Sample paper · GCSE Higher · grades 4–9
GCSE Higher sample Paper 1 (non-calculator)
The real Paper 1 is 1.5 hour 30 minutes and 80 marks, non-calculator, and all three papers carry equal weight. This sample is 20 original questions in the same content proportions as the Higher qualification — number 15%, algebra 30%, ratio, proportion and rates of change 20%, geometry and measures 20%, probability 7.5%, statistics 7.5% — with no calculator-only items. AO1 / AO2 / AO3 at this tier: 40% / 30% / 30%.
Non-calculatorGCSE Higher
GCSE Higher sample Paper 1 (non-calculator)
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- 1.At a swimming pool the ratio of adults to children is 3 : 5. Of the children, 2/5 are boys. What fraction of the people at the pool are boys?
- 2.Work out the values of x and y that satisfy both x + y = 10 and x − y = 4.
- 3.There are 400 students at a school. 25% of them have a brother, 40% have a sister and 15% have both a brother and a sister. Work out how many of the students have neither a brother nor a sister.
- 4.The diagram shows a cuboid. Work out the area of its front elevation, in square centimetres.
- 5.Kwame flips a fair coin three times and writes down what it lands on each time. Work out the probability that it lands on heads all three times.
- 6.Write down the statement that correctly describes the difference between correlation and causation.
- 7.A carpenter has a plank of wood 4.8 m long. She cuts off 3 pieces, each 0.9 m long, to make shelves. Work out the length of wood remaining.
- 8.Work out the gradient of the straight line with equation 3y = 12 − 6x.
- 9.Cheng is paid an hourly rate that is proportional to the number of hours she works. She earns £52.50 for 7 hours. Work out how much she earns for 11 hours, assuming the same rate.
- 10.Two similar hexagonal tiles have lengths in the ratio 4 : 7. A side of the smaller tile is 8.4 cm long. Work out the length of the corresponding side of the larger tile.
- 11.In a game, Zara says the probability of scoring is 3/8, the probability of missing is 5/12 and the probability of a rebound is 1/6, and that these are the only three outcomes. Is Zara correct that her three probabilities are valid?
- 12.Ten players enter a chess tournament. Every player plays every other player exactly once. Work out how many games are played in the tournament.
- 13.Solve the simultaneous equations 4x + 3y = 25 and 4x − y = 1. Work out the value of y.
- 14.A concrete mix is made from gravel and cement in the ratio 5 : 1 by mass. The mass of cement is c kg and the total mass of the mix is m kg. Write down a formula for m in terms of c.
- 15.A straight line crosses a pair of parallel lines. One of the co-interior (allied) angles is 118°. Work out the size of the other co-interior angle.
- 16.Solve the inequality 9 − 2x ≥ 1.
- 17.Tap A fills a swimming pool in 6 hours. Tap B pours water twice as fast as tap A. The time taken to fill the pool is inversely proportional to the rate of flow. Work out how long tap B takes to fill the pool.
- 18.Put sin 30°, tan 30° and cos 30° in order of size, starting with the smallest.
- 19.The curve y = x² − 1 and the line y = 3x − 3 meet at two points. Work out the x-coordinates of those two points.y = 3x − 3y = x² − 1
- 20.The line y = 3x + 6 meets the x-axis at one point. Work out the coordinates of that point.y = 3x + 6
Answer key
- (a) 1/4 — First find the fraction of the people who are children: the pool is 3 + 5 = 8 equal shares and the children take 5, so the children are 5/8 of the people. The boys are 2/5 of that, and 'of' means multiply: 2/5 × 5/8 = 10/40 = 1/4. Answering 2/5 gives the boys as a fraction of the children only, 3/20 multiplies by the adults' fraction 3/8 instead of the children's, and 3/5 is the fraction of the children who are girls.
