Sample paper · GCSE Foundation · grades 1–5
GCSE Foundation sample Paper 1 (non-calculator)
The real Paper 1 is 1.5 hour 30 minutes and 80 marks, non-calculator, and all three papers carry equal weight. This sample is 20 original questions in the same content proportions as the Foundation qualification — number 25%, algebra 20%, ratio, proportion and rates of change 25%, geometry and measures 15%, probability 7.5%, statistics 7.5% — with no calculator-only items. AO1 / AO2 / AO3 at this tier: 50% / 25% / 25%.
Non-calculatorGCSE Foundation
Answer key: GCSE Foundation sample Paper 1 (non-calculator)
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- (a) 18 minutes — Method: the buses leave together again after a number of minutes that is a multiple of both intervals, and the first such time is the lowest common multiple. Working: the multiples of 6 are 6, 12, 18, 24 … and the multiples of 9 are 9, 18, 27 … The first value in both lists is 18, which is 6 × 3 and 9 × 2. Answer: 18 minutes. The distractors: 54 minutes comes from multiplying 6 by 9, which does give a common multiple but not the lowest one; 3 minutes is the highest common factor of 6 and 9 rather than their lowest common multiple; 15 minutes comes from adding the two intervals together.
- (b) the first and the third — Method: the sign of a product depends only on the signs of the two numbers multiplied: like signs give a positive product and unlike signs a negative one, so look for the quadrants in which both coordinates carry the same sign. Working: in the first quadrant x and y are both positive, and positive times positive is positive; in the third quadrant both are negative, and negative times negative is positive as well; in the second quadrant x is negative while y is positive, and in the fourth x is positive while y is negative, so each of those gives a negative product. Answer: the first and the third. The distractors: 'the second and the fourth' comes from applying the rule for a NEGATIVE product, unlike signs, to a positive one; 'the first and the second' comes from testing only the y-coordinate and keeping the quadrants where the height is positive; 'the first and the fourth' comes from testing only the x-coordinate in the same way.
- (a) 150 g — Method: scale the recipe to find the total sugar needed, then subtract the sugar Sam already has. Working: 200 ÷ 8 × 20 = 500, so 500 g is needed in total; 500 − 350 = 150, so 150 g still to buy. Stopping after finding the total, 500, without subtracting what he has gives 500 g. Scaling the wrong way round, 200 × 8 ÷ 20 = 80, wrongly suggests he already has enough, giving 0 g. Adding the amount he has instead of subtracting it, 500 + 350 = 850, gives 850 g.
- (d) (−4, −3) — Reflecting in the y-axis keeps the y-coordinate the same and changes the sign of the x-coordinate, so (4, −3) maps to (−4, −3). "(4, 3)" changes the sign of the y-coordinate instead, which is what happens when reflecting in the x-axis. "(−4, 3)" changes the sign of both coordinates, which is the result of a rotation of 180° about the origin, not a reflection in the y-axis. "(3, −4)" swaps the two coordinates around instead of reflecting either of them.
- (b) 1/8 — Shrubs, bedding plants and trees are the three branches at the first stage of the tree, so they must total 240: tree sales = 240 − 96 − 114 = 30. So P(tree) = 30/240 = 1/8. Using the shrub count instead, 96/240 = 2/5, is the probability of a shrub sale, not a tree sale. Using the bedding-plant count instead, 114/240 = 19/40, is the probability of a bedding-plant sale. Subtracting the bedding count from the shrub count (114 − 96 = 18) instead of subtracting both from 240 gives 18/240 = 3/40, which is not the number of tree sales at all.
- (a) A vertical line chart (discrete numerical data) — The number of pets is discrete numerical data — whole-number values such as 0, 1, 2, 3 or 4 — recorded for one variable, so a vertical line chart is the chart specified for this kind of data. A bar chart is used for categorical data, such as favourite colour, not numerical values counted like this. A pie chart shows proportions of a whole and does not show the frequency of each separate value. A scatter graph compares two different variables against each other, and only one variable, the number of pets, is recorded here.
