Sample paper · GCSE Higher · grades 4–9
GCSE Higher sample Paper 1 (non-calculator)
The real Paper 1 is 1.5 hour 30 minutes and 80 marks, non-calculator, and all three papers carry equal weight. This sample is 20 original questions in the same content proportions as the Higher qualification — number 15%, algebra 30%, ratio, proportion and rates of change 20%, geometry and measures 20%, probability 7.5%, statistics 7.5% — with no calculator-only items. AO1 / AO2 / AO3 at this tier: 40% / 30% / 30%.
Non-calculatorGCSE Higher
GCSE Higher sample Paper 1 (non-calculator)
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- 1.Two lighthouses flash at the start of the same minute. The first lighthouse flashes every 8 minutes and the second flashes every 12 minutes. Work out how many minutes it will be until they next flash together.
- 2.A line segment has one endpoint at (−6, 2) and its midpoint at (−1, 5). Work out the coordinates of the other endpoint.
- 3.A laptop priced at £520 is first increased by 15%, and then the new price is decreased by 20%. Work out the final price of the laptop.
- 4.A shape is translated by the vector and then by the vector . Write down the single column vector that has the same effect as those two translations together.
- 5.A basketball player has a free-throw success probability of 0.75. She wants to expect to score 60 successful free throws. Work out how many free throws she needs to attempt.
- 6.A café in York counts the number of customers in each of the nine hours it is open on one day: 4, 4, 4, 11, 13, 15, 18, 22 and 25. The owner says that a typical hour has about 4 customers, because 4 is the mode. Is the owner right? Give a reason for your answer.
- 7.Work out (5 + 2) × 3²
- 8.The graph of y = x² − 7x + 2 crosses the x-axis at two points. One root, read from the graph, is approximately x = 0.30. Using the fact that the sum of the two roots of x² − 7x + 2 = 0 is 7, estimate the other root, correct to 2 decimal places.y = x² − 7x + 2
- 9.Two quantities are connected by the formula y = 0.8x. Write down the ratio y : x in its simplest form.y = 0.8x
- 10.A builder lays a low wall made from identical bricks. The diagram shows the plan of the wall's footprint on a grid, where each square is one brick. The wall is built up to a height of 4 bricks everywhere. Work out the total number of bricks used.
- 11.An ordinary fair dice is rolled once. Set A is the set of even scores and set B is the set of scores greater than 4. Work out the probability that the score rolled is in set A or in set B or in both.
- 12.Which of these statements about −0.7 and −0.25 is true?
- 13.By completing the square, find the turning point of the curve y = x² − 10x + 30.y = x² − 10x + 30
- 14.The tangent to a curve at the point where x = 4 has equation y = 3x − 2. Work out the instantaneous rate of change of y with respect to x at x = 4.y = 3x − 2
- 15.A solid pyramid has a square base of side 10 cm and four identical triangular faces. Its apex is directly above the centre of the base, at a vertical height of 12 cm, and the slant height of each triangular face — the distance from the apex to the midpoint of a base edge — is 13 cm. Work out the total surface area of the pyramid.
- 16.Work out the value of 2x² when x = −3
- 17.Water flows into a tank at a constant rate. After 8 minutes the tank holds 200 litres. Write the ratio of time in minutes to volume in litres, in its simplest form.
- 18.A game designer places a coin at (5, 3) on a grid. The game rotates the coin 90° clockwise about the point (2, 3) each time the player presses a button, and this is applied twice in a row. Work out the coordinates of the coin after the button is pressed twice.
- 19.f(x) = x³ − 5x − 6. Given that f(2.6) = −1.424 and f(2.7) = 0.183, work out what this shows about the equation x³ − 5x − 6 = 0.y = x
- 20.The curve y = −x² + 6x − 5 has a maximum point. Use completing the square to find its coordinates.y = −x² + 6x − 5
Answer key
- (b) 24 — List multiples of 8 and of 12: multiples of 8 are 8, 16, 24, 32; multiples of 12 are 12, 24, 36. The lowest number in both lists is 24, so the lighthouses next flash together after 24 minutes. Multiplying the two numbers together, 8 × 12, gives 96, which double-counts the common factor of 4 shared by 8 and 12. Working out the highest common factor instead of the lowest common multiple gives 4, far too soon a time for both lighthouses to line up again. Adding the two numbers, 8 + 12, gives 20, which is not even a multiple of either 8 or 12. So the lighthouses next flash together after 24 minutes.
