Sample paper · GCSE Foundation · grades 1–5
GCSE Foundation sample Paper 1 (non-calculator)
The real Paper 1 is 1.5 hour 30 minutes and 80 marks, non-calculator, and all three papers carry equal weight. This sample is 20 original questions in the same content proportions as the Foundation qualification — number 25%, algebra 20%, ratio, proportion and rates of change 25%, geometry and measures 15%, probability 7.5%, statistics 7.5% — with no calculator-only items. AO1 / AO2 / AO3 at this tier: 50% / 25% / 25%.
Non-calculatorGCSE Foundation
Answer key: GCSE Foundation sample Paper 1 (non-calculator)
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- (c) 20 — Method: work out each power separately before subtracting. Working: 6² = 36 and 4² = 16, so 6² − 4² = 36 − 16 = 20. Answer: 20. (4 comes from subtracting first, 6 − 4 = 2, and then squaring that result, instead of squaring each number first. 52 comes from adding the two squares, 36 + 16, instead of subtracting them. 2 comes from subtracting the two numbers, 6 − 4, and forgetting to square at all.)
- (d) 48 — Each term is found by multiplying the previous term by the common ratio, 2: 3, 6, 12, 24, 48 — the 5th term is 48. A candidate who mistakes the common ratio for a common difference, and adds 2 four times, would reach 3+4×2=11. A candidate who works out the multiplier 2⁴=16 but forgets to multiply it by the first term would give 16. A candidate who multiplies one time too many (finding the 6th term instead of the 5th) would reach 3×2⁵=96.
- (c) 6.00 m — Method: the ratio of height to shadow length is the same for both objects. Working: road sign height ÷ shadow = 3 ÷ 5 = 0.6. Lamppost height = 0.6 × 10 = 6.00 m. Wrong options: 16.67 m comes from inverting the ratio, using shadow ÷ height instead of height ÷ shadow (10 × 5 ÷ 3); 8.00 m comes from adding the difference between the two shadow lengths to the road sign's height instead of scaling (3 + (10 − 5)); 1.50 m comes from multiplying by the ratio of the two shadow lengths the wrong way round (3 × 5 ÷ 10).
- (b) Cuboid — not necessarily a cube — A solid with 6 faces, 12 edges and 8 vertices in which every face is a rectangle is a cuboid, but nothing here confirms that all the edges are the same length, so the box could be a cube or a non-cube cuboid; the most that can be concluded is that it is a cuboid, making 'Cuboid — not necessarily a cube' correct. 'Cube — only a cube fits this' is wrong because a cube is just one particular cuboid; a general cuboid with different length, width and height has exactly the same face, edge and vertex counts and rectangular faces. 'Triangular prism' is wrong because a triangular prism has 5 faces, 9 edges and 6 vertices, and two of its faces are triangles, so it matches neither the counts nor the face shape. 'Not enough information' is wrong because rectangular faces with these counts do pin the solid down to the cuboid family, even though they cannot pin down a cube specifically.
- (c) Game Y — 0.4 is greater than 3/8. — Converting 3/8 to a decimal gives 3 ÷ 8 = 0.375, and 0.4 is greater than 0.375, so game Y gives the better chance of winning: 'Game Y — 0.4 is greater than 3/8.' Comparing the numerator 3 to the digit 0 in front of the decimal point in 0.4 compares two unrelated numbers and gives 'Game X — 3 is greater than 0, the units digit of 0.4.' Treating a larger denominator as meaning more chances, rather than smaller equal shares, gives 'Game X — 3/8 has the larger denominator.' Rounding 0.375 to 0.4 to one decimal place makes the two values look equal, but they are not exactly equal, so 'Equal — 3/8 rounds to 0.4 to one decimal place' mistakes a rounded match for a true one.
