Sample paper · GCSE Higher · grades 4–9
GCSE Higher sample Paper 2 (calculator)
The real Paper 2 is 1.5 hour 30 minutes and 80 marks, calculator, and all three papers carry equal weight. This sample is 20 original questions in the same content proportions as the Higher qualification — number 15%, algebra 30%, ratio, proportion and rates of change 20%, geometry and measures 20%, probability 7.5%, statistics 7.5% — with a calculator allowed. AO1 / AO2 / AO3 at this tier: 40% / 30% / 30%.
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GCSE Higher sample Paper 2 (calculator)
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- 1.Write 0.325 as a fraction in its simplest form.
- 2.A geometric sequence has first term 5, and each term after that is 3 times the term before it. Work out the first term of the sequence that is greater than 1000.
- 3.Two mathematically similar cylinders have heights in the ratio 3 : 4. Write the ratio of their volumes in its simplest form.
- 4.A children's slide is built as a right-angled triangle: the vertical ladder side is 2.4 m, the horizontal base along the ground is 3.2 m, and the sloping slide is the third side. Work out the exact length of the sloping slide.
- 5.A factory checked 400 items. A frequency tree splits them into 250 items made by machine A and 150 items made by machine B. On machine A's branch, 15 of the items were faulty. On machine B's branch, 5 of the items were faulty. One of the 400 items is picked at random. Work out the probability that it is faulty. Give your answer as a fraction in its simplest form.
- 6.A garden centre records the heights, in cm, of eleven seedlings. In order, the heights are 5, 9, x, 17, 20, 24, 28, 31, 35, 40, 44, where x is unknown. The interquartile range of the eleven heights is 19 cm. Work out the value of x.
- 7.The decimal 0.2333... has one non-recurring digit (the 2) followed by a single recurring digit (the 3), so it can be written as 0.2 recurring 3. Let x = 0.2333... . Work out x as a fraction in its simplest form.
- 8.A geometric sequence begins 162, 54, 18, 6, ... Work out the next term in the sequence.
- 9.The height of a ball, in metres, above the ground is plotted against time, in seconds, after it is thrown. The tangent to the graph at t = 1.5 seconds has gradient 2. Which of these four statements about the ball at t = 1.5 seconds is correct?
- 10.A triangle has one unknown side or angle, marked x. In which one of these situations should the sine rule, rather than the cosine rule, be used to find x?
- 11.Two ordinary fair dice are rolled. Work out the probability that both dice show the same score.
- 12.A space probe is 7.5 × 10⁸ km from Earth. Write this distance as an ordinary number.
- 13.The simple interest, £I, earned on a savings account is given by the formula I = PRT/100, where P is the amount invested in pounds, R is the interest rate per year and T is the time in years. Rearrange the formula to make P the subject.
- 14.A straight line passes through the points (1, 20) and (5, 8). Work out the gradient of the line.
- 15.A footpath sign shows a distance of 0.45 km to the next village. Work out this distance in metres.
- 16.A car's speed-time graph shows the following: its speed increases steadily from 0 m/s to 20 m/s over the first 10 seconds, then stays constant at 20 m/s for the next 15 seconds. Work out the total distance travelled in the first 25 seconds.
- 17.A car travels for 3 hours at an average speed of 80 km/h and then for 1 hour at an average speed of 40 km/h. Work out the average speed for the whole journey.
- 18.The vector describes a translation. A student writes it as by mistake. Write down what error the student has made.
- 19.A circle has equation x² + y² = 25. Does the point (3, 4) lie on this circle?
- 20.A coastguard radar at the origin covers a circular region modelled by x² + y² = 400, where each unit represents 1 kilometre. A boat travels along the straight line that touches the boundary of the region at the point (12, 16). Work out the equation of the line the boat travels along.
Answer key
- (a) 13/40 — Method: write the decimal over 1000 using its three decimal places, then simplify. Working: 0.325 = 325/1000 = 13/40 (dividing both numerator and denominator by 25). Answer: 13/40. 13/4 comes from writing the decimal over 100 instead of 1000, as if there were only two decimal places. 8/25 comes from rounding 0.325 down to 0.32 before converting. 3/8 comes from recalling the learned conversion 3/8 = 0.375 and matching it to 0.325 because both are three-place decimals beginning with 3, instead of converting the decimal given.
