Sample paper · GCSE Foundation · grades 1–5
GCSE Foundation sample Paper 2 (calculator)
The real Paper 2 is 1.5 hour 30 minutes and 80 marks, calculator, and all three papers carry equal weight. This sample is 20 original questions in the same content proportions as the Foundation qualification — number 25%, algebra 20%, ratio, proportion and rates of change 25%, geometry and measures 15%, probability 7.5%, statistics 7.5% — with a calculator allowed. AO1 / AO2 / AO3 at this tier: 50% / 25% / 25%.
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Answer key: GCSE Foundation sample Paper 2 (calculator)
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- (c) 8 — Each of the 4 spinner outcomes can be paired with each of the 2 coin outcomes, so multiply: 4 × 2 = 8. 6 comes from adding the two numbers instead of multiplying them. 4 comes from using only the spinner outcomes and ignoring the coin. 2 comes from using only the coin outcomes and ignoring the spinner.
- (c) 9 — Method: replace the letter with the value given for it, then work out the multiplication before the addition. Working: 5y means 5 × y, and 5 × 0 = 0, so the expression becomes 0 + 9, which is 9. Answer: 9. The distractors: 14 comes from treating 5 × 0 as 5, a common slip with zero, and then adding the 9; 0 comes from assuming that an expression containing a zero must itself be zero, so the + 9 is ignored; 45 comes from multiplying the whole expression by 5 instead of multiplying only y, giving 5 × (0 + 9).
- (a) 75% — Method: to express one quantity as a percentage of another, divide the part by the whole and multiply by 100. Working: 18 ÷ 24 = 0.75, and 0.75 × 100 = 75. Answer: 75%. The distractors: 25% is the percentage she got wrong, 6 out of 24; 133% comes from dividing the whole by the part, 24 ÷ 18; 18% comes from writing the number of correct answers with a percent sign.
- (c) The midpoint of AB — M is a single point lying exactly halfway along the straight line AB, so 'the midpoint of AB' correctly describes it. 'The vertex of AB' is wrong because a vertex is a corner point where two edges or lines meet, which does not apply to a point on a single straight line. 'A perpendicular of AB' is wrong because perpendicular describes two lines meeting at right angles, not a single point. 'A plane of AB' is wrong because a plane is a flat two-dimensional surface, not a point.
- (c) 11/20 — 'Red or white' combines two mutually exclusive events, so add their probabilities: 3/10 = 6/20 and 1/4 = 5/20, giving 6/20 + 5/20 = 11/20. Multiplying the two probabilities instead of adding them, 3/10 × 1/4, gives 3/40, which would be the probability of red and white together, not red or white — and a bead can't be both colours. Subtracting the sum from 1, 1 − 11/20 = 9/20, gives the probability of the bead being black instead of red or white. Converting 1/4 as 4/20 instead of 5/20 (dividing 20 by 4 but forgetting to scale the numerator) gives 6/20 + 4/20 = 1/2.
- (c) 10 — Method: work out the mean that can be found straight away, then use total = mean × number of values on the group of three to find the missing number. Working: the mean of 15 and 25 is (15 + 25) ÷ 2 = 40 ÷ 2 = 20, so the group of three must also have a mean of 20; three numbers with a mean of 20 have a total of 20 × 3 = 60, and 20 + 30 = 50 of that total is already accounted for, so x = 60 − 50 = 10. Answer: 10, and checking, (10 + 20 + 30) ÷ 3 = 20. The distractors: 20 comes from working out the mean the two groups share and writing that down as x; −10 comes from dividing the group of three by 2 instead of by 3, which gives x + 50 = 40; 70 comes from reading the total 15 + 25 = 40 as the mean of the pair, which sets the target total at 120 and leaves x = 70.
- (c) 24 — Method: round each number to the nearest whole number, then multiply the rounded values. Working: 6.4 rounds to 6 (nearest whole number) and 3.9 rounds to 4 (nearest whole number). 6 × 4 = 24. Answer: 24. 18 comes from rounding 3.9 down to 3 instead of up to the nearest whole number, 4, giving 6 × 3. 28 comes from rounding 6.4 up to 7 instead of down to the nearest whole number, 6, giving 7 × 4. 25 is the exact value of 6.4 × 3.9, which is 24.96, rounded to the nearest whole number after multiplying, rather than estimated by rounding first.
