Sample paper · GCSE Higher · grades 4–9
GCSE Higher sample Paper 1 (non-calculator)
The real Paper 1 is 1.5 hour 30 minutes and 80 marks, non-calculator, and all three papers carry equal weight. This sample is 20 original questions in the same content proportions as the Higher qualification — number 15%, algebra 30%, ratio, proportion and rates of change 20%, geometry and measures 20%, probability 7.5%, statistics 7.5% — with no calculator-only items. AO1 / AO2 / AO3 at this tier: 40% / 30% / 30%.
Non-calculatorGCSE Higher
GCSE Higher sample Paper 1 (non-calculator)
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- 1.The highest common factor of two numbers is 4 and their lowest common multiple is 60. One of the numbers is 20. Work out the other number.
- 2.A straight line passes through the points (2, 7) and (5, 16). Work out the value of y when x = 0.
- 3.A straight-line graph passes through the origin and the point (4, 10). The line represents y = kx. Write down the ratio x : y in its simplest form.
- 4.Work out the exact value of (cos 45°)² + (sin 45°)².
- 5.An archer hits the bullseye with probability 0.24 on any one shot. She wants to know how many shots she must take to expect to hit the bullseye 12 times. Work out how many shots this is.
- 6.A teacher records the number of pets owned by each of 25 pupils in a class; each pupil owns 0, 1, 2, 3 or 4 pets. The teacher wants to show how many pupils own each number of pets. Write down the most suitable type of chart for this data, and give a reason for your answer.
- 7.Simplify ⁴√(16a⁸b¹²)
- 8.A sequence has the position-to-term rule n² − 3, where n is the position number. Work out the difference between the 6th term and the 5th term.
- 9.A worker is paid £13.20 per hour. Work out this rate of pay in pence per minute.
- 10.After a translation by the vector , a point lands on (4, 1). Write down the coordinates of the point before the translation.
- 11.A bag contains 5 red counters and 3 blue counters. A counter is taken at random, its colour is noted, and it is put back in the bag before a second counter is taken at random. Work out the probability that both counters are the same colour.
- 12.Ten players enter a chess tournament. Every player plays every other player exactly once. Work out how many games are played in the tournament.
- 13.A geometric sequence has first term 3 and common ratio 2. Work out the 5th term of the sequence.
- 14.In a bag the ratio of red counters to blue counters is 7 : 4. Write the number of red counters as a fraction of the number of blue counters.
- 15.A, B, C and D are points on a circle with centre O, placed in that order around the circle so that ABCD is a cyclic quadrilateral. B lies on the major arc AC and D lies on the minor arc AC. Angle AOC = 104°. Work out the size of angle ADC.
- 16.Work out the value of (x − 4)/2 + 3 when x = 10
- 17.For the pairs x = 6, y = 15 and x = 10, y = 25, which statement is correct?
- 18.Vector A is and vector B is . Write down how vector B compares to vector A.
- 19.A circle has centre (0, 0) and equation x² + y² = 64. Write down the radius of the circle.
- 20.Harry will spend at most £150 on a party. The cake costs £60 and each helium balloon costs £3. Solve an inequality to find all the possible numbers of balloons, x, that he can buy.
Answer key
- (a) 12 — Method: for any two numbers, their highest common factor multiplied by their lowest common multiple equals the product of the two numbers. This holds because the HCF collects every prime factor the two numbers share, and the LCM collects every prime factor that appears in either number, so between them they use each prime factor of the two numbers exactly once — the same primes as the product. Working: 4 × 60 = 240, and 240 ÷ 20 = 12. 15 comes from working out 60 ÷ 4 = 15, dividing the wrong pair of numbers. 16 comes from working out 20 − 4 = 16, subtracting the highest common factor instead of using the product rule. 240 is 4 × 60, the product of the highest common factor and the lowest common multiple, left un-divided by 20. Answer: 12.
