Sample paper · GCSE Foundation · grades 1–5
GCSE Foundation sample Paper 2 (calculator)
The real Paper 2 is 1.5 hour 30 minutes and 80 marks, calculator, and all three papers carry equal weight. This sample is 20 original questions in the same content proportions as the Foundation qualification — number 25%, algebra 20%, ratio, proportion and rates of change 25%, geometry and measures 15%, probability 7.5%, statistics 7.5% — with a calculator allowed. AO1 / AO2 / AO3 at this tier: 50% / 25% / 25%.
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Answer key: GCSE Foundation sample Paper 2 (calculator)
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- (c) 1/4 — A negative index means the reciprocal of the positive power, so 2⁻² = 1 ÷ 2² = 1/4. Treating the negative sign as making the answer negative instead gives −(2²) = −4. Ignoring the negative sign altogether gives just 2² = 4. Finding the reciprocal correctly but then also applying a negative sign gives −1/4.
- (a) 3p + q — Repeated addition of the same letter is written as a multiple of that letter, so p + p + p is 3 lots of p, which is 3p. The letter q is added once only, so it stays as a separate term and the result is 3p + q. Writing 3pq multiplies the q by 3 and by p as well; p³ + q records repeated multiplication rather than repeated addition; 3(p + q) multiplies both letters by 3.
- (d) £2.00 — Cost for Printer A = 200 × £0.04 = £8. Cost for Printer B = 200 × £0.05 = £10. Difference = £10 − £8 = £2.00.
- (a) (8, 2) — Method: translating a point by a column vector means adding the vector's top number to the x-coordinate and its bottom number to the y-coordinate. Working: x-coordinate 2 + 6 = 8; y-coordinate 5 + (−3) = 2. Answer: B = (8, 2). A candidate who ignores the negative sign and adds 3 instead of −3 gets (8, 8). A candidate who translates in the reverse direction, subtracting the vector from A instead of adding it, gets (−4, 8). A candidate who swaps the vector's top and bottom numbers before adding gets (−1, 11).
- (b) 1/12 — Method: the coin does not affect the dice, so the two events are independent and the probability that both happen is the product of their probabilities. Working: heads has probability 1/2 and a 6 on an ordinary dice has probability 1/6. Multiplying gives 1 on the top and 2 × 6 = 12 on the bottom. Answer: the probability is 1/12. The distractors: 2/3 comes from adding 1/2 and 1/6 instead of multiplying them; 1/6 comes from using the dice alone and ignoring the condition on the coin; 1/8 comes from counting the possible results as 6 + 2 = 8 and treating the winning result as one of those eight.
- (b) £11.00 — 1.5 × 6 = 9, and 9 + 2 = 11, so the estimated cost is £11.00. Choosing £9.00 stops after 1.5 × 6 = 9 and forgets to add the £2. Choosing £12.00 adds the mass and the constant first and then multiplies: 6 + 2 = 8, and 8 × 1.5 = 12.00. Choosing £13.50 swaps the gradient and the intercept, using y = 2x + 1.5 instead: 2 × 6 = 12, and 12 + 1.5 = 13.50.
- (c) > — Method: write both fractions with a common denominator so they can be compared directly. Working: −2/3 = −4/6. Comparing −4/6 and −5/6, −4 is greater than −5, so −4/6 is greater than −5/6. Answer: −2/3 > −5/6, so the symbol is >. < comes from treating the fraction with the larger numerator and denominator, 5/6, as the greater number, ignoring that both fractions are negative. = comes from assuming the fractions must be equal because they look similar in size. ≤ combines < (false) with = (false).
- (b) 2n + 3 — Method: multiply the cost per mile by the number of miles to get an expression, then add the fixed fee as a separate term. Working: n miles at £2 each is 2n; add the £3 fixed fee: 2n + 3. Answer: 2n + 3. 3n + 2 comes from swapping the fee and the rate round, treating £3 as the rate per mile and £2 as the fixed fee. 5n comes from adding the fee and the rate together first (3 + 2 = 5) and multiplying the result by n, instead of keeping the fixed fee as its own term. 2n − 3 comes from subtracting the fixed fee instead of adding it.
- (c) A straight line through the origin, rising from left to right — Two quantities are in direct proportion when one is a constant multiple of the other, so their graph is a straight line through the origin: when one quantity is 0 the other is 0 as well, and doubling one doubles the other. A straight line crossing the vertical axis at 5 has a fixed amount added on, so when the horizontal quantity is 0 the vertical quantity is 5, not 0 — a straight line on its own is not enough for direct proportion. A curve that falls steeply and then levels off without touching either axis shows inverse proportion: one quantity grows as the other shrinks, and their product stays the same. A horizontal line at a height of 3 shows a quantity that does not change at all as the other one grows, so it is not proportional to it.
- (a) (5, 2) — Reflecting in the x-axis keeps the x-coordinate the same and changes the sign of the y-coordinate, so (5, −2) maps to (5, 2). (−5, −2) changes the sign of the x-coordinate instead, which is what happens when reflecting in the y-axis. (−5, 2) changes the sign of both coordinates, which is the result of a rotation of 180° about the origin, not a reflection in the x-axis. (2, 5) comes from dropping the minus sign and then swapping the two numbers round, so neither coordinate has actually been reflected.