- (b) 1215 — Method: generate the terms one at a time with the term-to-term rule and compare each with 1000 as you go, stopping at the first one that passes it. Working: the terms are 5, then 5 × 3 = 15, then 45, then 135, then 405, and 405 × 3 = 1215; 405 is still below 1000 while 1215 is above it. Answer: 1215. The distractors: 405 comes from stopping at the last term that is still below 1000 instead of giving the first one above it; 3645 comes from carrying on one term too far, past the first term that passes 1000; 2187 comes from using the multiplier 3 as the first term as well, generating 3, 9, 27, 81, 243, 729, 2187 instead of the sequence described.
- (c) 27 : 64 — For similar solids, the ratio of volumes is the ratio of lengths cubed: 3³ : 4³ = 27 : 64. 3 : 4 comes from using the height ratio itself as the volume ratio, without cubing it at all. 9 : 16 comes from squaring each part instead of cubing (3² : 4²) — squaring is the rule for area, not volume. 27 : 4 comes from cubing only the first part of the ratio (3³ = 27), and leaving the second part uncubed.
- (d) 4 m — The sloping slide is the hypotenuse of a right-angled triangle with the other two sides 2.4 m and 3.2 m. By Pythagoras' Theorem, hypotenuse² = 2.4² + 3.2² = 5.76 + 10.24 = 16. Square root: √16 = 4 m. Adding the two sides instead of squaring them gives 2.4 + 3.2 = 5.6 m. Truncating each squared side to a whole number before adding (5.76 to 5 and 10.24 to 10) gives √15 ≈ 3.87 m. Forgetting to take the square root and leaving the sum of the squares as the answer gives 5.76 + 10.24 = 16, written as 16 m.
- (d) 1/20 — Method: add the counts on the faulty end branches, divide by the total number of items in the experiment, then cancel. Working: the faulty items number 15 + 5 = 20, and 400 items were checked, so the probability is 20/400. Dividing the top and the bottom by 20 gives 1/20. Answer: the probability is 1/20. The distractors: 3/50 is 15/250 and comes from dividing machine A's faults by machine A's output, which is that machine's own fault rate rather than the probability for the whole batch; 1/30 is 5/150 and does the same on machine B's branch; 19/20 is 380/400 and gives the probability that the item picked is not faulty.
- (d) 16 — Method: rearrange interquartile range = upper quartile − lower quartile to make the lower quartile the subject: lower quartile = upper quartile − interquartile range, then check the answer sits in the right place in the list. Working: there are 11 values, so 11 + 1 = 12; the upper quartile sits at position 3 × 12 ÷ 4 = 9, which is 35, and x sits at position 12 ÷ 4 = 3, which is the lower quartile. So x = 35 − 19 = 16, and 16 does sit between the 2nd value, 9, and the 4th value, 17, as it should. Answer: x = 16. Watch how you rearrange and where you count to: adding instead of subtracting, 35 + 19 = 54, treats the interquartile range as something added on rather than a gap taken away; subtracting in the wrong order, 19 − 35 = −16, finds the right two numbers but flips the sign; and counting to the 8th value instead of the 9th treats 31 as the upper quartile, giving 31 − 19 = 12, one position short of where the upper quartile actually sits.
- (c) 7/30 — Let x = 0.2333... . Because only the 3 recurs, use two multiples of x that line up the recurring part exactly: 10x = 2.333... and 100x = 23.333... . Subtracting removes the recurring tail completely: 100x − 10x = 23.333... − 2.333... = 21, so 90x = 21, giving x = 21/90 = 7/30. Treating the decimal as if it terminated after two places, writing 0.23 as 23/100, ignores that the 3 carries on forever. Misreading which digits recur — treating 0.2333... as if the block '23' repeated, giving 0.232323... — leads to x = 23/99, which is a different, larger recurring decimal from the one given. A numerator slip in the subtraction, computing 22 instead of 21, gives x = 22/90 = 11/45.
