Sample paper · GCSE Foundation · grades 1–5
GCSE Foundation sample Paper 1 (non-calculator)
The real Paper 1 is 1.5 hour 30 minutes and 80 marks, non-calculator, and all three papers carry equal weight. This sample is 20 original questions in the same content proportions as the Foundation qualification — number 25%, algebra 20%, ratio, proportion and rates of change 25%, geometry and measures 15%, probability 7.5%, statistics 7.5% — with no calculator-only items. AO1 / AO2 / AO3 at this tier: 50% / 25% / 25%.
Non-calculatorGCSE Foundation
Answer key: GCSE Foundation sample Paper 1 (non-calculator)
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- (c) 5 × 10⁻³ — Method: in standard form the coefficient must be at least 1 and less than 10, and for a number smaller than 1 the index is negative and counts the places the decimal point moves to the right. Working: the only significant digit is 5, so the coefficient is 5; moving the decimal point in 0.005 three places to the right gives 5, so the index is −3. Answer: 5 × 10⁻³. The distractors: 0.5 × 10⁻² is the same value written the wrong way, because 0.5 is smaller than 1 and so is not an allowed coefficient; 5 × 10⁻² comes from counting the two zeros after the decimal point instead of the three places the point moves; 5 × 10³ comes from taking the index as positive, which describes a number in the thousands rather than one smaller than 1.
- (b) x ≤ −2 — Method: take the number term off both sides, then divide by the coefficient of x; the sign turns round only when you divide BY a negative number, and here you divide by 3. Working: subtracting 6 from both sides of 3x + 6 ≤ 0 gives 3x ≤ −6; dividing both sides by 3, which is positive, gives x ≤ −2. Answer: x ≤ −2. The distractors: x ≥ −2 comes from turning the sign round because the right-hand side has become negative, which is not the rule; it is the sign of the divisor that matters; x ≤ 2 comes from moving the 6 across without changing its sign, giving 3x ≤ 6; x ≤ −18 comes from multiplying both sides by 3 instead of dividing by it.
- (c) 25 — Find the constant multiplier from the given pair: 15 ÷ 6 = 2.5, so y is always 2.5 times x. When x = 10, y = 10 × 2.5 = 25. 19 comes from assuming an additive relationship instead of a multiplicative one — adding the difference 15 − 6 = 9 onto 10. 4 comes from using the multiplier the wrong way round (6 ÷ 15 = 0.4) and then multiplying by 10. 15 comes from simply repeating the given value of y, without applying the multiplier to the new value of x at all.
- (b) y-axis — A point lies on the y-axis when its x-coordinate is 0; here the x-coordinate of (0, −5) is 0, so it lies on the y-axis. "x-axis" would need the y-coordinate to be 0 instead, which is not the case here. "the origin" is the single point (0, 0), not a whole axis, and this point is not (0, 0). "both axes" would only be true for the origin itself, where both coordinates are 0.
- (a) No — the three probabilities sum to 1.10, over 1. — Winning, drawing and losing are exhaustive and mutually exclusive, so their probabilities must sum to exactly 1. Adding Freddie's three values gives 0.45 + 0.3 + 0.35 = 1.10, which is more than 1, so his probabilities cannot all be correct: 'No — the three probabilities sum to 1.10, over 1.' Checking only that each value lies between 0 and 1 accepts them as 'Yes — each probability lies between 0 and 1' without ever adding the three together. Judging by which outcome sounds most likely leads to 'Yes — winning has the highest single probability', which never checks the total either. Noting that a runner cannot win, draw and lose at once, and treating that alone as enough, gives 'Yes — the three outcomes are mutually exclusive' — but mutually exclusive outcomes that are also exhaustive must still sum to 1, and 1.10 does not.
- (a) Drawing 60 names at random from a list of all 1200 pupils — Method: a sample is random when every member of the population has the same chance of being chosen and nobody, including the pupils themselves, can influence who ends up in it; test each method against that. Working: drawing names from a list of all 1200 pupils gives each pupil the same chance, 60 out of 1200, whatever their year group, class or opinion, so the method is random. Answer: drawing 60 names at random from a list of all 1200 pupils. The distractors: asking the pupils who volunteer is self-selection, and the pupils with the strongest views volunteer first, so they decide the sample; asking the pupils nearest the door is convenience sampling, which reaches only those who happen to be in one place at one time; asking two Year 10 classes samples a cluster, so every pupil in the other year groups has no chance of being chosen at all.
