Sample paper · GCSE Foundation · grades 1–5
GCSE Foundation sample Paper 1 (non-calculator)
The real Paper 1 is 1.5 hour 30 minutes and 80 marks, non-calculator, and all three papers carry equal weight. This sample is 20 original questions in the same content proportions as the Foundation qualification — number 25%, algebra 20%, ratio, proportion and rates of change 25%, geometry and measures 15%, probability 7.5%, statistics 7.5% — with no calculator-only items. AO1 / AO2 / AO3 at this tier: 50% / 25% / 25%.
Non-calculatorGCSE Foundation
Answer key: GCSE Foundation sample Paper 1 (non-calculator)
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- (d) 28 — Method: round each number to the nearest whole number, then multiply the rounded numbers to get an estimate that can be compared with the assistant's answer. Working: 7.2 rounds to 7, and 3.9 rounds to 4, so the estimate is 7 × 4 = 28. Since 28 is much smaller than 56.16, the assistant's answer cannot be correct. 56 comes from rounding the assistant's answer to the nearest whole number, instead of rounding the two numbers being multiplied and then multiplying them. 35 comes from rounding both numbers correctly but then slipping in the seven times table, writing 7 × 5 = 35 in place of 7 × 4 = 28. 21 comes from rounding 3.9 down to 3 instead of 4, giving 7 × 3 = 21. Answer: 28.
- (a) 11 — Method: work out each term separately using the rule n² − 3, then subtract. Working: 6th term = 6² − 3 = 36 − 3 = 33. 5th term = 5² − 3 = 25 − 3 = 22. Difference: 33 − 22 = 11. Answer: 11. 8 comes from subtracting the constant −3 once at the end instead of it already being included in both terms, (36 − 25) − 3. 1 comes from working out (6 − 5)² instead of finding 6² and 5² separately and then subtracting. −11 comes from subtracting in the wrong order, the 5th term minus the 6th term instead of the 6th minus the 5th.
- (d) 1.5 — Method: the length scale factor is the square root of the area scale factor, not the area scale factor itself. Working: the area scale factor is 45 ÷ 20 = 2.25, and the square root of 2.25 is 1.5. Answer: 1.5. Nadia's answer, 2.25, is the AREA scale factor — she never took the square root to get back to the length scale factor. 4.5 comes from doubling the area scale factor instead of taking its square root. 0.67 comes from taking the square root in the wrong direction, finding the scale factor from the larger rug to the smaller rug instead of the other way round.
- (b) 2 cm — Method: the volume of a cube is edge × edge × edge, so finding the edge from the volume means undoing a cube, not a square or a halving. Working: edge × edge × edge = 8; testing whole numbers, 1 × 1 × 1 = 1 is too small and the next whole number gives 2 × 2 × 2 = 8, which matches. Answer: 2 cm. The distractors: 8 cm comes from writing the volume down as the edge length and changing only the unit; 4 cm comes from halving the volume, 8 ÷ 2, as though a cube were undone by dividing by 2; 2.83 cm is the square root of 8, from taking a square root where a cube root is needed.
- (b) 500 — Method: when a dice is known to be fair, the theoretical probability is the best thing to work from, and the more trials there are the closer the results tend to it. Working: for a fair dice the probability of a six is 1/6, so the expected number of sixes in 3000 rolls is 3000 × 1 ÷ 6 = 500. The class experiment gave a relative frequency of 14/60, but 60 trials is far too few to overturn a known theoretical value, and the school's 3000 rolls will tend towards 1/6 in any case. Answer: about 500 sixes. The distractors: 700 comes from using the class relative frequency instead of the theory, 3000 × 14 ÷ 60 = 700; 600 comes from splitting the difference between the two, since 1/6 is about 0.167 and 14/60 is about 0.233, whose mean is 0.2, and 3000 × 0.2 = 600; 2500 uses 5/6 instead of 1/6 and counts the rolls expected not to be a six.
- (c) 28 — Method: multiply the number of whole symbols by the value of one symbol, then add the value of any half symbol shown. Working: 3 whole symbols represent 3 × 8 = 24 cars. The half symbol represents 4 cars. Total cars sold in March = 24 + 4 = 28. Leaving out the half symbol, 3 × 8 = 24, undercounts by exactly the value of that half symbol. Treating the half symbol as if it were a full symbol, 4 × 8 = 32, overcounts because it doubles the value the half symbol is worth. Giving 3.5 reports the number of symbols shown, not the number of cars they represent — the key still needs to be applied. Always apply the key to every symbol shown, including a half symbol, rather than reading off the symbol count itself.
- (b) 12 — Each of the 3 soups can be paired with each of the 4 bread rolls, so multiply: 3 × 4 = 12. 7 comes from adding the two numbers instead of multiplying them. 3 comes from using only the number of soups and ignoring the bread rolls. 4 comes from using only the number of bread rolls and ignoring the soups.
- (d) x = 9 or x = −9 — Taking the square root of both sides of x² = 81 gives x = ±9, i.e. x = 9 or x = −9, since both 9² and (−9)² equal 81. A candidate who forgets the negative square root gives only x = 9. A candidate who halves 81 instead of taking its square root gets x = 40.5. A candidate who squares 81 instead of taking its square root gets x = 6561.
- (d) 5 — Method: in an equation of inverse proportion the constant is divided by the value of x. Working: y = 20 ÷ x with x = 4 gives y = 20 ÷ 4 = 5. Answer: 5. The distractors: 80 comes from multiplying 20 by 4 instead of dividing, which is direct proportion applied to an inverse relationship; 16 comes from working out 20 − 4, treating the constant as something to subtract from; 0.2 comes from dividing the wrong way round, 4 ÷ 20.