- (a) 1 — Method: the value of y when x = 0 is where the line meets the y-axis, which is the constant c in y = mx + c, so the gradient is worked out from the two given points first and the constant follows by substituting one of them. Working: m = (16 − 7) ÷ (5 − 2) = 9 ÷ 3 = 3, so the line is y = 3x + c; substituting x = 2 and y = 7 gives 7 = 3 × 2 + c, so c = 7 − 6 = 1, and the value of y when x = 0 is that constant. Answer: 1. The distractors: 3 comes from stopping at the gradient and offering it as the intercept; 4 comes from stepping back from x = 2 to x = 0 by one unit of x instead of two, 7 − 3 = 4; −1 comes from working the constant out as mx − y, 3 × 2 − 7 = −1, instead of y − mx.
- (c) 2 : 5 — The point (4, 10) gives x = 4, y = 10, so x : y = 4 : 10. Dividing both parts by their highest common factor, 2, gives 2 : 5 in simplest form. Inverting the whole ratio gives 5 : 2, which is y : x instead of x : y. Dividing only the x-part by 2 and leaving the y-part as 10 gives 2 : 10, but scaling one part on its own changes the ratio: 2 : 10 is the same as 1 : 5, not 4 : 10. Dividing only the y-part by 2 and leaving the x-part as 4 gives 4 : 5, the same one-sided mistake made on the other part of the ratio.
- (c) 1 — cos 45° = √2/2 and sin 45° = √2/2. Squaring each gives (√2/2)² = 2/4 = 1/2, so (cos 45°)² + (sin 45°)² = 1/2 + 1/2 = 1. The distractor √2 comes from adding cos 45° + sin 45° directly without squaring first (√2/2 + √2/2 = √2). The distractor 2 comes from squaring the top of the fraction, (√2)² = 2, but then dividing by 2 instead of 4 for each term, giving 1 + 1 = 2. The distractor 1/2 comes from squaring only cos 45° and forgetting to add the sin 45° term.
- (a) 50 — To find the number of shots needed for an expected 12 hits, divide the number of hits wanted by the probability of a hit: 12 ÷ 0.24 = 50. Multiplying the number of hits by the probability instead of dividing gives 12 × 0.24 = 2.88, which rounds to 3 shots. Rounding 0.24 to 0.25 before dividing gives 12 ÷ 0.25 = 48. Using the probability of missing, 1 − 0.24 = 0.76, instead of the probability of hitting, gives 12 ÷ 0.76 = 15.79, which rounds to 16.
- (a) A vertical line chart (discrete numerical data) — The number of pets is discrete numerical data — whole-number values such as 0, 1, 2, 3 or 4 — recorded for one variable, so a vertical line chart is the chart specified for this kind of data. A bar chart is used for categorical data, such as favourite colour, not numerical values counted like this. A pie chart shows proportions of a whole and does not show the frequency of each separate value. A scatter graph compares two different variables against each other, and only one variable, the number of pets, is recorded here.
- (a) 2a²b³ — Method: a fourth root applies to every factor inside it, and taking the fourth root of a power divides that power's index by 4. Working: 2 × 2 × 2 × 2 = 16, so the fourth root of 16 is 2; 8 ÷ 4 = 2 gives a², and 12 ÷ 4 = 3 gives b³. Answer: 2a²b³. The distractors: 2a⁴b⁶ comes from halving both indices, treating every root sign as a square root; 4a²b³ comes from taking the square root of 16 while dividing the letters' indices by 4; 2a²b⁴ comes from dividing b's index by 3 instead of by 4, as though b sat under a cube root.
- (a) 11 — Method: work out each term separately using the rule n² − 3, then subtract. Working: 6th term = 6² − 3 = 36 − 3 = 33. 5th term = 5² − 3 = 25 − 3 = 22. Difference: 33 − 22 = 11. Answer: 11. 8 comes from subtracting the constant −3 once at the end instead of it already being included in both terms, (36 − 25) − 3. 1 comes from working out (6 − 5)² instead of finding 6² and 5² separately and then subtracting. −11 comes from subtracting in the wrong order, the 5th term minus the 6th term instead of the 6th minus the 5th.
