Sample paper · GCSE Foundation · grades 1–5
GCSE Foundation sample Paper 1 (non-calculator)
The real Paper 1 is 1.5 hour 30 minutes and 80 marks, non-calculator, and all three papers carry equal weight. This sample is 20 original questions in the same content proportions as the Foundation qualification — number 25%, algebra 20%, ratio, proportion and rates of change 25%, geometry and measures 15%, probability 7.5%, statistics 7.5% — with no calculator-only items. AO1 / AO2 / AO3 at this tier: 50% / 25% / 25%.
Non-calculatorGCSE Foundation
Answer key: GCSE Foundation sample Paper 1 (non-calculator)
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- (a) 8.15 ≤ y < 8.25 — Rounding to 1 decimal place means the error interval spans half of 0.1, so 0.05, either side of 8.2: 8.2 − 0.05 = 8.15 and 8.2 + 0.05 = 8.25. The lower bound uses ≤ because 8.15 itself rounds to 8.2, but the upper bound uses < because 8.25 would round up to 8.3. So the error interval is 8.15 ≤ y < 8.25. A candidate who used the wrong rounding band gave 8.1 ≤ y < 8.2. A candidate who used a strict inequality at both ends wrote 8.15 < y < 8.25, wrongly excluding 8.15 itself. A candidate who added the full 0.1 instead of half of it wrote 8.2 ≤ y < 8.3.
- (b) 4, 12, 36, 108 — Method: multiply the previous term by 3 each time, starting from the first term. Working: 4 × 3 = 12, 12 × 3 = 36, 36 × 3 = 108. Answer: 4, 12, 36, 108. 4, 7, 10, 13 comes from adding 3 each time instead of multiplying by 3, confusing this with an arithmetic sequence. 4, 12, 15, 18 comes from multiplying correctly to get the second term, then switching to adding 3 for the rest. 12, 36, 108, 324 comes from listing the terms after the first term, missing off the starting value of 4.
- (a) 12 — Speed × time is constant: k = 20 × 15 = 300. At 25 pages per minute, the time is 300 ÷ 25 = 12 minutes. Getting 18.75 comes from treating speed and time as directly proportional and working out 15 × 25 ÷ 20 instead of dividing k by the new speed. Getting 20 comes from adding the increase in speed (25 − 20 = 5) onto the time (15 + 5 = 20). Getting 10 comes from subtracting that same increase in speed from the time (15 − 5 = 10).
- (b) 3 — Method: the scale factor is a length of the second triangle divided by the corresponding length of the first, and corresponding means shortest paired with shortest. Working: the shortest side of the first triangle is 3 cm and the shortest side of the second is 9 cm, so the scale factor is 9 ÷ 3 = 3. Answer: 3. The distractors: 1/3 comes from dividing 3 by 9, which is the scale factor from the second triangle back to the first; 6 comes from subtracting, 9 − 3, treating the scale factor as a difference rather than a multiplier; 1.8 comes from dividing 9 by 5, pairing the second triangle's shortest side with the first triangle's longest side.
- (c) 0.15 — Method: for two independent events, multiply along the branches of the tree to find the probability of both outcomes happening together. Working: P(red and heads) = P(red) × P(heads) = 0.3 × 0.5 = 0.15. Answer: 0.15. Watch out: adding the two probabilities, 0.3 + 0.5 = 0.8, does not give the probability of both — probabilities along one path of a tree are multiplied, not added. Writing down 0.5 ignores the spinner altogether and gives only the coin's probability. And writing down 0.65 is the probability of red OR heads, which is 0.3 + 0.5 − 0.15 = 0.65, a different question from the one asked here.
- (c) 33 — Method: multiply the mean by the number of tests to get the total marks, then subtract the marks that are already known. Working: four tests with a mean of 29 give a total of 29 × 4 = 116 marks; the first three marks total 31 + 26 + 26 = 83; so the fourth mark is 116 − 83 = 33. Answer: 33, and checking, (31 + 26 + 26 + 33) ÷ 4 = 116 ÷ 4 = 29. The distractors: 116 comes from stopping at the total for all four tests; 29 comes from assuming the missing mark must be the mean itself; 4 comes from multiplying the mean by 3, the number of marks given, leaving 87 − 83 = 4.
