Sample paper · GCSE Foundation · grades 1–5
GCSE Foundation sample Paper 1 (non-calculator)
The real Paper 1 is 1.5 hour 30 minutes and 80 marks, non-calculator, and all three papers carry equal weight. This sample is 20 original questions in the same content proportions as the Foundation qualification — number 25%, algebra 20%, ratio, proportion and rates of change 25%, geometry and measures 15%, probability 7.5%, statistics 7.5% — with no calculator-only items. AO1 / AO2 / AO3 at this tier: 50% / 25% / 25%.
Non-calculatorGCSE Foundation
Answer key: GCSE Foundation sample Paper 1 (non-calculator)
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- (d) 0.024 cm — Method: significant figures are counted from the first non-zero digit; the zeros in front of it only fix the place value and are not significant. Working: in 0.02384 the first significant figure is 2 and the second is 3, so the rounding is decided by the next digit, 8. As 8 is 5 or more, the second significant figure goes up from 3 to 4, in the same place value. Answer: 0.024 cm. The distractors: 0.023 cm comes from chopping the 84 off instead of rounding it; 0.02 cm comes from counting the leading zeros as significant figures, so the 2 is taken as the second figure and the rounding stops there; 0.0238 cm is 0.02384 correct to 3 significant figures, one figure too many.
- (c) 70 — Method: the numbers of tiles form a sequence in which the same amount is added for each extra row, so the total for a number of rows is that amount multiplied by the number of rows. Working: 20 − 10 = 10 and 30 − 20 = 10, so each row adds 10 tiles; 7 rows therefore need 7 lots of 10, that is 7 × 10. Answer: 70. The distractors: 80 comes from counting one row too many and giving the total for 8 rows; 17 comes from adding the 10 tiles to the 7 rows instead of multiplying; 10 comes from giving the number of tiles in a single row rather than the total for all the rows.
- (b) 20 — The gradient is the change in p divided by the change in t: (90 − 30) ÷ (5 − 2) = 60 ÷ 3 = 20. Choosing 0.05 comes from dividing the change in t by the change in p, the wrong way round (3 ÷ 60). Choosing −20 comes from subtracting the coordinates in the wrong order for one part of the calculation, for example (30 − 90) ÷ (5 − 2), giving a negative value. Choosing 18 comes from dividing the second p-coordinate by the second t-coordinate directly (90 ÷ 5) instead of using the change between the two points.
- (b) $\binom{8}{3}$ — The column vector is (end − start) in each coordinate: (9 − 1, 4 − 1) = (8, 3), written as $\binom{8}{3}$. $\binom{3}{8}$ swaps the horizontal and vertical components. $\binom{10}{5}$ comes from adding the coordinates instead of subtracting them. $\binom{−8}{−3}$ comes from working out start minus end instead of end minus start.
- (b) 1/6 — Method: list the ordered pairs where the two scores match, and divide by the 36 equally likely pairs. Working: the matching pairs are (1, 1), (2, 2), (3, 3), (4, 4), (5, 5) and (6, 6), which is 6 pairs out of 36, cancelling down to 1/6. Answer: 1/6. Watch out: writing down 1/36 finds the probability of one particular double, such as (6, 6), rather than any double at all. Guessing 1/2 treats 'same' and 'different' as equally likely events, when there are only 6 matching pairs against 30 non-matching ones. And writing down 1/3 comes from listing each double twice, once for each order of the two dice, giving 12 pairs out of 36 — but (1, 1) is a single outcome, and swapping the two dice over does not produce a second one.
- (d) 29 — Method: with an even number of values there is no single middle value, so the median is the mean of the two values either side of the middle. Working: the six numbers are already in order and 6 ÷ 2 = 3, so the middle pair are the third and fourth values, 22 and 36; their mean is (22 + 36) ÷ 2 = 58 ÷ 2 = 29. Answer: 29, which lies between the two middle values as a median of an even data set must. The distractors: 22 comes from taking the lower of the two middle values and stopping there instead of averaging the pair; 36 comes from taking the larger value of that pair because it sits just past the halfway point of the list; 34 comes from working out the range, 47 − 13, instead of a measure of centre.
