Sample paper · GCSE Foundation · grades 1–5
GCSE Foundation sample Paper 1 (non-calculator)
The real Paper 1 is 1.5 hour 30 minutes and 80 marks, non-calculator, and all three papers carry equal weight. This sample is 20 original questions in the same content proportions as the Foundation qualification — number 25%, algebra 20%, ratio, proportion and rates of change 25%, geometry and measures 15%, probability 7.5%, statistics 7.5% — with no calculator-only items. AO1 / AO2 / AO3 at this tier: 50% / 25% / 25%.
Non-calculatorGCSE Foundation
Answer key: GCSE Foundation sample Paper 1 (non-calculator)
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- (b) 0.3, 32%, 7/20 — Method: convert every number to a decimal so they can be compared on the same scale. Working: 7/20 = 0.35, 0.3 stays as 0.3, and 32% = 0.32. Comparing 0.3, 0.32 and 0.35 in size gives the order 0.3, then 0.32, then 0.35. Answer: 0.3, 32%, 7/20. 7/20, 32%, 0.3 lists the numbers from largest to smallest instead of smallest to largest. 0.3, 7/20, 32% swaps 32% and 7/20, treating the fraction 7/20 as smaller even though 7/20 = 0.35 is bigger than 32% = 0.32. 32%, 0.3, 7/20 comes from moving the digits one place too far when converting the percentage, giving 0.032 instead of 0.32, which makes 32% look far smaller than it really is.
- (b) x ≤ −2 — Method: take the number term off both sides, then divide by the coefficient of x; the sign turns round only when you divide BY a negative number, and here you divide by 3. Working: subtracting 6 from both sides of 3x + 6 ≤ 0 gives 3x ≤ −6; dividing both sides by 3, which is positive, gives x ≤ −2. Answer: x ≤ −2. The distractors: x ≥ −2 comes from turning the sign round because the right-hand side has become negative, which is not the rule; it is the sign of the divisor that matters; x ≤ 2 comes from moving the 6 across without changing its sign, giving 3x ≤ 6; x ≤ −18 comes from multiplying both sides by 3 instead of dividing by it.
- (a) x = 6, y = 27 — Method: for direct proportion, y = kx, so k = y ÷ x. Working: k = 9 ÷ 2 = 4.5. At x = 6: y = 4.5 × 6 = 27. Wrong options: x = 6, y = 13 comes from adding the change in x (4) onto y instead of scaling by k; x = 6, y = 3 comes from treating the relationship as inverse proportion (k = 2 × 9 = 18, then y = 18 ÷ 6 = 3); x = 6, y = 24 comes from rounding the constant of proportionality down to 4 instead of using 4.5.
- (c) $\binom{-4}{9}$ — The reverse of a translation negates both components, so the reverse of $\binom{4}{-9}$ is $\binom{-4}{9}$. $\binom{4}{9}$ is the student's mistake — only the bottom number has been negated, and the top number was left unchanged. $\binom{-4}{-9}$ makes the opposite error, negating only the top number. $\binom{4}{-9}$ is simply the original vector, unchanged.
- (b) 200 — Method: list the equally likely outcomes for the two coins before writing any probability, then multiply by the number of throws. Working: the equally likely outcomes are head then head, head then tail, tail then head, and tail then tail, so there are 4 of them. Two of those 4 give one head and one tail, so the probability is 2/4, which is 1/2. Over 400 throws the expected number is 400 × 1 ÷ 2 = 200. Answer: about 200 of the throws would be expected to give one head and one tail. The distractors: 133 comes from treating two heads, two tails and one of each as three equally likely results and working out 400 ÷ 3 = 133.3, then rounding; 100 comes from counting only head then tail as a success, giving 400 × 1 ÷ 4 = 100; 300 is the expected number of throws that do not give two heads, 400 × 3 ÷ 4 = 300.
