Sample paper · GCSE Foundation · grades 1–5
GCSE Foundation sample Paper 1 (non-calculator)
The real Paper 1 is 1.5 hour 30 minutes and 80 marks, non-calculator, and all three papers carry equal weight. This sample is 20 original questions in the same content proportions as the Foundation qualification — number 25%, algebra 20%, ratio, proportion and rates of change 25%, geometry and measures 15%, probability 7.5%, statistics 7.5% — with no calculator-only items. AO1 / AO2 / AO3 at this tier: 50% / 25% / 25%.
Non-calculatorGCSE Foundation
Answer key: GCSE Foundation sample Paper 1 (non-calculator)
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- (b) 3 — Method: solving an index equation like this means finding how many factors of the base multiply together to give the number on the right. Working: 4¹ = 4, 4² = 16 and 4³ = 64, so three factors of 4 are needed. Answer: 3. The distractors: 4 comes from listing 4, 16 and 64 and counting the base itself as a step, which gives one more than the index; 6 comes from solving the equation with 2 as the base instead of 4, since 2⁶ = 64; 16 comes from dividing 64 by 4, treating the index as an instruction to divide.
- (d) 8(7x − 3) — Method: find the highest common factor of the two terms, write it in front of a bracket and divide each term by it. Working: 56 = 8 × 7 and 24 = 8 × 3, so the highest common factor is 8; dividing gives 56x ÷ 8 = 7x and 24 ÷ 8 = 3, and the subtraction sign stays between them. Answer: 8(7x − 3), which multiplies back out to 56x − 24. The distractors: 8(7x + 3) comes from dropping the minus sign of −24 while dividing; 8(56x − 3) comes from dividing only the number term by 8 and leaving 56x untouched inside the bracket; 8(7x − 16) comes from subtracting 8 from 24 instead of dividing 24 by 8.
- (a) 15 : 12 — Multiply both parts of the ratio 5 : 4 by the same number, 3, to get an equivalent ratio: 5 × 3 = 15 and 4 × 3 = 12, giving 15 : 12. Giving 15 : 16 multiplies the two parts by different scale factors (×3 and ×4), which changes the ratio. Giving 9 : 8 adds 4 to each part instead of multiplying, which also changes the ratio. Giving 4 : 5 swaps the order of the two parts.
- (c) tan 45° — Method: replace each ratio by its exact value, then compare. Working: a right-angled triangle with a 45° angle is isosceles, so its opposite and adjacent sides are equal and the tangent of 45° is exactly 1. The others are cos 30° = √3/2, about 0.87; sin 45° = √2/2, about 0.71; and cos 60° = 1/2. Answer: tan 45°, the only one of the four that reaches 1. Reading √3/2 as though it were √3, about 1.73, makes cos 30° look the largest, but the division by 2 is part of the value. Ranking by the size of the angle also fails here, because the cosine of an angle falls as the angle grows.
- (a) 3/8 — There are 4 × 6 = 24 equally likely outcomes. The outcomes with no 3 at all have Spinner E showing 1, 2 or 4 and Spinner F showing 1, 2, 4, 5 or 6, giving 3 × 5 = 15 outcomes. So the outcomes with at least one 3 are 24 − 15 = 9, and the probability is 9/24 = 3/8. Choosing 5/12 comes from adding the two individual probabilities of a 3, 1/4 + 1/6, which counts the outcome where both spinners show 3 twice over. Choosing 1/4 comes from only counting the case where Spinner E shows 3, and forgetting the outcomes where Spinner F shows 3 instead. Choosing 5/8 comes from working out the probability of getting no 3 at all, 15/24 = 5/8, and giving that as the final answer instead of subtracting it from 1.
- (b) 13 — The total is 50, and the two known parts are 22 (tea) and 15 (coffee), so 50 − 22 − 15 = 13 hot chocolates. Choosing 28 comes from 50 − 22, subtracting only the tea and forgetting the coffee. Choosing 35 comes from 50 − 15, subtracting only the coffee and forgetting the tea. Choosing 37 comes from 22 + 15, which finds how many drinks were tea or coffee, not the number left over for hot chocolate.
