Sample paper · GCSE Higher · grades 4–9
GCSE Higher sample Paper 1 (non-calculator)
The real Paper 1 is 1.5 hour 30 minutes and 80 marks, non-calculator, and all three papers carry equal weight. This sample is 20 original questions in the same content proportions as the Higher qualification — number 15%, algebra 30%, ratio, proportion and rates of change 20%, geometry and measures 20%, probability 7.5%, statistics 7.5% — with no calculator-only items. AO1 / AO2 / AO3 at this tier: 40% / 30% / 30%.
GCSE Higher sample Paper 1 (non-calculator)
- 1.Work out 3³ + 2⁴.
- 2.Which expression is equivalent to 0.5(4x + 6) − x?
- 3.A jug of squash is made by mixing water and syrup in the ratio 6:1. Nia wants to make 8.4 litres of squash. Work out how much syrup she needs, in litres.
- 4.At a cycling event, a circular track has centre O. Two flags, F and M, are fixed on the track. A course marker P is also on the track, positioned so that angle FOP = 55° and angle POM = 43°, with P between F and M as seen from O. A spectator S stands on the major arc FM, on the opposite side of the track from P. The event programme needs angle FSM. Work out angle FSM.
- 5.At a summer fair, the probability of winning at the hoopla stall is 6/10 and the probability of winning at the coconut shy is 2/10. Work out how many times as likely a player is to win at the hoopla stall as at the coconut shy.
- 6.The mean of the numbers x, 20 and 30 is equal to the mean of the numbers 15 and 25. Work out the value of x.
- 7.For any two whole numbers, the product of the numbers is equal to the product of their highest common factor and their lowest common multiple. The highest common factor of 6 and 8 is 2, and 6 × 8 = 48. Work out the lowest common multiple of 6 and 8.
- 8.f(x) = 2x + 1. Work out the value of x for which f⁻¹(x) = 5.y = 2x + 1
- 9.The number of tickets a group can afford is inversely proportional to the price per ticket. At £4 per ticket, the group can afford 12 tickets. Work out how many tickets the group can afford at £6 per ticket.
- 10.A builder props a straight plank against a vertical wall to reach a window ledge. The foot of the plank is 2.1 m from the base of the wall, and the plank is 3.5 m long. Work out how high up the wall the plank reaches.
- 11.At a quiz night, each team's result is a win, a draw or a loss, and no team can have more than one of these results. The probability that a team wins is 42% and the probability that a team draws is 18.5%. Work out the probability, as a percentage, that a team does not win and does not draw.
- 12.A netball team has 8 players. Two of them are chosen to be captains, and the two captains have equal standing. Work out how many different pairs of captains could be chosen.
- 13.The simple interest, £I, earned on a savings account is given by the formula I = PRT/100, where P is the amount invested in pounds, R is the interest rate per year and T is the time in years. Rearrange the formula to make P the subject.
- 14.The length of ribbon A is 5/12 of the length of ribbon B. Write the length of ribbon B as a fraction of the length of ribbon A.
- 15.A trapezium has vertices (2, 1), (6, 1), (5, 4) and (3, 4). It is rotated 180° about the vertex (2, 1). Work out the number of points on the trapezium — including its vertices, edges and interior — that are invariant under this rotation.
- 16.Three vertices of a rectangle are (−4, −1), (2, −1) and (2, 3). The sides of the rectangle are parallel to the axes. Write down the coordinates of the fourth vertex.
- 17.Two mathematically similar water bottles have a volume scale factor of 8 from the smaller bottle to the larger bottle. Work out the surface area scale factor from the smaller bottle to the larger bottle.
- 18.A wooden cube has edges of length 4 cm. Work out the total surface area of the cube.
- 19.Rosie is asked whether 4(x + 3) = 4x + 12 is an equation or an identity. Which statement is correct? Give a reason for your answer.
- 20.The area of a triangle is given by the formula A = bh/2, where b is the base and h is the height. Make h the subject of the formula.