- (b) 0 > −1 — Method: test each statement by placing both of its numbers on a number line; the greater number is the one further to the right. Working: every negative number lies to the left of zero, so zero is greater than −1. Among the negatives, −3 lies to the right of −5, so −5 is not greater than −3. Answer: 0 > −1. The distractors: −5 > −3 comes from ordering the negatives by the size of their digits, so that 5 makes −5 look the larger; −3 > 0 comes from ignoring the minus sign and comparing 3 with 0; 0 < −1 comes from the belief that zero is the smallest number there is, so that even a negative number is above it.
- (d) x = −2 and x = 3 — The roots are the x-values where y = 0. Reading the table, y = 0 at x = −2 and at x = 3, so these are the two roots. Choosing x = −3 and x = 4 picks the endpoints of the table, where y = 6, not where y = 0. Choosing x = −1 and x = 2 picks values near the curve's lowest points, where y = −4, not where the curve crosses the axis. Choosing x = 0 and x = 1 picks the two x-values in the middle of the table without checking their y-values, which are both −6, not 0.
- (a) 50 — Method: 25% is one quarter, so 25% of a quantity is the quantity divided by 4. Working: 200 ÷ 4 = 50. Answer: 50. The distractors: 25 comes from writing the percentage itself as the answer; 100 comes from halving, which is 50% not 25%; 800 comes from multiplying by 4 instead of dividing.
- (c) 1 — sin 30° = 1/2 and cos 60° = 1/2, so sin 30° + cos 60° = 1/2 + 1/2 = 1. 0 comes from subtracting the two values instead of adding them (1/2 − 1/2). 1/2 comes from writing down only one of the two exact values and forgetting to add the other. √3 comes from swapping the two angles and working out sin 60° + cos 30° = √3/2 + √3/2 = √3.
- (c) 7/8 — Method: 'at least one head' is the opposite of 'no heads at all', so work out the probability of three tails and take it away from 1. Working: a flip that is not a head has probability 1/2, and the flips are independent, so three tails in a row has probability 1/2 × 1/2 × 1/2 = 1/8. Taking this from 8/8 leaves 7/8. Answer: the probability is 7/8. The distractors: 1/8 is the probability of three tails, written down without the final subtraction; 3/8 is the probability of exactly one head, which comes from reading 'at least one' as 'exactly one'; 1/2 comes from giving the probability of a head on a single flip and ignoring that three flips are made.
- (b) 5.2 × 10⁶ — Method: write the digits as a coefficient that is at least 1 and less than 10, then count the places the decimal point moves to reach that position. Working: the digits give a coefficient of 5.2, and the decimal point travels from the end of 5,200,000 until it sits between the 5 and the 2, a move of 6 places. Answer: 5.2 × 10⁶. The distractors: 52 × 10⁵ is the same amount but not in standard form, because 52 is not less than 10; 5.2 × 10⁵ comes from counting the five zeros in 5,200,000 rather than the six places the decimal point moves; 5.2 × 10⁻⁶ comes from making the index negative because the decimal point was carried to the left.
- (a) 216 — The cube numbers are formed by cubing 1, 2, 3, 4, 5, ..., so the next one is 6³ = 216. A candidate who squares 6 instead of cubing it gets 6² = 36. A candidate who assumes the sequence doubles each time gets 125 × 2 = 250. A candidate who uses 5 × 6² instead of 6 × 6 × 6 gets 180.
- (c) Yes, correct, because 24 ÷ 8 × 3 = 9. — Method: divide the count you know by its ratio part to find the value of one part, then multiply by the part you want. Working: one part = 24 ÷ 8 = 3 counters, so green = 3 × 3 = 9 counters, and the student is correct. Dividing 24 by 3 instead of 8 gives 24 ÷ 3 × 8 = 64, the ratio parts the wrong way round. Stopping after 24 ÷ 8 = 3 gives 3, forgetting to multiply by the green ratio part. Adding 24 + 3 = 27 confuses adding a ratio part with scaling by it.