- (c) 5/8 — Method: write the decimal over 1000 using its three decimal places, then simplify. Working: 0.625 = 625/1000 = 5/8 (dividing both numerator and denominator by 125). Answer: 5/8. 25/4 comes from writing the decimal over 100 instead of 1000, as if there were only two decimal places. 31/50 comes from rounding 0.625 to 0.62 before converting. 8/5 comes from simplifying correctly to 5/8 and then writing the fraction upside down.
- (d) 8 — Since the mean of the four numbers is 12.5, their total is 4 × 12.5 = 50. The three known numbers add up to 8 + 15 + 19 = 42, so n = 50 − 42 = 8. A candidate who multiplies the mean by 3 instead of 4 gets a total of 37.5, giving n = 37.5 − 42 = −4.5. A candidate who forgets to subtract the three known numbers and gives the total itself as n states n = 50. A candidate who subtracts the mean from the total of the three known numbers instead of the other way round gets n = 42 − 12.5 = 29.5.
- (b) £10 — Method: find the cost of 1 kg by dividing, then multiply by the mass wanted — the unitary method for direct proportion. Working: £6 ÷ 3 = £2 per kg, and £2 × 5 = £10. Answer: £10. The distractors: £11 comes from adding 5 to the £6 instead of scaling; £30 comes from multiplying £6 by 5 without first dividing by 3; £3.60 comes from turning the proportion upside down, dividing by 5 and multiplying by 3.
- (b) 28 — The width of the rectangle is the difference in x-coordinates, 9 − 2 = 7, and the height is the difference in y-coordinates, 5 − 1 = 4. The area is width × height = 7 × 4 = 28. 22 comes from using the perimeter formula, 2 × (7 + 4), instead of the area formula. 35 comes from multiplying 7 by 5 instead of 4, misreading one of the y-coordinates. 63 comes from multiplying 9 by 7, using an x-coordinate instead of the height.
- (c) 100 — There are 3 even numbers on a fair dice (2, 4 and 6), so the probability of landing on an even number is 3/6 = 1/2, and 300 × 1/2 = 150. The probability of landing on a six is 1/6, so 300 × 1/6 = 50. The dice is expected to land on an even number 150 − 50 = 100 more times than on a six. Writing 50 is wrong because that is just the expected number of sixes on its own, without comparing it to the expected number of evens. Writing 150 is wrong because that is just the expected number of evens on its own, without subtracting the sixes. Writing 200 is wrong because it adds the two expected frequencies together (150 + 50 = 200) instead of finding the difference between them. The dice is expected to land on an even number 100 more times than on a six.
- (a) 7 — Method: BIDMAS deals with the index first, then the multiplication, then the subtraction. Working: (−2)² = (−2) × (−2) = 4, then 3 × 4 = 12, and finally 12 − 5 = 7. Answer: 7. The distractors: −17 comes from squaring only the 2 and keeping the minus sign, giving 3 × (−4) = −12 and then −12 − 5 = −17; 31 comes from multiplying before applying the index, giving (3 × (−2))² = (−6)² = 36 and then 36 − 5 = 31; −3 comes from carrying out the subtraction before the multiplication, giving 3 × (4 − 5) = 3 × (−1) = −3.
- (c) 55 — Continuing the pattern: 8+13=21 (5th term), 13+21=34 (6th term), 21+34=55 (7th term). A candidate who miscounts the position and stops one term early would give 34, the 6th term. A candidate who doubles the most recent term instead of adding the two before it would compute 34×2=68. A candidate who adds a non-adjacent pair — the 4th and 6th terms, skipping the 5th — would compute 13+34=47.