Answer key
- (c) 43 — Method: work out each power separately before adding. Working: 3³ = 27 and 2⁴ = 16, so 3³ + 2⁴ = 27 + 16 = 43. Answer: 43. (25 comes from using 3² instead of 3³, giving 9 + 16. 35 comes from working out 2⁴ as 2 × 4 = 8 instead of 2 × 2 × 2 × 2, giving 27 + 8. 432 comes from multiplying the two powers together instead of adding them.)
- (c) x + 3 — Expand the bracket: 0.5(4x + 6) = 2x + 3. Then subtract the x: 2x + 3 − x = x + 3. The option 2x + 3 comes from expanding the bracket correctly but then forgetting to subtract the x at all. The option x + 6 comes from forgetting to multiply the 6 inside the bracket by 0.5 (treating it as 2x + 6), then subtracting x. The option 3x + 3 comes from adding the x instead of subtracting it: 2x + 3 + x = 3x + 3.
- (c) 1.2 — Add the parts of the ratio: 6 + 1 = 7. Divide the total amount by the number of parts: 8.4 ÷ 7 = 1.2 litres, which is the value of one part and also the amount of syrup, since syrup is 1 part. (7.2 litres is the amount of water, using 6 parts instead of 1. 1.4 comes from dividing 8.4 by 6 — the water's part of the ratio — instead of dividing by the total number of parts, 7. 0.84 comes from dividing 8.4 by 10 instead of by 7.)
- (d) 49° — Method: first combine the two given angles at the centre to find the whole central angle FOM, then apply the angle-at-the-centre theorem, which halves the central angle to give the angle at the circumference on the major arc. Working: angle FOM = angle FOP + angle POM = 55 + 43 = 98 degrees. Since S is on the major arc FM, angle FSM = 98 ÷ 2 = 49 degrees. Answer: 49°. Add BOTH given angles to find the whole angle FOM before you halve anything: halving only one of them, doubling the total instead of halving it, or subtracting from 180° all give the wrong angle for the programme.
- (b) 3 times as likely — Method: to say how many times as likely one event is as another, divide the larger probability by the smaller one; subtracting them gives the gap between the two probabilities, not the multiple. Working: both probabilities are counted in tenths, so 6/10 ÷ 2/10 compares 6 tenths with 2 tenths, and 6 ÷ 2 = 3. Answer: winning at the hoopla stall is 3 times as likely, which is why 6/10 sits three times as far along the 0 to 1 scale as 2/10. The distractors: 4 times as likely comes from subtracting the two counts, 6 − 2, instead of dividing them, which measures the gap rather than the multiple; 6 times as likely comes from reading the larger probability's 6 tenths straight off as the multiple without ever comparing it with the 2 tenths at the other stall; 12 times as likely comes from multiplying the two counts, 6 × 2, instead of dividing one by the other.
- (c) 10 — Method: work out the mean that can be found straight away, then use total = mean × number of values on the group of three to find the missing number. Working: the mean of 15 and 25 is (15 + 25) ÷ 2 = 40 ÷ 2 = 20, so the group of three must also have a mean of 20; three numbers with a mean of 20 have a total of 20 × 3 = 60, and 20 + 30 = 50 of that total is already accounted for, so x = 60 − 50 = 10. Answer: 10, and checking, (10 + 20 + 30) ÷ 3 = 20. The distractors: 20 comes from working out the mean the two groups share and writing that down as x; −10 comes from dividing the group of three by 2 instead of by 3, which gives x + 50 = 40; 70 comes from reading the total 15 + 25 = 40 as the mean of the pair, which sets the target total at 120 and leaves x = 70.
- (a) 24 — Method: rearrange the relationship so that the lowest common multiple stands alone; it is the product of the two numbers divided by their highest common factor. Working: 48 = 2 × the lowest common multiple, so the lowest common multiple is 48 ÷ 2 = 24. Checking, 24 is in the 6 times table and in the 8 times table. Answer: 24. The distractors: 48 comes from giving the product of the two numbers and never dividing by the highest common factor; 96 comes from multiplying by the highest common factor instead of dividing by it; 12 comes from dividing by the highest common factor twice, once for each of the two numbers.