- (d) (4, 8) — The other endpoint is found from 2 × midpoint − known endpoint: x = 2 × (−1) − (−6) = −2 + 6 = 4, y = 2 × 5 − 2 = 10 − 2 = 8, giving (4, 8). (−3.5, 3.5) comes from averaging the given endpoint and the midpoint as if they were the two endpoints of a segment, instead of working backwards from the midpoint. (5, 3) comes from working out (−1 − (−6), 5 − 2) instead of doubling the midpoint before subtracting. (4, 5) comes from correctly finding the x-coordinate but copying the midpoint's y-coordinate of 5 instead of doubling it.
- (c) £478.40 — Method: apply the percentage increase, then apply the percentage decrease to the new price. Working: after the increase, the laptop costs £520 × 1.15. Multiplying this result by 0.80 gives the final price, £478.40. Answer: £478.40. £494 comes from combining the two percentages into a single net change (15% − 20% = −5%) and applying it directly, £520 × 0.95 = £494, instead of applying the two changes one after the other. £416 comes from applying only the 20% decrease to the original price, £520 × 0.80 = £416, forgetting the increase entirely. £598 comes from applying only the 15% increase and stopping there, forgetting to apply the decrease at all.
- (a) $\binom{-5}{-4}$ — Method: one translation followed by another is a single translation, and the two vectors are added: top to top, bottom to bottom. Working: across, 4 − 9 = −5; up, −7 + 3 = −4. Answer: $\binom{-5}{-4}$. Subtracting the second vector instead of adding it gives 13 on top and −7 − 3 = −10 underneath. Adding the top numbers correctly but subtracting the bottom ones gives −10 underneath with −5 on top. Adding 4 and 9 as though both were positive and then keeping the minus sign of the larger gives −13 on top.
- (b) 80 — To find the number of attempts needed, divide the target number of successes by the probability of success: 60 ÷ 0.75 = 80. Writing 45 is wrong because 60 × 0.75 = 45 multiplies instead of dividing — that is the number of successes expected from 60 attempts, not the number of attempts needed for 60 successes. Writing 240 is wrong because 60 ÷ 0.25 = 240 uses 0.25, the probability of MISSING, instead of 0.75, the probability of scoring. Writing 90 is wrong because it comes from misremembering 0.75 as 2/3 and dividing by that instead: 60 ÷ (2/3) = 90. She needs to attempt 80 free throws.
- (c) No, the mode here is the lowest value of the nine — Method: an average is meant to stand for the data as a whole, so test any proposed average by asking how many values it sits near. Working: the value 4 appears three times and every other count appears once, so 4 is indeed the mode. But those three hours are the quiet ones at the start of the day, and the other six counts run from 11 up to 25; putting the nine counts in order, the middle one is the fifth, which is 13. So the mode sits at the very bottom of the data, with six of the nine hours far above it. Answer: no, because the mode here is the lowest value of the nine, so it describes the quiet opening hours rather than a typical hour. The distractors: saying the mode can only be used when no value repeats reverses the definition, since a mode exists only because a value does repeat; saying the mode is the value that occurs most often is a correct definition, but being the commonest value does not make a value typical when it lies at one end of the data; saying the mode is the best average for any list of numbers ignores the fact that mean, median and mode each describe a population well in different circumstances.
- (b) 63 — 5 + 2 = 7, then 3² = 9, then 7 × 9 = 63. Ignoring the brackets and applying BIDMAS as if the expression were unbracketed gives 3² = 9, then 2 × 9 = 18, then 5 + 18 = 23. Squaring the bracket instead of the 3 gives 7² = 49, then 49 × 3 = 147 — the power belongs to the 3 alone. Multiplying by 3 before squaring the whole product gives 7 × 3 = 21, then 21² = 441.
- (a) x ≈ 6.70 — Since the two roots sum to 7, the other root is 7 − 0.30 = 6.70. The option 7.30 comes from adding the given root to 7 instead of subtracting it. The option 6.30 comes from subtracting 0.70 (one minus the given root) rather than the given root itself. The option 0.70 confuses the required root with the amount by which the given root falls short of 1.