- (a) 2 — The common ratio is 54 ÷ 162 = 1/3, confirmed by 18 ÷ 54 = 1/3 and 6 ÷ 18 = 1/3. The next term is 6 × 1/3 = 2. A candidate who wrongly treats the sequence as arithmetic and subtracts the last difference (18 − 6 = 12) again gets 6 − 12 = −6. A candidate who multiplies by 3 instead of dividing, effectively reversing the sequence, gets 18. A candidate who guesses the ratio is 1/2 gets 6 × 1/2 = 3.
- (c) Height rising at 2 m/s at t = 1.5 s — A tangent's gradient on a height-time graph is the instantaneous rate of change of height, in metres per second, so gradient 2 means the ball's height is increasing at 2 m/s at t = 1.5 s. Saying the height 'is 2 m' confuses the gradient, a rate, with the y-value on the graph, which is the ball's height itself. Saying the ball 'travelled 2 m from t = 1 to t = 2' treats the instantaneous gradient at one instant as if it were the total distance risen over a whole one-second interval, which is a different quantity found from two height readings, not from one tangent. Saying the speed 'is 2 m/s²' uses the wrong units — m/s² measures acceleration, the rate of change of speed, not speed itself. Always check that the units quoted match what a height-time graph's gradient can actually give you: metres per second.
- (c) Two angles and one side are known; x is another side — The sine rule needs a matching pair, a side and the angle opposite it, that you already know, so you can set up a ratio with the unknown. When two angles and one side are known, you can find the third angle from the angle sum, giving you an angle opposite the known side and an angle opposite x: the sine rule applies directly. When all three sides are known and x is an angle, there is no side-angle pair available at all, so the cosine rule, rearranged for an angle, is what's needed instead. When two sides and the included angle are known and x is the third side, again there is no matching side-angle pair yet, so the cosine rule finds the third side directly. When two sides and the included angle are known and x is one of the other angles, you still have no side-angle pair to start from — the cosine rule has to be used first, to find the third side, before any angle can be found. Only the two-angles-and-a-side case hands you a ready-made pair, which is exactly what the sine rule needs.
- (b) 1/6 — Method: list the ordered pairs where the two scores match, and divide by the 36 equally likely pairs. Working: the matching pairs are (1, 1), (2, 2), (3, 3), (4, 4), (5, 5) and (6, 6), which is 6 pairs out of 36, cancelling down to 1/6. Answer: 1/6. Watch out: writing down 1/36 finds the probability of one particular double, such as (6, 6), rather than any double at all. Guessing 1/2 treats 'same' and 'different' as equally likely events, when there are only 6 matching pairs against 30 non-matching ones. And writing down 1/3 comes from listing each double twice, once for each order of the two dice, giving 12 pairs out of 36 — but (1, 1) is a single outcome, and swapping the two dice over does not produce a second one.
- (b) 750,000,000 — Method: multiplying by 10⁸ moves the decimal point eight places to the right, and every empty place is filled with a zero. Working: 10⁸ = 100,000,000, and moving the decimal point in 7.5 eight places to the right gives 7.5 × 100,000,000. Answer: 750,000,000. The distractors: 7,500,000,000 comes from removing the decimal point first to make 75 and then writing eight zeros after it, which carries the digits one place too far; 600 comes from reading 10⁸ as 10 × 8 = 80 and working out 7.5 × 80; 0.000000075 comes from moving the decimal point eight places to the left, as though the index were negative.
- (a) P = 100I / (RT) — Method: undo the operations done to P in reverse order — multiply by 100, then divide by R and by T. Working: I = PRT/100, so 100I = PRT, so P = 100I / (RT). Answer: P = 100I / (RT). P = IRT/100 comes from leaving R and T in the numerator instead of moving them to the denominator. P = 100RT/I comes from swapping P and I when rearranging. P = 100I/R comes from dividing by R only and forgetting to also divide by T.
- (b) −3 — Method: the gradient is the change in the vertical value divided by the change in the horizontal value, with both changes taken in the same direction along the line. Working: going from (1, 20) to (5, 8) the change in y is 8 − 20 = −12 and the change in x is 5 − 1 = 4, so the gradient is −12 ÷ 4 = −3. Answer: −3, and the negative sign is expected because the line falls from left to right. The distractors: 3 comes from subtracting the smaller y from the larger, 20 − 8 = 12, while still taking the x values from left to right, which loses the minus sign that says the line falls; −12 is the change in y left undivided by the change in x of 4; −1/3 comes from dividing the change in x by the change in y, 4 ÷ (−12), turning the gradient upside down.