- (b) 0 > −1 — Method: test each statement by placing both of its numbers on a number line; the greater number is the one further to the right. Working: every negative number lies to the left of zero, so zero is greater than −1. Among the negatives, −3 lies to the right of −5, so −5 is not greater than −3. Answer: 0 > −1. The distractors: −5 > −3 comes from ordering the negatives by the size of their digits, so that 5 makes −5 look the larger; −3 > 0 comes from ignoring the minus sign and comparing 3 with 0; 0 < −1 comes from the belief that zero is the smallest number there is, so that even a negative number is above it.
- (c) x ≥ 3 — Method: x is multiplied by 6, so divide both sides by 6; dividing by a positive number leaves the direction of the inequality unchanged. Working: dividing both sides of 6x ≥ 18 by 6 gives x on the left and 18 ÷ 6 on the right, and 18 ÷ 6 = 3, so x ≥ 3. Answer: x ≥ 3. The distractors: x ≤ 3 comes from turning the sign round on dividing, a step that is needed only when the divisor is negative; x ≥ 12 comes from subtracting 6 from both sides instead of dividing, giving 18 take away 6; x ≤ 12 comes from making both of those mistakes together.
- (b) 5/7 — The enlargement multiplier is 1.4, which as a fraction is 7/5. To reverse an enlargement, use the reciprocal of the multiplier: flip 7/5 to get 5/7. 7/5 comes from using the enlargement multiplier again, instead of reversing it. 3/5 comes from treating the reverse as 'give back the extra amount', working out 1 − (1.4 − 1) = 0.6, instead of using the reciprocal. 5/2 comes from ignoring the whole number in 1.4 and inverting only the decimal part, 0.4, as if it were the whole multiplier.
- (c) 18 — Method: divide the real length by 5 to find how many 'units' of 5 m it contains, then multiply by 2 cm for each unit. Working: 45 ÷ 5 = 9, so the real bridge is 9 lots of 5 m; each lot is represented by 2 cm on the model, so the model length is 9 × 2 = 18 cm. Options: 9 comes from stopping after the division, without multiplying by the 2 cm per unit; 90 comes from multiplying the real length by 2 directly, without dividing by 5 first; 4.5 comes from dividing by 5 and then dividing by 2 again, instead of multiplying by 2. Answer: 18.
- (d) 19/100 — It is easier to first find the probability that NEITHER component is faulty, then subtract from 1. The probability a component is not faulty is 9/10, so the probability neither is faulty is 9/10 × 9/10 = 81/100. So the probability at least one is faulty is 1 − 81/100 = 19/100. Choosing 1/5 comes from adding the two probabilities of a fault instead, 1/10 + 1/10 = 1/5, which double-counts the case where both are faulty. Choosing 1/10 comes from giving the probability for just one component being faulty. Choosing 1/100 comes from squaring the probability of a fault directly, 1/10 × 1/10 = 1/100, which is actually the probability that BOTH are faulty, not at least one.
- (a) x¹¹ — Method: when multiplying powers of the same base, add the indices. Working: 7 + 4 = 11, so x⁷ × x⁴ = x¹¹. x²⁸ comes from multiplying the indices, 7 × 4 = 28, instead of adding them. x³ comes from working out 7 − 4 = 3, which is the rule for dividing powers, not multiplying them. 11x comes from adding the indices to make 11 but then treating x as a coefficient instead of a power. Answer: x¹¹.
- (d) 4 — Subtracting the second equation from the first: the y-terms cancel, and the x-terms combine as 3x − x = 2x; the right-hand sides give 14 − 6 = 8. This gives 2x = 8, so x = 4. A candidate who subtracts in the wrong order would get 2x = 6 − 14 = −8, so x = −4. A candidate who uses only the first equation, dividing 14 by 3 as if y were 0, would get x ≈ 4.67. A candidate who reports the value of y instead of x would get y = 6 − 4 = 2.