- (c) 4 : 5 — Method: a formula of the form y = kx says that for every 1 of x there are k of y, so the ratio y : x is k : 1, which is then written with whole numbers and cancelled. Working: here k = 0.8, so y : x = 0.8 : 1; multiplying both parts by 10 gives 8 : 10, and dividing both parts by their highest common factor 2 gives 4 : 5. Answer: 4 : 5. The distractors: 5 : 4 comes from writing x : y, reversing the order asked for; 8 : 10 has the decimal cleared but the ratio left unsimplified, and the question asks for the simplest form; 8 : 1 comes from multiplying only the left-hand part by 10 and leaving the 1 unchanged, which changes the relationship instead of keeping it.
- (b) 28 — Method: total bricks = (number of squares in the footprint) × (the height of the wall in bricks). Working: the footprint has the row of 5 squares plus the 2 squares in the arm that stands out from the middle of that row, and they do not overlap, giving 5 + 2 = 7 squares; multiplying by the height of 4 bricks gives 7 × 4 = 28. Answer: 28. The distractors: 20 comes from using only the row of 5 and ignoring the arm (5 × 4). 24 comes from treating the bottom square of the arm as if it were one of the row's own squares, so the arm is counted as adding only 1 new square instead of 2 (5 + 1 = 6, then 6 × 4). 32 comes from counting the square of the row directly below the arm a second time as part of the arm (5 + 3 = 8, then 8 × 4).
- (a) 2/3 — Method: 'in A or in B' means every score that belongs to at least one of the two sets; a score that belongs to both is still only one outcome, so it is listed once. Working: the even scores are 2, 4 and 6; the scores greater than 4 are 5 and 6. Listing the scores that appear in either set gives 2, 4, 5 and 6, with 6 written once. That is 4 of the 6 faces, or 4/6. Answer: the probability is 2/3. The distractors: 5/6 comes from adding the sizes of the two sets, 3 + 2, so that the score 6 is counted in both and appears twice; 1/2 comes from using the even scores alone; 1/6 comes from giving the probability that the score is in both sets, which is the single score 6, rather than in either of them.
- (b) −0.7 < −0.25 — Method: compare the two negative decimals by their distance from zero on a number line. Working: −0.7 is 0.7 away from zero and −0.25 is 0.25 away from zero, so −0.7 is further from zero in the negative direction, making it the smaller number. Answer: −0.7 < −0.25 is true. "−0.7 > −0.25" comes from comparing 0.7 and 0.25 as if both numbers were positive, ignoring the negative signs. "−0.7 = −0.25" comes from assuming the two numbers are equal because they are both negative decimals. "−0.7 ≥ −0.25" combines the false statement "−0.7 > −0.25" with the false statement "−0.7 = −0.25".
- (c) x = 5, y = 5 — x² − 10x + 30 = (x − 5)² − 5² + 30 = (x − 5)² + 5. Substituting x = 5: 5² = 25, 10 × 5 = 50, so 25 − 50 + 30 = 5, confirming the minimum value 5 at x = 5: turning point (5, 5). Using −10 instead of half of it inside the bracket gives (x − 10)² − 70, turning point (10, −70) — wrong, because only half the coefficient of x belongs inside the bracket. Reading the bracket's sign directly as the turning point's x-coordinate gives (−5, 5) — wrong, because (x − 5)² is zero at x = 5, not x = −5. Computing 25 − 30 = −5 instead of 30 − 25 = 5 flips the sign of the constant, giving (5, −5) — wrong, since the completed square's constant must be evaluated as 30 minus 25, not 25 minus 30. Always check a turning point by substituting its x-value back into the original equation.
- (c) 3 — Method: for a tangent written in the form y = mx + c, the coefficient m is the gradient of the line, and the gradient of the tangent at its point of contact equals the curve's instantaneous rate of change there. Working: y = 3x − 2 has gradient 3, so the instantaneous rate of change of y with respect to x at x = 4 is 3. Reading the constant term as the rate instead of the coefficient of x gives −2, but −2 is only where the tangent crosses the y-axis, not a rate. Reading the x-coordinate of the point of contact as the rate gives 4, but 4 only tells you where on the curve the tangent touches, not how fast y is changing there. Substituting x = 4 into the tangent equation, 3 × 4 − 2 = 10, gives the y-coordinate of the point of contact, not the rate; a candidate who works out the height of the point instead of the gradient gives 10. Whenever a tangent is given as an equation, the rate of change is always the coefficient of x — do not let the constant term, the x-value or a substituted y-value stand in for it.
