Sample paper · GCSE Higher · grades 4–9
GCSE Higher sample Paper 1 (non-calculator)
The real Paper 1 is 1.5 hour 30 minutes and 80 marks, non-calculator, and all three papers carry equal weight. This sample is 20 original questions in the same content proportions as the Higher qualification — number 15%, algebra 30%, ratio, proportion and rates of change 20%, geometry and measures 20%, probability 7.5%, statistics 7.5% — with no calculator-only items. AO1 / AO2 / AO3 at this tier: 40% / 30% / 30%.
Non-calculatorGCSE Higher
Answer key: GCSE Higher sample Paper 1 (non-calculator)
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- (c) 7/30 — Let x = 0.2333... . Because only the 3 recurs, use two multiples of x that line up the recurring part exactly: 10x = 2.333... and 100x = 23.333... . Subtracting removes the recurring tail completely: 100x − 10x = 23.333... − 2.333... = 21, so 90x = 21, giving x = 21/90 = 7/30. Treating the decimal as if it terminated after two places, writing 0.23 as 23/100, ignores that the 3 carries on forever. Misreading which digits recur — treating 0.2333... as if the block '23' repeated, giving 0.232323... — leads to x = 23/99, which is a different, larger recurring decimal from the one given. A numerator slip in the subtraction, computing 22 instead of 21, gives x = 22/90 = 11/45.
- (d) (0, 4) — Method: in the form y = mx + c the constant c is the y-coordinate of the point where the line crosses the y-axis, and every point on that axis has x-coordinate 0. Working: comparing y = 2x + 4 with y = mx + c gives c = 4, and substituting x = 0 confirms y = 2 × 0 + 4 = 4, so the crossing point is (0, 4). Answer: (0, 4). The distractors: (4, 0) is the same pair of numbers written in the wrong order and is a point on the x-axis; (0, 2) comes from reading the gradient 2 as the intercept, confusing m with c; (−2, 0) is where the line crosses the x-axis, found by solving 0 = 2x + 4 instead.
- (d) 400 — The area scale factor is the length scale factor squared: 20² = 400, so the real car's surface area is 400 times the model's. 20 comes from using the length scale factor itself, without squaring it. 8000 comes from cubing the length scale factor (20³), instead of squaring it — cubing is the rule for volume, not area. 40 comes from doubling the length scale factor (2 × 20), instead of squaring it.
- (a) (5, 4) — Method: find the vector from the centre to the point, multiply it by the scale factor, then add the result back to the centre. Working: the vector from (2, 4) to (8, 4) is (6, 0); multiplying by 1/2 gives (3, 0); adding this to the centre (2, 4) gives (5, 4). Options: (4, 2) comes from multiplying the original coordinates by 1/2 directly, ignoring the centre of enlargement; (14, 4) comes from using a scale factor of 2 instead of 1/2, giving (2, 4) + 2×(6, 0) = (14, 4); (8, 2) comes from halving only the y-coordinate and leaving the x-coordinate unchanged. Answer: (5, 4).
- (b) 11/20 — Method: the person picked is known to own a bicycle, so work inside the 20 bicycle owners and count how many of them do not own a car. Working: 9 of the 20 bicycle owners also own a car, so 11 of them do not. The probability is 11/20, which will not cancel. Answer: the probability is 11/20. The distractors: 9/20 gives the bicycle owners who DO own a car, answering the opposite event inside the correct group; 11/50 divides by the whole group of 50, keeping the restricted numerator but the full denominator; 11/32 puts the count over the number of car owners, conditioning on the wrong group entirely.
- (a) (30, 60) — Method: a cumulative frequency point is plotted at the upper boundary of its class, paired with the running total of all the frequencies up to and including that class. Working: the running totals are 7, then 7 + 19 = 26, then 26 + 34 = 60, then 60 + 40 = 100; the class 20 ≤ t < 30 has upper boundary 30, and the running total there is 60. Answer: the point for that class is plotted at 30 seconds against a cumulative frequency of 60. The distractors: (25, 60) comes from plotting at the class midpoint, which is what a frequency polygon uses and not what a cumulative frequency diagram uses; (30, 34) comes from plotting the class frequency, 34, rather than the running total; (20, 60) comes from plotting at the lower boundary of the class, which would claim that 60 calls took less than 20 seconds when only 26 did.
