Sample paper · GCSE Foundation · grades 1–5
GCSE Foundation sample Paper 2 (calculator)
The real Paper 2 is 1.5 hour 30 minutes and 80 marks, calculator, and all three papers carry equal weight. This sample is 20 original questions in the same content proportions as the Foundation qualification — number 25%, algebra 20%, ratio, proportion and rates of change 25%, geometry and measures 15%, probability 7.5%, statistics 7.5% — with a calculator allowed. AO1 / AO2 / AO3 at this tier: 50% / 25% / 25%.
CalculatorGCSE Foundation
GCSE Foundation sample Paper 2 (calculator)
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- 1.Freya types 4² + 3² into her calculator and writes down 49. Work out the correct value of 4² + 3².
- 2.Work out the values of x and y that satisfy both x + y = 10 and x − y = 4.
- 3.A dog walker's charge, C pounds, for walking a dog for m minutes is shown on a straight-line graph. The line passes through the points (20, 14) and (50, 26). Work out the charge for a 65-minute walk.
- 4.A model car is built to a scale of 1 : 24. The real car is 4.32 m long. Work out the length of the model, in centimetres.
- 5.A factory finds that the probability a randomly chosen light bulb is defective is 0.035. In a batch of 4,000 bulbs, work out how many bulbs you would expect to work correctly.
- 6.A bus company runs two routes into the centre of Exeter. On ten weekdays the journey time on Route 1 was, in minutes: 22, 23, 24, 24, 25, 25, 26, 26, 27 and 28. On Route 2 it was: 18, 19, 20, 20, 21, 22, 26, 30, 36 and 38. A commuter must reach the centre on time every day. Work out the mean and the range for each route, and write down which route she should take.
- 7.Work out the value of .
- 8.A square has vertices at (−2, 3), (−2, −3) and (4, −3). Write down the coordinates of the fourth vertex.
- 9.A straight-line graph passes through the origin and the point (4, 10). The line represents y = kx. Write down the ratio x : y in its simplest form.
- 10.Write down the exact value of cos 30°.
- 11.In a class experiment a fair six-sided dice is rolled 60 times and lands on a six 14 times. The whole school then rolls the same fair dice 3000 times. Work out the best estimate of the number of sixes the school should expect.
- 12.Work out −7 − (−3).
- 13.Solve x² + 3x − 10 = 0.
- 14.A delivery driver travels 45 km in the first 30 minutes of a journey, and then a further 75 km in the next 1 hour. Work out her average speed for the whole journey, in km/h.
- 15.A solid cone has a base radius of 6 cm and a vertical height of 10 cm. Work out the volume of the cone. Use π = 3.14 and give your answer correct to 1 decimal place.
- 16.Work out 3π − π, giving your answer as a multiple of π.
- 17.The perimeter, P, of a rectangle with length l and width w is calculated using P = 2l + 2w. What kind of mathematical statement is P = 2l + 2w?
- 18.Two quantities, P and Q, are in inverse proportion. A graph is drawn with P on the vertical axis and Q on the horizontal axis. Write down which description fits the shape of this graph.
- 19.A sponsored walk raised £350 for charity. 20% of the money raised is spent on equipment. Work out how much is spent on equipment.
- 20.Write the ratio 20 : 30 in its simplest form.
Answer key
- (b) 25 — Method: check the calculator answer by following the order of operations — each power is worked out before the addition. Working: 4² = 4 × 4 = 16 and 3² = 3 × 3 = 9, and 16 + 9 = 25. Answer: 25. The distractors: 49 is the value Freya wrote down and comes from adding first and then squaring, working out (4 + 3)² instead of 4² + 3²; 14 comes from doubling each number instead of squaring it, adding 8 and 6; 12 comes from multiplying 4 by 3 instead of squaring each number and adding the results.