- (a) A straight line sloping down from left to right — Method: a line of best fit is a straight line drawn to follow the trend of the points, so its slope is decided by the direction of the relationship between the two quantities. Working: as the price rises, the satisfaction score falls, so the points start high on the left of the graph and finish low on the right; the straight line that follows them therefore slopes downwards as the graph is read from left to right, which is the line of a negative correlation. Answer: a straight line sloping down from left to right. The distractors: a line sloping up comes from reading a falling relationship as a rising one; a horizontal line comes from expecting no correlation, since a horizontal line says the satisfaction score does not change as the price changes; a curve passing through every point comes from thinking a line of best fit has to touch all of the plotted points, when it is a single straight line drawn through the middle of them.
- (d) 0.25 — Dividing by 1000 moves every digit three place-value columns, so 250 ÷ 1000 = 0.25. A candidate who divides by 100 instead of 1000 gets 2.5. A candidate who divides by 10,000 instead of 1000 gets 0.025. A candidate who divides by 10 instead of 1000 gets 25.
- (a) £14.50 — Method: the first 200 minutes are already covered by the £12, so only 250 − 200 = 50 minutes are charged extra. Extra charge = 50 × £0.05 = £2.50. Total cost = £12 + £2.50 = £14.50. Distractor origins: £24.50 charges 5p for all 250 minutes instead of only the 50 minutes over 200 (250 × £0.05 = £12.50, plus £12 = £24.50); £12.50 makes that same slip of charging all 250 minutes but then forgets to add the £12 monthly fee; £13.50 works out 250 − 200 wrongly as 30 extra minutes instead of 50 (30 × £0.05 = £1.50, plus £12 = £13.50).
- (c) 1 : 4 — Convert to the same unit: 1.2 litres = 1200 ml, since 1 litre = 1000 ml. This gives the ratio 300 : 1200. Divide both parts by their highest common factor, 300, to get 1 : 4. Giving 3 : 12 divides by 100 only, which is a common factor but not the highest one. Giving 1 : 1.2 has not converted 1.2 litres into millilitres, so the two parts are not in the same unit. Giving 4 : 1 swaps the order, comparing water to concentrate instead of concentrate to water.
- (a) 49 cm² — The area of a square is side × side = 7 × 7 = 49 cm². 28 cm² is the perimeter of the square (4 × 7), not its area. 14 cm² adds just two of the sides together. 21 cm² multiplies the side length by 3 instead of squaring it.
- (b) 0.45 — Winning a toy, winning a sweet and winning neither are mutually exclusive and exhaustive, so their probabilities sum to 1. P(toy) + P(sweet) = 0.15 + 0.4 = 0.55. P(neither) = 1 − 0.55 = 0.45. Adding 0.15 and 0.4 and stopping there gives 0.55, which is the probability of winning a toy or a sweet, not of winning neither. Subtracting only 0.15 from 1 gives 0.85, and ignores the sweet probability entirely. Subtracting only 0.4 from 1 gives 0.6, and ignores the toy probability entirely.
- (a) 4 — Method: a unit fraction acts as an operator, so finding 1/5 of an amount means dividing that amount by 5. Working: 20 ÷ 5 = 4, so Noah gives away 4 stickers. Answer: 4 stickers. The distractors: 100 comes from multiplying by the denominator instead of dividing by it, giving 20 × 5 = 100; 16 comes from working out how many stickers Noah keeps, the other four fifths of the pack, instead of how many he gives away; 5 comes from writing down the denominator, which is the number of equal groups the pack is split into rather than the size of one group.
- (b) y decreases towards zero but never reaches it — Method: as x gets larger, dividing 20 by a bigger number gives a smaller result, so y decreases; because 20/x can never be exactly zero for any positive x, the curve gets closer to zero without ever reaching it, so y decreases towards zero but never reaches it. Distractor origins: 'y increases towards a limit but never reaches it' has the relationship backwards, treating y as increasing when it is actually decreasing; 'y decreases at a steady rate and reaches zero' wrongly assumes the graph behaves like a straight line that eventually hits zero; 'y stays the same however large x becomes' wrongly assumes there is no change in y at all.