- (a) 22p — First convert the hourly rate to pence: £13.20 = 1320p. Then convert from per hour to per minute by dividing by 60, since there are 60 minutes in an hour: 1320 ÷ 60 = 22p per minute. Working out 1320 × 60 = 79200p multiplies by 60 instead of dividing, going the wrong way between per hour and per minute. Working out 13.20 × 10 = 132p converts pounds to pence using the wrong power of ten, and dividing that by 60 carries the error through to give 2.2p. Working out 13.20 × 100 = 1320p converts the currency correctly but stops there, leaving the rate as pence per hour rather than completing the second conversion to pence per minute. The rate of pay is 22p per minute.
- (c) (6, −5) — Method: the translation has already happened, so it must be undone: reverse the vector and apply the reverse to the point that is given. Working: reversing $\binom{-2}{6}$ gives $\binom{2}{-6}$, so the x-coordinate is 4 + 2 = 6 and the y-coordinate is 1 − 6 = −5. Check: from (6, −5) the given vector gives 6 − 2 = 4 and −5 + 6 = 1, which is the point named in the question. Answer: (6, −5). Applying the vector forwards instead of backwards gives (2, 7). Reversing the horizontal movement but not the vertical one gives (6, 7), and reversing the vertical movement but not the horizontal one gives (2, −5).
- (a) 17/32 — Because the counter is replaced, each pick is independent with P(red) = 5/8 and P(blue) = 3/8 every time. Both red has probability 5/8 × 5/8 = 25/64, and both blue has probability 3/8 × 3/8 = 9/64. 'Same colour' means either of these, so add them: 25/64 + 9/64 = 34/64 = 17/32. Giving 25/64 finds only the probability of both counters being red, leaving out both counters being blue, which also counts as the same colour. Giving 15/64 finds the probability of one red and one blue counter in just one of the two possible orders — the opposite of what was asked, and only half of it. Giving 13/28 works out the probabilities as if the counter had NOT been replaced, using 5/8 × 4/7 and 3/8 × 2/7, even though the question states it was put back.
- (c) 45 — Method: count the ordered pairings with the product rule and then correct for the fact that a game between two players is the same game whichever player it is counted from. Working: each of the 10 players meets 9 opponents, so 10 × 9 = 90 pairings are counted; every game has been counted twice, once from each player's side, so the number of games is 90 ÷ 2 = 45. Answer: 45. The distractors: 90 comes from stopping at 10 × 9 and never halving, so that each game is counted once for each of its two players; 55 comes from adding 10 + 9 + 8 + ... + 1 instead of 9 + 8 + ... + 1, which counts one extra round of games; 20 comes from multiplying the 10 players by the 2 players in each game rather than pairing the players with one another.
- (d) 48 — Each term is found by multiplying the previous term by the common ratio, 2: 3, 6, 12, 24, 48 — the 5th term is 48. A candidate who mistakes the common ratio for a common difference, and adds 2 four times, would reach 3+4×2=11. A candidate who works out the multiplier 2⁴=16 but forgets to multiply it by the first term would give 16. A candidate who multiplies one time too many (finding the 6th term instead of the 5th) would reach 3×2⁵=96.
- (d) 7/4 — A part-to-part ratio a : b gives the fraction a/b when the first quantity is written as a fraction of the second, so 7 : 4 gives 7/4. Writing 4/7 puts the parts the wrong way round — blue as a fraction of red, not red as a fraction of blue. Writing 7/11 uses the total number of counters, 7 + 4 = 11, as the denominator instead of the number of blue counters — that is red as a fraction of the whole bag, not red as a fraction of blue. Writing 11/7 has both the wrong denominator and the parts inverted.