- (b) x = 7, y = 3 — Method: one equation contains +y and the other −y, so adding them removes y; the value found is then substituted back to get the other letter. Working: adding x + y = 10 and x − y = 4 gives 2x = 14, so x = 7; substituting into x + y = 10 gives 7 + y = 10, so y = 3. Answer: x = 7, y = 3, and 7 − 3 = 4 as required. The distractors: x = 7, y = 4 comes from finding x correctly and then taking the 4 in x − y = 4 to be the value of y; x = 5, y = 5 comes from splitting the total of 10 equally and never using the difference; x = 14, y = −4 comes from adding the equations to 2x = 14 and forgetting to halve, so that x is taken as 14 and y as 10 − 14.
- (c) 200 students — Method: find the percentage who have a brother or a sister, taking care that the students with both are not counted twice, then take that percentage from 100% and apply the result to the 400 students. Working: 25% + 40% = 65%, but the 15% with both has been counted in each of those figures, so 65% − 15% = 50% have a brother or a sister; that leaves 100% − 50% = 50%, and 50% of 400 = 200. Answer: 200 students. The distractors: 260 students is 65% of 400, the number with a brother or a sister when the 15% overlap is counted twice; 140 students comes from taking that same uncorrected 65% away from the 400; 300 students comes from subtracting only the 25% with a brother and ignoring the sisters altogether.
- (c) 24 cm² — Method: the front elevation of a cuboid is a rectangle formed by the cuboid's length and its height, so its area is length × height. Working: 6 cm × 4 cm = 24 cm². Answer: 24 cm². The distractors: 12 cm² comes from using width × height (3 × 4) instead of length × height, mistaking the side elevation's dimensions for the front's. 18 cm² comes from using length × width (6 × 3), which gives the area of the plan view instead of the front elevation. 20 cm² comes from finding the perimeter of the front face instead of its area: 2 × (6 + 4) = 20.
- (d) 1/8 — Method: a run of flips of a fair coin gives equally likely sequences of heads and tails, so count the sequences that match and divide by how many sequences there are. Working: each flip lands two ways and no flip affects another, so three flips give 2 × 2 × 2 = 8 equally likely sequences: HHH, HHT, HTH, HTT, THH, THT, TTH and TTT. Only HHH has a head at every flip, so 1 sequence of the 8 matches. Answer: the probability is 1/8. The distractors: 1/4 comes from treating 'three heads', 'two heads', 'one head' and 'no heads' as four equally likely results, which they are not, since one sequence gives three heads and three sequences give two; 1/6 comes from taking the number of sequences to be 2 + 2 + 2 = 6, adding the two ways each flip can land instead of multiplying them; 1/2 comes from reading the first flip only and giving the probability of a head on one flip, without combining it with the other two.
- (d) Correlation is a link; causation is one causing the other — Method: the two words describe different claims — one is about a pattern in the data, the other is about what produced that pattern. Working: correlation says only that two quantities tend to change together, which is something a scatter graph can display; causation says that a change in one quantity actually brings about the change in the other, which needs evidence a scatter graph cannot supply, because a third quantity may be driving both. Answer: correlation is a link between the quantities, while causation is one quantity causing the change in another. The distractors: the statement giving causation as the link and correlation as the cause simply swaps the two words over; the statement that the words mean the same thing is the classic error of reading a correlation as proof of cause; the statement that a scatter graph shows causation but not correlation reverses what a scatter graph can do, since the pattern it displays is exactly the correlation.
- (b) 2.1 m — The three pieces use 3 × 0.9 = 2.7 m of wood. Remaining wood = 4.8 − 2.7 = 2.1 m. A candidate who miscounts and only subtracts 2 pieces instead of 3 gets 4.8 − 1.8 = 3.0 m. A candidate who adds instead of subtracting gets 4.8 + 2.7 = 7.5 m. A candidate who gives the length used instead of the length remaining gets 2.7 m.
