Sample paper · GCSE Foundation · grades 1–5
GCSE Foundation sample Paper 2 (calculator)
The real Paper 2 is 1.5 hour 30 minutes and 80 marks, calculator, and all three papers carry equal weight. This sample is 20 original questions in the same content proportions as the Foundation qualification — number 25%, algebra 20%, ratio, proportion and rates of change 25%, geometry and measures 15%, probability 7.5%, statistics 7.5% — with a calculator allowed. AO1 / AO2 / AO3 at this tier: 50% / 25% / 25%.
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Answer key: GCSE Foundation sample Paper 2 (calculator)
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- (d) £20 — 1% of £250 = £2.50, so 8% = 8 × £2.50 = £20. A candidate who misplaces the decimal point and finds 0.8% instead gets £2. A candidate who confuses 8% with 80% gets £200. A candidate who rounds 8% up to the nearby 10% gets £25.
- (d) 9 — Method: expand the brackets fully first, then collect the x-terms and constants before dividing. Working: 4(x − 3) = 4x − 12, so 4x − 12 = 2x + 6; 4x − 2x = 6 + 12; 2x = 18; x = 9. Answer: x = 9. 4.5 comes from expanding only the x-term in the bracket and forgetting to multiply the 3, giving 4x − 3 = 2x + 6, then 2x = 9, x = 4.5. −3 comes from a sign error when expanding, giving 4x + 12 = 2x + 6, then 2x = −6, x = −3. 3 comes from a sign error collecting the x-terms, adding instead of subtracting: 4x + 2x = 6 + 12, so 6x = 18, x = 3.
- (b) 3:2 — Write both fractions over a common denominator of 4: 3/4 stays as 3/4, and 1/2 = 2/4. Comparing the numerators gives the ratio 3 : 2. Getting 2 : 3 swaps the two parts round. Getting 3 : 1 comes from using the numerator of the first fraction and the original numerator of the second fraction (1) without converting to a common denominator. Getting 2 : 1 comes from using only the denominators, 4 and 2, and simplifying those instead of the numerators.
- (d) $\binom{0}{4}$ — Add the three vectors component by component: x: 3 + (−7) + 4 = 0; y: −2 + 5 + 1 = 4, giving $\binom{0}{4}$. $\binom{−4}{3}$ comes from adding only the first two vectors and forgetting the third. $\binom{14}{−6}$ comes from reading the second vector as $\binom{7}{−5}$ instead of $\binom{−7}{5}$, flipping its signs. $\binom{4}{0}$ comes from swapping the final x-total and y-total.
- (c) 36 — On the adult branch there are 90 tickets in total, and 54 of them are for the 3D showing, so the standard-showing branch is 90 − 54 = 36. Subtracting 54 from the overall total of 150 gives 96, but 150 is the total for ALL tickets, not just the adult branch, so 96 is wrong. Writing 60 is wrong because that is the number of CHILD tickets (150 − 90 = 60), not adult standard tickets. Writing 54 again is wrong because that is the number of adult 3D tickets, not the number of adult standard tickets. The adult standard-showing branch is 36.
- (b) At 0 guests, the model predicts 2 m of table — The y-intercept of a line of best fit y = mx + c is the value of y when x = 0. Here y = 0.5 × 0 + 2 = 2, so the line predicts a table length of 2 m when there are 0 guests. The 2 m does not grow as more guests arrive — that role belongs to the gradient, 0.5 — so an option saying each extra guest adds 2 m has swapped the two numbers around. The 2 is a length in metres, not a number of guests, so an option requiring 2 guests before set-up has misread its units. And the table length does change with x, since it is 0.5x + 2 and not a fixed value, so an option claiming the table is always 2 m ignores the 0.5x term completely.
