Sample paper · GCSE Foundation · grades 1–5
GCSE Foundation sample Paper 2 (calculator)
The real Paper 2 is 1.5 hour 30 minutes and 80 marks, calculator, and all three papers carry equal weight. This sample is 20 original questions in the same content proportions as the Foundation qualification — number 25%, algebra 20%, ratio, proportion and rates of change 25%, geometry and measures 15%, probability 7.5%, statistics 7.5% — with a calculator allowed. AO1 / AO2 / AO3 at this tier: 50% / 25% / 25%.
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Answer key: GCSE Foundation sample Paper 2 (calculator)
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- (b) 2² × 3 × 5 — Repeatedly divide 60 by prime numbers: 60 ÷ 2 = 30, 30 ÷ 2 = 15, 15 ÷ 3 = 5, and 5 is itself prime. So 60 is 2 × 2 × 3 × 5, which in index notation is 2² × 3 × 5. Stopping the factor tree after only three divisions and writing 2 × 3 × 5 misses that the 2 divides in twice, and gives only 30, not 60. Squaring the 3 as well as the 2 gives 2² × 3² × 5, which comes to 180, far too big. Squaring the 5 instead of the 2 gives 2 × 3 × 5², which comes to 150, also too big. So 60 = 2² × 3 × 5.
- (a) x = 3 — Method: factorise x² + 2x − 15 as (x + 5)(x − 3), since 5 × (−3) = −15 and 5 + (−3) = 2. Setting each bracket equal to zero gives x + 5 = 0 or x − 3 = 0, so x = −5 or x = 3. Only x = 3 is offered here. Distractor origins: x = −3 reverses the sign of the factor pair, treating the bracket (x − 3) as giving x = −3 instead of x = 3; x = 5 takes the number from the other factor, (x + 5), but with the wrong sign, giving x = 5 instead of x = −5; x = 15 takes the constant term of the original expression as if it were a root, without factorising at all.
- (d) 5 — Method: in an equation of inverse proportion the constant is divided by the value of x. Working: y = 20 ÷ x with x = 4 gives y = 20 ÷ 4 = 5. Answer: 5. The distractors: 80 comes from multiplying 20 by 4 instead of dividing, which is direct proportion applied to an inverse relationship; 16 comes from working out 20 − 4, treating the constant as something to subtract from; 0.2 comes from dividing the wrong way round, 4 ÷ 20.
- (a) 9 — A triangular prism has two triangular ends and three rectangular side faces. Each triangular end contributes 3 edges, giving 6 edges for both ends, and three more edges run lengthways to join the two ends together: 6 + 3 = 9 edges. Choosing 6 counts only the vertices (3 on each triangular end). Choosing 5 counts the faces (2 triangular + 3 rectangular) instead of the edges. Choosing 12 is the edge count of a cuboid, not a triangular prism.
- (d) 1/8 — Method: a run of flips of a fair coin gives equally likely sequences of heads and tails, so count the sequences that match and divide by how many sequences there are. Working: each flip lands two ways and no flip affects another, so three flips give 2 × 2 × 2 = 8 equally likely sequences: HHH, HHT, HTH, HTT, THH, THT, TTH and TTT. Only HHH has a head at every flip, so 1 sequence of the 8 matches. Answer: the probability is 1/8. The distractors: 1/4 comes from treating 'three heads', 'two heads', 'one head' and 'no heads' as four equally likely results, which they are not, since one sequence gives three heads and three sequences give two; 1/6 comes from taking the number of sequences to be 2 + 2 + 2 = 6, adding the two ways each flip can land instead of multiplying them; 1/2 comes from reading the first flip only and giving the probability of a head on one flip, without combining it with the other two.
- (d) 25 — In order, the nine ages are 14, 18, 20, 23, 25, 29, 31, 36 and 42, and with 9 values the median is the 5th one, which is 25. Choosing 23 takes the 4th value instead of the 5th. Choosing 29 takes the 6th value instead of the 5th. Choosing 26 comes from averaging the 4th and 6th values, 23 + 29 = 52, and 52 ÷ 2 = 26, a method that is only needed when there is an even number of values.