- (c) −5 — Method: the bracket is worked out first, then the multiplication and the division, which stand as separate parts, and the subtraction that joins them is carried out last; subtracting a negative is the same as adding. Working: (−3) + 5 = 2, so the product is 2 × (−4) = −8; the division gives (−6) ÷ 2 = −3; joining them gives −8 − (−3) = −8 + 3 = −5. Answer: −5. The distractors: −11 comes from taking away 3 instead of taking away −3, giving −8 − 3 = −11; −1 comes from working from left to right once the bracket is done, giving −8 − (−6) = −2 and then −2 ÷ 2 = −1; 11 comes from treating the first product as positive because it was worked out from a bracket, giving 8 − (−3) = 11.
- (c) 3 — Gradient = (change in y) ÷ (change in x) = (11 − 5) ÷ (4 − 2) = 6 ÷ 2 = 3. A candidate who puts the change in x over the change in y instead would get 2 ÷ 6 = 1/3. A candidate who subtracts the y-coordinates in the reverse order, but not the x-coordinates, would get (5 − 11) ÷ (4 − 2) = −3. A candidate who adds the coordinates instead of subtracting them would get (11 + 5) ÷ (4 + 2) = 16/6 = 8/3.
- (d) 24 — Method: split 60 into 3 + 7 = 10 equal parts, find the value of one part, then use the difference in ratio parts. Working: 60 ÷ 10 = 6, so the numbers are 3 × 6 = 18 and 7 × 6 = 42, and their difference is 42 − 18 = 24. Answer: 24. 4 comes from finding the difference between the ratio numbers, 7 − 3, but forgetting to multiply by the value of one part. 60 comes from adding the two numbers back together instead of subtracting, which just repeats the given sum. 80 comes from dividing 60 by the first ratio number, 3, instead of by the total number of parts, 10, giving a part value of 20 and a difference of 7 × 20 − 3 × 20 = 80.
- (a) Isosceles trapezium: base angles are equal — WX is parallel to ZY and the two non-parallel sides WZ and XY are equal in length, so WXYZ is an isosceles trapezium. In an isosceles trapezium the two angles at each of the parallel sides are equal, so angle W = angle X (and angle Z = angle Y). A student who answers with the parallelogram property has quoted a fact that is true of a parallelogram, but WZ and XY are given as non-parallel so WXYZ is not a parallelogram — and in a parallelogram "opposite angles" pairs W with Y, not W with X. A student who answers with the kite property has again taken a true fact about the wrong shape: a kite's equal sides are two pairs of adjacent sides, not the two non-parallel sides of a trapezium. A student who answers with the rhombus property has used something no rhombus has — a rhombus has two pairs of parallel sides and only two pairs of equal angles; all four angles are equal only in a square.
- (b) 0.45 — Winning a toy, winning a sweet and winning neither are mutually exclusive and exhaustive, so their probabilities sum to 1. P(toy) + P(sweet) = 0.15 + 0.4 = 0.55. P(neither) = 1 − 0.55 = 0.45. Adding 0.15 and 0.4 and stopping there gives 0.55, which is the probability of winning a toy or a sweet, not of winning neither. Subtracting only 0.15 from 1 gives 0.85, and ignores the sweet probability entirely. Subtracting only 0.4 from 1 gives 0.6, and ignores the toy probability entirely.
- (a) x¹¹ — Method: when multiplying powers of the same base, add the indices. Working: 7 + 4 = 11, so x⁷ × x⁴ = x¹¹. x²⁸ comes from multiplying the indices, 7 × 4 = 28, instead of adding them. x³ comes from working out 7 − 4 = 3, which is the rule for dividing powers, not multiplying them. 11x comes from adding the indices to make 11 but then treating x as a coefficient instead of a power. Answer: x¹¹.
- (a) x = 4, y = −3 — Method: both equations contain +y with the same coefficient, so subtracting one equation from the other removes y. Working: (2x + y) − (x + y) = 5 − 1 gives x = 4; substituting x = 4 into x + y = 1 gives 4 + y = 1, so y = −3. Answer: x = 4, y = −3, which also satisfies 8 − 3 = 5. The distractors: x = 4, y = 5 comes from rearranging x + y = 1 as y = 1 + x; x = −2, y = 3 comes from eliminating x by doubling the first equation and then reading −y = 3 as y = 3; x = 6, y = −5 comes from adding the constants instead of subtracting them while eliminating y, taking x as 5 + 1.