- (b) 360 cm² — Method: the total surface area is the square base plus the four triangular faces, and the height used for a triangular face is the slant height of 13 cm, not the vertical height of 12 cm. Working: the base is 10 × 10 = 100 cm²; one triangular face is (10 × 13) ÷ 2 = 65 cm², so four faces give 4 × 65 = 260 cm²; the total is 100 + 260 = 360. Answer: 360 cm². The distractors: 260 cm² comes from adding the four triangular faces and leaving out the base; 340 cm² comes from using the vertical height of 12 cm as the height of each triangle, 100 + 4 × 60; 620 cm² comes from working out each face as 10 × 13 without halving, 100 + 4 × 130.
- (a) 18 — Method: substitute the value, apply the index before the multiplication, and remember that a negative number multiplied by itself gives a positive result. Working: x² = (−3) × (−3) = 9, and then 2 × 9 = 18. Answer: 18. The distractors: −18 comes from squaring only the 3 and leaving the minus sign outside the index, giving 2 × (−9); 36 comes from multiplying 2 by −3 first and squaring afterwards, giving (−6)²; −12 comes from reading x² as 2x, so that the calculation becomes 2 × 2 × (−3).
- (b) 1:25 — Write the ratio time : volume using the numbers in the question: 8 : 200. Divide both parts by their highest common factor, 8, to give 1 : 25. (25:1 comes from writing the ratio the wrong way round, volume : time. 8:25 comes from dividing only the volume by 8 and leaving the time unchanged. 25:8 is that same mistake written the wrong way round.)
- (d) (−1, 3) — Method: two 90° rotations about the SAME centre, applied one after another, combine into a single 180° rotation about that same centre: use the shortcut (x, y) → (2a − x, 2b − y) for a half-turn about (a, b). Working: with centre (2, 3), doubling each coordinate gives 2 × 2 = 4 and 2 × 3 = 6, so the rule is (x, y) → (4 − x, 6 − y). Applying it to (5, 3) gives 4 − 5 = −1 and 6 − 3 = 3, so the coin ends at (−1, 3). Answer: (−1, 3). Rotate about the centre (2, 3) stated in the game, not about the origin, and remember the button is pressed TWICE: stopping after one press, or rotating about the wrong centre, both leave the coin somewhere else.
- (a) It has a solution between x = 2.6 and x = 2.7 — f(2.6) is negative and f(2.7) is positive, so the graph of f crosses the x-axis between x = 2.6 and x = 2.7, meaning the equation has a solution there. Choosing 'x = 2.6 is a solution' reads an end of the interval as the root itself, but f(2.6) = −1.424, which is not zero — the change of sign locates a root between the two values, it does not land on either of them. Choosing 'between x = −2.6 and x = −2.7' confuses the negative f-VALUE at 2.6 with a negative x-value. Choosing 'no root in this interval' misapplies the rule, which needs a CHANGE of sign — and a change of sign is exactly what these two values show.
- (b) x = 3, y = 4 — −x² + 6x − 5 = −(x² − 6x) − 5 = −[(x − 3)² − 9] − 5 = −(x − 3)² + 9 − 5 = −(x − 3)² + 4. Because the coefficient of x² is negative, −(x − 3)² is at most zero, so this turning point is a maximum. Substituting x = 3 gives (x − 3)² = 0, so y = 4, confirming the maximum value 4 at x = 3: turning point (3, 4). Using 6 instead of half of 6 inside the bracket — forgetting to halve before completing the square — lands on turning point (6, 31), wrong, because only half the coefficient belongs inside the bracket. Reading the bracket's sign directly as the turning point's x-coordinate gives (−3, 4) — wrong, because (x − 3)² is zero at x = 3, not x = −3. Computing 5 − 9 = −4 instead of 9 − 5 = 4 flips the sign of the constant, giving (3, −4) — wrong, since the constant must be evaluated as 9 minus 5, not 5 minus 9. Whenever the leading coefficient is negative, the turning point is a maximum, not a minimum — check by substituting back into the original equation.
How the 20 questions are shared out
- Number — 3 questions (15% of the qualification)
- Algebra — 6 questions (30% of the qualification)
- Ratio, proportion and rates of change — 4 questions (20% of the qualification)
- Geometry and measures — 4 questions (20% of the qualification)
- Probability — 2 questions (7.5% of the qualification)
- Statistics — 1 question (7.5% of the qualification)
Where an area has fewer printable questions than its share, the shortfall is filled from the other areas. These are original questions, not past papers.