- (d) 5 — Method: since the triangles are congruent by SAS, the corresponding sides AB and DE must be equal, because both are the side next to the given right angle that is not BC or EF. Working: AB = DE gives 2x + 3 = 13, so 2x = 10, so x = 5. Options: 10 comes from dropping the coefficient of x and solving x + 3 = 13 instead of 2x + 3 = 13; 4 comes from matching AB to the wrong side, EF, giving 2x + 3 = 11, so 2x = 8, so x = 4; 8 comes from a sign error, solving 2x − 3 = 13 instead of 2x + 3 = 13, giving 2x = 16, so x = 8. Answer: 5.
- (c) −5 ≤ −5 — The symbol ≤ means 'less than or equal to', and −5 is equal to −5, so this statement is true. −3 ≥ −1 is false: a candidate who ignores the negative signs and compares 3 with 1 would wrongly think −3 is the bigger number, but on the number line −3 is smaller than −1. 0.4 < 2/5 is false because 2/5 converts to exactly 0.4, so the two values are equal, not one strictly less than the other — a candidate who assumes a fraction is automatically bigger than a similar-looking decimal without converting it would miss this. 7/10 ≤ 0.6 is false because 7/10 converts to 0.7, which is bigger than 0.6; a candidate who misplaces the decimal point and converts 7/10 as 0.07 would wrongly believe this statement is true.
- (c) x + 18 — Expand −3(2x − 6) by multiplying both terms by −3: −3 × 2x = −6x and −3 × (−6) = 18, giving 7x − 6x + 18 = x + 18. Writing x − 18 comes from not flipping the sign of the −6 inside the bracket, so −3 × (−6) is treated as −18 instead of +18. Writing x + 6 comes from forgetting to multiply the −6 by 3, only carrying its sign. Writing 13x − 18 comes from treating the whole bracket as being added rather than subtracted, so 3(2x − 6) = 6x − 18 is added to 7x.
- (b) 24 — Method: let one part of the ratio be worth x, write both groups in terms of x, and use the fact that the two groups end up equal. Working: the boys are 3x and the girls are 4x; after the 6 boys join, 3x + 6 = 4x, so x = 6; the girls are 4 parts, so 4 × 6 = 24. Answer: 24 girls. The distractors: 18 is the number of boys before the 6 join, which is 3 × 6; 30 comes from adding the 6 new members to the girls as well as to the boys; 42 is the total number of members in the choir before the 6 boys join, the 18 boys and the girls together.
- (a) 1/2 — The ratio 1:2:3 has 1 + 2 + 3 = 6 parts in total. Amir and Bo together receive 1 + 2 = 3 of those parts, so together they receive 3/6 of the £60, which simplifies to 1/2. Using only Amir's single part, 1/6, ignores Bo's share entirely. Adding Bo's and Chen's parts instead of Amir's and Bo's, 2 + 3 = 5, gives 5/6. Comparing Amir and Bo's 3 parts to Chen's 3 parts, rather than to the total of 6 parts, gives 3/3 = 1.
- (a) 80 km/h — Average speed = total distance ÷ total time. Total distance = 45 + 75 = 120 km. Total time = 30 minutes + 1 hour = 1.5 hours. 120 ÷ 1.5 = 80 km/h. 60 km/h comes from treating the 30 minutes as a whole hour, giving a total time of 2 hours instead of 1.5 (120 ÷ 2). 82.5 km/h comes from averaging the two separate speeds (45 ÷ 0.5 = 90 km/h and 75 ÷ 1 = 75 km/h, then (90 + 75) ÷ 2) instead of using total distance over total time. 75 km/h comes from using only the second part of the journey (75 km in 1 hour) and ignoring the first part.
How the 20 questions are shared out
- Number — 5 questions (25% of the qualification)
- Algebra — 4 questions (20% of the qualification)
- Ratio, proportion and rates of change — 5 questions (25% of the qualification)
- Geometry and measures — 3 questions (15% of the qualification)
- Probability — 2 questions (7.5% of the qualification)
- Statistics — 1 question (7.5% of the qualification)
Where an area has fewer printable questions than its share, the shortfall is filled from the other areas. These are original questions, not past papers.