- (a) 8 cm — Method: a scale of 1 : n means the real distance is n times the distance on the map, so to go from the real distance back to the map distance, put both lengths in the same unit and then divide by the scale. Working: 1 km = 100 000 cm, so 8 km = 8 × 100 000 = 800 000 cm; 800 000 ÷ 100 000 = 8. Answer: 8 cm. The distractors: 800000 cm comes from converting the 8 km into centimetres and stopping there, so the division by the scale — the inverse operation the question asks for — is never done; 80 cm comes from taking a metre to be 1000 cm, which turns 8 km into 8 × 1000 × 1000 = 8 000 000 cm and gives 8 000 000 ÷ 100 000 = 80; 0.08 cm comes from taking a kilometre to be 1000 cm, which turns 8 km into 8000 cm and gives 8000 ÷ 100 000 = 0.08.
- (c) 6 cm — For a parallelogram, area = base × height, so height = area ÷ base = 54 ÷ 9 = 6 cm. 12 cm comes from using the triangle's reverse formula, height = 2 × area ÷ base, which does not apply to a parallelogram. 45 cm comes from subtracting the base from the area, 54 − 9, instead of dividing. 486 cm comes from multiplying the area by the base, 54 × 9, instead of dividing.
- (b) £220 — Method: round each ticket price to the nearest £5, multiply each rounded price by the number of tickets, then add the two totals. Working: the adult price £38.50 rounds to £40, and 4 × £40 = £160; the child price £19.75 rounds to £20, and 3 × £20 = £60; £160 + £60 = £220. Answer: £220. £213.25 is the exact total cost, found without rounding the prices first, so it is not an estimate. £160 comes from including the cost of the adult tickets only and forgetting the three children's tickets. £200 comes from swapping the two ticket quantities, using 3 adults and 4 children instead of 4 adults and 3 children.
- (d) £2000 — This is an arithmetic sequence with first term £500 and common difference £300. The 6th term is 500 + 5 × 300 = 2000. A candidate who uses 6 lots of the increase instead of 5 gets 500 + 6 × 300 = 2300. A candidate who forgets to add the first year's profit at all gets 5 × 300 = 1500. A candidate who miscounts the number of increases as 4 instead of 5 gets 500 + 4 × 300 = 1700.
- (d) 7/3 — The film's length is being described, so it goes on the top, and the documentary's length goes on the bottom: 105/45. The highest common factor of 105 and 45 is 15, so divide both parts by it: 105 ÷ 15 = 7 and 45 ÷ 15 = 3. The fraction is 7/3. Because the film is longer than the documentary the fraction is greater than 1, which is exactly what a top-heavy fraction records.
- (b) 18 — Method: multiply the two numbers ignoring their signs, then apply the rule that a negative number multiplied by a negative number gives a positive answer. Working: 6 × 3 = 18; since both −6 and −3 are negative, the product is positive. Answer: 18. −18 comes from keeping the answer negative, as if only one of the two negative signs affects the sign of the product. −9 comes from adding the two numbers instead of multiplying them, −6 + (−3) = −9. 9 comes from adding 6 and 3 as if both numbers were positive, ignoring the negative signs entirely.
- (c) 120 km/h — Method: for a fixed distance the average speed multiplied by the time is constant, and that constant is the distance, so divide the distance by the new time. Working: speed × time = 240, so in 2 hours the speed needed is 240 ÷ 2 = 120 km/h. Answer: 120 km/h. The distractors: 80 km/h is the average speed of the original journey, 240 ÷ 3, which answers for the 3-hour timing rather than the 2-hour one; 160 km/h comes from halving the 3 hours to 1.5 hours and working out 240 ÷ 1.5, instead of using the 2 hours the question gives; 480 km/h comes from multiplying the distance by the 2 hours rather than dividing by it.
How the 20 questions are shared out
- Number — 5 questions (25% of the qualification)
- Algebra — 4 questions (20% of the qualification)
- Ratio, proportion and rates of change — 5 questions (25% of the qualification)
- Geometry and measures — 3 questions (15% of the qualification)
- Probability — 2 questions (7.5% of the qualification)
- Statistics — 1 question (7.5% of the qualification)
Where an area has fewer printable questions than its share, the shortfall is filled from the other areas. These are original questions, not past papers.