Printable · GCSE Higher · ages 14-16
Possibility spaces for single and combined events worksheet — GCSE Higher
Fifteen questions on "possibility spaces for single and combined events" — DfE statement P7. Print it, or print three versions so neighbours cannot copy by letter; the key gives the letter for each version.
Possibility spaces for single and combined events worksheet — GCSE Higher
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- 1.Oliver flips three fair coins at the same time. Work out the probability that exactly two of the three coins land on heads.
- 2.Spinner C has 3 equal sections, numbered 2, 3 and 5. Spinner D has 6 equal sections, numbered 1 to 6. Both spinners are spun once, and the two numbers are multiplied together. Work out the probability that the product is a multiple of 5.
- 3.A fair coin is flipped and a fair five-sided spinner, labelled 1 to 5, is spun. All the outcomes are listed as pairs, such as (H, 3). Work out the probability that the outcome is a tail and an odd number.
- 4.A pack contains 6 cards, numbered 1 to 6. A card is drawn at random from the pack, and a fair coin is flipped. Work out the probability of drawing an even-numbered card and the coin landing on tails.
- 5.Two ordinary fair dice are rolled and the two scores are added together. Work out the probability that the total is a prime number.
- 6.A raffle has two independent draws. In the first, a winning ticket is picked at random from 5 red tickets and 3 blue tickets. In the second, a winning number is picked using a fair spinner with 4 equal sections, numbered 1 to 4. Work out the probability that the first winning ticket is blue and the second winning number is greater than 2.
- 7.Spinner E has 4 equal sections, numbered 1 to 4. Spinner F has 6 equal sections, numbered 1 to 6. Both spinners are spun once. Work out the probability of getting at least one 3.
- 8.A café offers 3 types of sandwich, cheese, ham and egg, and 4 types of drink, tea, coffee, juice and water. A customer chooses one sandwich and one drink at random. Work out the probability that the customer chooses egg and water.
- 9.Two ordinary fair dice are rolled. Work out the probability that both dice show the same score.
- 10.Two fair four-sided dice, numbered 1 to 4, are rolled and the two scores are added together. Work out the probability that the total is 5.
- 11.Two ordinary fair dice are rolled and the two scores are multiplied together. Work out the probability that the product is odd.
- 12.Two ordinary fair dice are rolled. Work out the probability that the difference between the two scores is 1.
- 13.A red fair dice and a blue fair dice are rolled together. Every outcome is listed as an ordered pair, red score then blue score. Work out the probability that the red score is less than the blue score.
- 14.Spinner A has 4 equal sections, numbered 1, 2, 3 and 4. Spinner B has 5 equal sections, numbered 1, 2, 3, 4 and 5. Both spinners are spun once, and the two numbers are multiplied together. Work out the probability that the product is 12.
- 15.Kwame flips a fair coin three times and writes down what it lands on each time. Work out the probability that it lands on heads all three times.
Answer key
- (c) 3/8 — Method: write out every result of the three coins as a string of three letters, H for heads and T for tails, count the results that match the description and divide by how many results the list holds. Working: each coin lands two ways and no coin affects another, so the list holds 2 × 2 × 2 = 8 equally likely results. Exactly two heads means one coin lands on tails and the other two on heads, so the results are HHT, HTH and THH — 3 of the 8. Answer: the probability is 3/8. The distractors: 4/8 comes from reading 'exactly two heads' as 'at least two heads' and counting HHH as well; 2/8 comes from a list made without a system, in which HHT and THH are written down and HTH, the result with the tail between the two heads, is missed; 6/8 comes from counting 3 × 2 = 6 ways of picking which two of the three coins show heads, which counts every pair of coins twice, once in each order.
- (a) 4/9 — There are 3 × 6 = 18 equally likely outcomes. The product is a multiple of 5 whenever Spinner C shows 5, whatever Spinner D shows, which is 6 outcomes, or whenever Spinner D shows 5 and Spinner C shows 2 or 3, which is 2 more outcomes. This gives 6 + 2 = 8 outcomes, so the probability is 8/18 = 4/9. Choosing 1/3 comes from only counting the 6 outcomes where Spinner C shows 5 and forgetting the 2 outcomes where Spinner D shows 5 instead. Choosing 1/9 comes from only counting the 2 outcomes where Spinner D shows 5 and forgetting the 6 outcomes where Spinner C shows 5. Choosing 1/2 comes from counting 9 outcomes instead of 8, by listing the case where Spinner C shows 5 and Spinner D shows 5 twice over.
