Sample paper · GCSE Foundation · grades 1–5
GCSE Foundation sample Paper 1 (non-calculator)
The real Paper 1 is 1.5 hour 30 minutes and 80 marks, non-calculator, and all three papers carry equal weight. This sample is 20 original questions in the same content proportions as the Foundation qualification — number 25%, algebra 20%, ratio, proportion and rates of change 25%, geometry and measures 15%, probability 7.5%, statistics 7.5% — with no calculator-only items. AO1 / AO2 / AO3 at this tier: 50% / 25% / 25%.
Non-calculatorGCSE Foundation
Answer key: GCSE Foundation sample Paper 1 (non-calculator)
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- (b) 20 — Method: check a calculator answer by replacing the percentage with a simple fraction — 25% is one quarter, so the calculation becomes a division by 4. Working: 80 ÷ 4 = 20, and the calculator answer of 320 is 80 × 4, which is what happens when the amount is multiplied by 4 instead of divided by it; a quarter of an amount must be smaller than the amount. Answer: 20. The distractors: 25 comes from writing the percentage itself down as the answer; 16 comes from dividing by 5 instead of by 4, which finds 20% rather than 25%; 3.2 comes from working out 80 ÷ 25 instead of a quarter of 80.
- (a) 1 — a² − 2b = (−3)² − 2(4) = 9 − 8 = 1. A candidate who squares −3 but keeps the negative sign gets −9 − 8 = −17. A candidate who forgets to square a and substitutes it as −3 gets −3 − 8 = −11. A candidate who adds instead of subtracting 2b gets 9 + 8 = 17.
- (d) 3:8 — Convert 2 hours to minutes: 2 hours = 120 minutes. The ratio is 45 : 120. The highest common factor of 45 and 120 is 15. Divide both parts by 15: 45 ÷ 15 = 3 and 120 ÷ 15 = 8, giving 3 : 8. Leaving the hours unconverted gives 45 : 2 — the units on each side are different, so this does not compare like with like. Dividing by 5 instead of 15 gives 9 : 24, which still shares a common factor of 3, so it is not fully simplified. Swapping the order gives 8 : 3, hours to minutes instead of minutes to hours.
- (b) (8, −6) — Multiplying a column vector by a scalar multiplies both numbers in the vector by that scalar: 2p = (2×4, 2×(−3)) = (8, −6). (8, −3) doubles the top number but leaves the bottom number, −3, unchanged. (4, −6) doubles the bottom number but leaves the top number, 4, unchanged. (8, 6) doubles both numbers correctly in size but loses the negative sign on the bottom number.
- (b) £100 — Method: find the expected number of wins, turn that into the expected pay out, then compare it with what the games cost. Working: the expected number of wins is 200 × 0.15 = 30. Each win pays £10, so the expected pay out is 30 × 10 = 300 pounds. Playing 200 times at £2 a go costs 200 × 2 = 400 pounds. The expected loss is 400 − 300 = 100 pounds. Answer: Amir should expect to be about £100 down. The distractors: £300 is the expected winnings on their own, with the cost of playing never taken off; £400 is the total cost of playing, with the winnings never taken off; £700 comes from adding the two totals, 400 + 300 = 700, instead of subtracting one from the other.
- (c) 28 — Method: multiply the number of whole symbols by the value of one symbol, then add the value of any half symbol shown. Working: 3 whole symbols represent 3 × 8 = 24 cars. The half symbol represents 4 cars. Total cars sold in March = 24 + 4 = 28. Leaving out the half symbol, 3 × 8 = 24, undercounts by exactly the value of that half symbol. Treating the half symbol as if it were a full symbol, 4 × 8 = 32, overcounts because it doubles the value the half symbol is worth. Giving 3.5 reports the number of symbols shown, not the number of cars they represent — the key still needs to be applied. Always apply the key to every symbol shown, including a half symbol, rather than reading off the symbol count itself.