- (c) 450 m — To convert km to m, multiply by 1000: 0.45 × 1000 = 450 m. Multiplying by 100 instead of 1000 gives 45 m. Multiplying by 10 000 instead of 1000 gives 4500 m. Not converting at all, just relabelling the number, gives 0.45 m.
- (d) 400 m — The distance travelled equals the area under the speed-time graph. The first 10 seconds form a triangle with base 10 and height 20, giving an area of 0.5 × 10 × 20 = 100 m. The next 15 seconds form a rectangle with base 15 and height 20, giving an area of 15 × 20 = 300 m. The total distance is 100 + 300 = 400 m. The option 500 m treats the whole 25 seconds as travelled at the constant 20 m/s, ignoring that the speed was building up during the first 10 seconds: 25 × 20 = 500. The option 300 m only counts the constant-speed section and forgets the triangle section entirely. The option 200 m comes from working out the triangle's area without halving it (10 × 20 = 200) and forgetting the rectangle altogether.
- (a) 70 km/h — Method: average speed for a whole journey is the total distance divided by the total time, not the mean of the separate speeds. Working: 3 × 80 = 240 km and 1 × 40 = 40 km, giving 280 km in 3 + 1 = 4 hours, so 280 ÷ 4 = 70. Answer: 70 km/h. The distractors: 60 km/h comes from taking the mean of 80 and 40, which would only be right if equal times were spent at each speed; 280 km/h is the total distance written with a speed unit, from forgetting to divide by the total time; 80 km/h comes from quoting the speed of the longer leg as the average for the whole journey.
- (c) Swapped the x and y components — The student's vector has the same two numbers, 5 and −2, but in swapped positions, so the error is swapping the x and y components rather than an error with signs or size. 'Reversed both signs' is wrong because the numbers 5 and −2 have not changed sign, only position. 'Reversed only the y sign' is wrong for the same reason — no sign has actually changed. 'Doubled the x component' is wrong because neither number has changed in size.
- (d) Yes, because 3² + 4² = 25. — A point lies on the circle x² + y² = 25 exactly when substituting its coordinates makes the equation true. Squaring each coordinate separately and adding: 3² + 4² = 9 + 16 = 25, which matches the right-hand side, so (3, 4) does lie on the circle. Adding the coordinates without squaring them, 3 + 4 = 7, and then reasoning that 7 is less than 25 happens to reach the same verdict, but it is not testing the equation of the circle at all — the circle equation depends on x² + y², not x + y. Squaring the sum instead of summing the squares, (3 + 4)² = 49, not 25, wrongly rules the point out. Doubling each coordinate instead of squaring it, so that 4² is taken as 8, gives 9 + 8 = 17, not 25, which also wrongly rules the point out.
- (b) y = −3x/4 + 25 — Method: a straight line that touches a circle at one point is a tangent there, so it is perpendicular to the radius drawn to that point; find the gradient of the radius, take its negative reciprocal, then substitute the point of contact into y − y₁ = m(x − x₁). Working: the radius from (0, 0) to (12, 16) has gradient 16 ÷ 12, which cancels to 4/3, so the tangent has gradient −3/4. Substituting gives y − 16 = −3/4(x − 12), so y − 16 = −3x/4 + 9 and y = −3x/4 + 25. Answer: y = −3x/4 + 25. The distractors: y = 3x/4 + 7 turns the gradient of the radius upside down but leaves it positive, so the perpendicular step is only half done; y = −4x/3 + 32 changes the sign of the radius gradient without turning it upside down, which is the other half left undone; y = −3x/4 − 25 uses the correct gradient but substitutes the point of contact with both signs reversed, writing y + 16 = −3/4(x + 12).
How the 20 questions are shared out
- Number — 3 questions (15% of the qualification)
- Algebra — 6 questions (30% of the qualification)
- Ratio, proportion and rates of change — 4 questions (20% of the qualification)
- Geometry and measures — 4 questions (20% of the qualification)
- Probability — 2 questions (7.5% of the qualification)
- Statistics — 1 question (7.5% of the qualification)
Where an area has fewer printable questions than its share, the shortfall is filled from the other areas. These are original questions, not past papers.