- (b) 31 — Method: a prime number has exactly two factors, 1 and itself, so check each number between 30 and 40 for other factors. Working: 3 × 11 = 33, so 33 is not prime. 2 × 17 = 34, so 34 is not prime. 4 × 9 = 36, so 36 is not prime. 31 has no factors other than 1 and 31, so it is prime. Answer: 31.
- (d) 1 — Method: find the step in the outputs for each step of 1 in the input, write the rule from that step and from one pair of values, then apply the rule to the last input. Working: the outputs −5, −3, −1 rise by 2 while x rises in ones, so x is multiplied by 2; at x = 1, 2 × 1 = 2 while y = −5, so 7 is subtracted, giving y = 2x − 7; at x = 4 the rule gives 2 × 4 = 8 and 8 − 7 = 1. Answer: y = 1. The distractors: 3 comes from carrying the outputs on one step too far, to x = 5; 0 comes from assuming the outputs −5, −3, −1 carry on by adding 1 rather than by adding 2; 8 comes from doubling the input and forgetting to subtract the 7.
- (b) 75 g — Method: split the total mass into the number of parts shown by the ratio, then find the mass of tin. Working: the ratio 7:3 has 7 + 3 = 10 parts, so one part is 250 ÷ 10 = 25 g, and the mass of tin is 3 × 25 = 75 g. So the alloy contains 75 g of tin. Distractor 175 g is the mass of copper, not tin. Distractor 125 g comes from splitting the alloy into two equal halves, ignoring the ratio. Distractor 25 g is the value of one part, found correctly but never multiplied by 3.
- (a) Draw equal arcs from X and Y, meeting below line l. — After the first arc marks two points X and Y on line l, compasses are opened to a new radius and arcs of equal radius are drawn centred at X and at Y, so that they meet on the opposite side of l from P; joining P to that meeting point gives the perpendicular. (Joining X and Y with a straight line only retraces part of line l itself, since X and Y both already lie on it; drawing an arc centred at P through only one of X or Y repeats part of the first step instead of moving on; drawing a circle through X, Y and P does not locate the new point needed to complete the perpendicular.)
- (c) 100 — There are 3 even numbers on a fair dice (2, 4 and 6), so the probability of landing on an even number is 3/6 = 1/2, and 300 × 1/2 = 150. The probability of landing on a six is 1/6, so 300 × 1/6 = 50. The dice is expected to land on an even number 150 − 50 = 100 more times than on a six. Writing 50 is wrong because that is just the expected number of sixes on its own, without comparing it to the expected number of evens. Writing 150 is wrong because that is just the expected number of evens on its own, without subtracting the sixes. Writing 200 is wrong because it adds the two expected frequencies together (150 + 50 = 200) instead of finding the difference between them. The dice is expected to land on an even number 100 more times than on a six.
- (c) £80 — Method: a unit fraction acts as an operator, so finding 1/9 of a price means dividing that price by 9. Working: £720 ÷ 9 = £80. Answer: £80. The distractors: £6480 comes from multiplying by the denominator instead of dividing by it, giving £720 × 9 = £6480; £640 comes from working out what is left of the £720 once the case is paid for, £720 − £80, instead of the cost of the case itself; £72 comes from dividing by 10 instead of 9, treating one ninth as one tenth.
- (d) a/2 — Method: write both terms over the same denominator, subtract the numerators, then cancel the fraction down. Working: 6 is a multiple of 3, so a/3 is rewritten as 2a/6; the calculation becomes 5a/6 − 2a/6 = 3a/6, and dividing numerator and denominator by 3 gives a/2. Answer: a/2. The distractors: 4a/3 comes from subtracting the denominators as well as the numerators, giving (5 − 1)a over (6 − 3); 2a/3 comes from subtracting 1 from 5 without first rewriting a/3 as 2a/6, giving 4a/6; 7a/6 comes from adding the two fractions instead of subtracting them, giving 5a/6 + 2a/6.