- (d) £4.80 — Method: find the error interval, then check which value falls outside it. Working: half of 20p is 10p, so the actual cost, c, satisfies £4.50 ≤ c < £4.70. £4.80 is above £4.70, so it could not be the actual cost. Answer: £4.80. (£4.50 is a genuine possible cost — it sits at the included lower boundary. £4.65 is a genuine possible cost, below the £4.70 upper boundary. £4.55 is a genuine possible cost, well inside the interval.)
- (a) x = 3/2 or x = −3/2 — Method: the equation has an x² term and a number but no x term, so make x² the subject and then take the square root of both sides, keeping the negative root as well as the positive one. Working: adding 9 to both sides of 4x² − 9 = 0 gives 4x² = 9, and dividing both sides by 4 gives x² = 9/4. Square-rooting the top and the bottom of 9/4 gives 3/2, so x = 3/2 or x = −3/2, and each value checks out because 4 × 9/4 − 9 = 0. Answer: x = 3/2 or x = −3/2. The distractors: x = 3 or x = −3 comes from square-rooting both sides of 4x² = 9 without first dividing by the 4, so the coefficient of x² is ignored; x = 9/4 or x = −9/4 comes from stopping at x² = 9/4 and writing that value down as x, leaving the square root undone; x = 3/2 only comes from taking the positive square root of 9/4 and losing the negative solution.
- (a) y is always 4 times x. — Check the multiplier for each pair: 12 ÷ 3 = 4, 20 ÷ 5 = 4, 32 ÷ 8 = 4 — the same multiplier every time, so y is always 4 times x. 'x is always 4 times y' comes from writing the multiplier the wrong way round. 'y is always x plus 9' only works for the first pair (3 + 9 = 12); it gives 14 for x = 5 and 17 for x = 8, not 20 and 32. 'y is always double x, plus 6' also only works for the first pair (3 × 2 + 6 = 12); it gives 16 for x = 5, not 20.
- (c) 2π cm — Method: the circumference of a circle is 2πr, where r is the radius, or equivalently πd, where d is the diameter. Working: r = 1, so the circumference is 2 × π × 1 = 2π cm. Answer: 2π cm. The distractors: π cm comes from using the formula πd but substituting the radius in place of the diameter; 4π cm comes from doubling twice — changing the radius into the diameter of 2 cm and then putting that diameter into 2πr as though it were a radius; π cm² is the area of this circle, π × 1², and comes from reaching for the area formula when a distance round the outside was asked for, which is why it carries a squared unit.
- (d) 19/30 — Exactly one means only fiction or only non-fiction, not both: 21 + 17 = 38 out of the 60 readers, which simplifies to 19/30. Including the 14 who read both as well gives 21 + 17 + 14 = 52, so 52/60 = 13/15 — that is at least one, not exactly one. Using only the both-count, 14, as the numerator gives 14/60 = 7/30, the probability of reading both, not exactly one. Using 52, the number who read at least one type, as the denominator instead of the full 60 readers surveyed gives 38/52 = 19/26.
- (a) = — Method: convert the fraction to a decimal so both numbers are in the same form. Working: 3/10 means 3 divided by 10, which is 0.3. Answer: 3/10 = 0.3, so the symbol is =. < comes from treating the fraction as smaller than the decimal without converting it first. > comes from the same mistake the other way round. ≠ comes from assuming a fraction and a decimal can never be equal.
- (b) 32 km — Method: work out the scale factor connecting the two mile values: 20 miles is 4 times 5 miles (20 ÷ 5 = 4), so multiply the km value by 4 too: 8 × 4 = 32 km. Distractor origins: 24 km comes from subtracting the mile values (20 − 5 = 15), dividing by 5 to get a wrong scale factor of 3, then multiplying 8 × 3; 23 km comes from adding the difference in miles, 15, directly to the km value, 8; 16 km comes from using a scale factor of 2, doubling the km value once instead of scaling by the correct factor of 4.
- (c) 120 km/h — Method: for a fixed distance the average speed multiplied by the time is constant, and that constant is the distance, so divide the distance by the new time. Working: speed × time = 240, so in 2 hours the speed needed is 240 ÷ 2 = 120 km/h. Answer: 120 km/h. The distractors: 80 km/h is the average speed of the original journey, 240 ÷ 3, which answers for the 3-hour timing rather than the 2-hour one; 160 km/h comes from halving the 3 hours to 1.5 hours and working out 240 ÷ 1.5, instead of using the 2 hours the question gives; 480 km/h comes from multiplying the distance by the 2 hours rather than dividing by it.