- (b) 1 — Method: replace the letter with its value, work out the multiplication first and the subtraction afterwards. Working: 3n = 3 × 1 = 3, so the expression becomes 3 − 2, which is 1. Answer: 1. The distractors: 3 comes from substituting into 3n but stopping before the 2 is taken away; −1 comes from subtracting the wrong way round and working out 2 − 3; 5 comes from adding the 2 instead of subtracting it, giving 3 + 2.
- (b) 4.5 m² — The height ratio is 40 : 60, which simplifies to 2 : 3, so the larger bookcase is 1.5 times as tall as the smaller one. Areas scale with the square of the length scale factor, so the wood needed scales by 1.5² = 2.25. 2 × 2.25 = 4.5, so the larger bookcase needs 4.5 m² of wood. Giving 3 m² uses the length scale factor, 1.5, without squaring it (2 × 1.5 = 3). Giving 6.75 m² cubes the scale factor, 1.5³ = 3.375, as if wood coverage were a volume (2 × 3.375 = 6.75). Giving 2.25 m² is the squared scale factor on its own, without multiplying by the smaller bookcase's wood area of 2 m².
- (b) x = 5 — Every point on a vertical line has the same x-coordinate, so the equation of a vertical line through (5, 2) is x = 5. "y = 5" mixes up the coordinates, using the x-value of 5 to write a y-equation. "y = 2" is the equation of the horizontal line through (5, 2), not the vertical one. "x = 2" uses the correct letter but the wrong coordinate, the y-value of 2 instead of the x-value of 5.
- (b) 0.15 — Method: success and failure are the only two outcomes of the task, so they form an exhaustive set and their probabilities add to 1; subtract the given probability from 1. Working: writing 1 as 1.00 so that both numbers have two decimal places gives 1.00 − 0.85; exchanging once, the hundredths give 10 − 5 = 5 and the tenths, now 9, give 9 − 8 = 1. Answer: 0.15, close to the left-hand end of the 0 to 1 scale because the machine nearly always succeeds. The distractors: 0.85 comes from giving back the probability of success instead of the probability of failure; 0.25 comes from taking each decimal column from 10 on its own in 1.00 − 0.85, writing 10 − 5 = 5 in the hundredths and 10 − 8 = 2 in the tenths instead of reducing the tenths to 9 after the exchange; 0.5 comes from assuming that success and failure must be equally likely because there are only two outcomes.
- (a) 40 — Multiply the number of choices for each item: 4 × 5 × 2 = 40. 11 comes from adding the three numbers instead of multiplying them. 20 comes from multiplying only the crisps and chocolate bars, 4 × 5, and forgetting the drink. 10 comes from multiplying only the chocolate bars and drinks, 5 × 2, and forgetting the crisps.
- (a) 20 — Method: the paper has run out when S = 0, so substitute S = 0 into the equation and solve for t. Working: 0 = 480 − 24t, so 24t = 480, and t = 480 / 24 = 20. Answer: it takes 20 minutes. The value 480 comes from giving the starting number of sheets, the intercept of the equation, instead of solving for t. The value 456 comes from working out 480 − 24 and stopping after one step instead of solving the equation fully. The value 0.05 comes from inverting the division, working out 24 / 480 instead of 480 / 24.
- (a) 2 km — Method: multiply the map distance by the scale to get the real distance in centimetres, then convert centimetres to kilometres using 100 cm = 1 m and 1000 m = 1 km. Working: 4 × 50 000 = 200 000 cm; 200 000 ÷ 100 = 2000 m; 2000 ÷ 1000 = 2. Answer: 2 km. The distractors: 200 km comes from dividing the 200 000 cm by 1000 in a single step, as if a kilometre were 1000 cm rather than the 100 000 cm it is; 20 km comes from converting to metres correctly, 200 000 ÷ 100 = 2000 m, and then dividing those metres by 100 instead of by 1000; 0.2 km comes from dividing by 1000 to reach metres, as if a metre were 1000 cm, and then dividing by 1000 again, so 200 000 is divided by 1 000 000 altogether.