- (c) 28 — Method: multiply the number of whole symbols by the value of one symbol, then add the value of any half symbol shown. Working: 3 whole symbols represent 3 × 8 = 24 cars. The half symbol represents 4 cars. Total cars sold in March = 24 + 4 = 28. Leaving out the half symbol, 3 × 8 = 24, undercounts by exactly the value of that half symbol. Treating the half symbol as if it were a full symbol, 4 × 8 = 32, overcounts because it doubles the value the half symbol is worth. Giving 3.5 reports the number of symbols shown, not the number of cars they represent — the key still needs to be applied. Always apply the key to every symbol shown, including a half symbol, rather than reading off the symbol count itself.
- (d) 17 — Without the restriction there would be 5 × 4 = 20 combinations. The dragon piece can only be paired with the gold token, so of the 4 tokens, 3 are not allowed with the dragon piece, giving 20 − 3 = 17 valid combinations. 20 comes from ignoring the restriction completely. 19 comes from subtracting only 1 of the 3 invalid dragon combinations instead of all 3, 20 − 1 = 19. 16 comes from multiplying only the 4 non-dragon pieces by the 4 tokens, 4 × 4 = 16, and forgetting to add back the one valid combination of the dragon piece with the gold token.
- (c) 12 cm — For a square, area = side². So side² = 144, giving side = ±12. Since a length must be positive, the side length is 12 cm. A candidate who gives both square roots without rejecting the negative one, which cannot be a length, answers 12 cm or −12 cm. A candidate who halves 144 instead of taking its square root gets 72 cm. A candidate who divides 144 by 4, confusing the area formula with a perimeter calculation, gets 36 cm.
- (d) 7/3 — The ratio cranberry : apple is 3:7, so apple juice is 7 parts and cranberry juice is 3 parts. Write apple over cranberry: 7/3. (3/7 comes from writing the ratio the wrong way round, cranberry over apple. 7/10 comes from comparing the apple juice to the total amount of the mixture, 7 parts out of 10. 3/10 comes from comparing the cranberry juice to the total amount of the mixture, 3 parts out of 10.)
- (b) $\binom{8}{3}$ — The column vector is (end − start) in each coordinate: (9 − 1, 4 − 1) = (8, 3), written as $\binom{8}{3}$. $\binom{3}{8}$ swaps the horizontal and vertical components. $\binom{10}{5}$ comes from adding the coordinates instead of subtracting them. $\binom{−8}{−3}$ comes from working out start minus end instead of end minus start.
- (d) 0.80 — Evens is exactly halfway along the scale, at 0.5, and 3/10 written as a decimal is 0.3. A probability 3/10 higher than evens is 0.5 + 0.3 = 0.80. Giving 0.30 as the answer converts the increase but never adds it to the value of evens. Adding the increase to 1, the 'certain' end of the scale, instead of to evens gives 1 + 0.3 = 1.30, which cannot be a probability. Writing 3/10 as 0.03 instead of 0.3, a place-value slip, gives 0.5 + 0.03 = 0.53.
- (a) £600 — Method: round the number of cakes and the price of each cake to 1 significant figure, then multiply the rounded values. Working: 187 rounds to 200, and £2.95 rounds to £3 (the digit after the first, 9, rounds the 2 up to 3), so the estimate is 200 × £3 = £600. £400 comes from rounding £2.95 down to £2 instead of up to £3, giving 200 × £2 = £400. £561 comes from rounding only the price and using the exact number of cakes, 187 × £3 = £561. £570 comes from rounding 187 to the nearest 10 as 190 instead of to 1 significant figure as 200, giving 190 × £3 = £570. Answer: £600.
- (d) 4n + 2 — Method: find the common difference, then find the constant by adjusting the first term. Working: 10 − 6 = 4, 14 − 10 = 4, so the common difference is 4 and the coefficient of n is 4. The constant is the first term minus the common difference: 6 − 4 = 2. Answer: the nth term is 4n + 2. 4n + 6 comes from using the first term, 6, as the constant without subtracting the common difference. 4n − 2 comes from working out the constant the wrong way round, as the common difference minus the first term (4 − 6 = −2) instead of the first term minus the common difference. 6n + 4 comes from swapping the common difference and the first term.