- (a) 4:3:1 — Convert every part to the same unit: 2 m = 200 cm, so the ratio is 200 : 150 : 50. Dividing all three parts by 50 gives 4 : 3 : 1. Writing 2 : 150 : 50 has not converted 2 m into centimetres, so the units do not match. Writing 3 : 4 : 1 has the first two parts the wrong way round. Writing 4 : 3 : 2 comes from an arithmetic slip on the last part: 50 ÷ 50 = 1, not 2.
- (b) (12, −8) — Method: to multiply a column vector by a number, multiply every part of the vector by that number. Working: top number 4 × 3 = 12; bottom number 4 × (−2) = −8. Answer: 4a = (12, −8). A candidate who adds 4 to each part instead of multiplying gets (7, 2). A candidate who multiplies only the top number by 4 and leaves the bottom number unchanged gets (12, −2). A candidate who multiplies only the bottom number by 4 and leaves the top number unchanged gets (3, −8).
- (c) 31 — Method: work out each power separately, remembering that any non-zero base raised to the power 0 is 1 and a base raised to the power 1 is itself, then add the three values. Working: 5⁰ = 1, 5¹ = 5 and 5² = 25, so the total is 1 + 5 + 25 = 31. Answer: 31. The distractors: 30 comes from taking 5⁰ as 0 instead of 1; 35 comes from taking 5⁰ as 5, treating a zero index as leaving the base unchanged; 125 comes from adding the indices first, as though the three terms were being multiplied, and working out 5³.
- (b) x ≤ 4 — Method: undo the number subtracted from 3x first, then divide by 3; the direction of the sign changes only for division by a negative number. Working: adding 1 to both sides of 3x − 1 ≤ 11 gives 3x ≤ 12; dividing both sides by 3, which is positive, gives x ≤ 4. Answer: x ≤ 4. The distractors: x ≥ 4 comes from turning the sign round while dividing by 3; x ≤ 10/3 comes from subtracting 1 from both sides instead of adding it, giving 3x ≤ 10; x ≤ 12 comes from stopping at 3x ≤ 12 and reading off the 12 without dividing by 3.
- (a) 3/5 — The quantity being described goes on the top of the fraction and the quantity it is compared with goes on the bottom. Here the potatoes are written as a fraction of the carrots, so the mass of the potatoes is the numerator and the mass of the carrots is the denominator. Both masses are already in kilograms, so no conversion is needed. This gives 3/5, and since 3 and 5 share no common factor it is already in its simplest form.
- (c) 2/3 — Method: fractions with the same denominator are added by adding the numerators and leaving the denominator alone, because the parts are already the same size. Working: 1/3 + 1/3 has numerators 1 + 1 = 2 and the denominator stays as 3, giving 2/3. Answer: 2/3. The distractors: 2/6 comes from adding the denominators as well as the numerators, 1 + 1 over 3 + 3; 2/9 comes from adding the numerators but multiplying the denominators, 1 + 1 over 3 × 3; 1/9 comes from multiplying throughout instead of adding, 1 × 1 over 3 × 3.
- (d) 13/10 — First find the selling price: £150 + £45 = £195. Put the selling price over the cost price: 195/150. Divide both numbers by their highest common factor, 15: 195÷15 = 13, 150÷15 = 10, giving 13/10. (10/13 comes from writing the prices the wrong way round. 3/10 is just the profit written as a fraction of the cost price, 45/150, not the selling price. 13/23 comes from comparing the selling price to the combined total of the cost price and the selling price, 195/345.)
How the 20 questions are shared out
- Number — 5 questions (25% of the qualification)
- Algebra — 4 questions (20% of the qualification)
- Ratio, proportion and rates of change — 5 questions (25% of the qualification)
- Geometry and measures — 3 questions (15% of the qualification)
- Probability — 2 questions (7.5% of the qualification)
- Statistics — 1 question (7.5% of the qualification)
Where an area has fewer printable questions than its share, the shortfall is filled from the other areas. These are original questions, not past papers.