- (d) 1/16 — Method: a negative index means the reciprocal of the power, so 2⁻⁴ is 1 divided by 2⁴. Working: 2⁴ = 2 × 2 × 2 × 2 = 16, so the value is 1/16. Answer: 1/16. The distractors: −16 comes from reading the negative index as a minus sign on the result; 16 comes from ignoring the minus sign and working out 2⁴; 1/8 comes from multiplying the base by the index, 2 × 4, and writing 1 over that product.
- (d) −2 — Method: run the machine backwards, undoing the operations in the opposite order and swapping each one for its inverse. Working: the machine added 7 last, so take 7 off the output: 1 − 7 = −6; before that the machine had multiplied by 3, so divide: −6 ÷ 3, and a negative divided by a positive stays negative. Answer: −2, which checks because 3 × (−2) + 7 = −6 + 7 = 1. The distractors: 2 comes from dividing 6 by 3 and losing the minus sign; −6 comes from taking the 7 off and stopping there, never undoing the multiplication; −18 comes from multiplying −6 by 3 instead of dividing by 3.
- (c) 14 litres — Method: find the amount of fuel used per km first, then use it to find the fuel needed for 175 km. Working: 24 ÷ 300 = 0.08 litres per km, and 0.08 × 175 = 14 litres. So 14 litres are needed. Distractor 24 litres comes from assuming the same amount of fuel is used no matter the distance, without scaling. Distractor 21 litres comes from misreading the original distance as 200 km instead of 300 km. Distractor 1.4 litres comes from a decimal-point slip, giving an answer ten times too small.
- (b) 5 — Method: the two points have the same y-coordinate, so the segment joining them runs horizontally and its length is the gap between the two x-coordinates; a length is a distance, so it is never negative. Working: the x-coordinates are 2 and −3, so the gap is 2 − (−3) = 2 + 3 = 5. Both points have y = −4, so there is no vertical part to add on. Answer: 5. The distractors: 1 comes from dropping the minus sign on −3 and working out 3 − 2 instead; 0 comes from subtracting the y-coordinates, which are equal, in place of the x-coordinates; 6 comes from counting the grid lines from −3 across to 2 inclusive, which counts one more than the number of gaps between them.
- (a) 195 — The relative frequency from the trial is 52 ÷ 80 = 0.65, and the expected number of point-up landings in 300 drops is 0.65 × 300 = 195. Giving 52 as the answer reuses the original count from the 80-drop trial without scaling it up to 300 drops at all. Misreading 52 out of 80 as 52% and finding 52% of 300 gives 156. Finding the expected number of point-DOWN landings instead of point-up, using the relative frequency 28 ÷ 80 = 0.35, gives 0.35 × 300 = 105.
- (b) 5 — Method: find the square root first, then divide. Working: √225 = 15, and 15 ÷ 3 = 5. Answer: 5. (75 comes from dividing 225 by 3 first and forgetting to take the square root at all. 8.7 comes from dividing 225 by 3 inside the root, √(225 ÷ 3) ≈ 8.7, instead of taking the root first. 45 comes from misreading the divisor as 5 instead of 3, working out 225 ÷ 5 = 45.)
- (a) x = 10 or x = −10 — Rearranging, x² = 100. Taking the square root of both sides gives x = ±10, i.e. x = 10 or x = −10. A candidate who forgets the negative root gives only x = 10. A candidate who halves 100 instead of taking its square root gets x = 50. A candidate who applies the ± sign to 100 itself instead of to its square root gets x = 100 or x = −100.
- (a) 135 minutes — Method: to change hours into minutes, multiply by 60. Working: 2.25 × 60 = 135 minutes. So the film runs for 135 minutes. Distractor 145 minutes comes from reading the '.25' as 25 minutes instead of a quarter of an hour, giving 2 hours 25 minutes. Distractor 225 minutes comes from multiplying by 100 instead of 60. Distractor 150 minutes comes from rounding 2.25 hours to 2.5 hours before converting.
