving a flight time of 1/3 hour (20 minutes) rather than 3 hours. 11:00 comes from adding the 3-hour flight time to the hour of the departure time only, 8 + 3 = 11, and losing the 20 minutes. 03:00 comes from finding the flight time correctly but giving it as a clock time on its own, forgetting to add it to the departure time.
- (a) 2a²b³ — Method: a fourth root applies to every factor inside it, and taking the fourth root of a power divides that power's index by 4. Working: 2 × 2 × 2 × 2 = 16, so the fourth root of 16 is 2; 8 ÷ 4 = 2 gives a², and 12 ÷ 4 = 3 gives b³. Answer: 2a²b³. The distractors: 2a⁴b⁶ comes from halving both indices, treating every root sign as a square root; 4a²b³ comes from taking the square root of 16 while dividing the letters' indices by 4; 2a²b⁴ comes from dividing b's index by 3 instead of by 4, as though b sat under a cube root.
- (a) 3.84 × 10⁵ — 384,000 = 3.84 × 100,000 = 3.84 × 10⁵, with the decimal point moved five places and the coefficient kept between 1 and 10. Moving the point six places instead of five gives 3.84 × 10⁶, ten times too large. Leaving the coefficient as 38.4 gives 38.4 × 10⁴, which is not between 1 and 10. Using a negative exponent instead of a positive one gives 3.84 × 10⁻⁵, a number far smaller than 1.
- (b) 28 — Method: count the ordered choices with the product rule and then correct for the double counting, because the two captains have equal standing and so a pair is the same pair whichever captain is named first. Working: there are 8 players who could be named first and 7 who could be named second, giving 8 × 7 = 56 ordered choices; each pair has been counted twice, once in each order, so the number of pairs is 56 ÷ 2 = 28. Answer: 28. The distractors: 56 comes from stopping at 8 × 7 and never halving, which counts each pair of captains twice; 64 comes from working out 8 × 8, which allows the same player to be chosen as both captains; 16 comes from multiplying the 8 players by the 2 captaincies instead of pairing the players with one another.
- (b) 2² × 3 × 5 — Repeatedly divide 60 by prime numbers: 60 ÷ 2 = 30, 30 ÷ 2 = 15, 15 ÷ 3 = 5, and 5 is itself prime. So 60 is 2 × 2 × 3 × 5, which in index notation is 2² × 3 × 5. Stopping the factor tree after only three divisions and writing 2 × 3 × 5 misses that the 2 divides in twice, and gives only 30, not 60. Squaring the 3 as well as the 2 gives 2² × 3² × 5, which comes to 180, far too big. Squaring the 5 instead of the 2 gives 2 × 3 × 5², which comes to 150, also too big. So 60 = 2² × 3 × 5.
- (a) 1/16 — Method: terms can only be subtracted once they share a denominator, so write every term over the largest denominator, 16, and then subtract the numerators in order from left to right. Working: 1 = 16/16, 1/2 = 8/16, 1/4 = 4/16 and 1/8 = 2/16, so the numerators give 16 − 8 − 4 − 2 − 1 = 1, over a denominator of 16. Answer: 1/16. The distractors: 1/8 comes from stopping one term early, after 16 − 8 − 4 − 2 = 2; 3/16 comes from a sign slip on the last term, adding it instead of subtracting it, which gives 2 + 1 = 3; 15/16 comes from working from the right-hand end as though the last four terms were bracketed together, so that only a single sixteenth is taken away from 1.
- (d) 1.6 × 10⁵ — 5.6 ÷ 3.5 = 1.6, and 7 − 2 = 5, so the average turnover per shop is 1.6 × 10⁵ pounds. Multiplying the exponents instead of subtracting them gives 7 × 2 = 14, so 1.6 × 10¹⁴. Adding the exponents instead of subtracting them gives 7 + 2 = 9, so 1.6 × 10⁹. Subtracting the coefficients instead of dividing them gives 5.6 − 3.5 = 2.1, so 2.1 × 10⁵.
