Sample paper · GCSE Foundation · grades 1–5
GCSE Foundation sample Paper 1 (non-calculator)
The real Paper 1 is 1.5 hour 30 minutes and 80 marks, non-calculator, and all three papers carry equal weight. This sample is 20 original questions in the same content proportions as the Foundation qualification — number 25%, algebra 20%, ratio, proportion and rates of change 25%, geometry and measures 15%, probability 7.5%, statistics 7.5% — with no calculator-only items. AO1 / AO2 / AO3 at this tier: 50% / 25% / 25%.
Non-calculatorGCSE Foundation
Answer key: GCSE Foundation sample Paper 1 (non-calculator)
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- (a) 0.625 — Method: convert the fraction to a decimal so it can be compared properly with 0.6. Working: 5/8 = 0.625, and since 0.625 > 0.6, the larger value is 0.625. Answer: 0.625. 0.6 repeats Sam's incorrect claim, made by comparing single digits rather than full place value. 0.58 comes from converting 5/8 incorrectly, treating it as if it read 5 tenths and 8 hundredths. 0.85 comes from turning the fraction upside down and writing its digits straight after the decimal point, 8 then 5, instead of dividing.
- (d) 21 — The differences between consecutive triangular numbers increase by 1 each time: 3−1=2, 6−3=3, 10−6=4, 15−10=5. So the next difference is 6, giving 15+6=21. A candidate who keeps the difference the same as the previous step (adding 5 again) would reach 20. A candidate who uses a constant difference of 3 throughout would reach 18. A candidate who instead finds the square of the term number (5²=25, since 15 is the 5th term) would reach 25 — that is the rule for square numbers, not triangular numbers.
- (a) 1.3 — The gradient of a distance-time graph gives the speed. Difference in speed = 4.5 − 3.2 = 1.3 km/h. A student who subtracts the speeds the wrong way round, 3.2 − 4.5, gets −1.3. A student who adds the two speeds instead of comparing them gets 7.7. A student who multiplies the two gradients gets 14.4.
- (a) 75° — The three angles in the triangle formed by the two supports and the ground add up to 180°. Two of the angles are 34° and 71°, so the third angle is 180 − 34 − 71 = 75, which is 75°. 105° comes from adding the two given angles together instead of subtracting them from 180° (34 + 71 = 105). 146° comes from computing 180 − 34 = 146 and forgetting to also subtract 71°. 37° comes from subtracting the two given angles from each other instead of using the triangle's angle sum (71 − 34 = 37).
- (a) 0.09 — Method: two independent events that must both happen are combined by multiplying their probabilities. Working: the same probability 0.3 applies to each day, so the calculation is 0.3 × 0.3. Written as fractions this is 3/10 × 3/10 = 9/100. Answer: the probability is 0.09. The distractors: 0.6 comes from adding 0.3 and 0.3 instead of multiplying them; 0.3 comes from quoting the single-day probability, as though the second day added no further condition; 0.9 comes from multiplying 3 by 3 correctly but keeping only one decimal place in the product instead of two.
- (b) At 0 guests, the model predicts 2 m of table — The y-intercept of a line of best fit y = mx + c is the value of y when x = 0. Here y = 0.5 × 0 + 2 = 2, so the line predicts a table length of 2 m when there are 0 guests. The 2 m does not grow as more guests arrive — that role belongs to the gradient, 0.5 — so an option saying each extra guest adds 2 m has swapped the two numbers around. The 2 is a length in metres, not a number of guests, so an option requiring 2 guests before set-up has misread its units. And the table length does change with x, since it is 0.5x + 2 and not a fixed value, so an option claiming the table is always 2 m ignores the 0.5x term completely.
- (c) 693 — Method: multiplying a bracket by a number multiplies every term inside it, so 7 × (100 − 1) = 7 × 100 − 7 × 1. Working: 7 × 100 = 700 and 7 × 1 = 7, so the calculation becomes 700 − 7 = 693. Answer: 693. The distractors: 699 comes from subtracting the 1 itself rather than 7 lots of it, giving 700 − 1 = 699; 707 comes from adding the second product instead of subtracting it, giving 700 + 7 = 707; 700 comes from rounding 99 up to 100 and then offering the estimate 7 × 100 as an exact value.
- (b) 10 — Method: substitute the value of x into the rule and carry out the addition; only the term containing x becomes zero. Working: y = 0 + 10, and adding to zero leaves the 10 unchanged. Answer: y = 10. The distractors: 0 comes from assuming that an input of x = 0 makes the whole rule zero, which is only true when nothing is added on; 11 comes from substituting x = 1 instead of x = 0; −10 comes from reading the rule as y = x − 10.
- (a) £3.00 per window — The gradient is the change in C divided by the change in w. Change in C = 26 − 14 = 12. Change in w = 6 − 2 = 4. Gradient = 12 ÷ 4 = £3.00 per window. Dividing the change in w by the change in C instead gives 4 ÷ 12 = £0.33 per window. Dividing 12 by the larger w-value only, 12 ÷ 6 = £2.00 per window, comes from not subtracting the smaller w-value first. Adding the w-values instead of subtracting, 12 ÷ (6 + 2) = £1.50 per window, comes from a sign error when finding the change in w.
- (a) a cone — A cone, viewed from directly above, shows its circular base as a circle; viewed from the front, its curved surface narrows to a point at the apex, giving a triangle outline — so a circle plan with a triangle elevation identifies a cone. "a cylinder" has a circular plan too, but its front elevation is a rectangle, not a triangle, since its sides run straight up rather than narrowing to a point. "a sphere" gives a circle from every direction, plan and every elevation alike, not a triangle from the front. "a square-based pyramid" gives a triangle from the front, but its plan view is a square, not a circle.