- (b) 128° — Angle AOC and angle ABC stand on the same arc AC (the minor arc, which does not contain B), so by the angle at the centre theorem angle ABC = 104° ÷ 2 = 52°. ABCD is a cyclic quadrilateral, so its opposite angles ABC and ADC sum to 180°: angle ADC = 180° − 52° = 128°. A candidate who finds angle ABC = 52° correctly but then treats opposite angles as equal, as in a parallelogram, instead of supplementary, writes down 52° and stops there. Skipping the halving step and using 104° as angle ABC gives 180° − 104° = 76°. Reading off the given centre angle itself as the final answer, without applying either theorem, gives 104°. Work through both theorems in order and you land on 128°.
- (c) 6 — Method: substitute the value, work out the top of the fraction first, then the division, and add the 3 last. Working: the top gives 10 − 4 = 6, dividing by 2 gives 6 ÷ 2 = 3, and adding 3 gives 3 + 3 = 6. Answer: 6. The distractors: 11 comes from dividing only the 4 by 2 instead of the whole of the top, giving 10 − 2 + 3; 4.5 comes from dividing the + 3 by 2 as well, giving (10 − 4 + 3) ÷ 2; 0 comes from subtracting the wrong way round on the top, giving (4 − 10) ÷ 2 = −3 and then −3 + 3.
- (c) They are in direct proportion, because y ÷ x = 2.5 for both pairs. — Testing direct proportion means checking that y ÷ x is the same for every pair: 15 ÷ 6 = 2.5 and 25 ÷ 10 = 2.5, so the quantities are in direct proportion. Saying they are not in proportion because x + y differs uses addition, which is not the correct test for proportion. Saying they are not in proportion because y − x differs also uses the wrong test — subtraction, not division. Saying they are in proportion because x × y is 90 and 250 uses multiplication, which is the test for inverse proportion, and the two products are not even equal to each other, so this option also contradicts itself.
- (d) B is the reverse of A — Every component of vector B is the negative of the matching component of vector A (−2 is the negative of 2, and 5 is the negative of −5), so B undoes the translation that A performs — B is the reverse of A. 'B is the same as A' ignores that both signs have flipped. 'B is twice A' confuses a sign change with a scale-factor change; the sizes of the components have not changed, only their signs. 'B is unrelated to A in direction' misses that the two vectors are directly linked, just in opposite directions.
- (b) 8 — Method: a circle centred on the origin has equation x² + y² = r², where r is the radius, so the number on the right-hand side is the square of the radius and not the radius itself. Working: comparing x² + y² = 64 with x² + y² = r² gives r² = 64, so r = √64 = 8. Answer: the radius is 8. The distractors: 64 is r² read straight off the equation as though the right-hand side were the radius, which is the commonest error on this form; 32 comes from halving 64, treating the right-hand side as a diameter that has to be halved; 16 is the diameter, 2 × 8, quoted in place of the radius.
- (d) x ≤ 30 — Method: add the fixed cost to the cost of x balloons, set that total against the £150 limit with the sign that 'at most' calls for, then solve. Working: the total spend is 60 + 3x pounds, so 60 + 3x ≤ 150; subtracting 60 from both sides gives 3x ≤ 90; dividing both sides by 3, a positive number, gives x ≤ 30. Answer: x ≤ 30. The distractors: x ≤ 90 comes from taking the cake off the budget and stopping at 3x ≤ 90, reading the 90 as a number of balloons when it is the money left for them; x ≤ 50 comes from dividing the whole £150 by 3 and leaving the cake out of the calculation altogether; x ≥ 30 comes from reading 'at most' as 'at least', which reverses the condition.
How the 20 questions are shared out
- Number — 3 questions (15% of the qualification)
- Algebra — 6 questions (30% of the qualification)
- Ratio, proportion and rates of change — 4 questions (20% of the qualification)
- Geometry and measures — 4 questions (20% of the qualification)
- Probability — 2 questions (7.5% of the qualification)
- Statistics — 1 question (7.5% of the qualification)
Where an area has fewer printable questions than its share, the shortfall is filled from the other areas. These are original questions, not past papers.