- (a) 49 cm² — The area of a square is side × side = 7 × 7 = 49 cm². 28 cm² is the perimeter of the square (4 × 7), not its area. 14 cm² adds just two of the sides together. 21 cm² multiplies the side length by 3 instead of squaring it.
- (b) 2² × 3 × 5 — Repeatedly divide 60 by prime numbers: 60 ÷ 2 = 30, 30 ÷ 2 = 15, 15 ÷ 3 = 5, and 5 is itself prime. So 60 is 2 × 2 × 3 × 5, which in index notation is 2² × 3 × 5. Stopping the factor tree after only three divisions and writing 2 × 3 × 5 misses that the 2 divides in twice, and gives only 30, not 60. Squaring the 3 as well as the 2 gives 2² × 3² × 5, which comes to 180, far too big. Squaring the 5 instead of the 2 gives 2 × 3 × 5², which comes to 150, also too big. So 60 = 2² × 3 × 5.
- (c) 71 — Method: square x first, then multiply by 3, then subtract 4, following the order of operations. Working: x² = 5² = 25; 3 × 25 = 75; 75 − 4 = 71. Answer: 71. 221 comes from squaring (3x) as a whole first: (3 × 5)² = 225, then − 4 = 221, squaring the coefficient along with x. 75 comes from correctly working out 3x² but forgetting to subtract the 4. 3 comes from subtracting the 4 from x before squaring: (5 − 4)² × 3 = 3, doing the operations in the wrong order.
- (c) 14 litres — Method: find the amount of fuel used per km first, then use it to find the fuel needed for 175 km. Working: 24 ÷ 300 = 0.08 litres per km, and 0.08 × 175 = 14 litres. So 14 litres are needed. Distractor 24 litres comes from assuming the same amount of fuel is used no matter the distance, without scaling. Distractor 21 litres comes from misreading the original distance as 200 km instead of 300 km. Distractor 1.4 litres comes from a decimal-point slip, giving an answer ten times too small.
- (c) 3 — Method: the index counts how many times the coefficient has been multiplied by 10, which is the number of places the decimal point moves from the end of the number to just after the first significant digit. Working: 2,000 = 2 × 1,000, and 1,000 = 10 × 10 × 10, which is three tens. Answer: 3. The distractors: 4 comes from counting the four digits of 2,000 rather than the three places the decimal point moves; 2 comes from copying the coefficient 2 into the index; −3 comes from making the index negative, which would describe a number smaller than 1 rather than two thousand.
- (b) Provider Y — £21.00 against Provider X's £23.00 — Provider X's gradient is (35 − 15) ÷ 100 = 0.2, so cost = 15 + 0.2 × 40 = 15 + 8 = £23.00. Provider Y's gradient is (45 − 5) ÷ 100 = 0.4, so cost = 5 + 0.4 × 40 = 5 + 16 = £21.00. £21.00 is less than £23.00, so Provider Y is cheaper: 'Provider Y — £21.00 against Provider X's £23.00'. Getting both costs right but naming Provider X as cheaper compares the two numbers the wrong way round — £23.00 is more than £21.00, not less. Comparing only the fixed fees, £15.00 and £5.00, ignores the cost of the 40 gigabytes actually used. Reading off the costs at 100 gigabytes, £35.00 and £45.00, directly from the graph answers a different usage from the 40 gigabytes the question asks about.
How the 20 questions are shared out
- Number — 5 questions (25% of the qualification)
- Algebra — 4 questions (20% of the qualification)
- Ratio, proportion and rates of change — 5 questions (25% of the qualification)
- Geometry and measures — 3 questions (15% of the qualification)
- Probability — 2 questions (7.5% of the qualification)
- Statistics — 1 question (7.5% of the qualification)
Where an area has fewer printable questions than its share, the shortfall is filled from the other areas. These are original questions, not past papers.