- (c) −2 — Method: rearrange the equation into the form y = mx + c, then read off the gradient. Working: 3y = 12 − 6x, so dividing every term by 3 gives y = 4 − 2x, so the gradient is −2. Answer: the gradient is −2. 2 comes from dropping the negative sign after dividing by 3. 4 comes from using the y-intercept, 4, instead of the gradient. −6 comes from reading off the coefficient of x before dividing the whole equation by 3.
- (d) £82.50 — Find the hourly rate: £52.50 ÷ 7 = £7.50 per hour. For 11 hours: 11 × £7.50 = £82.50. £30 comes from working out the pay for only the extra 4 hours (4 × £7.50), and forgetting to include the original £52.50. £99 comes from misremembering the hourly rate as £9 instead of £7.50, then 11 × £9. £56.50 comes from adding the extra number of hours (4) straight onto the pay in pounds (52.5 + 4), confusing hours with pounds.
- (c) 14.7 cm — The scale factor from the smaller tile to the larger tile is 7 ÷ 4 = 1.75, so the larger side is 8.4 × 1.75 = 14.7 cm. '4.8 cm' comes from scaling by 4 ÷ 7 instead, using the ratio the wrong way round. '11.4 cm' comes from adding the difference between the ratio numbers, 7 − 4 = 3, onto 8.4, instead of scaling. '58.8 cm' comes from multiplying by 7 on its own, using a ratio number as the scale factor instead of working out 7 ÷ 4 = 1.75 first.
- (d) No, because 3/8 + 5/12 + 1/6 = 23/24 — Using a common denominator of 24: 3/8 = 9/24, 5/12 = 10/24 and 1/6 = 4/24. Adding these numerators gives 9 + 10 + 4 = 23, so the three probabilities sum to 23/24, which is less than 1 — Zara is not correct. Adding the original numerators (3 + 5 + 1 = 9) over a denominator of 12 instead of converting each fraction properly gives 9/12 = 3/4, still less than 1 but the wrong fraction. Converting 1/6 to 5/24 instead of 4/24 (using the wrong scaling) makes the total 9/24 + 10/24 + 5/24 = 24/24 = 1, wrongly suggesting the probabilities are valid. Judging validity from the fact that each individual fraction lies between 0 and 1 ignores that an exhaustive set must sum to exactly 1, not merely contain valid individual values.
- (c) 45 — Method: count the ordered pairings with the product rule and then correct for the fact that a game between two players is the same game whichever player it is counted from. Working: each of the 10 players meets 9 opponents, so 10 × 9 = 90 pairings are counted; every game has been counted twice, once from each player's side, so the number of games is 90 ÷ 2 = 45. Answer: 45. The distractors: 90 comes from stopping at 10 × 9 and never halving, so that each game is counted once for each of its two players; 55 comes from adding 10 + 9 + 8 + ... + 1 instead of 9 + 8 + ... + 1, which counts one extra round of games; 20 comes from multiplying the 10 players by the 2 players in each game rather than pairing the players with one another.
- (a) 6 — Subtracting the second equation from the first: the x-terms, 4x and 4x, cancel; the y-terms combine as 3y − (−y) = 4y; and the right-hand sides give 25 − 1 = 24. This gives 4y = 24, so y = 6. A candidate who subtracts in the wrong order would get 4y = 1 − 25 = −24, so y = −6. A candidate who forgets the sign on the −y term, treating 3y − y as 2y, would get 2y = 24, so y = 12. A candidate who divides 24 by 6 instead of 4 would get y = 4.
- (c) m = 6c — Method: the whole is the sum of the parts in the ratio, and the cement is 1 part, so one part weighs c kg. Working: the mix has 5 + 1 = 6 parts, each of mass c kg, so the total mass is 6 × c, giving m = 6c. Answer: m = 6c. The distractors: m = 5c uses the 5 gravel parts as the multiplier and forgets that the cement is in the mix too, so it gives the mass of the gravel and not the total; m = c + 5 comes from reading the ratio as '5 more than' and adding, which treats a number of parts as a mass in kilograms; m = c/6 turns the relationship upside down, as though the total were shared into the cement rather than the cement multiplied up to the total.