- (a) 40 — Multiply the number of choices for each item: 4 × 5 × 2 = 40. 11 comes from adding the three numbers instead of multiplying them. 20 comes from multiplying only the crisps and chocolate bars, 4 × 5, and forgetting the drink. 10 comes from multiplying only the chocolate bars and drinks, 5 × 2, and forgetting the crisps.
- (b) 6.4 × 10⁸ — There are 5 letter positions, each with 23 choices, and 2 digit positions, each with 10 choices, and every position is independent because repeats are allowed. By the product rule, the total is 23⁵ × 10² = 6,436,343 × 100 = 643,634,300, which is 6.4 × 10⁸ to 2 significant figures. Using all 26 letters instead of the 23 that are actually allowed, ignoring the excluded letters entirely, gives 26⁵ × 10² = 1,188,137,600, which is 1.2 × 10⁹ to 2 significant figures. Adding the seven counts of choices instead of multiplying them, 23 + 23 + 10 + 10 + 23 + 23 + 23, gives 135, which is 1.4 × 10² to 2 significant figures — a total far too small for seven independent positions. Swapping which count of choices belongs to letters and which belongs to digits, working out 23² × 10⁵ instead of 23⁵ × 10², gives 52,900,000, which is 5.3 × 10⁷ to 2 significant figures.
- (a) 120 — There are 6 choices for the first digit. The second digit must be different from the first, leaving 5 choices, and the third digit must differ from both of the first two, leaving 4 choices. By the product rule, the number of codes is 6 × 5 × 4 = 120. Allowing every digit to repeat, ignoring the 'no digit twice' rule entirely, gives 6 × 6 × 6 = 216. Adding the number of choices at each position instead of multiplying them, 6 + 5 + 4, gives 15. Treating the three chosen digits as one unordered set, rather than as digits in a fixed order on the padlock, divides by the 3! = 6 ways of arranging them: 120 ÷ 6 = 20.
- (d) 26 and 27 — Find the two consecutive perfect squares either side of 700: 26² = 676 and 27² = 729. Since 676 < 700 < 729, √700 lies between 26 and 27. Answering 7 and 8 comes from stripping the two zeros off 700 and using the 7 itself as the size of the root, instead of comparing 700 with the perfect squares around it — dividing the number under the root by 100 divides the root by 10, so the digits do not simply carry across. Answering 25 and 26 comes from checking 25² = 625, seeing that it is less than 700, and stopping there without also checking the square directly above it. Answering 35 and 36 comes from halving 700 to 350 and then treating that halved value as if it were ten times the true root, drifting into the thirties instead of the twenties.
- (c) 6.3 × 10⁷ — To add numbers in standard form, first write them with the same power of 10. 6 × 10⁷ = 60 × 10⁶, so the sum is 60 × 10⁶ + 3 × 10⁶ = 63 × 10⁶ = 6.3 × 10⁷. A candidate who added the A values without adjusting for the different powers worked out 6 + 3 = 9 and kept the larger power, writing 9 × 10⁷. A candidate who added the powers of 10 as if multiplying wrote 9 × 10¹³. A candidate who added the A values but used the smaller power wrote 9 × 10⁶.
- (b) £300 — The increased price is 110% of the original, so the original price = £330 ÷ 1.1 = £300. A candidate who finds 10% of £330 and subtracts it, wrongly treating £330 as the original, gets £330 − £33 = £297. A candidate who adds 10% of £330 again instead of reversing the increase gets £330 + £33 = £363. A candidate who divides by 0.1 instead of 1.1 gets £3,300.
- (b) 3/50 — Method: write the decimal over the power of ten that matches the number of digits after the point, counting every digit including a zero, then divide the numerator and the denominator by their highest common factor. Working: 0.06 has two digits after the point, so it is 6 hundredths and can be written as 6/100; the highest common factor of 6 and 100 is 2, and 6 ÷ 2 = 3 with 100 ÷ 2 = 50. Answer: 3/50. The distractors: 3/5 comes from ignoring the zero straight after the point and converting 0.6 instead, giving 6/10, which cancels to 3/5; 3/500 comes from counting three decimal places instead of two and writing 6/1000, which cancels to 3/500; 1/6 comes from putting 1 over the digits after the point, as though 0.06 meant one sixth.
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