- (d) 3/10 — Method: list the full possibility space as pairs of coin and spinner results, then count how many pairs satisfy both conditions and divide by the size of the whole space. Working: the coin gives 2 outcomes and the spinner gives 5, so the full space has 2 × 5 = 10 equally likely pairs. The pairs with a tail and an odd number are (T,1), (T,3) and (T,5), which is 3 out of 10. Answer: 3/10. Watch out: writing down 1/2 uses only the coin's own chance of a tail and ignores that the spinner also has to land on an odd number. Writing down 3/5 uses only the spinner's chance of landing on an odd number and ignores the coin altogether. And writing down 1/10 counts just one matching outcome, such as (T,1), instead of all three pairs that satisfy both conditions.
- (b) 1/4 — There are 6 × 2 = 12 equally likely outcomes. The even-numbered cards are 2, 4 and 6, so there are 3 × 1 = 3 outcomes with an even card and tails, giving a probability of 3/12 = 1/4. Choosing 1/2 comes from working out only the probability of drawing an even card, 3/6, and forgetting to combine it with the coin landing on tails. Choosing 1/12 comes from treating only one specific outcome, such as card 6 with tails, as the only one that counts, instead of all three even cards paired with tails. Choosing 1/8 comes from doubling the coin stage when counting the total, using 6 × 2 × 2 = 24 outcomes instead of 6 × 2 = 12, and giving 3/24 = 1/8.
- (d) 5/12 — The possible totals are 2 to 12. The prime totals are 2, 3, 5, 7 and 11, with 1, 2, 4, 6 and 2 ways to make them, giving 1 + 2 + 4 + 6 + 2 = 15 outcomes out of 36, so the probability is 15/36 = 5/12. Choosing 7/18 comes from forgetting that a total of 2 counts as prime, giving 14/36 = 7/18 instead. Choosing 19/36 comes from wrongly including a total of 9 as a prime number, adding its 4 ways to the correct 15 to get 19/36. Choosing 13/36 comes from forgetting the 2 ways of making a total of 11, giving 13/36 instead of 15/36.
- (d) 3/16 — Method: work out each draw's own probability first, then multiply them together since the two draws are independent. Working: there are 8 tickets in all, 3 of them blue, so P(blue) = 3/8. P(spinner number greater than 2) = 2/4 = 1/2, since 3 and 4 qualify. Multiplying gives 3/8 × 1/2, which comes to 3/16. Answer: 3/16. Watch out: writing down 3/8 stops after the first draw and never brings in the spinner at all. Writing down 1/2 does the opposite, using only the spinner and ignoring the ticket draw. And writing down 5/16 uses 5/8, the probability of a RED ticket, instead of 3/8 for blue — reading the wrong colour off the raffle.
- (a) 3/8 — There are 4 × 6 = 24 equally likely outcomes. The outcomes with no 3 at all have Spinner E showing 1, 2 or 4 and Spinner F showing 1, 2, 4, 5 or 6, giving 3 × 5 = 15 outcomes. So the outcomes with at least one 3 are 24 − 15 = 9, and the probability is 9/24 = 3/8. Choosing 5/12 comes from adding the two individual probabilities of a 3, 1/4 + 1/6, which counts the outcome where both spinners show 3 twice over. Choosing 1/4 comes from only counting the case where Spinner E shows 3, and forgetting the outcomes where Spinner F shows 3 instead. Choosing 5/8 comes from working out the probability of getting no 3 at all, 15/24 = 5/8, and giving that as the final answer instead of subtracting it from 1.
- (d) 1/12 — Method: list the full possibility space of sandwich-and-drink pairs, then divide the one matching pair by the size of the whole space. Working: there are 3 × 4 = 12 equally likely sandwich-and-drink pairs, and exactly one of them is egg and water. Answer: 1/12. Watch out: writing down 1/7 comes from adding the two counts, 3 + 4 = 7, instead of multiplying them to build the possibility space. Writing down 1/3 uses only the chance of choosing egg out of 3 sandwiches and ignores the drink altogether. And writing down 1/4 uses only the chance of choosing water out of 4 drinks and ignores the sandwich altogether.
- (b) 1/6 — Method: list the ordered pairs where the two scores match, and divide by the 36 equally likely pairs. Working: the matching pairs are (1, 1), (2, 2), (3, 3), (4, 4), (5, 5) and (6, 6), which is 6 pairs out of 36, cancelling down to 1/6. Answer: 1/6. Watch out: writing down 1/36 finds the probability of one particular double, such as (6, 6), rather than any double at all. Guessing 1/2 treats 'same' and 'different' as equally likely events, when there are only 6 matching pairs against 30 non-matching ones. And writing down 1/3 comes from listing each double twice, once for each order of the two dice, giving 12 pairs out of 36 — but (1, 1) is a single outcome, and swapping the two dice over does not produce a second one.