- (c) 2 — First write 1 1/2 as an improper fraction, 3/2. To divide by 3/4, multiply by its reciprocal, 4/3: 3/2 × 4/3 = 12/6 = 2. Dropping the whole number and dividing only the fractional part, 1/2 ÷ 3/4 = 1/2 × 4/3, gives 2/3. Multiplying by 3/4 directly instead of using its reciprocal, 3/2 × 3/4, gives 9/8. Using the reciprocal of the first fraction instead of the second, 2/3 × 3/4, gives 1/2.
- (a) x = 2 — Method: undo the subtraction first, then undo the multiplication, doing the same to both sides each time. Working: adding 2 to both sides gives 2x = 4, and dividing both sides by 2 gives x = 2. Answer: x = 2. The distractors: x = 4 comes from stopping at 2x = 4 and writing 4 as the value of x; x = 0 comes from subtracting 2 from both sides instead of adding it, giving 2x = 0; x = 8 comes from multiplying 4 by 2 instead of dividing by 2.
- (b) £13,860 — Method: apply the first year's percentage decrease, then apply the second year's percentage decrease to the new value. Working: after the first year, the car is worth £17,500 × 0.88. Multiplying this result by 0.90 gives the value at the end of the second year, £13,860. Answer: £13,860. £13,650 comes from adding the two percentages together (12% + 10% = 22%) and applying a single 22% decrease, £17,500 × 0.78 = £13,650, instead of applying the decreases one after the other. £15,750 comes from applying only the second year's 10% decrease to the original price, forgetting the first year's decrease entirely, £17,500 × 0.90 = £15,750. £15,400 comes from applying only the first year's 12% decrease and stopping there, forgetting to apply the second year's decrease at all.
- (b) 2 cm — Method: a diameter is made of two radii end to end, so going back from a diameter to a radius undoes that doubling, which gives radius = diameter ÷ 2. Working: the diameter is 4 cm, so the radius is 4 ÷ 2 = 2 cm. Answer: 2 cm. The distractors: 8 cm comes from multiplying by 2 instead of dividing by it, the relationship applied in the wrong direction; 1 cm comes from halving twice, once to reach the radius and then once more as though a second halving were called for; 0.5 cm comes from writing the division upside down as 2 ÷ 4 rather than 4 ÷ 2.
- (a) 1/6 — Method: write the results of the two dice as ordered pairs, count the pairs whose scores add to the total asked for, divide by the number of ordered pairs there are, then cancel the fraction down. Working: there are 6 × 6 = 36 equally likely ordered pairs. The pairs whose scores add to 7 are (1, 6), (2, 5), (3, 4), (4, 3), (5, 2) and (6, 1), which is 6 pairs, so the probability is 6/36. Dividing the top and the bottom by 6 gives 1/6. Answer: the probability is 1/6. The distractors: 7/36 comes from taking the number of favourable pairs to be 7 because 7 is the total asked for, confusing the size of a total with the number of ways of making it; 1/7 comes from using the 21 different combinations of two scores as the equally likely results, finding the 3 combinations 1 and 6, 2 and 5, 3 and 4, and cancelling 3/21; 6/11 comes from counting the 6 favourable pairs correctly but dividing by the 11 possible totals from 2 to 12 rather than by the 36 pairs.
- (c) 0.36 — Method: convert the fraction to an equivalent fraction with denominator 100, then read off the decimal. Working: 9/25 = 36/100 (multiplying numerator and denominator by 4) = 0.36. Answer: 0.36. 2.8 comes from flipping the fraction and dividing the denominator by the numerator instead: 25 ÷ 9 = 2.77…, rounded to 2.8. 0.925 comes from writing the digits of the numerator and denominator directly after the decimal point without scaling the fraction. 0.9 comes from writing the numerator straight after the decimal point, as if the denominator were 10 rather than 25.
- (a) y = −2x − 1 — Method: the gradient is the change in y divided by the change in x with both differences taken in the same order, and the constant then comes from substituting either point into y = mx + c. Working: m = (−9 − 3) ÷ (4 − (−2)) = (−12) ÷ 6 = −2, so the line is y = −2x + c; substituting (−2, 3) gives 3 = −2 × (−2) + c = 4 + c, so c = 3 − 4 = −1. Answer: y = −2x − 1. The distractors: y = −2x + 1 comes from rearranging 3 = 4 + c the wrong way round and taking the constant as 4 − 3; y = 2x + 7 comes from losing the minus sign when −12 is divided by 6 and then substituting correctly, 3 = 2 × (−2) + c; y = −(1/2)x + 2 comes from writing the gradient upside down as the change in x over the change in y, 6 ÷ (−12).