- (b) x = 7, y = 3 — Method: one equation contains +y and the other −y, so adding them removes y; the value found is then substituted back to get the other letter. Working: adding x + y = 10 and x − y = 4 gives 2x = 14, so x = 7; substituting into x + y = 10 gives 7 + y = 10, so y = 3. Answer: x = 7, y = 3, and 7 − 3 = 4 as required. The distractors: x = 7, y = 4 comes from finding x correctly and then taking the 4 in x − y = 4 to be the value of y; x = 5, y = 5 comes from splitting the total of 10 equally and never using the difference; x = 14, y = −4 comes from adding the equations to 2x = 14 and forgetting to halve, so that x is taken as 14 and y as 10 − 14.
- (c) £32 — First find the gradient: (26 − 14) ÷ (50 − 20) = 12 ÷ 30 = £0.40 per minute. Using the point (20, 14), the charge for 65 minutes is 14 + 0.40 × (65 − 20) = 14 + 18 = £32. Choosing £26 comes from treating the charge as directly proportional to the time, multiplying the gradient by 65 minutes and ignoring the fixed part of the charge (0.40 × 65 = 26). Choosing £40 comes from treating £14 as if it were the charge at 0 minutes, then adding the gradient multiplied by the full 65 minutes (14 + 0.40 × 65 = 40), instead of multiplying by the extra time past 20 minutes. Choosing £33.80 comes from assuming the charge is directly proportional to the minutes already known, scaling up from the point (50, 26) in the ratio 65:50 (65 ÷ 50 × 26 = 33.80).
- (b) 18 — Method: convert the real length to centimetres, then divide by the scale factor to shrink it down to the model's size. Working: 4.32 m = 432 cm; 432 cm / 24 = 18 cm. A student who answers 432 has converted the units correctly but forgotten to divide by the scale factor at all. A student who answers 10368 has multiplied by the scale factor instead of dividing (432 x 24). A student who answers 1.8 has converted the metres to centimetres by multiplying by 10 instead of 100, getting 43.2 cm, and then divided by 24. Answer: 18 cm.
- (a) 3,860 — The probability a bulb works correctly is the complement of being defective: 1 − 0.035 = 0.965. Expected number working correctly = 0.965 × 4,000 = 3,860. Using the probability of being defective instead of its complement gives 4,000 × 0.035 = 140, the expected number of DEFECTIVE bulbs, not working ones. Shifting the decimal point in the complement, using 0.0965 instead of 0.965, gives 4,000 × 0.0965 = 386. Assuming every bulb works, ignoring the 0.035 probability altogether, gives the full batch of 4,000.
- (d) Route 1, as its times vary by 6 minutes rather than 20 — Method: work out an average and a measure of spread for each route, then decide which matters to a commuter who must arrive on time every day. Working: for Route 1, 22 + 23 + 24 + 24 + 25 + 25 + 26 + 26 + 27 + 28 = 250 and 250 ÷ 10 = 25, so the mean is 25 minutes, and the range is 28 − 22 = 6 minutes. For Route 2, 18 + 19 + 20 + 20 + 21 + 22 + 26 + 30 + 36 + 38 = 250 and 250 ÷ 10 = 25, so the mean is also 25 minutes, but the range is 38 − 18 = 20 minutes. The means give no reason to prefer either route; the spreads do, because a commuter who must never be late has to allow for the worst day, which is 28 minutes on Route 1 and 38 minutes on Route 2. Answer: Route 1, as its times vary by 6 minutes rather than 20. The distractors: saying Route 2 has the lower mean assumes that its quicker-looking early times must pull the average down, when both routes total 250 minutes over the ten days; choosing Route 2 for its fastest journey of 18 minutes judges a route by its best day, and the commuter has to survive its worst; saying either route will do uses the equal means and ignores the spread altogether, which is the one thing that separates the two routes.