- (a) y is always 4 times x. — Check the multiplier for each pair: 12 ÷ 3 = 4, 20 ÷ 5 = 4, 32 ÷ 8 = 4 — the same multiplier every time, so y is always 4 times x. 'x is always 4 times y' comes from writing the multiplier the wrong way round. 'y is always x plus 9' only works for the first pair (3 + 9 = 12); it gives 14 for x = 5 and 17 for x = 8, not 20 and 32. 'y is always double x, plus 6' also only works for the first pair (3 × 2 + 6 = 12); it gives 16 for x = 5, not 20.
- (a) 32 m — The scale factor from the larger pond to the smaller pond is 4 ÷ 11, so the smaller perimeter is 88 × 4 ÷ 11 = 32 m. The distractor 242 m comes from using the ratio the wrong way round, 88 × 11 ÷ 4 = 242. The distractor 84 m comes from subtracting the smaller ratio number, 88 − 4 = 84, instead of scaling. The distractor 121 m comes from multiplying 11 × 11 = 121, ignoring the given perimeter altogether.
- (a) = — Method: convert the fraction to a decimal so both numbers are in the same form. Working: 3/10 means 3 divided by 10, which is 0.3. Answer: 3/10 = 0.3, so the symbol is =. < comes from treating the fraction as smaller than the decimal without converting it first. > comes from the same mistake the other way round. ≠ comes from assuming a fraction and a decimal can never be equal.
- (d) x = 2 — Method: expand the bracket by multiplying both terms inside it by 2, then undo the addition and the multiplication in turn. Working: expanding gives 2x + 6 = 10; subtracting 6 from both sides gives 2x = 4; dividing both sides by 2 gives x = 2. Answer: x = 2. The distractors: x = 5 comes from dividing both sides by 2 first, reaching x + 3 = 5 and writing 5 without taking the 3 away; x = 8 comes from adding 6 to both sides instead of subtracting it, giving 2x = 16; x = 3.5 comes from expanding 2(x + 3) as 2x + 3, multiplying only the x by the 2, which leads to 2x = 7.
- (d) 19% — Method: write each decrease as a multiplier, multiply the multipliers, then compare the result with 100%. Working: a 10% decrease is a multiplier of 0.9, so the two reductions together give 0.9 × 0.9 = 0.81; the final price is 81% of the original, so the price has fallen by 100% − 81% = 19%. Answer: an overall decrease of 19%. The distractors: 20% comes from adding the two reductions, 10% + 10%, which charges the second 10% against the original price instead of against the already reduced price; 21% comes from using the increase multiplier by mistake, since 1.1 × 1.1 = 1.21, and reading that 21% as a decrease; 81% is the percentage of the original price still being paid, not the percentage taken off.
- (a) 3 — Method: the fourth root of a number is the positive value that gives that number when it is multiplied by itself four times. Working: 2 × 2 × 2 × 2 = 16, which is too small, and 3 × 3 × 3 × 3 = 9 × 9 = 81. Answer: 3. The distractors: 9 comes from taking the square root of 81 instead of its fourth root; 4.5 comes from taking the square root and then halving it, as though a fourth root were half a square root; 20.25 comes from dividing 81 by 4, treating the root's index as a divisor.
- (a) 3/4 — Write January's total over February's total: 360/480. Both numbers share a factor of 120, so dividing top and bottom by 120 gives 3/4. Choosing 4/3 comes from writing February's amount over January's amount, the wrong way round. Choosing 1/4 comes from finding the difference between the two months (480 − 360 = 120) and writing it over February's amount, instead of using January's amount. Choosing 3/7 comes from writing January's amount over the total received across both months (360 out of 840), instead of over February's amount alone.
How the 20 questions are shared out
- Number — 5 questions (25% of the qualification)
- Algebra — 4 questions (20% of the qualification)
- Ratio, proportion and rates of change — 5 questions (25% of the qualification)
- Geometry and measures — 3 questions (15% of the qualification)
- Probability — 2 questions (7.5% of the qualification)
- Statistics — 1 question (7.5% of the qualification)
Where an area has fewer printable questions than its share, the shortfall is filled from the other areas. These are original questions, not past papers.