- (a) (2, 6) — To translate by the vector (−3, 4), add −3 to the x-coordinate and add 4 to the y-coordinate: (5 − 3, 2 + 4) = (2, 6). A pupil who adds 3 instead of subtracting for the x-coordinate gets (8, 6). A pupil who swaps the x- and y-components of the vector gets (5 + 4, 2 − 3) = (9, −1). A pupil who subtracts both components instead of adding the y-component gets (5 − 3, 2 − 4) = (2, −2). The correct image is (2, 6).
- (b) 25 — Method: check the calculator answer by following the order of operations — each power is worked out before the addition. Working: 4² = 4 × 4 = 16 and 3² = 3 × 3 = 9, and 16 + 9 = 25. Answer: 25. The distractors: 49 is the value Freya wrote down and comes from adding first and then squaring, working out (4 + 3)² instead of 4² + 3²; 14 comes from doubling each number instead of squaring it, adding 8 and 6; 12 comes from multiplying 4 by 3 instead of squaring each number and adding the results.
- (d) (4, 8) — The other endpoint is found from 2 × midpoint − known endpoint: x = 2 × (−1) − (−6) = −2 + 6 = 4, y = 2 × 5 − 2 = 10 − 2 = 8, giving (4, 8). (−3.5, 3.5) comes from averaging the given endpoint and the midpoint as if they were the two endpoints of a segment, instead of working backwards from the midpoint. (5, 3) comes from working out (−1 − (−6), 5 − 2) instead of doubling the midpoint before subtracting. (4, 5) comes from correctly finding the x-coordinate but copying the midpoint's y-coordinate of 5 instead of doubling it.
- (d) 1 : 2500 — Method: convert the real-world measurement to the same unit as the drawing (centimetres) before writing the ratio. Working: 25 m = 2500 cm, so the scale is 1 : 2500. Wrong options: 1 : 25 comes from not converting metres to centimetres at all; 1 : 250 comes from converting metres to centimetres using ×10 instead of ×100; 1 : 2.5 comes from converting in the wrong direction (treating 25 m as 2.5 cm).
- (d) 0.024 cm — Method: significant figures are counted from the first non-zero digit; the zeros in front of it only fix the place value and are not significant. Working: in 0.02384 the first significant figure is 2 and the second is 3, so the rounding is decided by the next digit, 8. As 8 is 5 or more, the second significant figure goes up from 3 to 4, in the same place value. Answer: 0.024 cm. The distractors: 0.023 cm comes from chopping the 84 off instead of rounding it; 0.02 cm comes from counting the leading zeros as significant figures, so the 2 is taken as the second figure and the rounding stops there; 0.0238 cm is 0.02384 correct to 3 significant figures, one figure too many.
- (c) 9:15:21 — 6 : 10 : 14 simplifies to 3 : 5 : 7 (divide every part by 2). Multiplying every part of 3 : 5 : 7 by 3 gives 9 : 15 : 21, so 9 : 15 : 21 is equivalent to 6 : 10 : 14. Adding 2 to every part of 6 : 10 : 14 gives 8 : 12 : 16, which is not equivalent — ratios are equivalent when every part is multiplied by the same number, not when the same number is added to every part. Doubling only the first two parts, 6 × 2 = 12 and 10 × 2 = 20, but leaving the third part unchanged at 14, gives 12 : 20 : 14 — a scaling applied to two parts and not the third. Cancelling the first two parts correctly, 6 ÷ 2 = 3 and 10 ÷ 2 = 5, then treating the three numbers as a sequence and making the third part the sum of the first two, 3 + 5 = 8, gives 3 : 5 : 8 — the third part was never divided by 2 at all.
How the 20 questions are shared out
- Number — 5 questions (25% of the qualification)
- Algebra — 4 questions (20% of the qualification)
- Ratio, proportion and rates of change — 5 questions (25% of the qualification)
- Geometry and measures — 3 questions (15% of the qualification)
- Probability — 2 questions (7.5% of the qualification)
- Statistics — 1 question (7.5% of the qualification)
Where an area has fewer printable questions than its share, the shortfall is filled from the other areas. These are original questions, not past papers.