- (a) 17 — Method: work out each power separately, then combine them as the question asks. Working: $2^3 = 8$ and $3^2 = 9$, and 8 + 9 = 17. 72 comes from working out 8 × 9 = 72, multiplying the two powers instead of adding them. 12 comes from misreading the powers as repeated multiplication of the base by the index, 2 × 3 + 3 × 2 = 6 + 6 = 12. −1 comes from working out 8 − 9 = −1, subtracting the powers instead of adding them. Answer: 17.
- (d) (4, 3) — The sides are parallel to the axes: the missing vertex must share the y-coordinate 3 with (−2, 3) and the x-coordinate 4 with (4, −3), giving (4, 3). (−4, 3) comes from a sign error on the x-coordinate. (4, −9) comes from continuing the pattern of the given points by subtracting 6 from the y-coordinate again instead of matching it to (−2, 3). (3, 4) comes from swapping the x- and y-coordinates.
- (c) 2 : 5 — The point (4, 10) gives x = 4, y = 10, so x : y = 4 : 10. Dividing both parts by their highest common factor, 2, gives 2 : 5 in simplest form. Inverting the whole ratio gives 5 : 2, which is y : x instead of x : y. Dividing only the x-part by 2 and leaving the y-part as 10 gives 2 : 10, but scaling one part on its own changes the ratio: 2 : 10 is the same as 1 : 5, not 4 : 10. Dividing only the y-part by 2 and leaving the x-part as 4 gives 4 : 5, the same one-sided mistake made on the other part of the ratio.
- (d) √3/2 — cos 30° is one of the exact values you must know: cos 30° = √3/2. The value 1/2 is the exact value of sin 30° (and of cos 60°), not cos 30°. The value √2/2 is the exact value of cos 45° (and of sin 45°). The value 1 is the exact value of cos 0°.
- (b) 500 — Method: when a dice is known to be fair, the theoretical probability is the best thing to work from, and the more trials there are the closer the results tend to it. Working: for a fair dice the probability of a six is 1/6, so the expected number of sixes in 3000 rolls is 3000 × 1 ÷ 6 = 500. The class experiment gave a relative frequency of 14/60, but 60 trials is far too few to overturn a known theoretical value, and the school's 3000 rolls will tend towards 1/6 in any case. Answer: about 500 sixes. The distractors: 700 comes from using the class relative frequency instead of the theory, 3000 × 14 ÷ 60 = 700; 600 comes from splitting the difference between the two, since 1/6 is about 0.167 and 14/60 is about 0.233, whose mean is 0.2, and 3000 × 0.2 = 600; 2500 uses 5/6 instead of 1/6 and counts the rolls expected not to be a six.
- (b) −4 — To subtract a negative number, add its positive equivalent: −7 − (−3) becomes −7 + 3. Work out −7 + 3 to get −4. Treating "− (−3)" as simply "−3" without flipping the sign gives the wrong working −7 − 3, which is −10. Ignoring the negative sign on −7 and just subtracting the values, 7 − 3, gives 4, which loses the sign of the starting number. Flipping the sign of both numbers, 7 + 3, gives 10, which changes more than the double negative allows. So −7 − (−3) = −4.
- (d) x = 2 or x = −5 — Method: find two numbers that multiply to give −10 and add to give 3 — these are 5 and −2. So x² + 3x − 10 = (x + 5)(x − 2) = 0, giving x = −5 or x = 2. Distractor origins: x = −2 or x = 5 swaps the signs of the two roots; x = 2 or x = 5 makes both roots positive, ignoring the sign of −10; x = −5 or x = −2 makes both roots negative.
- (a) 80 km/h — Average speed = total distance ÷ total time. Total distance = 45 + 75 = 120 km. Total time = 30 minutes + 1 hour = 1.5 hours. 120 ÷ 1.5 = 80 km/h. 60 km/h comes from treating the 30 minutes as a whole hour, giving a total time of 2 hours instead of 1.5 (120 ÷ 2). 82.5 km/h comes from averaging the two separate speeds (45 ÷ 0.5 = 90 km/h and 75 ÷ 1 = 75 km/h, then (90 + 75) ÷ 2) instead of using total distance over total time. 75 km/h comes from using only the second part of the journey (75 km in 1 hour) and ignoring the first part.