- (d) 13/10 — First find the selling price: £150 + £45 = £195. Put the selling price over the cost price: 195/150. Divide both numbers by their highest common factor, 15: 195÷15 = 13, 150÷15 = 10, giving 13/10. (10/13 comes from writing the prices the wrong way round. 3/10 is just the profit written as a fraction of the cost price, 45/150, not the selling price. 13/23 comes from comparing the selling price to the combined total of the cost price and the selling price, 195/345.)
- (a) $\binom{4}{4}$ — A movement to the right is a positive top number and a movement up is a positive bottom number, so 4 right and 4 up gives $\binom{4}{4}$. $\binom{4}{-4}$ wrongly gives the vertical movement a negative sign, as if it were downward. $\binom{-4}{4}$ wrongly gives the horizontal movement a negative sign, as if it were leftward. $\binom{-4}{-4}$ gets both signs wrong, as if the translation were left and down.
- (c) 24 — Method: round each number to the nearest whole number, then multiply the rounded values. Working: 6.4 rounds to 6 (nearest whole number) and 3.9 rounds to 4 (nearest whole number). 6 × 4 = 24. Answer: 24. 18 comes from rounding 3.9 down to 3 instead of up to the nearest whole number, 4, giving 6 × 3. 28 comes from rounding 6.4 up to 7 instead of down to the nearest whole number, 6, giving 7 × 4. 25 is the exact value of 6.4 × 3.9, which is 24.96, rounded to the nearest whole number after multiplying, rather than estimated by rounding first.
- (d) 48 — Each term is found by multiplying the previous term by the common ratio, 2: 3, 6, 12, 24, 48 — the 5th term is 48. A candidate who mistakes the common ratio for a common difference, and adds 2 four times, would reach 3+4×2=11. A candidate who works out the multiplier 2⁴=16 but forgets to multiply it by the first term would give 16. A candidate who multiplies one time too many (finding the 6th term instead of the 5th) would reach 3×2⁵=96.
- (c) £32 — First find the gradient: (26 − 14) ÷ (50 − 20) = 12 ÷ 30 = £0.40 per minute. Using the point (20, 14), the charge for 65 minutes is 14 + 0.40 × (65 − 20) = 14 + 18 = £32. Choosing £26 comes from treating the charge as directly proportional to the time, multiplying the gradient by 65 minutes and ignoring the fixed part of the charge (0.40 × 65 = 26). Choosing £40 comes from treating £14 as if it were the charge at 0 minutes, then adding the gradient multiplied by the full 65 minutes (14 + 0.40 × 65 = 40), instead of multiplying by the extra time past 20 minutes. Choosing £33.80 comes from assuming the charge is directly proportional to the minutes already known, scaling up from the point (50, 26) in the ratio 65:50 (65 ÷ 50 × 26 = 33.80).
- (c) 3 — Method: the index counts how many times the coefficient has been multiplied by 10, which is the number of places the decimal point moves from the end of the number to just after the first significant digit. Working: 2,000 = 2 × 1,000, and 1,000 = 10 × 10 × 10, which is three tens. Answer: 3. The distractors: 4 comes from counting the four digits of 2,000 rather than the three places the decimal point moves; 2 comes from copying the coefficient 2 into the index; −3 comes from making the index negative, which would describe a number smaller than 1 rather than two thousand.
- (d) 50 — Speed = distance ÷ time, so 150 ÷ 3 = 50 km/h. (450 comes from multiplying 150 by 3 instead of dividing. 153 comes from adding 150 and 3. 147 comes from subtracting 3 from 150 — none of these use the correct compound-unit calculation, distance ÷ time.)
How the 20 questions are shared out
- Number — 5 questions (25% of the qualification)
- Algebra — 4 questions (20% of the qualification)
- Ratio, proportion and rates of change — 5 questions (25% of the qualification)
- Geometry and measures — 3 questions (15% of the qualification)
- Probability — 2 questions (7.5% of the qualification)
- Statistics — 1 question (7.5% of the qualification)
Where an area has fewer printable questions than its share, the shortfall is filled from the other areas. These are original questions, not past papers.