- (c) 360 — There are 5 choices for the letter. The first digit can be any of the 9 digits from 1 to 9, giving 9 choices, and the second digit must differ from the first, leaving 8 choices. By the product rule, the number of PINs is 5 × 9 × 8 = 360. Allowing the second digit to repeat the first, ignoring the 'no digit twice' rule, gives 5 × 9 × 9 = 405. Adding the numbers of choices instead of multiplying them, 5 + 9 + 8, gives 22. Treating the pair of digits as an unordered choice, rather than as a first digit followed by a second digit in a fixed order, halves the digit count: 5 × (9 × 8 ÷ 2) = 180.
- (d) £40 — Method: add the two prices to make one expression in x, turn 'at least' into ≥, solve the inequality, then read the lowest possible price off the boundary of the solution set. Working: the two items cost x + (2x + 30) = 3x + 30 pounds, so 3x + 30 ≥ 150; subtracting 30 from both sides gives 3x ≥ 120; dividing both sides by 3 gives x ≥ 40, and the smallest value the shirt price is allowed to take is the boundary, £40. Answer: £40. The distractors: £50 comes from leaving the £30 out of the total and solving 3x ≥ 150; £60 comes from using the trousers expression on its own, 2x + 30 ≥ 150; £120 comes from stopping at 3x ≥ 120 and reading the 120 as the price of the shirt without dividing by 3.
- (b) 35 N/m² — Pressure = force ÷ area. 84 ÷ 2.4 = 35 N/m². 201.6 N/m² comes from multiplying the force by the area instead of dividing (84 × 2.4). 81.6 N/m² comes from subtracting the area from the force (84 − 2.4) instead of dividing. 0.03 N/m² comes from dividing the area by the force instead of the force by the area (2.4 ÷ 84).
- (c) 1.5 — The area scale factor is the length scale factor squared, so if n is the length factor, n² = 2.25. Taking the positive square root gives n = 1.5 (check: 1.5² = 2.25). 2.25 is just the area factor restated, with no root taken. 1.125 comes from halving 2.25 instead of taking its square root. 5.0625 comes from squaring 2.25 instead of rooting it.
- (b) 3 times as likely — Method: to say how many times as likely one event is as another, divide the larger probability by the smaller one; subtracting them gives the gap between the two probabilities, not the multiple. Working: both probabilities are counted in tenths, so 6/10 ÷ 2/10 compares 6 tenths with 2 tenths, and 6 ÷ 2 = 3. Answer: winning at the hoopla stall is 3 times as likely, which is why 6/10 sits three times as far along the 0 to 1 scale as 2/10. The distractors: 4 times as likely comes from subtracting the two counts, 6 − 2, instead of dividing them, which measures the gap rather than the multiple; 6 times as likely comes from reading the larger probability's 6 tenths straight off as the multiple without ever comparing it with the 2 tenths at the other stall; 12 times as likely comes from multiplying the two counts, 6 × 2, instead of dividing one by the other.
- (c) 0.0065 — Leading zeros are never significant, so counting from the first non-zero digit, the first two significant figures of 0.006482 are 6 and 4. Look at the next digit along, 8, to decide whether the second figure rounds up: since 8 is 5 or more, the 4 rounds up to 5, giving 0.0065. Rounding to 2 decimal places instead of 2 significant figures gives 0.01, which answers a different question. Wrongly counting one of the leading zeros as a significant figure and stopping one figure short gives 0.006. Keeping an extra digit, as in 0.00648, gives 3 significant figures rather than 2.
- (b) x ≤ 4 — Method: undo the number subtracted from 3x first, then divide by 3; the direction of the sign changes only for division by a negative number. Working: adding 1 to both sides of 3x − 1 ≤ 11 gives 3x ≤ 12; dividing both sides by 3, which is positive, gives x ≤ 4. Answer: x ≤ 4. The distractors: x ≥ 4 comes from turning the sign round while dividing by 3; x ≤ 10/3 comes from subtracting 1 from both sides instead of adding it, giving 3x ≤ 10; x ≤ 12 comes from stopping at 3x ≤ 12 and reading off the 12 without dividing by 3.
- (a) 4 — Method: for inverse proportion, x × y always stays the same value. Working: when x = 5 and y = 8, the constant is 5 × 8 = 40. When x = 10, y = 40 ÷ 10 = 4. So y = 4. Distractor 16 comes from treating the relationship as direct proportion instead of inverse, working out 8 × 10 ÷ 5. Distractor 3 comes from assuming y decreases by the same amount that x increases, an additive rather than proportional idea. Distractor 0.8 comes from dividing the given y-value, 8, by the new x-value, 10, without first finding the constant.