- (b) 1/4 — There are 4 × 4 = 16 equally likely ordered outcomes for the two dice. The pairs that total 5 are: first dice 1 with second dice 4; first dice 2 with second dice 3; first dice 3 with second dice 2; and first dice 4 with second dice 1 — which is 4 outcomes, so the probability is 4/16 = 1/4. A candidate who answers 1/8 has listed only 2 of the four pairs, forgetting that first dice 1 with second dice 4 and first dice 4 with second dice 1 are separate outcomes because the dice are different. A candidate who answers 3/16 has found 3 pairs instead of 4, missing one from the list. A candidate who answers 1/16 has counted only a single pair, such as first dice 2 with second dice 3, and treated the order of the dice as not mattering.
- (d) 1/4 — Method: a product is odd only when BOTH factors are odd, so list the ordered pairs where both scores are odd and divide by 36. Working: the odd scores on a dice are 1, 3 and 5, so there are 3 × 3 = 9 ordered pairs where both scores are odd, out of the 36 equally likely pairs, cancelling down to 1/4. Answer: 1/4. Watch out: writing down 3/4 finds the probability that AT LEAST ONE score is odd, 1 minus the probability both are even, which is a different, easier condition to meet than both being odd. Considering only the first dice's score and ignoring the second gives 1/2, since 3 of the first dice's 6 scores are odd — but the product also depends on what the second dice shows. And writing down 1/12 comes from counting only the pairs where the SAME odd number appears twice, (1, 1), (3, 3) and (5, 5), missing pairs like (1, 3) and (5, 1) where the two odd scores differ.
- (d) 5/18 — Method: list every ordered pair of dice scores whose difference is 1, then divide by the 36 equally likely pairs. Working: the pairs with a difference of 1 are (1, 2), (2, 1), (2, 3), (3, 2), (3, 4), (4, 3), (4, 5), (5, 4), (5, 6) and (6, 5), which is 10 pairs out of 36, cancelling down to 5/18. Answer: 5/18. Watch out: writing down 5/36 lists only the 5 pairs going up, (1, 2), (2, 3), (3, 4), (4, 5) and (5, 6), and misses that each one has a matching pair the other way round, such as (2, 1) — the two dice are different objects, and order matters, so each of those 5 gaps counts twice. Writing down 1/6 treats the six possible differences, 0 to 5, as equally likely and picks 1 out of 6 of them, but a difference of 1 is reached by far more pairs of scores than a difference of 5 is, so the six differences are not equally likely. And writing down 1/4 comes from adding the two dice's outcome counts instead of multiplying them, 6 + 6 = 12, and grouping the six scores into just three non-overlapping pairs one apart, {1, 2}, {3, 4} and {5, 6}, giving 3 out of that wrong pool of 12.
- (b) 5/12 — There are 36 equally likely ordered pairs. Listing the pairs where the red score is smaller than the blue score gives 15 outcomes, so the probability is 15/36 = 5/12. Choosing 1/2 comes from assuming the 36 outcomes split evenly between 'red smaller' and 'red bigger', which ignores the 6 outcomes where the two dice show the same score. Choosing 7/12 comes from including the outcomes where the two scores are equal, 15 + 6 = 21, giving 21/36 = 7/12, instead of using 'less than' strictly. Choosing 5/36 comes from counting only the outcomes where the two scores differ by exactly 1, such as (1, 2) and (2, 3), which is 5 outcomes, and missing the pairs that differ by more than 1.
- (a) 1/10 — There are 4 × 5 = 20 equally likely outcomes in total. The pairs whose product is 12 are Spinner A showing 3 with Spinner B showing 4, and Spinner A showing 4 with Spinner B showing 3, which is 2 outcomes, giving a probability of 2/20 = 1/10. Choosing 1/20 comes from finding only one of the two pairs, (3, 4), and missing (4, 3) as a separate outcome. Choosing 1/8 comes from using 16 as the total number of outcomes, 4 × 4, forgetting that Spinner B has 5 sections rather than 4. Choosing 1/5 comes from listing the factor pairs of 12 as 2 × 6 and 3 × 4 and counting each one in both orders, (2, 6), (6, 2), (3, 4) and (4, 3), giving 4 outcomes out of 20 without checking that neither spinner has a 6 on it.
- (d) 1/8 — Method: a run of flips of a fair coin gives equally likely sequences of heads and tails, so count the sequences that match and divide by how many sequences there are. Working: each flip lands two ways and no flip affects another, so three flips give 2 × 2 × 2 = 8 equally likely sequences: HHH, HHT, HTH, HTT, THH, THT, TTH and TTT. Only HHH has a head at every flip, so 1 sequence of the 8 matches. Answer: the probability is 1/8. The distractors: 1/4 comes from treating 'three heads', 'two heads', 'one head' and 'no heads' as four equally likely results, which they are not, since one sequence gives three heads and three sequences give two; 1/6 comes from taking the number of sequences to be 2 + 2 + 2 = 6, adding the two ways each flip can land instead of multiplying them; 1/2 comes from reading the first flip only and giving the probability of a head on one flip, without combining it with the other two.
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