Sample paper · GCSE Higher · grades 4–9
GCSE Higher sample Paper 1 (non-calculator)
The real Paper 1 is 1.5 hour 30 minutes and 80 marks, non-calculator, and all three papers carry equal weight. This sample is 20 original questions in the same content proportions as the Higher qualification — number 15%, algebra 30%, ratio, proportion and rates of change 20%, geometry and measures 20%, probability 7.5%, statistics 7.5% — with no calculator-only items. AO1 / AO2 / AO3 at this tier: 40% / 30% / 30%.
Non-calculatorGCSE Higher
Answer key: GCSE Higher sample Paper 1 (non-calculator)
MathsUKwww.geekhero.co.uk
- (a) 7 — Method: BIDMAS deals with the index first, then the multiplication, then the subtraction. Working: (−2)² = (−2) × (−2) = 4, then 3 × 4 = 12, and finally 12 − 5 = 7. Answer: 7. The distractors: −17 comes from squaring only the 2 and keeping the minus sign, giving 3 × (−4) = −12 and then −12 − 5 = −17; 31 comes from multiplying before applying the index, giving (3 × (−2))² = (−6)² = 36 and then 36 − 5 = 31; −3 comes from carrying out the subtraction before the multiplication, giving 3 × (4 − 5) = 3 × (−1) = −3.
- (c) 71 — Method: square x first, then multiply by 3, then subtract 4, following the order of operations. Working: x² = 5² = 25; 3 × 25 = 75; 75 − 4 = 71. Answer: 71. 221 comes from squaring (3x) as a whole first: (3 × 5)² = 225, then − 4 = 221, squaring the coefficient along with x. 75 comes from correctly working out 3x² but forgetting to subtract the 4. 3 comes from subtracting the 4 from x before squaring: (5 − 4)² × 3 = 3, doing the operations in the wrong order.
- (a) 3 hours — Method: for a fixed pool the rate of flow multiplied by the time taken is constant, so multiplying the rate by a factor divides the time by that same factor. Working: tap B's rate is 2 times tap A's rate, so tap B's time is 6 ÷ 2 = 3 hours. Answer: 3 hours. The distractors: 12 hours comes from multiplying the time by 2 as well, which treats the time as directly proportional to the rate and has the faster tap taking longer; 4 hours comes from reading ‘twice as fast’ additively, as two hours quicker, and working out 6 − 2 instead of scaling the time by a factor of 2; 1.5 hours comes from applying the factor of 2 twice, halving 6 to 3 and then halving again.
- (a) 2 — Gradient = (change in y) ÷ (change in x) = (11 − 3) ÷ (6 − 2) = 8 ÷ 4 = 2. "0.5" comes from dividing the change in x by the change in y the wrong way round: 4 ÷ 8. "8" is only the change in y, forgetting to divide by the change in x at all. "−2" comes from a sign error, as if the y-coordinate had decreased rather than increased.
- (c) 0.31 — Method: a late bus can be reached along two paths of the tree. Multiply along each path, then add the paths that end in a late bus. Working: the rain path gives 0.3 × 0.8 = 0.24. No rain has probability 1 − 0.3 = 0.7, so the second path gives 0.7 × 0.1 = 0.07. Adding the two paths gives 0.24 + 0.07. Answer: the probability is 0.31. The distractors: 0.9 comes from adding the two branch probabilities 0.8 and 0.1 without first weighting them by how often it rains; 0.24 comes from following the rain path only and ignoring that the bus can also be late when it is dry; 0.27 comes from using 0.3 at the start of both paths, so that the no-rain path is given 0.3 × 0.1 instead of 0.7 × 0.1.
- (a) A vertical line chart (discrete numerical data) — The number of pets is discrete numerical data — whole-number values such as 0, 1, 2, 3 or 4 — recorded for one variable, so a vertical line chart is the chart specified for this kind of data. A bar chart is used for categorical data, such as favourite colour, not numerical values counted like this. A pie chart shows proportions of a whole and does not show the frequency of each separate value. A scatter graph compares two different variables against each other, and only one variable, the number of pets, is recorded here.