- (c) 1 : 300 — First convert both lengths to the same unit: 15 m = 1500 cm. The scale compares 5 cm on the drawing to 1500 cm in real life, so dividing both parts by 5 gives a scale of 1 : 300. A candidate who compares 5 to 15 without converting units gets 1 : 3. A candidate who converts 15 m to 150 cm, using the wrong conversion factor, gets 1 : 30. A candidate who converts 15 m to 15000 cm, again using the wrong conversion factor, gets 1 : 3000. The scale of the drawing is 1 : 300.
- (c) > — Method: write both fractions with a common denominator so they can be compared directly. Working: −2/3 = −4/6. Comparing −4/6 and −5/6, −4 is greater than −5, so −4/6 is greater than −5/6. Answer: −2/3 > −5/6, so the symbol is >. < comes from treating the fraction with the larger numerator and denominator, 5/6, as the greater number, ignoring that both fractions are negative. = comes from assuming the fractions must be equal because they look similar in size. ≤ combines < (false) with = (false).
- (c) t = 1 second and t = 5 seconds — The ball is at ground level when h = 0, which happens when either bracket is zero. t − 1 = 0 gives t = 1, and 5 − t = 0 gives t = 5. The option with t = −1 makes a sign error solving the first bracket. The option with t = −5 makes a sign error solving the second bracket, treating 5 − t = 0 as if it gave a negative solution. The option with t = 4 seconds is an arithmetic slip in solving 5 − t = 0.
- (b) 1 : 2.25 — Method: to write a ratio in the form 1 : n, divide both parts by the first part. Working: 4 ÷ 4 = 1 and 9 ÷ 4 = 2.25, so 4 : 9 = 1 : 2.25. Working out 9 ÷ 4 = 2.25 correctly but then writing it as the first part gives 2.25 : 1, the two parts the wrong way round. Subtracting 9 − 4 = 5 gives 1 : 5, confusing the difference between the parts with the ratio. Multiplying 4 × 9 = 36 gives 1 : 36, confusing the product of the parts with the ratio.
- (b) Yes — the actual mass could be as low as 995 g — Method: a mass shown to the nearest 10 g lies within half of 10 g, that is 5 g, of the figure on the display, so compare the smallest mass the bag can have with the checker's limit of 996 g. Working: 1,000 − 5 = 995, so the actual mass of the bag can be as low as 995 g, and 995 g is below the 996 g limit, so a bag showing 1,000 g on the machine can still be rejected. Answer: Yes — the actual mass could be as low as 995 g. The distractors: 990 g comes from going a whole 10 g below the display instead of half of it; 999.5 g comes from treating the display as being to the nearest gram, when it is to the nearest 10 g; the claim that the mass is exactly 1,000 g treats a rounded display as an exact measurement.
- (a) 3/2 — Find each average speed: car = 180 ÷ 3 = 60 mph; lorry = 160 ÷ 4 = 40 mph. Put the car's speed over the lorry's speed: 60/40. Divide both numbers by their highest common factor, 20: 60÷20 = 3, 40÷20 = 2, giving 3/2. (2/3 comes from writing the speeds the wrong way round. 9/8 comes from comparing the distances travelled, 180/160, without working out the speeds. 3/4 comes from comparing the times taken, 3/4, instead of the speeds.)
How the 20 questions are shared out
- Number — 5 questions (25% of the qualification)
- Algebra — 4 questions (20% of the qualification)
- Ratio, proportion and rates of change — 5 questions (25% of the qualification)
- Geometry and measures — 3 questions (15% of the qualification)
- Probability — 2 questions (7.5% of the qualification)
- Statistics — 1 question (7.5% of the qualification)
Where an area has fewer printable questions than its share, the shortfall is filled from the other areas. These are original questions, not past papers.