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Owl Catapult — an aim-and-launch maths game

Set the angle and power, launch, and hit the target marked with the correct answer.

What you practise here

Estimation and angle alongside arithmetic: every launch requires judging distance and choosing the target that solves the question.

How to play

Drag back to set direction and power, then release to launch. Hitting the correct target scores points; a miss costs an attempt. Targets get further away and smaller as you progress.

Who it's for, and why it works

Year 3 to GCSE.

The arcing flight path gives a physical feel for estimation — how much is 'a lot' and how much is 'a bit too much' — which is exactly the missing link for children who calculate correctly but can't sense whether an answer is reasonable.

Carry on from here

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