- (b) 62 — Method: co-interior (allied) angles between parallel lines add up to 180°. Working: 180 − 118 = 62. Answer: 62°. A candidate who treats co-interior angles as equal, like corresponding angles, gives 118. A candidate who uses 360° instead of 180°, working out 360 − 118, gets 242. A candidate who subtracts as if the angles were complementary, working out 118 − 90, gets 28.
- (c) x ≤ 4 — Subtract 9 from both sides: −2x ≥ 1 − 9 = −8. Divide both sides by −2, flipping the inequality: x ≤ 4. A candidate who divides by −2 but forgets to flip the inequality gets x ≥ 4. A candidate who divides −8 by −2 but keeps a negative sign gets x ≤ −4. A candidate who miscalculates 1 − 9 as −10 gets x ≤ 5.
- (a) 3 hours — Method: for a fixed pool the rate of flow multiplied by the time taken is constant, so multiplying the rate by a factor divides the time by that same factor. Working: tap B's rate is 2 times tap A's rate, so tap B's time is 6 ÷ 2 = 3 hours. Answer: 3 hours. The distractors: 12 hours comes from multiplying the time by 2 as well, which treats the time as directly proportional to the rate and has the faster tap taking longer; 4 hours comes from reading ‘twice as fast’ additively, as two hours quicker, and working out 6 − 2 instead of scaling the time by a factor of 2; 1.5 hours comes from applying the factor of 2 twice, halving 6 to 3 and then halving again.
- (d) sin 30°, tan 30°, cos 30° — sin 30° = 1/2 = 0.5, tan 30° = √3/3 ≈ 0.577 and cos 30° = √3/2 ≈ 0.866, so the correct order from smallest to largest is sin 30°, tan 30°, cos 30°. 'sin 30°, cos 30°, tan 30°' swaps the last two, wrongly putting cos 30° before tan 30°. 'cos 30°, tan 30°, sin 30°' is the correct list written backwards, from largest to smallest. 'tan 30°, sin 30°, cos 30°' wrongly swaps sin 30° and tan 30° at the start.
- (d) x = 1 and x = 2 — Method: where a line meets a curve the two expressions for y are equal, so set them equal and solve the quadratic that results. Working: x² − 1 = 3x − 3 collects to x² − 3x + 2 = 0; factorising gives (x − 1)(x − 2) = 0, so x = 1 or x = 2, and each value gives the same y on both graphs. Answer: x = 1 and x = 2. The distractors: x = −1 and x = −2 come from factorising as (x + 1)(x + 2) and so reversing the sign of both roots; x = −1 and x = 4 come from moving the −3 across the equals sign without changing its sign, which gives x² − 3x − 4 = 0; x = 1 and x = −1 come from setting each expression equal to zero separately instead of equal to each other.
- (b) (−2, 0) — Method: a graph meets the x-axis where the y-value is 0, so setting y = 0 turns the equation into a linear equation in x. Working: 0 = 3x + 6 gives 3x = −6, so x = (−6) ÷ 3 = −2 and the meeting point is (−2, 0). Answer: (−2, 0). The distractors: (2, 0) comes from solving 3x = −6 and then dropping the minus sign from the result; (0, 6) is the y-axis crossing, found by substituting x = 0 instead of y = 0; (6, 0) comes from reading the constant 6 straight off as the x-coordinate, without dividing by 3 and without changing its sign.
How the 20 questions are shared out
- Number — 3 questions (15% of the qualification)
- Algebra — 6 questions (30% of the qualification)
- Ratio, proportion and rates of change — 4 questions (20% of the qualification)
- Geometry and measures — 4 questions (20% of the qualification)
- Probability — 2 questions (7.5% of the qualification)
- Statistics — 1 question (7.5% of the qualification)
Where an area has fewer printable questions than its share, the shortfall is filled from the other areas. These are original questions, not past papers.