- (a) 0.8 — Method: the spinner cannot land on red and blue at the same time, so the two events are mutually exclusive and their probabilities are added. Working: 0.3 + 0.5, lining the decimal points up. Answer: 0.8, which also tells you that the remaining colour, green, has probability 0.2 because the three must add to 1. The distractors: 0.2 comes from subtracting 0.3 from 0.5 instead of adding the two probabilities; 0.15 comes from multiplying 0.3 by 0.5 instead of adding them; 0.4 comes from finding the mean of 0.3 and 0.5 rather than their total.
- (b) 14 — Method: the greatest number of identical rows is the highest common factor of the two bulb totals, found by taking every prime factor the two totals share. Working: 42 = 2 × 3 × 7 and 56 = 2 × 2 × 2 × 7, so the prime factors common to both are 2 and 7, giving a highest common factor of 2 × 7 = 14. 2 comes from taking only the common factor 2 and forgetting the common factor 7. 7 comes from taking only the common factor 7 and forgetting the common factor 2. 168 is the lowest common multiple of 42 and 56, not their highest common factor. Answer: 14.
- (c) (3, 9) — Reflecting in the horizontal line y = 2 keeps the x-coordinate the same and maps y to 2 × 2 − y = 4 − (−5) = 9, so S = (3, 9). A candidate who uses k − y instead of 2k − y gets 2 − (−5) = 7, giving (3, 7). A candidate who reflects in the x-axis instead of the line y = 2, simply changing the sign of y, gets (3, 5). A candidate who also changes the sign of the x-coordinate, as if reflecting in both axes, gets (−3, 9).
- (c) 2:3 — The white paint is 5 − 2 = 3 litres. The ratio of blue paint to white paint is 2 : 3, which has no common factor, so it is already in simplest form. Getting 2 : 5 compares the blue paint to the total amount of shade instead of to the white paint. Getting 3 : 2 has the two parts the wrong way round. Getting 5 : 3 uses the total amount of shade instead of the blue paint as the first part.
- (a) (2, 6) — Adding the vector to the point gives the new position: (5 + (−3), 2 + 4) = (2, 6). '(8, 6)' comes from adding 3 instead of subtracting it, treating the top number as positive. '(9, −1)' comes from swapping the two components of the vector before adding them. '(2, 2)' applies the horizontal movement correctly but forgets to add the vertical movement.
- (a) 12 — Method: build the number one place at a time, listing systematically: fix the tens digit, then run through every units digit that is still available. Working: any of the 4 digits can go in the tens place, and once it has been used only 3 digits are left for the units place, so there are 4 × 3 = 12 numbers; listing the numbers that begin with 1 gives 12, 13 and 14, and each of the other three starting digits gives 3 numbers in the same way. Answer: 12. The distractors: 16 comes from working out 4 × 4, which allows a digit to be used twice; 8 comes from multiplying the 4 digits by the 2 places in the number instead of multiplying the choices available at each place; 6 comes from treating a number and its reverse as the same, counting only the unordered pairs of digits.
- (c) 4x − 3 — Subtract each term inside the bracket: 5x − (x + 3) = 5x − x − 3 = 4x − 3. Writing 4x + 3 comes from subtracting the x but not the 3, keeping its sign positive. Writing 6x − 3 comes from adding the x term, 5x + x = 6x, instead of subtracting it. Writing 5x − 3 comes from ignoring the x term inside the bracket and only subtracting the 3.
- (c) 40 cm — Method: split the total length into the number of parts shown by the ratio, then find the value of the shorter share. Working: the ratio 4:5 has 4 + 5 = 9 parts, so one part is 90 ÷ 9 = 10 cm, and the shorter piece is 4 × 10 = 40 cm. So the shorter piece is 40 cm. Distractor 50 cm is the length of the LONGER piece, not the shorter one. Distractor 45 cm comes from splitting the ribbon into two equal halves, ignoring the ratio. Distractor 10 cm is the value of one part, found correctly but never multiplied by 4.
- (a) 24 — Method: rearrange the relationship so that the lowest common multiple stands alone; it is the product of the two numbers divided by their highest common factor. Working: 48 = 2 × the lowest common multiple, so the lowest common multiple is 48 ÷ 2 = 24. Checking, 24 is in the 6 times table and in the 8 times table. Answer: 24. The distractors: 48 comes from giving the product of the two numbers and never dividing by the highest common factor; 96 comes from multiplying by the highest common factor instead of dividing by it; 12 comes from dividing by the highest common factor twice, once for each of the two numbers.
- (b) 12 — The difference between the parts of the ratio is 5 − 2 = 3 parts, and this is worth 18. Divide to find one part: 18 ÷ 3 = 6. Cats have 2 parts: 2 × 6 = 12. (30 is the number of dogs, using 5 parts instead of 2. 6 is the value of one part — the number of cats is 2 lots of this, not just one. 9 comes from dividing 18 by 2 and stopping there, instead of dividing by the difference in parts, 3, and then multiplying by 2.)
How the 20 questions are shared out
- Number — 5 questions (25% of the qualification)
- Algebra — 4 questions (20% of the qualification)
- Ratio, proportion and rates of change — 5 questions (25% of the qualification)
- Geometry and measures — 3 questions (15% of the qualification)
- Probability — 2 questions (7.5% of the qualification)
- Statistics — 1 question (7.5% of the qualification)
Where an area has fewer printable questions than its share, the shortfall is filled from the other areas. These are original questions, not past papers.