- (a) 376.8 cm³ — Volume of a cone = (1/3)πr²h. Substitute r = 6 and h = 10: (1/3) × 3.14 × 6² × 10 = (1/3) × 3.14 × 36 × 10 = (1/3) × 1130.4 = 376.8 cm³.
- (b) 2π — Method: treat π as a single unit and subtract the coefficients, just as with algebraic terms. Working: 3π − π = 3π − 1π = 2π. Answer: 2π. 4π comes from adding the coefficients instead of subtracting: 3π + π = 4π. 3 comes from cancelling the π, treating 3π − π as if it were the division 3π ÷ π = 3. 2 comes from finding the correct coefficient, 2, but forgetting to keep π in the final answer.
- (c) a formula — A statement that shows how to calculate one quantity from others, using an equals sign, is a formula. P = 2l + 2w tells us how to work out the perimeter, P, from the length and width, so it is a formula. Distractor origins: 'an equation' confuses a formula linking several letters with an equation solved for one unknown value; 'an identity' confuses a formula with a statement that is true for every value of a single variable; 'an expression' forgets that an expression has no equals sign at all.
- (d) A falling curve that never touches either axis — Method: inverse proportion means the product of the two quantities is constant, so P = k ÷ Q; as Q grows P shrinks, and P can never reach zero because k divided by a number is never zero. Working: taking k = 12 as an example, the pairs (1, 12), (2, 6), (3, 4), (6, 2) and (12, 1) drop steeply at first and then flatten out, so the graph is a curve that approaches both axes without meeting either of them. Answer: a falling curve that never touches either axis. The distractors: 'a straight line through the origin' is the graph of direct proportion, P = kQ, which is the opposite relationship; 'a straight line with a negative gradient' is the commonest error, reading 'P falls as Q rises' as a straight line, but on such a line P would drop by the same amount for every increase in Q and would cross the horizontal axis into negative values; 'a straight line crossing the vertical axis above zero' is a relationship of the form P = mQ + c, in which P and Q are not proportional at all.
- (c) £70 — Method: 20% of an amount is 20/100 of it; a reliable route is to find 10% by dividing by 10 and then double it. Working: 10% of £350 is £350 ÷ 10 = £35, and 20% is twice as much, £35 × 2 = £70. Answer: £70. The distractors: £35 comes from finding 10% and stopping there; £17.50 comes from reading 20% as one twentieth and working out £350 ÷ 20 = £17.50; £280 comes from taking 20% off the money raised rather than finding 20% of it, giving £350 ÷ 5 = £70 and then £350 − £70 = £280.
- (d) 2:3 — The highest common factor of 20 and 30 is 10. Divide both parts of the ratio by 10: 20 ÷ 10 = 2 and 30 ÷ 10 = 3, so 20 : 30 = 2 : 3. Dividing by 5 instead of the highest common factor gives 4 : 6, which still shares a common factor of 2, so it is not fully simplified. Dividing only the first part by 10 and leaving the second part unchanged gives 2 : 30, which is not equivalent to the original ratio. Swapping the order of the two parts gives 3 : 2, the ratio the wrong way round.
How the 20 questions are shared out
- Number — 5 questions (25% of the qualification)
- Algebra — 4 questions (20% of the qualification)
- Ratio, proportion and rates of change — 5 questions (25% of the qualification)
- Geometry and measures — 3 questions (15% of the qualification)
- Probability — 2 questions (7.5% of the qualification)
- Statistics — 1 question (7.5% of the qualification)
Where an area has fewer printable questions than its share, the shortfall is filled from the other areas. These are original questions, not past papers.