- (c) 2 : 5 — A ratio is written in the order the question names the two shapes, so triangle A's length comes first: 4 : 10. Both parts divide by 2: 4 ÷ 2 = 2 and 10 ÷ 2 = 5, giving 2 : 5. Lengths are compared using the lengths themselves, so nothing is squared here; squaring both parts would give the ratio of the areas instead.
- (d) 4 — Method: a plane of symmetry must pass through the apex and cut the base along one of the base's own lines of symmetry. Working: a square has 4 lines of symmetry (2 through opposite edge midpoints, 2 through opposite corners), and each of these, combined with the apex, gives one plane of symmetry of the pyramid. A student who answers 2 has only found the planes through the edge midpoints, or only the ones through the corners, and missed the other pair. A student who answers 8 has doubled the correct count, perhaps confusing it with a different solid. A student who answers 1 has only spotted the one obvious front-to-back plane. Answer: 4.
- (d) 12 — Method: if the bracelets are identical and no beads are left over, the number of bracelets must divide exactly into both totals, so it is the highest common factor of 24 and 36. Working: 24 = 2³ × 3 and 36 = 2² × 3²; taking the lower index of each shared prime gives 2² × 3 = 4 × 3 = 12. Each bracelet then has 2 red beads and 3 blue beads. Answer: 12. The distractors: 6 comes from taking each shared prime once rather than at its lower index, giving 2 × 3, which is a common factor but not the highest; 72 is the lowest common multiple of 24 and 36, from taking the higher index of each prime instead of the lower; 60 comes from adding the two bead totals instead of looking for a common factor.
- (a) 3y² — There is one 3 in the product and the letter y appears twice. A number that multiplies a letter is written in front of it as the coefficient, so the 3 goes at the front. The two ys multiply each other, so the letter carries an index of 2. The shortest correct way of writing the product is therefore 3y². Note that (3y)² would mean 3 × y × 3 × y, which squares the coefficient as well, while 3 + y² turns a multiplication into an addition and y³ treats the coefficient as a third factor of y.
- (d) 3 : 2 — Convert both amounts to pence: £3.60 = 360p and £2.40 = 240p, giving the ratio 360 : 240. Divide both parts by their highest common factor, 120, to get 3 : 2. Giving 360 : 240 has not been simplified at all. Giving 2 : 3 swaps the order. Giving 36 : 24 has been divided by 10, which is a common factor but not the highest one, so it is not yet in simplest form.
- (d) 6π — 4π and 2π are like terms, both multiples of π, so they combine by adding their coefficients: 4 + 2 = 6, giving 6π. Multiplying the coefficients instead of adding them, 4 × 2 = 8, gives 8π. Treating the combination as if the two π's multiplied together as well as the coefficients gives 6π². Dropping the π altogether and adding only the coefficients gives 6.
- (c) y = 3x — Method: if the ratio y : x is the same in every pair then y is always the same multiple of x, and that multiple is found by dividing a y value by its own x value. Working: 6 ÷ 2 = 3, 15 ÷ 5 = 3 and 24 ÷ 8 = 3, so every y is 3 lots of its x, which gives y = 3x. Answer: y = 3x. The distractors: y = x + 4 comes from subtracting instead of dividing on the first pair, 6 − 2 = 4, and testing it no further; y = x + 16 comes from the same subtraction on the last pair, 24 − 8 = 16; y = x/3 comes from dividing the x value by the y value, 2 ÷ 6, which gives the ratio x : y and not y : x.
How the 20 questions are shared out
- Number — 5 questions (25% of the qualification)
- Algebra — 4 questions (20% of the qualification)
- Ratio, proportion and rates of change — 5 questions (25% of the qualification)
- Geometry and measures — 3 questions (15% of the qualification)
- Probability — 2 questions (7.5% of the qualification)
- Statistics — 1 question (7.5% of the qualification)
Where an area has fewer printable questions than its share, the shortfall is filled from the other areas. These are original questions, not past papers.