- (b) 12 days — This is inverse proportion: fewer painters take longer. Multiply the original numbers to find the total painter-days needed: 8 × 6 = 48 painter-days. Divide by the new number of painters: 48 ÷ 4 = 12 days. Working out 6 × 4 ÷ 8 = 3 days treats it as direct proportion, as if fewer painters needed less time. Stopping at 48 gives the total painter-days, not the number of days. Working out 6 + (8 − 4) = 10 days adds the change in the number of painters straight onto the number of days, treating painters and days as the same kind of quantity. 4 painters take 12 days.
- (b) 2.8 m — Use Pythagoras' Theorem: the plank is the hypotenuse (3.5 m) of a right-angled triangle formed with the wall and the ground (2.1 m). height² = 3.5² − 2.1² = 12.25 − 4.41 = 7.84. height = √7.84 = 2.8 m. A student who subtracts the two given lengths directly instead of using Pythagoras gets 3.5 − 2.1 = 1.4 m. A student who doubles the distance from the wall by mistake gets 2.1 × 2 = 4.2 m.
- (a) 2, 3, 4, 5 — Method: work out which whole numbers satisfy both parts of the inequality. Working: n ≥ 2 means n can be 2 or more; n < 6 means n must be less than 6, so 6 itself is not included. The whole numbers that fit both conditions are 2, 3, 4 and 5. Answer: 2, 3, 4, 5. 2, 3, 4, 5, 6 treats < 6 as ≤ 6 and wrongly includes 6. 3, 4, 5 treats ≥ 2 as > 2 and wrongly leaves out 2. 1, 2, 3, 4, 5 wrongly includes 1, which does not satisfy n ≥ 2.
- (b) p = 3n — n = p/3 means p has been divided by 3, so to make p the subject, multiply both sides by 3: p = 3n. Writing p = n/3 leaves the formula exactly as it was, without undoing the division. Writing p = n − 3 mistakes division for subtraction and takes 3 away from n instead of multiplying. Writing p = 3/n incorrectly flips the fraction upside down rather than multiplying n by 3. The correct rearrangement is p = 3n.
- (b) £20 — Method: add the parts of the ratio, divide the amount by the number of parts to find the value of one part, then take the parts belonging to the person asked about. Working: 1 + 2 = 3 parts, £60 ÷ 3 = £20 for one part, and Isla has 1 part. Answer: £20. The distractors: £40 is the 2-part share, which belongs to her brother; £30 comes from reading 1:2 as one part out of two and halving the £60; £120 comes from multiplying the £60 by 2 instead of dividing it into 3 parts.
- (c) £0.45 — Method: find the total cost, then subtract from £20. Working: 4 × £3.20 = £12.80. £12.80 + £6.75 = £19.55. Change = £20.00 − £19.55 = £0.45. Answer: £0.45. (£7.20 comes from forgetting to include the compost and subtracting only the plants' cost from £20. £1.45 comes from dropping the carry when adding the pence: 80p + 75p = £1.55, but only the 55p is written down, giving £18.55 instead of £19.55. £10.05 comes from buying only one plant instead of four, using £3.20 + £6.75.)
- (a) 18 — Method: write both numbers with the same multiplier, turn the second ratio into an equation by cross-multiplying, solve for the multiplier and then build A from it. Working: let A = 3k and B = 5k, so 3k : (5k + 6) = 1 : 2; cross-multiplying gives 2 × 3k = 5k + 6, so 6k = 5k + 6 and k = 6; A = 3 × 6 = 18. Answer: 18, and the check works, because B = 30, B + 6 = 36 and 18:36 = 1:2. The distractors: 9 comes from reading the 6 as the difference between the two numbers — 5 − 3 = 2 parts, so one part is 3 and A is 3 × 3 — but the 6 is added to B, it is not the gap between A and B; 6 comes from solving A : (A + 6) = 1 : 2, adding the 6 to A instead of to B; 30 is the value of B, found from the correct multiplier but given in place of A.
How the 20 questions are shared out
- Number — 5 questions (25% of the qualification)
- Algebra — 4 questions (20% of the qualification)
- Ratio, proportion and rates of change — 5 questions (25% of the qualification)
- Geometry and measures — 3 questions (15% of the qualification)
- Probability — 2 questions (7.5% of the qualification)
- Statistics — 1 question (7.5% of the qualification)
Where an area has fewer printable questions than its share, the shortfall is filled from the other areas. These are original questions, not past papers.