- (a) 0.75 — Method: a ticket cannot win both a prize and a voucher, so the two events are mutually exclusive and their probabilities are added. Working: 0.4 + 0.35, lining the decimal points up, gives 0.40 + 0.35. Answer: 0.75. The distractors: 0.25 comes from going one step too far and giving the probability that a ticket wins nothing, which is what is left when the total is taken from 1; 0.14 comes from multiplying 0.4 by 0.35 instead of adding them; 0.05 comes from subtracting 0.35 from 0.4 instead of adding them.
- (a) 12 — Method: build the number one place at a time, listing systematically: fix the tens digit, then run through every units digit that is still available. Working: any of the 4 digits can go in the tens place, and once it has been used only 3 digits are left for the units place, so there are 4 × 3 = 12 numbers; listing the numbers that begin with 1 gives 12, 13 and 14, and each of the other three starting digits gives 3 numbers in the same way. Answer: 12. The distractors: 16 comes from working out 4 × 4, which allows a digit to be used twice; 8 comes from multiplying the 4 digits by the 2 places in the number instead of multiplying the choices available at each place; 6 comes from treating a number and its reverse as the same, counting only the unordered pairs of digits.
- (d) t = 5 — The maximum height occurs halfway between the two times when the ball is at ground level: the midpoint of t = 1 and t = 9 is (1 + 9) ÷ 2 = 5, so the ball reaches its maximum height at t = 5 seconds. Getting t = 4 comes from halving the DIFFERENCE between the times, 9 − 1 = 8, then 8 ÷ 2 = 4, instead of finding their midpoint. Getting t = 8 uses that difference, 9 − 1 = 8, as if the gap between the two times were itself the time of the maximum. Getting t = 10 adds the two times, 1 + 9 = 10, but forgets to divide by 2.
- (a) 200 seconds — Method: change the minutes into seconds using 1 minute = 60 seconds, then add on the loose seconds. Working: 3 × 60 = 180, and 180 + 20 = 200. Answer: 200 seconds. The distractors: 320 seconds comes from taking a minute as 100 seconds, giving 300 + 20; 180 seconds comes from converting the 3 minutes and forgetting the extra 20 seconds; 23 seconds comes from adding 3 and 20 without converting the minutes at all.
- (b) AB = DE — RHS needs a right angle, the hypotenuse, and one OTHER side to be equal; the right angles and hypotenuses are already equal, so a matching pair of the remaining sides, AB = DE, completes RHS. Angle A = angle D is an extra ANGLE fact, not the extra SIDE fact that RHS specifically requires. AC being parallel to DF says nothing about either triangle's side lengths, so it cannot complete a congruence condition. Being drawn the same way up is about orientation on the page, not about any measurement, so it proves nothing about congruence.
- (c) 6 — 2 × 3 = 6, then 36 ÷ 6 = 6. Ignoring the brackets and working left to right gives 36 ÷ 2 = 18, then 18 × 3 = 54. Multiplying by the bracket instead of dividing by it gives 2 × 3 = 6, then 36 × 6 = 216. Dividing by only the 2 inside the bracket, and ignoring the × 3, gives 36 ÷ 2 = 18.
- (a) 4x + 2 — Expand the bracket: 4(x − 2) = 4x − 8. Then add the 10 that follows the bracket: 4x − 8 + 10 = 4x + 2. The option 4x − 8 comes from expanding the bracket correctly but then forgetting to add the 10. The option 4x + 8 comes from forgetting to multiply the 2 inside the bracket by 4 (treating it as 4x − 2 instead of 4x − 8), then adding 10. The option 4x + 18 comes from a sign error when expanding — treating 4 × (−2) as +8 instead of −8, giving 4x + 8, then adding 10.
- (c) 2:5 — Divide both numbers by their highest common factor, 4: 8 ÷ 4 = 2 and 20 ÷ 4 = 5, giving the ratio 2:5. Choosing 5:2 comes from writing the ratio the wrong way round, as cupcakes to muffins. Choosing 2:3 comes from using the difference between the two amounts (20 − 8 = 12) as the second part of the ratio instead of the number of cupcakes, then simplifying 8:12 by dividing by 4. Choosing 2:7 comes from comparing the muffins with the total number of items on the tray (8 out of 28) instead of comparing them with the cupcakes.
- (b) 3 — Method: solving an index equation like this means finding how many factors of the base multiply together to give the number on the right. Working: 4¹ = 4, 4² = 16 and 4³ = 64, so three factors of 4 are needed. Answer: 3. The distractors: 4 comes from listing 4, 16 and 64 and counting the base itself as a step, which gives one more than the index; 6 comes from solving the equation with 2 as the base instead of 4, since 2⁶ = 64; 16 comes from dividing 64 by 4, treating the index as an instruction to divide.
- (d) 3200 × 0.88³ — A fall of 12% leaves 88% of the value, because 100 − 12 = 88, and 88% written as a decimal multiplier is 0.88. Decay repeats that multiplier once for each year, so over 3 years it is applied three times: 0.88 × 0.88 × 0.88, which is written 0.88³. The calculation is therefore 3200 × 0.88³. Adding the percentages to make a single fall of 36% would be wrong, because each year's fall is taken from a smaller value than the year before.
How the 20 questions are shared out
- Number — 5 questions (25% of the qualification)
- Algebra — 4 questions (20% of the qualification)
- Ratio, proportion and rates of change — 5 questions (25% of the qualification)
- Geometry and measures — 3 questions (15% of the qualification)
- Probability — 2 questions (7.5% of the qualification)
- Statistics — 1 question (7.5% of the qualification)
Where an area has fewer printable questions than its share, the shortfall is filled from the other areas. These are original questions, not past papers.