- (d) 11 — f⁻¹(x) = 5 means x = f(5), since applying f to both sides undoes the inverse. f(5) = 2 × 5 + 1 = 11. Writing 2 comes from confusing f⁻¹(x) = 5 with f(x) = 5, and solving 2x + 1 = 5 instead: 2x = 4, x = 2. Writing 9 comes from finding f⁻¹(x) with a sign error, f⁻¹(x) = (x + 1)/2 instead of (x − 1)/2, then setting this equal to 5: x + 1 = 10, x = 9. Writing 6 comes from finding f⁻¹(x) without dividing by 2 at all, f⁻¹(x) = x − 1, then setting this equal to 5: x = 6.
- (d) 8 — The product of price and number of tickets is constant: k = 4 × 12 = 48. At £6 per ticket, the number of tickets is 48 ÷ 6 = 8. Getting 18 comes from treating price and tickets as directly proportional and working out 12 × 6 ÷ 4 instead of dividing k by the new price. Getting 12 assumes the number of tickets does not change when the price changes. Getting 6 comes from writing down the new price instead of working out the number of tickets.
- (b) 2.8 m — Use Pythagoras' Theorem: the plank is the hypotenuse (3.5 m) of a right-angled triangle formed with the wall and the ground (2.1 m). height² = 3.5² − 2.1² = 12.25 − 4.41 = 7.84. height = √7.84 = 2.8 m. A student who subtracts the two given lengths directly instead of using Pythagoras gets 3.5 − 2.1 = 1.4 m. A student who doubles the distance from the wall by mistake gets 2.1 × 2 = 4.2 m.
- (c) 39.5% — Win, draw and lose are mutually exclusive and exhaustive, so their probabilities sum to 100%: 42% + 18.5% = 60.5% is the percentage that wins or draws. 100% − 60.5% = 39.5% is the percentage that neither wins nor draws. Adding 42% and 18.5% and stopping there, 60.5%, is the probability of winning or drawing, not of neither. Subtracting only the 42% from 100% gives 58.0%, ignoring the draw percentage. Subtracting only the 18.5% from 100% gives 81.5%, ignoring the win percentage.
- (b) 28 — Method: count the ordered choices with the product rule and then correct for the double counting, because the two captains have equal standing and so a pair is the same pair whichever captain is named first. Working: there are 8 players who could be named first and 7 who could be named second, giving 8 × 7 = 56 ordered choices; each pair has been counted twice, once in each order, so the number of pairs is 56 ÷ 2 = 28. Answer: 28. The distractors: 56 comes from stopping at 8 × 7 and never halving, which counts each pair of captains twice; 64 comes from working out 8 × 8, which allows the same player to be chosen as both captains; 16 comes from multiplying the 8 players by the 2 captaincies instead of pairing the players with one another.
- (a) P = 100I / (RT) — Method: undo the operations done to P in reverse order — multiply by 100, then divide by R and by T. Working: I = PRT/100, so 100I = PRT, so P = 100I / (RT). Answer: P = 100I / (RT). P = IRT/100 comes from leaving R and T in the numerator instead of moving them to the denominator. P = 100RT/I comes from swapping P and I when rearranging. P = 100I/R comes from dividing by R only and forgetting to also divide by T.
- (a) 12/5 — If A is 5/12 of B, then B is the reciprocal of that fraction times A: flip 5/12 to get 12/5, so B is 12/5 of A. 5/12 comes from keeping the same fraction without flipping it, treating the relationship as if it works the same way in both directions. 7/12 comes from computing 1 − 5/12 = 7/12, which is not how a fraction reverses. 12/7 comes from subtracting 5 from 12 to get 7, and writing 12 over that, instead of swapping the numerator and denominator of 5/12.