- (a) 22p — First convert the hourly rate to pence: £13.20 = 1320p. Then convert from per hour to per minute by dividing by 60, since there are 60 minutes in an hour: 1320 ÷ 60 = 22p per minute. Working out 1320 × 60 = 79200p multiplies by 60 instead of dividing, going the wrong way between per hour and per minute. Working out 13.20 × 10 = 132p converts pounds to pence using the wrong power of ten, and dividing that by 60 carries the error through to give 2.2p. Working out 13.20 × 100 = 1320p converts the currency correctly but stops there, leaving the rate as pence per hour rather than completing the second conversion to pence per minute. The rate of pay is 22p per minute.
- (b) 13 — Using the sum of interior angles formula, (n − 2) × 180° = 1980°, so n − 2 = 1980 ÷ 180 = 11, and n = 11 + 2 = 13. 11 stops after the division, forgetting to add 2 back to find n. 15 adds 2 twice by mistake, giving 11 + 2 + 2. 22 divides 1980 by 90 instead of 180.
- (d) 1.65 litres — Method: convert both volumes to the same unit, then add. Working: 400 ml = 400 ÷ 1000 = 0.4 litres. Total = 1.25 + 0.4 = 1.65 litres. Answer: 1.65 litres. (401.25 litres comes from adding 1.25 and 400 directly without converting millilitres to litres first. 0.85 litres comes from subtracting 0.4 from 1.25 instead of adding. 5.25 litres comes from dividing 400 by 100 instead of by 1000 — using the centimetre-to-metre factor — which turns 400 ml into 4 litres before adding.)
- (d) 3m³ — Method: multiply the powers of m by adding their indices, then bring the number coefficient to the front. Working: m² × m has indices 2 and 1; add them to get 3, giving m³, then × 3 gives 3m³. Answer: 3m³. 3m² comes from multiplying the indices instead of adding them: 2 × 1 = 2, giving m², then × 3 = 3m². m³ comes from correctly combining the m's but dropping the coefficient 3. m⁶ comes from multiplying the index by the coefficient instead of writing the coefficient in front: taking the 2 in m² and the 3 to give m raised to the power 2 × 3, which is m⁶, with the lone m left out.
- (c) 54 — Method: y = kx, so k = y ÷ x. Working: k = 18 ÷ 5 = 3.6. At x = 15: y = 3.6 × 15 = 54. Wrong options: 28 comes from adding the change in x (10) onto y instead of scaling; 6 comes from treating the relationship as inverse proportion (k = 5 × 18 = 90, then y = 90 ÷ 15 = 6); 60 comes from rounding the constant up to 4 instead of using 3.6.
- (c) 0.0479 — Method: round each option to 2 significant figures and check which one gives 0.048. Working: for 0.0479, the first two significant figures are 4 and 7; the next digit is 9, so 7 rounds up to 8, giving 0.048. For 0.0485, the first two significant figures are 4 and 8; the next digit is 5, so 8 rounds up to 9, giving 0.049, not 0.048. 0.052 already has exactly 2 significant figures, 5 and 2, so it stays as 0.052 and does not round to 0.048 at all. 0.04 has only 1 significant figure, so it is already less precise than the 2 significant figures asked for. Answer: 0.0479.
- (c) £310 — Gradient = (210 − 130) ÷ (7 − 3) = 80 ÷ 4 = 20, so the monthly rate is £20. Using C = 20m + c with the point (3, 130): 130 = 60 + c, so c = 70. After 12 months: C = 20 × 12 + 70 = 240 + 70 = £310.
How the 20 questions are shared out
- Number — 5 questions (25% of the qualification)
- Algebra — 4 questions (20% of the qualification)
- Ratio, proportion and rates of change — 5 questions (25% of the qualification)
- Geometry and measures — 3 questions (15% of the qualification)
- Probability — 2 questions (7.5% of the qualification)
- Statistics — 1 question (7.5% of the qualification)
Where an area has fewer printable questions than its share, the shortfall is filled from the other areas. These are original questions, not past papers.