- (c) 24 — PQ lies along the x-axis with length 6, and PR lies along the y-axis with length 8, meeting at a right angle at P, so QR = √(6² + 8²) = √100 = 10. The perimeter is 6 + 8 + 10 = 24. "14" adds only the two shorter sides, PQ and PR, and leaves out the hypotenuse QR completely. "28" comes from finding QR incorrectly as 6 + 8 = 14 instead of using Pythagoras' theorem, then adding 6 + 8 + 14. "48" comes from multiplying the two shorter sides, 6 × 8, instead of finding and adding all three sides of the triangle.
- (b) 2x + 3 — fg(x) means f(g(x)): apply g first, then apply f to the result. g(x) = 2x, so f(g(x)) = f(2x) = 2x + 3. Writing 2x + 6 comes from working out gf(x) instead — g(f(x)) = g(x + 3) = 2(x + 3) = 2x + 6 — which applies the functions in the wrong order. Writing 3x + 3 comes from adding f(x) and g(x) together, (x + 3) + 2x = 3x + 3, instead of composing them. Writing 2x² + 6x comes from multiplying f(x) and g(x) together, (x + 3)(2x) = 2x² + 6x, instead of substituting one into the other.
- (b) 12 days — This is inverse proportion: fewer painters take longer. Multiply the original numbers to find the total painter-days needed: 8 × 6 = 48 painter-days. Divide by the new number of painters: 48 ÷ 4 = 12 days. Working out 6 × 4 ÷ 8 = 3 days treats it as direct proportion, as if fewer painters needed less time. Stopping at 48 gives the total painter-days, not the number of days. Working out 6 + (8 − 4) = 10 days adds the change in the number of painters straight onto the number of days, treating painters and days as the same kind of quantity. 4 painters take 12 days.
- (d) (9, −4) — Reflecting (1, 3) in the line x = 4 gives (2 × 4 − 1, 3) = (7, 3). Reflecting (7, 3) in the line y = 1 gives (7, 2 × 1 − 3) = (7, −1). Translating (7, −1) by the vector (2, −3) gives (7 + 2, −1 + (−3)) = (9, −4). Stopping after the two reflections and forgetting the translation gives (7, −1). Applying the translation's y-component with the wrong sign, adding 3 instead of subtracting it, gives (9, 2). Forgetting that the two reflections are centred on (4, 1) rather than the origin, and instead rotating (1, 3) by 180° about the origin to (−1, −3) before translating, gives (1, −6). Do all three steps in order, each one correctly, and the final image is (9, −4).
- (b) 143 — fg(4) means f(g(4)): work out g(4) first, then substitute the result into f. g(4) = 3 × 4 = 12, then f(12) = 12² − 1 = 144 − 1 = 143. Working out gf(4) instead swaps the order: f(4) = 4² − 1 = 15, then g(15) = 3 × 15 = 45 — that is the wrong composition. Treating f(x) as x − 1 (forgetting to square the input) gives f(12) = 12 − 1 = 11. Applying g twice instead of applying g then f gives g(g(4)) = g(12) = 3 × 12 = 36, which mixes up which function should be applied second.
- (c) x = 3, y = 1 — Method: the y terms are +y and −y, so adding the two equations removes y and leaves an equation in x alone. Working: adding 2x + y = 7 and x − y = 2 gives 3x = 9, so x = 3; substituting x = 3 into x − y = 2 gives 3 − y = 2, so y = 1. Answer: x = 3, y = 1, which also satisfies 2 × 3 + 1 = 7. The distractors: x = 1, y = 3 comes from finding the two values correctly and then writing them against the wrong letters; x = 3, y = 2 comes from substituting x = 3 into 2x + y = 7 as 2 + 3 + y = 7, adding the coefficient instead of multiplying by it; x = 3, y = −1 comes from substituting into x − y = 2 as though it read x + y = 2.
How the 20 questions are shared out
- Number — 3 questions (15% of the qualification)
- Algebra — 6 questions (30% of the qualification)
- Ratio, proportion and rates of change — 4 questions (20% of the qualification)
- Geometry and measures — 4 questions (20% of the qualification)
- Probability — 2 questions (7.5% of the qualification)
- Statistics — 1 question (7.5% of the qualification)
Where an area has fewer printable questions than its share, the shortfall is filled from the other areas. These are original questions, not past papers.