- (b) 1 point — A rotation about a point P always leaves P itself unchanged, and — unless the shape has rotational symmetry about that exact point — no other point of the shape maps onto itself. The centre of rotation here is the vertex (2, 1), so exactly one point of the trapezium, that vertex, is invariant. Thinking that a rotation always has no invariant points ignores the centre of rotation itself, which is always fixed, and gives 0 points. Assuming every vertex of the shape is invariant confuses a rotation with the identity transformation and gives 4 points, the total number of vertices. Believing that the point diametrically opposite the centre is also fixed applies point symmetry of the whole coordinate grid rather than checking whether that point actually lies on this particular trapezium, and gives 2 points.
- (b) (−4, 3) — Method: in a rectangle whose sides are parallel to the axes only two different x-coordinates and two different y-coordinates appear, and each of them is shared by a pair of vertices, so the missing vertex takes the x-coordinate and the y-coordinate that so far appear only once. Working: the x-coordinates given are −4, 2 and 2, so 2 is already used twice and −4 is used once; the y-coordinates given are −1, −1 and 3, so −1 is already used twice and 3 is used once; the fourth vertex therefore has x = −4 and y = 3. Answer: (−4, 3). The distractors: (3, −4) comes from picking the two unpaired coordinates correctly and then writing them in the wrong order; (−4, −5) comes from matching the 4-unit vertical side but measuring it downwards from (−4, −1) instead of upwards; (8, 3) comes from carrying on round the shape with the horizontal step used earlier, adding 6 to the x-coordinate of (2, 3) instead of closing the rectangle.
- (b) 4 — Method: find the length scale factor by taking the cube root of the volume scale factor, then square it to get the area scale factor. Working: 8 = 2³, so the length scale factor is 2, and the area scale factor is 2² = 4. Answer: 4. 8 comes from using the volume scale factor itself as if it were the area scale factor. 64 comes from squaring the volume scale factor, 8² = 64, instead of first taking its cube root. 2 comes from correctly finding the length scale factor but then forgetting to square it.
- (a) 96 cm² — Method: a cube has six identical square faces, so the total surface area is six times the area of one face. Working: one face has area 4 × 4 = 16 cm², and 6 × 16 = 96. Answer: 96 cm². The distractors: 16 cm² is the area of a single face, from stopping before multiplying by the six faces; 64 cm³ comes from working out the volume, 4 × 4 × 4, which is a different measure and carries a different unit; 24 cm² comes from multiplying the six faces by the edge length, 6 × 4, instead of by the area of a face.
- (a) An identity, because it is true for every value of x — Expanding the brackets multiplies both terms inside by 4, giving 4x + 12, which is exactly the right-hand side. The two sides are therefore equal whatever x is, and a statement true for every value of the letter is an identity. An equation is true only for particular values, and trying to solve this one leads to 0 = 0, which places no restriction on x at all. Being able to expand brackets is not what makes a statement an identity, since any equation with brackets can be expanded. Nor is it a formula: a formula links two different quantities, and only one letter appears here.
- (b) h = 2A/b — The height has been multiplied by the base and the result then divided by 2, so undo the division first. Multiplying both sides by 2 gives 2A = bh. Undoing the multiplication by the base comes next: dividing both sides by b gives 2A/b = h, so h = 2A/b. Dividing by 2 instead of multiplying gives A/(2b), a quarter of the correct height; multiplying by the base instead of dividing gives 2Ab; writing b/(2A) turns the final fraction upside down.
How the 20 questions are shared out
- Number — 3 questions (15% of the qualification)
- Algebra — 6 questions (30% of the qualification)
- Ratio, proportion and rates of change — 4 questions (20% of the qualification)
- Geometry and measures — 4 questions (20% of the qualification)
- Probability — 2 questions (7.5% of the qualification)
- Statistics — 1 question (7.5% of the qualification)
Where an area has fewer printable questions than its share, the shortfall is filled from the other areas. These are original questions, not past papers.