- (c) 45 — Method: count the ordered pairings with the product rule and then correct for the fact that a game between two players is the same game whichever player it is counted from. Working: each of the 10 players meets 9 opponents, so 10 × 9 = 90 pairings are counted; every game has been counted twice, once from each player's side, so the number of games is 90 ÷ 2 = 45. Answer: 45. The distractors: 90 comes from stopping at 10 × 9 and never halving, so that each game is counted once for each of its two players; 55 comes from adding 10 + 9 + 8 + ... + 1 instead of 9 + 8 + ... + 1, which counts one extra round of games; 20 comes from multiplying the 10 players by the 2 players in each game rather than pairing the players with one another.
- (d) x² − 49 — Area = length × width = (x + 7)(x − 7). Expanding: x × x = x², x × (−7) = −7x, 7 × x = 7x, 7 × (−7) = −49. The two middle terms −7x and 7x cancel, leaving x² − 49. A candidate who misremembers the difference-of-two-squares result as a sum gets x² + 49. A candidate who makes a sign error and treats both middle terms as −7x instead of cancelling gets x² − 14x − 49. A candidate who confuses area with perimeter and simply adds the length and width gets 2x.
- (d) 3 : 5 — Simplify the area ratio: 18 : 50 divides by 2 to give 9 : 25. Areas scale with the square of the length ratio, so take the square root of each part: the square root of 9 is 3, and the square root of 25 is 5, giving a side length ratio of 3 : 5. Giving 5 : 3 has the ratio the right way round for larger to smaller, not smaller to larger. Giving 9 : 25 is the simplified area ratio, without square-rooting it. Giving 18 : 50 is the area ratio before it has even been simplified.
- (d) (11, −2) — First undo the original translation to find the vertex on the original shape: (1 − (−8), 6 − 3) = (9, 3). Then apply the second vector to that original vertex: (9 + 2, 3 + (−5)) = (11, −2). (3, 1) comes from applying the second vector to the image point (1, 6) instead of to the original vertex — (1 + 2, 6 + (−5)) = (3, 1). (7, 8) comes from subtracting the second vector from the original vertex (9, 3) instead of adding it — (9 − 2, 3 − (−5)) = (7, 8). (11, 3) comes from applying only the x-component of the second vector to the original vertex and leaving the y-coordinate unchanged.
- (a) 4/9 — There are 3 × 6 = 18 equally likely outcomes. The product is a multiple of 5 whenever Spinner C shows 5, whatever Spinner D shows, which is 6 outcomes, or whenever Spinner D shows 5 and Spinner C shows 2 or 3, which is 2 more outcomes. This gives 6 + 2 = 8 outcomes, so the probability is 8/18 = 4/9. Choosing 1/3 comes from only counting the 6 outcomes where Spinner C shows 5 and forgetting the 2 outcomes where Spinner D shows 5 instead. Choosing 1/9 comes from only counting the 2 outcomes where Spinner D shows 5 and forgetting the 6 outcomes where Spinner C shows 5. Choosing 1/2 comes from counting 9 outcomes instead of 8, by listing the case where Spinner C shows 5 and Spinner D shows 5 twice over.
- (d) x⁴ — Method: dividing two powers of the same letter subtracts the index of the divisor from the index of the term being divided. Working: six factors of x on the top and two on the bottom cancel in pairs, leaving 6 − 2 = 4 factors of x. Answer: x⁴. The distractors: x³ comes from dividing the indices, 6 ÷ 2, instead of subtracting them; x⁸ comes from adding the indices, 6 + 2, as though the powers were being multiplied; x¹² comes from multiplying the indices, 6 × 2, as though a power were being raised to a power.
- (a) Yes — the t² coefficient is negative, giving an n-shape. — The coefficient of t² in h = −5t² + 20t is −5, which is negative, so the graph is n-shaped with a maximum point — this matches the physical story of the rocket rising then falling, but the shape itself is decided by the negative coefficient of t², not by the story alone. Saying the shape comes from the story rather than the coefficient gets the reasoning backwards — the algebra determines the shape, and the story happens to agree with it. Saying it is U-shaped because height starts by increasing confuses the early part of the curve with its overall shape; a U-shaped curve would mean the rocket's height eventually increases again forever, which does not happen here. Saying it is n-shaped only because the rocket lands treats a consequence of the shape as if it were the cause.