- (a) (5, 7) — Method: a midpoint is the mean of the two end points, so for each coordinate (start + end) ÷ 2 = midpoint; rearranging that gives end = 2 × midpoint less the start. Working: for x, (1 + x) ÷ 2 = 3, so 1 + x = 6 and x = 5. For y, (3 + y) ÷ 2 = 5, so 3 + y = 10 and y = 7. B is therefore (5, 7). Answer: (5, 7). The distractors: (2, 2) comes from subtracting A from the midpoint, (3 − 1, 5 − 3), which gives the step from A to the midpoint and stops there instead of taking that same step a second time; (4, 8) comes from adding A to the midpoint, (3 + 1, 5 + 3), without doubling the midpoint first; (6, 10) comes from doubling the midpoint, (2 × 3, 2 × 5), and then forgetting to take A off.
- (c) 500 — Method: the expected number of successes is the number of trials multiplied by the probability, so to find the number of trials, divide the expected number by the probability. Working: let n be the number of seeds planted. Then n multiplied by 0.6 must come to 300, so n = 300 ÷ 0.6 = 500. Answer: the grower should plant 500 seeds. The distractors: 180 comes from multiplying instead of dividing, 300 × 0.6 = 180, which answers how many of 300 seeds would germinate; 750 comes from dividing by the probability of not germinating, 300 ÷ 0.4 = 750; 120 comes from multiplying by that same 0.4, 300 × 0.4 = 120.
- (c) 12 — Method: division and multiplication have equal priority, so they are carried out in the order they are written, from left to right; a negative divided by a negative is positive. Working: (−36) ÷ (−6) = 6, and then 6 × 2 = 12. Answer: 12. The distractors: 3 comes from carrying out the multiplication first, (−6) × 2 = −12 followed by (−36) ÷ (−12) = 3; −12 comes from treating a negative divided by a negative as negative, giving −6 and then −6 × 2 = −12; 6 comes from stopping at the division and never carrying out the multiplication by 2.
- (c) 3x + 5 = 17 — An equation contains an equals sign and is true only for particular value(s) of the unknown — solving 3x + 5 = 17 gives the single value x = 4. 3x + 5 is an expression: it has no equals sign, so it cannot be solved, only simplified or evaluated. A = πr² is a formula: it shows the general relationship between different quantities (area and radius), rather than asking for one unknown value. 3(x + 5) ≡ 3x + 15 is an identity: the ≡ sign shows it is true for every value of x, not just one. The equation is 3x + 5 = 17.
- (b) 2/5 — The ratio red : yellow is 6:15, so write red over yellow: 6/15. Divide both numbers by their highest common factor, 3: 6÷3 = 2, 15÷3 = 5, giving 2/5. (5/2 comes from writing the ratio the wrong way round, yellow over red, 15/6, which simplifies to 5/2. 2/7 comes from comparing the red paint to the total amount of paint, 6 parts out of 21. 5/7 comes from comparing the yellow paint to the total amount of paint, 15 parts out of 21.)
- (b) $\binom{-6}{10}$ — Translating twice by the same vector doubles both components: 2 × $\binom{-3}{5}$ = $\binom{-6}{10}$. $\binom{-3}{5}$ forgets to double the vector at all, giving only one translation's worth. $\binom{-9}{15}$ trebles the vector instead of doubling it. $\binom{-6}{5}$ doubles only the top number and forgets to double the bottom number.
- (d) 8 — Method: the square root of a number is the value that multiplies by itself to give that number. Working: 8 × 8 = 64, so √64 = 8. 32 comes from working out 64 ÷ 2 = 32, halving the number instead of finding its square root. 4 is the cube root of 64, since 4 × 4 × 4 = 64, not the square root. 16 comes from working out 8 × 2 = 16, doubling the correct answer by mistake. Answer: 8.
- (b) m = w + 8 — To make m the subject of w = m − 8, add 8 to both sides so the subtraction is undone: m = w + 8. Writing m = w − 8 forgets to change the operation at all — it just relabels the equation without moving the 8 across. Writing m = 8 − w swaps the order and puts the wrong sign on w, as if the equation had been w = 8 − m instead. Writing m = w/8 mistakes subtraction for a scaling relationship and divides by 8 instead of adding it. The correct rearrangement is m = w + 8.
- (a) 0.8 — The gradient of a line through the origin is the y-coordinate of a point divided by its x-coordinate: 20 ÷ 25 = 0.8. Choosing 1.25 comes from dividing the wrong way round, 25 ÷ 20. Choosing 20 comes from reading off the cost at the point instead of dividing it by the number of miles. Choosing 5 comes from subtracting the two coordinates (25 − 20) instead of dividing them.
- (a) £6 — 10% of £40 is £4, and 5% of £40 is half of that, £2. Adding these gives 15% of £40 = £4 + £2 = £6. Finding only the 10% part and stopping there gives £4. Finding only the 5% part and stopping there gives £2. Multiplying 40 by 15 without dividing by 100 gives £600, which treats the percentage as if it were a whole number multiplier.
- (d) 27 — Method: for similar shapes, the volume scale factor is the length scale factor cubed. Working: 3³ = 27. Answer: 27. 9 comes from squaring the length scale factor, which gives the area scale factor, not the volume scale factor. 3 comes from using the length scale factor itself as if it were the volume scale factor. 6 comes from doubling the length scale factor instead of cubing it.
How the 20 questions are shared out
- Number — 5 questions (25% of the qualification)
- Algebra — 4 questions (20% of the qualification)
- Ratio, proportion and rates of change — 5 questions (25% of the qualification)
- Geometry and measures — 3 questions (15% of the qualification)
- Probability — 2 questions (7.5% of the qualification)
- Statistics — 1 question (7.5% of the qualification)
Where an area has fewer printable questions than its share, the shortfall is filled from the other areas. These are original questions, not past papers.