- (b) 5 litres — Method: adding water changes the total volume but adds no salt, so work out the volume of salt, then the total volume that makes that salt 20% of the mixture, then the extra water. Working: 30% of 10 litres is 0.3 × 10 = 3 litres of salt. For the same 3 litres to be 20% of the new mixture, the new total volume is 3 ÷ 0.2 = 15 litres. The water added is the extra volume, 15 − 10 = 5 litres. Answer: 5 litres. The distractors: 3 litres is the volume of salt in the solution, which is the first step and not what the question asks for; 15 litres is the total volume of the new mixture, which counts the 10 litres already in the container as water that was poured in; 2 litres comes from taking 20% of the original 10 litres, applying the new percentage to the old volume instead of to the new one.
- (c) 1 : 300 — First convert both lengths to the same unit: 15 m = 1500 cm. The scale compares 5 cm on the drawing to 1500 cm in real life, so dividing both parts by 5 gives a scale of 1 : 300. A candidate who compares 5 to 15 without converting units gets 1 : 3. A candidate who converts 15 m to 150 cm, using the wrong conversion factor, gets 1 : 30. A candidate who converts 15 m to 15000 cm, again using the wrong conversion factor, gets 1 : 3000. The scale of the drawing is 1 : 300.
- (a) 4 — The gradient of a straight line through two points is the change in y divided by the change in x. Change in y = 21 − 5 = 16. Change in x = 6 − 2 = 4. Gradient = 16 ÷ 4 = 4. Dividing x by y instead of y by x gives 0.25; forgetting to divide by the change in x at all leaves 16; dividing by only one of the two x-coordinates, 16 ÷ 2 = 8, uses the wrong denominator.
- (c) 12 m — Method: the perimeter of a rectangle is twice the sum of the length and the width, so half the perimeter is one length plus one width; split that half using the ratio. Working: half of 64 is 64 ÷ 2 = 32 m, the ratio 5:3 has 5 + 3 = 8 parts, so one part is 32 ÷ 8 = 4 m, and the width is 3 × 4 = 12 m. So the width is 12 m. Distractor 20 m is the length, 5 parts, not the width. Distractor 24 m comes from splitting the whole perimeter, 64 m, into 8 parts and multiplying by 3, forgetting to halve the perimeter first. Distractor 8 m comes from the same slip stopped one step earlier: splitting the whole perimeter into 8 parts, 64 ÷ 8 = 8, and giving that instead of the width.
- (d) 71° — Alternate angles between parallel lines are equal. Since angle HMN and angle MNK are alternate angles, angle MNK = angle HMN = 71°.
- (a) (4, 1) — y = −f(x) reflects the graph of y = f(x) in the x-axis: every point (x, y) maps to (x, −y). Applying this to (4, −1): the x-coordinate stays 4, and the y-coordinate −1 becomes its negative, 1. Leaving the y-coordinate unchanged skips the reflection entirely, giving (4, −1); reflecting the x-coordinate instead, or reflecting both, mixes this up with a reflection in the y-axis or a rotation, giving (−4, −1) or (−4, 1).
- (a) Yes — the gradients multiply to −2 × 1/2 = −1. — Rearrange Q into the form y = mx + c: 2y = x + 6 gives y = (1/2)x + 3, so Q has gradient 1/2. P has gradient −2. Two lines are perpendicular exactly when the product of their gradients is −1: −2 × 1/2 = −1. Since this holds, P and Q are perpendicular. Distractor routes: "the product is −1, but perpendicular needs 1" works out the product correctly but misremembers the condition — the perpendicular test is a product of exactly −1, and parallel lines are spotted by their gradients being equal, not by a product of 1. "Q's gradient is 2, and −2 × 2 = −4" comes from reading the 2 in front of y in 2y = x + 6 as the gradient, instead of dividing the whole equation by 2 first to reach y = (1/2)x + 3, where the gradient is 1/2. "Both equations have a negative x-term" is not a valid test at all — P's equation does have a negative x-term, but Q's, once rearranged, does not, and matching signs say nothing about the actual gradients.
How the 20 questions are shared out
- Number — 3 questions (15% of the qualification)
- Algebra — 6 questions (30% of the qualification)
- Ratio, proportion and rates of change — 4 questions (20% of the qualification)
- Geometry and measures — 4 questions (20% of the qualification)
- Probability — 2 questions (7.5% of the qualification)
- Statistics — 1 question (7.5% of the qualification)
Where an area has fewer printable questions than its share, the shortfall is filled from the other areas. These are original questions, not past papers.